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{{EventEnded|date=26th of January 2022|event=[[Solar Eclipse Event]]}}
{{for|[[Fungi Forest]]}}
{{MapInfobox
|title1 = Foggy Forest
|image1 = <tabber>
|-|Icon = [[File:FoggyForestIcon.png|thumb]]
|-|View = [[File:FoggyForestView.png|thumb]]
|-|Top Down = [[File:FoggyForestTopDown.png]]
</tabber>
|developer = Your_Adversary
|difficulty = [[:Category:Normal Maps|{{Colour|00FFFF|Normal}}]]
|length = [[:Category:Medium Maps|Medium]]
|wave_structure = [[:Category:Event Maps|Event]]
|rewards = {{Coins|150}}, {{Exp|50}} & {{SolarShard|160 Solar Shards}}
|music-1='''Ambience''' [[File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods|center|250px|thumb]]
|mode_type = Event
|music-2='''Final Wave ([[Swamp Monster]])''' [[File:(Official) Tower Defense Simulator OST - Who Lurks There?|center|250px|thumb]]
|waves = 12
|level_requirement = None
|starting_cash = {{Money|900}}<br/>{{Money|1,000}} (Group Bonus)
|shared_cash = 50%
|music-1 = '''Ambience''' [[File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods|center|250px|thumb]]
|music-2 = '''Final Wave ([[Swamp Monster]])''' [[File:(Official) Tower Defense Simulator OST - Who Lurks There?|center|250px|thumb]]
|music-ingame-2 = '''Final Wave ([[Swamp Monster]])''' [[File:Tower Defense Simulator OST - Swamp Monster In-Game|center|250px|thumb]]
}}
 
__TOC__
==SummaryDescription==
'''Foggy Forest''' iswas the event [[Maps|map]] for the second night of the [[Solar Eclipse Event]]. Like other event maps, it hashad a specialized wave structure with special [[enemies]]. Players startstarted with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you arewere rewardedawarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on this map at wave 12 rewards you withawarded {{SolarShard|120 Solar Shards}} instead. This map usesused the [[Narrators#Swamp Monster (Narrator)|Swamp Monster]] as its narrator, instead of the [[Narrators#Commander (Narrator)|Commander]].
 
==Design & Path==
'''Foggy Forest''' iswas a large forest. Three large mushrooms, one red, one blue, and one grey, cancould be seen on the map and used as cliff spots. Multiple trees and smaller fungi cancould also be seen scattered along the map.
 
The path startsstarted and endsended at two caves, the path takestook a turn right and goeswent straight. It then takestook the smaller circle on the left and then the bigger circle on the right. After that, it goeswent straight and then takestook a left turn to the exit.
 
==StrategyInteractive Map==
{{Map:Foggy Forest}}
*There is a visual bug where the [[Accelerator]] seems to not target the [[Swamp Monster]], the major boss of the map. This has no impact on the performance of the [[Accelerator]] and it will still deal damage to it, so it is a viable option.
 
*Wave 5 can cripple or defeat players due to the spawned [[Ghost (Solar Eclipse)|Ghosts]].
==Story==
**Multiple Level 3 [[Scout]]s is a good counter to this. For later waves, they should be Level 4.
After defeating the [[Jaxe (Solar Eclipse)|Jaxe]], the [[T.D.S. Organization]] continues their journey to the [[Totality Tower]]. They are, however, stopped by the [[Swamp Monster]] and its army. The [[T.D.S. Organization]] fights them off and eventually defeats the [[Swamp Monster]].
*Since the path goes through the middle of the path twice, it is recommended to put your towers near it.
 
*The [[Ace Pilot]] and [[Pursuit]] can be useful in this map, as the path goes in circles.
==Rewards==
*You can place down cliff towers on the giant fungi near the path.
The game calculated how much {{Coins|Coins}} and {{Exp|}} you received based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned was multiplied by 1.5x. The VIP [[Gamepasses|gamepass]] also multiplied any {{Exp|}} earned by 1.25x.
*The [[Mortar]] can help clear out early waves, however it will struggle against the [[Ghost (Solar Eclipse)|Ghosts]] due to them being a hidden enemy with [[Splash Damage]] immunity.
 
Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal.
 
