Editing
Foggy Forest
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{EventEnded|date=26th of January 2022|event=[[Solar Eclipse Event]]}} {{for|[[Fungi Forest]]}} {{MapInfobox |title1 = Foggy Forest |image1 = <tabber> |-|Icon = [[File:FoggyForestIcon.png]] |-|View = [[File:FoggyForestView.png]] |-|Top Down = [[File:FoggyForestTopDown.png]] </tabber> |developer = Your_Adversary |difficulty = Normal |length = Medium |wave_structure = Event |rewards = {{Coins|150}}, {{Exp|50}} & {{SolarShard|160 Solar Shards}} |mode_type = Event |waves = 12 |level_requirement = None |starting_cash = {{Money|900}}<br/>{{Money|1,000}} (Group Bonus) |shared_cash = 50% |music-1 = '''Ambience''' [[File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods|center|250px|thumb]] |music-2 = '''Final Wave ([[Swamp Monster]])''' [[File:(Official) Tower Defense Simulator OST - Who Lurks There?|center|250px|thumb]] |music-ingame-2 = '''Final Wave ([[Swamp Monster]])''' [[File:Tower Defense Simulator OST - Swamp Monster In-Game|center|250px|thumb]] }} __TOC__ ==Description== '''Foggy Forest''' was the event [[Maps|map]] for the second night of the [[Solar Eclipse Event]]. Like other event maps, it had a specialized wave structure with special [[enemies]]. Players started with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on wave 12 awarded {{SolarShard|120 Solar Shards}} instead. This map used the [[Swamp Monster (Narrator)|Swamp Monster]] as its narrator, instead of the [[Commander (Narrator)|Commander]]. ==Design & Path== '''Foggy Forest''' was a large forest. Three large mushrooms, one red, one blue, and one grey, could be seen on the map and used as cliff spots. Multiple trees and smaller fungi could also be seen scattered along the map. The path started and ended at two caves, the path took a turn right and went straight. It then took the smaller circle on the left and then the bigger circle on the right. After that, it went straight and then took a left turn to the exit. ==Interactive Map== {{Map:Foggy Forest}} ==Story== After defeating the [[Jaxe (Solar Eclipse)|Jaxe]], the [[T.D.S. Organization]] continues their journey to the [[Totality Tower]]. They are, however, stopped by the [[Swamp Monster]] and its army. The [[T.D.S. Organization]] fights them off and eventually defeats the [[Swamp Monster]]. ==Rewards== The game calculated how much {{Coins|Coins}} and {{Exp|}} you received based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday β 08:00 UTC Sunday), any {{Exp|}} earned was multiplied by 1.5x. The VIP [[Gamepasses|gamepass]] also multiplied any {{Exp|}} earned by 1.25x. Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal. Rewards were calculated as: {| class="tds-table pad-10" style="text-align: center; margin:0 auto;" !Currency !Equation |- |{{Coins|Coins}} |{{Coins|50}} Γ (Waves/12)^1.75 + {{Coins|100}} (Triumph Only) |- |{{Exp|}} |Waves 0-9: {{Exp|2.083}} Γ Waves<br/>Waves 10-12: {{Exp|4.167}} Γ Waves |- |{{SolarShard|Solar Shards}} |{{SolarShard|120}} Γ (Waves/12)^1.75 + {{SolarShard|40}} (Triumph Only) |} ==Wave Structure== Formula for calculating wave bonus on each wave was: :<big>({{Money|220}} + ({{Money|75}} Γ Waves Completed)) Γ· Players</big> The waves in '''Foggy Forest''' could not be skipped. They followed these timings: {| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%" !Waves !Wave Timer |- |1-11 |1:00 |- |12 |N/A |} '''Bolded''' names indicates an enemy type's debut. ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> {| class="wikitable pad-10" style="margin:0 auto; width:100%; text-align:center;" !Wave ! colspan="2" |[[Swamp Monster (Narrator)|Swamp Monster]] Dialogue !Enemy Type & Amount |- | rowspan="2" |1 |[[File:SwampMonsterNeutral.png|75px]] |..