Executioner: Difference between revisions
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{{For|other uses of [[Executioner (Disambiguation)|Executioner]]}}
{{TowerInfobox
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|image-dynamic = ExecutionerDynamic.png
|image-dynamic-start = 22
|unlockcost = Triumph [[Totality Tower]]
|basecost = {{Money|750}}
|basesellingprice = {{Money|250}}
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9
|placement = Ground
|role = Offensive
|basedamage = [[File:Damage Icon.png|20px|Damage]]
|damagetype =
|basefirerate = [[File:Cooldown Icon.png|20px|Swingrate]]3
|baserange = [[File:Range Icon.png|20px|Range]]14
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>Through axe bouncing and piercing, the '''Executioner''' may indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
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|flying_detection = {{Attr|Fly|Level 0+}}
|immune = None
|footprint =
|tooltip-1 = A{{sic}} early-mid game tower that throws an axe that bounces across multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
}}
{{QuoteContainer|
{{QuoteBox|
{{QuoteBox|Boomerang, you always come back! Hit multiple enemies at once with area damage. (Detects flying enemies)|Former Description}}
}}
__TOC__
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The '''Executioner''' is a ranged ground [[tower]] that was unlocked by triumphing [[Totality Tower]]. It could have also been obtained through a gamepass for {{Robux|750}} during the [[Solar Eclipse Event]]. The '''Executioner's''' most recent sale had it require {{Robux|799}} to purchase.
The '''Executioner''' attacks by throwing its axe at an enemy. The axe will travel to that enemy and damage it, and then bounce to other enemies. Any enemy that is in '''Executioner's''' range when the axe is thrown may be targeted. The enemy it bounces onto depends on the '''Executioner's''' current targeting option. This axe can bounce 3 times (
The '''Executioner's''' high damage and ability to damage multiple enemies makes it a great tower for area of effect. However, it is very weak against singular enemies. The '''Executioner''' has hidden detection at Level 4 and flying detection at Level 0.
The '''Executioner''' has a placement limit of
==Upgrades==
{{Upgrade|
Sell price changes to {{Money|
{{Upgrade|
Sell price changes to {{Money|
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
+
Sell price changes to {{Money|1,
{{Upgrade|
+Hidden Detection {{Hidden|Hidden Detection}}
Sell price changes to {{Money|
{{Upgrade|
+
Sell price changes to {{Money|
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 250; 750; 1900; 4500; 12500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FSE-META$ = Exclusive; File:DefaultExecutioner2.png
$FREF$ = <ref>The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref>DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
==Skins==
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|-
!Skin
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|-
!Daily Store Cost
|N/A
|{{
|N/A
|-
!Obtained From
|Owning '''Executioner''' before 24th of November 2023
|[[Daily Store#Daily Skin Store|Daily Skin Store]]
|[[Lovestruck
|}
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*The '''Executioner''' may have based been on the [[w:c:clashroyale:Executioner|Executioner]] card from ''Clash Royale'' and the [[w:c:bloons:Boomerang Thrower|Boomerang Thrower]] from the ''Bloons Tower Defense'' game series.
**The store description of the '''Executioner''' is a reference to the ''Avatar: The Last Airbender'' franchise.
**The '''Executioner's''' flying detection may have also been based on the [[w:c:clashroyale:Executioner|Executioner]] card's ability to attack air troops.
*The '''Executioner''' is planned to be reworked in the third quarter of 2026.
==Update History==
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**'''Executioner''' is available through a gamepass for {{Robux|750}}.
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{
*'''23 February 2022''' - [[v1.0.2]]b
**Gamepass taken offsale, '''Executioner''' is no longer obtainable.
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**Statistical changes:
***'''Base'''
****Firerate decreased from 3.03 to 3.
***'''Level 1'''
****Firerate changed from
*'''24 November 2022''' - [[v1.5.0]]b
**'''Executioner''' is available through a gamepass for {{Robux|800}}.
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*'''4 May 2024''' - [[v1.20.0]]a
**'''Executioner''' is available through a gamepass for {{Robux|750}}.
**New skin: {{
*'''6 May 2024''' - [[v1.20.0|v1.20.1]]
**'''Executioner''' gamepass taken offsale.
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*'''2 August 2024''' - [[v1.27.0]]
**{{Bug}} When placed near the path, deals high amounts of damage to enemies close to it.
**{{Bug}} If the '''Executioners''' has its firerate massively reduced and is set to attack ''Closest'' enemies, it can create an invisible axe on the path.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''12 February 2025''' - [[v1.53.0]]
**'''Executioner''' is now available through a gamepass for {{Robux|799}}.
**New skin: {{
**{{Bug}} '''Executioner''' completely breaks after throwing its axe.
*'''12 February 2025''' - [[v1.53.0|v1.53.4]]
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*'''11 October 2025''' - [[V1.76.0|v1.76.3]]
**{{Bug}} '''Executioner''' can stop attacking enemies randomly.
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 8 to 9.
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Damage increased from 4 to 5.
***'''Level 2'''
****Damage increased from +4 to +5.
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,900}}.
****Damage increased from +7 to +8.
****Bounces decreased from +2 to +1.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|4,500}}.
****Damage increased from +15 to +17.
***'''Level 5'''
****Damage decreased from +50 to +45.
****Bounces increased from +2 to +3.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 3.025 to 3.
***'''Level 1'''
****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|3 > 2|-1}}.
*'''17 July 2026''' - [[v2.3.0]]
**Description changed.
}}
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