Rewards were calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
!Currency
!Equation
|-
|{{Coins|Coins}}
|{{Coins|50}} × (Waves/12)^1.75 + {{Coins|100}} (Triumph Only)
|-
|{{Exp|}}
|Waves 0-9: {{Exp|2.083}} × Waves<br/>Waves 10-12: {{Exp|4.167}} × Waves
|-
|{{SolarShard|Solar Shards}}
|{{SolarShard|120}} × (Waves/12)^1.75 + {{SolarShard|40}} (Triumph Only)
|}
 
==Wave Structure==
Formula for calculating wave bonus on each wave was:
'''Bolded''' names indicates an enemy type's debut.
:<big>({{Money|220}} + ({{Money|75}} × Waves Completed)) ÷ Players</big>
 
The waves in '''Foggy Forest''' could not be skipped. They followed these timings:
{| class="wikitable" border="1" align="center" style="width:100%;"
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
| style="padding: 10px; text-align:center;" |'''Wave'''
!Waves
| style="padding: 10px; text-align:center;" |'''[[Narrators#Swamp Monster|Swamp Monster]] Dialogue'''
!Wave Timer
| style="padding: 10px; text-align:center;" |'''Enemy Type & Amount'''
|-
|1-11
| style="padding: 10px; text-align:center;" |1
|1:00
| style="padding: 10px; text-align:center;" |..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you..<br/>Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong?
| style="padding: 10px; text-align:center;" |5x '''[[Shroogma]]'''
|-
|12
| style="padding: 10px; text-align:center;" |2
|N/A
| style="padding: 10px; text-align:center;" | -
|}
| style="padding: 10px; text-align:center;" |8x [[Shroogma]]
 
'''Bolded''' names indicates an enemy type's debut.
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable pad-10" style="margin:0 auto; width:100%; text-align:center;"
!Wave
! colspan="2" |[[Swamp Monster (Narrator)|Swamp Monster]] Dialogue
!Enemy Type & Amount
|-
| rowspan="2" |1
| style="padding: 10px; text-align:center;" |3
|[[File:SwampMonsterNeutral.png|75px]]
| style="padding: 10px; text-align:center;" | -
|..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you..
| style="padding: 10px; text-align:center;" |4x [[Shroogma]], 4x '''[[Overgrowth]]'''
| rowspan="2" |5x '''[[Shroogma]]'''
|-
|[[File:SwampMonsterAggressive.png|75px]]
| style="padding: 10px; text-align:center;" |4
|Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong?
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |8x [[Overgrowth]]
|-
|2
| style="padding: 10px; text-align:center;" |5
| colspan="2" | -
| style="padding: 10px; text-align:center;" |I do hope you're observant.. If not, you won't see them come past your defenses!
|8x [[Shroogma]]
| style="padding: 10px; text-align:center;" |10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]'''
|-
|3
| style="padding: 10px; text-align:center;" |6
| colspan="2" | -
| style="padding: 10px; text-align:center;" |Seems like you can handle your own. However, is that enough for what is to come? Let's find out!
| style="padding: 10px; text-align:center;" |7x4x [[Shroogma]], 6x4x '''[[Overgrowth]], 6x [[Ghost (Solar Eclipse)|GhostOvergrowth]]'''
|-
|4
| style="padding: 10px; text-align:center;" |7
| colspan="2" | -
| style="padding: 10px; text-align:center;" | -
| style="padding: 10px; text-align:center;" |6x8x [[GhostOvergrowth (Solar Eclipse)|Ghost]], 4x '''[[WraithOvergrowth]]'''
|-
|5
| style="padding: 10px; text-align:center;" |8
|[[File:SwampMonsterAggressive.png|75px]]
| style="padding: 10px; text-align:center;" | -
|I do hope you're observant.. If not, you won't see them come past your defenses!
| style="padding: 10px; text-align:center;" |8x [[Overgrowth]], 8x [[Wraith]]
|10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]'''
|-
|6
| style="padding: 10px; text-align:center;" |9
|[[File:SwampMonsterTaunt.png|75px]]
| style="padding: 10px; text-align:center;" | -
|Seems like you can handle your own. However, is that enough for what is to come? Let's find out!
| style="padding: 10px; text-align:center;" |6x [[Shroogma]], 8x [[Overgrowth]], 8x [[Wraith]], 1x '''[[Ent]]'''
|7x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Ghost (Solar Eclipse)|Ghost]]
|-
|7
| style="padding: 10px; text-align:center;" |10
| colspan="2" | -
| style="padding: 10px; text-align:center;" | -
|6x [[Ghost (Solar Eclipse)|Ghost]], 4x '''[[Wraith]]'''
| style="padding: 10px; text-align:center;" |8x [[Shroogma]], 6x [[Overgrowth]], 6x [[Wraith]], 2x [[Ent]]
|-
|8
| style="padding: 10px; text-align:center;" |11
| colspan="2" | -
| style="padding: 10px; text-align:center;" |Do you hear that howling? It means that your time is up.
| style="padding: 10px; text-align:center;" |10x8x [[Shroogma]],Overgrowth 10x(Solar [[Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Werewolf]]'''
|-
|9
| style="padding: 10px; text-align:center;" |12
| colspan="2" | -
| style="padding: 10px; text-align:center;" |I will admit, I underestimated you..<br />But, your wasted effort won't change anything.. For once I am done with you..<br />You will be nothing more than a lost soul-..!
| style="padding: 10px; text-align:center;" |12x6x [[Shroogma]], 12x8x [[Overgrowth]], 12x(Solar [[WraithEclipse)|Overgrowth]], 3x8x [[Ent]], 2x [[WerewolfWraith]], 1x '''[[Swamp MonsterEnt]]'''
|-
|10
| style="padding: 10px; text-align:center;" colspan="3"|'''Lose Dialogue'''
| colspan="2" | -
|8x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Wraith]], 2x [[Ent]]
|-
|11
| style="padding: 10px; text-align:center;" colspan="3"|...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough..
|[[File:SwampMonsterScared.png|75px]]
|Do you hear that howling? It means that your time is up.
|10x [[Shroogma]], 10x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Werewolf (Solar Eclipse)|Werewolf]]'''
|-
| rowspan="3" |12
|[[File:SwampMonsterScared.png|75px]]
|I will admit, I underestimated you..
| rowspan="3" |12x [[Shroogma]], 12x [[Overgrowth (Solar Eclipse)|Overgrowth]], 12x [[Wraith]], 3x [[Ent]], 2x [[Werewolf (Solar Eclipse)|Werewolf]], 1x '''[[Swamp Monster]]'''
|-
|[[File:SwampMonsterNeutral.png|75px]]
|But, your wasted effort won't change anything.. For once I am done with you..
|-
|[[File:SwampMonsterAggressive.png|75px]]
|You will be nothing more than a lost soul-..!
|-
! colspan="4" |Lose Dialogue
|-
| colspan="2" |[[File:SwampMonsterTaunt.png|75px]]
| colspan="2" |...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough..
|}
</div>
</div>
 
