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Fallen Swordmaster
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==Strategy== *Towers that deal high DPS, like the [[Golden Minigunner]], [[Pursuit]], [[Turret]], [[Engineer]] and [[Accelerator]] can be useful to take down the '''Fallen Swordmaster''' quickly. **The [[Ranger]] can also be used, due to its high DPS and [[Stun Immunity]]. *Cheap towers can provide a distraction for the '''Fallen Swordmaster's''' ''Dagger Throw''. **This can be particularly useful as the '''Fallen Swordmaster''' stops moving to throw its swords. **However, do beware that the attack stuns towers around the target, meaning that poor placement can stun lots of towers at once. **If possible, try to spread out your towers. **In addition, after the '''Fallen Swordmaster's''' ''Refusing Will'' ability is activated, the '''Fallen Swordmaster''' can throw 4-5 swords at towers, instead of 3. **However, this wastes a tower slot in the late game which can be used to deal more damage. *Units can be quite useful against the '''Fallen Swordmaster''', as it has no attack that destroys units before they collide. **This makes the [[Engineer]]'s sentries very useful against the '''Fallen Swordmaster'''. **However, once the '''Fallen Swordmaster''' activates its ''Refusing Will'' ability, all units will phase through it, given that it temporarily gains [[Full Immunity]]. *The [[Commander]]'s ''Call to Arms'' ability is recommended against the '''Fallen Swordmaster'''. **You can time the ability to avoid the '''Fallen Swordmaster''' from performing its ''Refusing Will'' move. If it has recently performed an ability, and you can kill the '''Fallen Swordmaster''' quickly from when it reaches 75,000 health, this move will not be performed. **The [[DJ Booth]] can also be used so that towers that are out of range of the '''Fallen Swordmaster''' can attack while being out of the range of some of the '''Fallen Swordmaster's''' attacks. *You can use the [[Medic]]'s ability to shield towers from stuns performed by the '''Fallen Swordmaster'''.
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