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{{RemovedSandboxOnly|date=5th June 2026}} {{for|other uses of [[Fallen (Disambiguation)|Fallen]], [[Void Swordmaster]]|[[Swordmaster]]}} {{Zombie |title1 = {{Color|HardcoreMode|Fallen Swordmaster}} |image1 = FallenSwordmaster.png |mode_appearance = [[Sandbox Mode|Sandbox]] ---- Originally:<br/>[[Hardcore Mode|{{Color|HardcoreMode}}]] |first_wave_appearance = 47 |base_hp = [[File:HealthIcon.png|20px|Health]]150,000<br/>[[File:HealthIcon.png|20px|Health]]250,000 (Sandbox) |speed = [[File:SpeedIcon.png|20px|Speed]]Slow (1.5)<br/>[[File:SpeedIcon.png|20px|Speed]]Below Average (Refusing Will) |hidden = No |fly = No |ghost = No |lead = No |immunity = {{Attr|Stun}}<br>{{BossList|Default}} |ability1 = '''{{WikiAb|Dagger Throw}}''' - Throws three purple daggers at random towers while standing still, stunning them. |ability2 = '''{{WikiAb|Double Slash}}''' - Pulls out its swords and spins twice with swords extended, stunning towers. |ability3 = '''{{WikiAb|Spike Summon}}''' - Raises its swords and summons spikes all around the map, stunning towers caught in one. |ability4 = {{WikiAb|{{Color|PhaseTwo|Refusing Will}}}} - After its health drops below 75,000 health, the '''Fallen Swordmaster''' begins to pant, giving it immunity to all damage. After it is done panting, it will immediately perform its ''Spike Summon'' move. It also starts moving faster. Its ''Dagger Throw'' ability can now throw between four to five swords. }} {{QuoteContainer| {{QuoteBox|Hello? Communicator's acting up...<br/>This doesn't feel right. Can you hea-RRrR|[[Commander (Narrator)|Commander]] dialogue on Wave 47 ([[Hardcore Mode|Hardcore]])}} {{QuoteBox|Hewwo? Communicatow's acting up...<br/>This doesn't feew wight. Can you hea-WWwW|[[Commander (Narrator)|Commander]] dialogue on Wave 47 ([[April Fools 2022#Narration|April Fools 2022 Hardcore]])}} }} __TOC__ ==Description== The '''Fallen Swordmaster''' was a major boss that only appeared as the third boss in [[Hardcore Mode|Hardcore]] mode. Currently, it can only be spawned in [[Sandbox Mode|Sandbox]] mode if the player has the Sandbox Plus+ [[Gamepasses|gamepass]]. It was based on the [[Swordmaster]] from the [[SFOTH Event]]. This version, however, has over three times the base health of the [[Swordmaster]]. As with most major bosses, the '''Fallen Swordmaster''' has an extremely high amount of health. While the '''Fallen Swordmaster''' walks quite slowly, after it uses its ''Refusing Will'' move (a variant of Rage Mode that activates at half health), it will speed up in movement, making it very dangerous. While it cannot spawn any enemies of its own, its abilities can stun lots of towers in a short period of time. ==Appearance== The '''Fallen Swordmaster''' has reflective black skin and glowing purple eyes. It has a dark red crown that is slightly tilted, a purple undershirt, and dark purple tattered pants and jacket. It wields two Darkheart swords that are held upside down. Being a major boss, it is significantly larger than the average enemy. ==Strategy== *Towers that deal high DPS, like the [[Golden Minigunner]], [[Pursuit]], [[Turret]], [[Engineer]] and [[Accelerator]] can be useful to take down the '''Fallen Swordmaster''' quickly. **The [[Ranger]] can also be used, due to its high DPS and [[Stun Immunity]]. *Cheap towers can provide a distraction for the '''Fallen Swordmaster's''' ''Dagger Throw''. **This can be particularly useful as the '''Fallen Swordmaster''' stops moving to throw its swords. **However, do beware that the attack stuns towers around the target, meaning that poor placement can stun lots of towers at once. **If possible, try to spread out your towers. **In addition, after the '''Fallen Swordmaster's''' ''Refusing Will'' ability is activated, the '''Fallen Swordmaster''' can throw 4-5 swords at towers, instead of 3. **However, this wastes a tower slot in the late game which can be used to deal more damage. *Units can be quite useful against the '''Fallen Swordmaster''', as it has no attack that destroys units before they collide. **This makes the [[Engineer]]'s sentries very useful against the '''Fallen Swordmaster'''. **However, once the '''Fallen Swordmaster''' activates its ''Refusing Will'' ability, all units will phase through it, given that it temporarily gains [[Full Immunity]]. *The [[Commander]]'s ''Call to Arms'' ability is recommended against the '''Fallen Swordmaster'''. **You can time the ability to avoid the '''Fallen Swordmaster''' from performing its ''Refusing Will'' move. If it has recently performed an ability, and you can kill the '''Fallen Swordmaster''' quickly from when it reaches 75,000 health, this move will not be performed. **The [[DJ Booth]] can also be used so that towers that are out of range of the '''Fallen Swordmaster''' can attack while being out of the range of some of the '''Fallen Swordmaster's''' attacks. *You can use the [[Medic]]'s ability to shield towers from stuns performed by the '''Fallen Swordmaster'''. ==Gallery== {{Gallery| {{GalleryHeader|Corpse Variants}} <gallery> CorpseFallenSwordmaster.