Foggy Forest: Difference between revisions

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{{EventEnded|date=26th of January 2022|event=[[Solar Eclipse Event]]}}
{{for|[[Fungi Island]]|[[Fungi Forest]]}}
{{MapInfobox
|title1 = Foggy Forest
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</tabber>
|developer = Your_Adversary
|difficulty = [[:Category:Normal Maps|{{Colour|Normal}}]]
|length = [[:Category:Medium Maps|Medium]]
|wave_structure = [[:Category:Event Maps|Event]]
|rewards = {{Coins|150}}, {{Exp|50}} & {{SolarShard|160 Solar Shards}}
|mode_type = Event
|waves = 12
|level_requirement = None
Line 19 ⟶ 20:
|music-1 = '''Ambience''' [[File:(Official) Tower Defense Simulator OST - Not-so Mystical Woods|center|250px|thumb]]
|music-2 = '''Final Wave ([[Swamp Monster]])''' [[File:(Official) Tower Defense Simulator OST - Who Lurks There?|center|250px|thumb]]
|music-ingame-2 = '''Final Wave ([[Swamp Monster]])''' [[File:Tower Defense Simulator OST - Swamp Monster In-Game|center|250px|thumb]]
}}
 
__TOC__
==Description==
'''Foggy Forest''' was the event [[Maps|map]] for the second night of the [[Solar Eclipse Event]]. Like other event maps, it had a specialized wave structure with special [[enemies]]. Players started with {{Money|900}} ({{Money|1,000}} if the player joined Paradoxum Games) at the start of the game. Upon triumphing, you were awarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|160 Solar Shards}}. Losing on wave 12 awarded {{SolarShard|120 Solar Shards}} instead. This map used the [[Narrators#Swamp Monster (Narrator)|Swamp Monster]] as its narrator, instead of the [[Narrators#Commander (Narrator)|Commander]].
 
==Design & Path==
Line 31 ⟶ 33:
 
==Interactive Map==
<div style="display:flow-root>
{{Map:Foggy Forest}}
 
</div>
==Story==
After defeating the [[Jaxe (Solar Eclipse)|Jaxe]], the [[T.D.S. Organization]] continues their journey to the [[Totality Tower]]. They are, however, stopped by the [[Swamp Monster]] and its army. The [[T.D.S. Organization]] fights them off and eventually defeats the [[Swamp Monster]].
 
==Rewards==
The game calculatescalculated how much {{Coins|Coins}} and {{Exp|}} you receivereceived based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned iswas multiplied by 1.5x. The VIP [[Gamepasses|gamepass]] also multipliesmultiplied any {{Exp|}} earned by 1.25x.
 
Any rewards that endended in a decimal point iswas rounded down, no matter the first figure of the leading decimal.
 
Rewards were calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
<center>
!Currency
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid;"
!Equation
|-
|{{Coins|Coins}}
! style="padding: 10px; text-align:center;" |'''Currency'''
|{{Coins|50}} × (Waves/12)^1.75 + {{Coins|100}} (Triumph Only)
! style="padding: 10px; text-align:center;" |'''Equation'''
|-
|{{Exp|}}
| style="padding: 10px; text-align:center;" |{{Coins|Coins}}
|Waves style="padding: 10px; text0-align9:center;" |{{CoinsExp|502.083}} × (Waves<br/>Waves 10-12)^1.75 +: {{CoinsExp|1004.167}} (Triumph× Only)Waves
|-
|{{SolarShard|Solar Shards}}
| style="padding: 10px; text-align:center;" |{{Exp|}}
|{{SolarShard|120}} × (Waves/12)^1.75 + {{SolarShard|40}} (Triumph Only)
| style="padding: 10px; text-align:center;" |Waves 0-9: {{Exp|2.083}} × Waves<br/>Waves 10-12: {{Exp|4.167}} × Waves
|-
| style="padding: 10px; text-align:center;" |{{SolarShard|Solar Shards}}
| style="padding: 10px; text-align:center;" |{{SolarShard|120}} × (Waves/12)^1.75 + {{SolarShard|40}} (Triumph Only)
|}
</center>
 
==Wave Structure==
Formula for calculating wave bonus on each wave was:
'''Bolded''' names indicates an enemy type's debut.
:<big>({{Money|220}} + ({{Money|75}} × Waves Completed)) ÷ Players</big>
 