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you.. | rowspan="2" |5x '''[[Shroogma]]''' |- |[[File:SwampMonsterAggressive.png|75px]] |Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong? |- |2 | colspan="2" | - |8x [[Shroogma]] |- |3 | colspan="2" | - |4x [[Shroogma]], 4x '''[[Overgrowth (Solar Eclipse)|Overgrowth]]''' |- |4 | colspan="2" | - |8x [[Overgrowth (Solar Eclipse)|Overgrowth]] |- |5 |[[File:SwampMonsterAggressive.png|75px]] |I do hope you're observant.. If not, you won't see them come past your defenses! |10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]''' |- |6 |[[File:SwampMonsterTaunt.png|75px]] |Seems like you can handle your own. However, is that enough for what is to come? Let's find out! |7x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Ghost (Solar Eclipse)|Ghost]] |- |7 | colspan="2" | - |6x [[Ghost (Solar Eclipse)|Ghost]], 4x '''[[Wraith]]''' |- |8 | colspan="2" | - |8x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]] |- |9 | colspan="2" | - |6x [[Shroogma]], 8x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Ent]]''' |- |10 | colspan="2" | - |8x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Wraith]], 2x [[Ent]] |- |11 |[[File:SwampMonsterScared.png|75px]] |Do you hear that howling? It means that your time is up. |10x [[Shroogma]], 10x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Werewolf (Solar Eclipse)|Werewolf]]''' |- | rowspan="3" |12 |[[File:SwampMonsterScared.png|75px]] |I will admit, I underestimated you.. | rowspan="3" |12x [[Shroogma]], 12x [[Overgrowth (Solar Eclipse)|Overgrowth]], 12x [[Wraith]], 3x [[Ent]], 2x [[Werewolf (Solar Eclipse)|Werewolf]], 1x '''[[Swamp Monster]]''' |- |[[File:SwampMonsterNeutral.png|75px]] |But, your wasted effort won't change anything.. For once I am done with you.. |- |[[File:SwampMonsterAggressive.png|75px]] |You will be nothing more than a lost soul-..! |- ! colspan="4" |Lose Dialogue |- | colspan="2" |[[File:SwampMonsterTaunt.png|75px]] | colspan="2" |...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough.. |} </div> </div> ==Strategy== *There is a visual bug where the [[Accelerator]] seems to not target the [[Swamp Monster]], the major boss of the map. This has no impact on the performance of the [[Accelerator]] and it will still deal damage to it, so it is a viable option. **Due to its expensive price, it is recommended to place it later on. *Wave 5 can cripple or defeat players due to the spawned [[Ghost (Solar Eclipse)|Ghosts]]. **Multiple Level 3 [[Scout]]s or [[Crook Boss]]es are a good counter to this. For later waves, they should be upgraded to Level 4. *Since the path goes through the middle of the path twice, it is recommended to place your towers near it. *The [[Ace Pilot]] and [[Pursuit]] can be useful in this map, as the path goes in circles. *You can place down cliff towers such as the [[Ranger]] on the giant fungi near the path. *The [[Mortar]] can help clear out early waves, however it will struggle against the [[Ghost (Solar Eclipse)|Ghosts]] due to them being a hidden enemy with [[Splash Damage]] immunity. ==Gallery== {{Gallery| {{GalleryHeader|Promotional Videos}} <gallery> Executioner - Tower Defense Simulator|'''Foggy Forest''' on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> Tower Defense Simulator- Solar Eclipse Trailer|'''Foggy Forest''' in the game trailer. </gallery> }} ==Update History== *'''6 December 2021''' - [[v1.0.0]]b **'''Foggy Forest''' added. *'''26 January 2022''' [[v1.0.1]] **'''Foggy Forest''' removed. {{SolarEclipseMaps|[[Rotfield]]|Night I|'''Foggy Forest'''|Night II|[[Tower Outskirts]]|Night III}} {{MapNavBox}}
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Coins
(
edit
)
Template:Color
(
edit
)
Template:Colour
(
edit
)
Template:EventEnded
(
edit
)
Template:EventEnded/border.css
(
edit
)
Template:Exp
(
edit
)
Template:For
(
edit
)
Template:Gallery
(
edit
)
Template:GalleryHeader
(
edit
)
Template:MapInfobox
(
edit
)
Template:MapNavBox
(
edit
)
Template:Money
(
edit
)
Template:Notice
(
edit
)
Template:SolarEclipseMaps
(
edit
)
Template:SolarEclipseMaps/border.css
(
edit
)
Template:SolarShard
(
edit
)
Template:Tabber
(
edit
)
Module:Money
(
edit
)
Module:NumName
(
edit
)
Module:Tabber
(
edit
)
Map:Foggy Forest
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information