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 β Present) </gallery> {{GalleryHeader|Thumbnails}} <gallery> HardcoreThumbnail.jpg|'''Fallen Swordmaster''' on the game thumbnail. </gallery> {{GalleryHeader|Development Images}} <gallery> VoidlandsDI2.png|'''Fallen Swordmaster''' on a development image. </gallery> {{GalleryHeader|Renders}} <gallery> HardcoreRender.png|'''Fallen Swordmaster''' on a render. </gallery> {{GalleryHeader|Trailers}} <gallery> Tower Defense Simulator Trailer 2020|'''Fallen Swordmaster''' in the game trailer. </gallery> {{GalleryHeader|Badges}} <gallery> Triumphantbadge2.png|'''Fallen Swordmaster''' on the Triumphant! [[Badges|badge]]. TriBadge.png|'''Fallen Swordmaster''' on the Triumphant! [[Badges|badge]]. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IndexFallenSwordmaster.png|'''Fallen Swordmaster''' on its [[Index]] icon. </gallery> }} ==Trivia== *The '''Fallen Swordmaster''' is the resurrected version of the original [[Swordmaster]], as stated by a [https://twitter.com/BelowNatural/status/1229276487607627776 tweet]. **It also suggests that other [[Pre-MEGA Modes|Pre-MEGA]] enemies were meant to be brought back, however only the '''Fallen Swordmaster''' and [[Lava]] were brought back into the game. *The '''Fallen Swordmaster''' could be spawned before the [[Overhaul v1.0|Overhaul Update]] through commands. *Weirdly, the health of the '''Fallen Swordmaster''' was increased in [[MEGA Servers]], despite it not being able to spawn in a [[MEGA Servers|MEGA Server]] without admin commands. *The '''Fallen Swordmaster''' can be seen as a chess piece in the [[Chess Board]] map, representing the Queen chess piece. ==Update History== {{scroll|text = *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Fallen Swordmaster''' added. **{{Bug}} ''Spike Summon'' ability does not function. *'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]] **'''Fallen Swordmaster''' can no longer be slowed down by the [[Toxic Gunner]]. *'''12 March 2022''' - [[v1.1.0]] **{{Bugfix}} ''Spike Summon'' ability now works properly. *'''21 December 2022''' - [[v1.6.0]] **{{Bug}} ''Spike Summon'' ability spikes are invisible and do not stun towers. *'''23 May 2023''' - [[v1.7.3]]a **[[Energy Immunity]] replaced with [[Stun Immunity]]. *'''10 February 2024''' - [[v1.13.0]] **{{Bug}} '''Fallen Swordmaster''' no longer spawns. *'''11 February 2024''' - [[v1.13.0]]a **{{Bugfix}} '''Fallen Swordmaster''' now spawns again. *'''3 May 2024''' - [[v1.20.0]] **'''Fallen Swordmaster''' can no longer be confused by the [[Jester]]. *'''10 May 2024''' - [[v1.21.0]] **'''Fallen Swordmaster''' is now immune to the fallout damage from the [[Nuke]]. *'''18 May 2024''' - [[v1.22.0]] **'''Fallen Swordmaster''' is now immune to knockback. *'''28 August 2024''' - [[v1.29.0]] **{{Bug}} Can be slowed down by the [[DJ Booth]]. *'''31 August 2024''' - [[v1.29.0|v1.29.7]] **{{Bugfix}} No longer can be slowed down by the [[DJ Booth]]. *'''6 November 2024''' - [[v1.40.0]] **'''Fallen Swordmaster''' can no longer have its defense dropped. *'''1 April 2025''' - [[v1.59.0]] **{{Bug}} '''Fallen Swordmaster''' occasionally stops moving after using some of its abilities. *'''30 April 2025''' - [[v1.63.0]] **{{Bugfix}} '''Fallen Swordmaster''' no longer stops moving after using some of its abilities. **{{Bugfix}} ''Spike Summon'' ability now works properly. **{{Bug}} '''Fallen Swordmaster''' no longer uses the death sound effect. *'''14 May 2025''' - [[v1.64.0]] **{{Bugfix}} '''Fallen Swordmaster''' is no longer duplicated by the [[All Paths]] modifier. *'''5 June 2026''' - [[v2.0.0]] **'''Fallen Swordmaster''' removed from the main game, as it has been replaced by [[Void Swordmaster]]. Now appears exclusively in [[Sandbox Mode|Sandbox]] mode. **No longer appears in the [[Index]]. **Health increased from 150,000 to 250,000 in [[Sandbox Mode|Sandbox]] mode. }} {{Hardcore|[[Fallen]], [[Soul Boss]] & [[Necromancer Boss]]|Wave 46|Fallen Swordmaster|Wave 47|[[Fallen Guardian (Legacy)|Fallen Guardian]] & [[Fallen King (Legacy)|Fallen King]]|Wave 48|category = hide}} {{ZombieNavBox}} [[Category:Bosses]]
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