The waves in '''Foggy Forest''' could not be skipped. They followed these timings:
{| class="wikitable" border="1" align="center" style="width:100%;"
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
! style="padding: 10px; text-align:center;" |'''Wave'''
!Waves
! style="padding: 10px; text-align:center;" colspan="2" |'''[[Narrators#Swamp Monster|Swamp Monster]] Dialogue'''
!Wave Timer
! style="padding: 10px; text-align:center;" |'''Enemy Type & Amount'''
|-
|1-11
| rowspan="2" style="padding: 10px; text-align:center;" |1
|1:00
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterNeutral.png|75px]]
| style="padding: 10px; text-align:center;" |..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you..
| rowspan="2" style="padding: 10px; text-align:center;" |5x '''[[Shroogma]]'''
|-
|12
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterAggressive.png|75px]]
|N/A
| style="padding: 10px; text-align:center;" |Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong?
|}
 
'''Bolded''' names indicates an enemy type's debut.
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable pad-10" style="margin:0 auto; width:100%; text-align:center;"
!Wave
! colspan="2" |[[Swamp Monster (Narrator)|Swamp Monster]] Dialogue
!Enemy Type & Amount
|-
| rowspan="2" |1
| style="padding: 10px; text-align:center;" |2
|[[File:SwampMonsterNeutral.png|75px]]
| style="padding: 10px; text-align:center;" colspan="2" | -
|..You should've turned back. Savor the taste of life.. For the final time.. But don't worry too much. I will make it.. Somewhat painless for you..
| style="padding: 10px; text-align:center;" |8x [[Shroogma]]
| rowspan="2" |5x '''[[Shroogma]]'''
|-
|[[File:SwampMonsterAggressive.png|75px]]
| style="padding: 10px; text-align:center;" |3
|Let's see how you fare against my troops.. This should be easy for the likes of you, or am I wrong?
| style="padding: 10px; text-align:center;" colspan="2" | -
| style="padding: 10px; text-align:center;" |4x [[Shroogma]], 4x '''[[Overgrowth]]'''
|-
|2
| style="padding: 10px; text-align:center;" |4
| style="padding: 10px; text-align:center;" colspan="2" | -
|8x [[Shroogma]]
| style="padding: 10px; text-align:center;" |8x [[Overgrowth]]
|-
|3
| style="padding: 10px; text-align:center;" |5
| colspan="2" | -
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterAggressive.png|75px]]
|4x [[Shroogma]], 4x '''[[Overgrowth (Solar Eclipse)|Overgrowth]]'''
| style="padding: 10px; text-align:center;" |I do hope you're observant.. If not, you won't see them come past your defenses!
| style="padding: 10px; text-align:center;" |10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]'''
|-
|4
| style="padding: 10px; text-align:center;" |6
| colspan="2" | -
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterTaunt.png|75px]]
|8x [[Overgrowth (Solar Eclipse)|Overgrowth]]
| style="padding: 10px; text-align:center;" |Seems like you can handle your own. However, is that enough for what is to come? Let's find out!
| style="padding: 10px; text-align:center;" |7x [[Shroogma]], 6x [[Overgrowth]], 6x [[Ghost (Solar Eclipse)|Ghost]]
|-
|5
| style="padding: 10px; text-align:center;" |7
|[[File:SwampMonsterAggressive.png|75px]]
| style="padding: 10px; text-align:center;" colspan="2" | -
|I do hope you're observant.. If not, you won't see them come past your defenses!
| style="padding: 10px; text-align:center;" |6x [[Ghost (Solar Eclipse)|Ghost]], 4x '''[[Wraith]]'''
|10x [[Shroogma]], 5x '''[[Ghost (Solar Eclipse)|Ghost]]'''
|-
|6
| style="padding: 10px; text-align:center;" |8
|[[File:SwampMonsterTaunt.png|75px]]
| style="padding: 10px; text-align:center;" colspan="2" | -
|Seems like you can handle your own. However, is that enough for what is to come? Let's find out!
| style="padding: 10px; text-align:center;" |8x [[Overgrowth]], 8x [[Wraith]]
|7x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Ghost (Solar Eclipse)|Ghost]]
|-
|7
| style="padding: 10px; text-align:center;" |9
| style="padding: 10px; text-align:center;" colspan="2" | -
|6x [[Ghost (Solar Eclipse)|Ghost]], 4x '''[[Wraith]]'''
| style="padding: 10px; text-align:center;" |6x [[Shroogma]], 8x [[Overgrowth]], 8x [[Wraith]], 1x '''[[Ent]]'''
|-
|8
| style="padding: 10px; text-align:center;" |10
| style="padding: 10px; text-align:center;" colspan="2" | -
| style="padding: 10px; text-align:center;" |8x [[Shroogma]],Overgrowth 6x(Solar [[Eclipse)|Overgrowth]], 6x8x [[Wraith]], 2x [[Ent]]
|-
|9
| style="padding: 10px; text-align:center;" |11
| colspan="2" | -
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterScared.png|75px]]
|6x [[Shroogma]], 8x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Ent]]'''
| style="padding: 10px; text-align:center;" |Do you hear that howling? It means that your time is up.
| style="padding: 10px; text-align:center;" |10x [[Shroogma]], 10x [[Overgrowth]], 8x [[Wraith]], 1x '''[[Werewolf]]'''
|-
|10
| rowspan="3" style="padding: 10px; text-align:center;" |12
| colspan="2" | -
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterScared.png|75px]]
|8x [[Shroogma]], 6x [[Overgrowth (Solar Eclipse)|Overgrowth]], 6x [[Wraith]], 2x [[Ent]]
| style="padding: 10px; text-align:center;" |I will admit, I underestimated you..
| rowspan="3" style="padding: 10px; text-align:center;" |12x [[Shroogma]], 12x [[Overgrowth]], 12x [[Wraith]], 3x [[Ent]], 2x [[Werewolf]], 1x '''[[Swamp Monster]]'''
|-
|11
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterNeutral.png|75px]]
|[[File:SwampMonsterScared.png|75px]]
| style="padding: 10px; text-align:center;" |But, your wasted effort won't change anything.. For once I am done with you..
|Do you hear that howling? It means that your time is up.
|10x [[Shroogma]], 10x [[Overgrowth (Solar Eclipse)|Overgrowth]], 8x [[Wraith]], 1x '''[[Werewolf (Solar Eclipse)|Werewolf]]'''
|-
| rowspan="3" |12
| style="padding: 10px; text-align:center;" |[[File:SwampMonsterAggressive.png|75px]]
|[[File:SwampMonsterScared.png|75px]]
| style="padding: 10px; text-align:center;" |You will be nothing more than a lost soul-..!
|I will admit, I underestimated you..
| rowspan="3" |12x [[Shroogma]], 12x [[Overgrowth (Solar Eclipse)|Overgrowth]], 12x [[Wraith]], 3x [[Ent]], 2x [[Werewolf (Solar Eclipse)|Werewolf]], 1x '''[[Swamp Monster]]'''
|-
|[[File:SwampMonsterNeutral.png|75px]]
! style="padding: 10px; text-align:center;" colspan="4"|'''Lose Dialogue'''
|But, your wasted effort won't change anything.. For once I am done with you..
|-
|[[File:SwampMonsterAggressive.png|75px]]
| style="padding: 10px; text-align:center;" colspan="2"|[[File:SwampMonsterTaunt.png|75px]]
|You will be nothing more than a lost soul-..!
| style="padding: 10px; text-align:center;" colspan="2"|...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough..
|-
! colspan="4" |Lose Dialogue
|-
| colspan="2" |[[File:SwampMonsterTaunt.png|75px]]
| colspan="2" |...Do you think this will change.. anything? Heh.. Don't worry, we will meet again.. Soon enough..
|}
</div>
</div>
 