==Strategy==
*There is a visual bug where the [[Accelerator]] seems to not target the [[Swamp Monster]], the major boss of the map. This has no impact on the performance of the [[Accelerator]] and it will still deal damage to it, so it is a viable option.
**Due to its expensive price, it is recommended to place it later on.
*Wave 5 can cripple or defeat players due to the spawned [[Ghost (Solar Eclipse)|Ghosts]].
**Multiple Level 3 [[Scout]]s or [[Crook Boss]]es are a good counter to this. For later waves, they should be upgraded to Level 4.
*Since the path goes through the middle of the path twice, it is recommended to place your towers near it.
*The [[Ace Pilot]] and [[Pursuit]] can be useful in this map, as the path goes in circles.
*You can place down cliff towers such as the [[Ranger]] on the giant fungi near the path.
*The [[Mortar]] can help clear out early waves, however it will struggle against the [[Ghost (Solar Eclipse)|Ghosts]] due to them being a hidden enemy with [[Splash Damage]] immunity.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Promotional Videos}}
<gallery>
Executioner - Tower Defense Simulator|'''Foggy Forest''' on a promotional video.
</gallery>
 
{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator- Solar Eclipse Trailer|'''Foggy Forest''' in the game trailer.
</gallery>
}}
 
==Update History==
*'''6 December 2021''' - [[v1.0.0]]b
**'''Foggy Forest''' added.
*'''26 January 2022''' [[v1.0.1]]
**'''Foggy Forest''' removed.
 
 
{{SolarEclipseMaps|[[Rotfield]]|Night I|'''Foggy Forest'''|Night II|[[Tower Outskirts]]|Night III}}
 
 
 
{{MapNavBox}}
[[Category:Medium Maps]]
[[Category:Normal Maps]]
[[Category:Event Maps]]