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Fallen Summoner
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{{EnemyTabs}} {{For|other uses of [[Fallen (Disambiguation)|Fallen]]}} {{Zombie |image1 = FallenSummoner.png |mode_appearance = [[Fallen Mode|{{Color|FallenMode}}]]<br/>{{InfoboxContainer|Challenges|*[[Back to Basics (Challenge)|Back to Basics]]}}{{InfoboxContainer|Events|*[[Sk8 P4rk|The Takeover (Extreme)]]}} |first_wave_appearance = 30 ---- Originally:<br>29 (The Takeover Extreme) |base_hp = [[File:HealthIcon.png|20px|Health]]12,500 (Fallen)<br/>[[File:HealthIcon.png|20px|Health]]15,000 (Sandbox)<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]6,000 ([[Back to Basics (Challenge)|Back to Basics]])}} |scale_hp = Duo - [[File:HealthIcon.png|20px|Health]]14,400<br/>Trio - [[File:HealthIcon.png|20px|Health]]15,700<br/>Quad - [[File:HealthIcon.png|20px|Health]]17,500 |speed = [[File:SpeedIcon.png|20px|Speed]]Slow (1.5) |cash = {{Money|3,125}} every 25% health |hidden = No<br/>{{Attr|Hidden|Yes}} (Ghost State) |fly = No |ghost = No |lead = No |immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable) |ability1 = '''Summon''' - Summons three [[Necrotic Skeleton]]s. |ability1_cooldown = 20 |ability2 = {{WikiAb|{{Color|PhaseTwo|Ghost State}}}} - Upon reaching half health, becomes hidden. }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Woah… I didn't think the Fallen could use war tactics. They have a Shield in front protecting a Summoner behind it. Just who are these guys?|audio=FallenWave30-1.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 30 ([[Fallen Mode|Fallen]])}} |-|Version 2 = {{QuoteBox|What’s that rumbling? Do you hear something?<br>WAIT A SECOND! There’s a Fallen Shield storming down the field!<br>And... A Fallen Summoner? The Fallen are pulling out all the stops!|[[Commander (Narrator)|Commander]] dialogue on Wave 30 (Formerly, [[Fallen Mode|Fallen]])}} |-|Version 1 = {{QuoteBox|We got reports of a Fallen Summoner making its way here!<br/>This is a step up from the Necromancer, we can’t give it the chance to bolster their numbers!|[[Commander (Narrator)|Commander]] dialogue on Wave 37 (Formerly, [[Fallen Mode|Fallen]])}} </tabber>}} ==Description== The '''Fallen Summoner''' is a summoner enemy that appears in [[Fallen Mode|Fallen]] mode. It also appears in [[The Takeover Event]]. It is a stronger version of the [[Fallen Necromancer]]. It moves slower but has way more health and stronger abilities. It has two abilities, the first is ''Summon'', where it summons three [[Necrotic Skeleton|Necrotic Skeletons]]. Its second ability, ''Ghost State'', only happens when it loses half of its health. It will become a [[Hidden (Attribute)|Hidden]] enemy, which also makes it slightly translucent. == Logbook Description == "''Fallen Summoners were high priests who once called upon Two X's power to protect their people, but no one answered. Those who once commenced sacred rituals and called upon lost magic now raise armies of Necrotic Skeletons to fight in the Fallen King's apocalypse.''" ==Appearance== The '''Fallen Summoner''' has black skin. It has neon blue eyes and a white mouth. It wears a black and blue robe with a hood. This robe has a few blue gems on it. The robe's hood has horns on it. It wears skull shoulder-pads with neon blue eyes and black horns. It walks with a staff which, when used, creates purple smoke. Upon death, it falls to its knees and drops its staff, dropping to the ground shortly after. ==Strategy== *The '''Fallen Summoner''' mainly spawns at the very back of Wave 30 and other later waves that it appears on. In most cases, it spawns behind higher health enemies like the [[Fallen Tank]] and the [[Fallen Shield]] that tank the majority of damage, allowing the '''Fallen Summoner''' to continuously summon [[Necrotic Skeleton]]s. **Dealing with this enemy as soon as possible is crucial, as leaving it alive for too long can allow it to summon a vast number of [[Necrotic Skeleton]]s, in addition to the number of enemies ahead of it that can otherwise be overwhelming to your defense. ***To target it, you can set some high DPS towers like the [[Turret]], [[Minigunner]] or [[Crook Boss]] to ''Last'' to directly target the '''Fallen Summoner''', as it will most likely appear in the very back of the horde. ***However, you should still keep the majority of your defense set to ''First'' to deal with tankier and faster enemies in front of it to maintain the defense output. ***The [[Saboteur]] can also be used to force towers to target it while also increasing how much damage it receives. *High DPS towers with splash damage capabilities can be very beneficial, as they can hit both the '''Fallen Summoner''' and the enemies it summons. Such towers include the [[Ranger]], [[Pursuit]], [[Minigunner]] and [[Engineer]]. **In addition, area of effect towers like the [[Mortar]] or [[Tesla]] can be useful at dealing with the enemies spawned by the '''Fallen Summoner'''. *At half health, the '''Fallen Summoner''' will become [[Hidden (Attribute)|Hidden]], so make sure you have sufficient hidden detection source. **The [[Ace Pilot]] and [[UAV]] can be used to give towers that do not have hidden detection, such as the [[Ranger]] hidden detection, allowing them to kill it. *The [[Tesla]] can be very useful at slowing it down, however do note that it does not have hidden detection. *No cash can be generated from summoned enemies. This includes the [[Cowboy]]'s cash generation. **However, this also means that the [[Cowboy]] will deal more DPS to the summons, as attacking summoned enemies does not make it spin its guns, making it attack for longer. ==Gallery== {{Gallery| {{GalleryHeader|Animations}} <gallery> FallenSummonerWalk.gif|Walking animation (2 August 2024 – Present) FallenSummonerSummon.gif|''Summon'' animation (2 August 2024 – Present) FallenSummonerThrowAnimation.gif|Unused throw animation FallenSummonerDeath.gif|Death animation (2 August 2024 – Present) </gallery> {{GalleryHeader|Converted Variants}} <gallery> DefHacker1FallenSummoner.png|Green variant, current version (June 11 2025 – Present) </gallery> {{GalleryHeader|Corpse Variants}} <gallery> CorpseFallenSummoner.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present) </gallery> {{GalleryHeader|Thumbnails}} <gallery> FallenFoesThumbnail.png|'''Fallen Summoner''' on the game thumbnail. </gallery> {{GalleryHeader|Promotional Images}} <gallery> FallenSummonerTeaser.png|'''Fallen Summoner''' on a promotional image. </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Tesla Tower Trailer - Tower Defense Simulator|'''Fallen Summoner''' on a promotional video. St Patricks Crate - Tower Defense Simulator|'''Fallen Summoner''' on a promotional video. Enforcer Trailer - Tower Defense Simulator|'''Fallen Summoner''' on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> Fallen King Trailer (OUT NOW!) - Tower Defense Simulator|'''Fallen Summoner''' in the game trailer. </gallery> {{GalleryHeader|Concept Art}} <gallery> FallenSummonerCA.jpg|'''Fallen Summoner''' on concept art. </gallery> {{GalleryHeader|Renders}} <gallery> FallenFoesThumbnailClean.png|'''Fallen Summoner''' on a render. AwakenFallenKingThumbnail.png|'''Fallen Summoner''' on a render. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IndexFallenSummoner.png|'''Fallen Summoner''' on its [[Index]] icon. </gallery> }} ==Update History== {{scroll|text = *'''2 August 2024''' - [[v1.27.0]] **'''Fallen Summoner''' added. *'''28 August 2024''' - [[v1.29.0]] **{{Bug}} Can be slowed down by the [[DJ Booth]] while a boss. *'''31 August 2024''' - [[v1.29.0|v1.29.7]] **{{Bugfix}} No longer can be slowed down by the [[DJ Booth]] while a boss. *'''6 November 2024''' - [[v1.40.0]] **'''Fallen Summoner''' can no longer have its defense dropped while a [[Boss]] enemy. *'''11 June 2025''' - [[v1.67.0]] **Speed decreased from Average (3) to Slow (1.5). **Cash given increased from {{Money|3,750}} to {{Money|10,000}} every 25% health lost. **Summoned enemies increased from 3 to 6. **[[Necrotic Skeleton]] chance decreased from 40% to 35%. **[[Possessed Armor]] chance increased from 60% to 65%. *'''25 June 2025''' - [[v1.68.0]] **First wave appearance changed from Wave 33 to Wave 37 in [[Fallen Mode|Fallen]] mode. **Health increased from 15,000 to 20,000 in [[Fallen Mode|Fallen]] mode. **Speed decreased from Slow (1.5) to Very Slow (1.25). **[[Necrotic Skeleton]] chance increased from 35% to 65%. **[[Possessed Armor]] chance decreased from 65% to 35%. *'''12 September 2025''' - [[v1.74.0|v1.74.3a]] **Now appears in [[Sk8 P4rk]] Extreme difficulty as part of [[The Takeover Event]]. ***Has 15,000 health in [[Sk8 P4rk]]. *'''22 September 2025''' - [[v1.74.0|v1.74.3g]] **No longer appears in [[Sk8 P4rk]], as it has been removed. *'''28 January 2026''' - [[v1.84.0]] **First wave appearance changed from 37 to 30. **Health decreased from 20,000 to 12,500 in [[Fallen Mode|Fallen]] mode. **Speed increased from Very Slow (1.25) to Slow (1.5). **Cash given decreased from {{Money|10,000}} to {{Money|3,125}} every 25% health lost. **[[Stun Immunity]] added. **[[Freeze Immunity]] added. **''Summon'' ability changed. ***Number of enemies spawned decreased from 6 to 3. ***No longer summons [[Possessed Armor]]. ***Cooldown increased from 17.5 to 20. *'''11 February 2026''' - [[v1.85.0]] **[[Logbooks|Logbook]] description added. *'''5 June 2026''' - [[v2.0.0]] **[[Freeze Immunity]] removed. }} {{Fallen|[[Fallen Hero]]|Wave 29|[[Fallen Shield]] & Fallen Summoner|Wave 30|[[Fallen Angel]]|Wave 33}} {{TakeoverExtreme|[[Fallen Honor Guard]]|Wave 27|Fallen Summoner|Wave 29|[[Fallen King]]|Wave 30}} {{ZombieNavBox}} [[Category:Late-Game]]
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