==Strategy==
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*Wave 5 can cripple or defeat players due to the spawned [[Ghost (Solar Eclipse)|Ghosts]].
**Multiple Level 3 [[Scout]]s or [[Crook Boss]]es are a good counter to this. For later waves, they should be upgraded to Level 4.
*Since the path goes through the middle of the path twice, it is recommended to putplace your towers near it.
*The [[Ace Pilot]] and [[Pursuit]] can be useful in this map, as the path goes in circles.
*You can place down cliff towers such as the [[Ranger]] on the giant fungi near the path.
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==Gallery==
{{Gallery|
{{GalleryHeader|Promotional Videos}}
<gallery>
Executioner - Tower Defense Simulator|'''Foggy Forest''' on a promotional video.
</gallery>
 
{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator- Solar Eclipse Trailer|'''Foggy Forest''' in the game trailer.
</gallery>
}}
 
==Update History==
*'''6 December 2021''' - [[v1.0.0]]b
**'''Foggy Forest''' added.
*'''26 January 2022''' [[v1.0.1]]
**'''Foggy Forest''' removed.
 
 
{{SolarEclipseMaps|[[Rotfield]]|Night I|'''Foggy Forest'''|Night II|[[Tower Outskirts]]|Night III}}
 
 
 
{{MapNavBox}}
[[Category:Medium Maps]]
[[Category:Normal Maps]]
[[Category:Event Maps]]