Four Seasons: Difference between revisions

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{{MapInfobox
|image1 = <tabber>
|-|Icon = [[File:placeFourSeasonsIconV4.png]]
|-|View = [[File:FourSeasonsVNew.png]]]
|-|3ʳᵈTop IconDown = [[File:FourSeasons0FourSeasonsTopDownV4.png|thumb]]
|-|3v View = [[File:FourSeasonsV.png|thumb]]
|-|2ⁿᵈ Icon = [[File:FourSeasons.png|thumb]]
|-|2ⁿᵈ View = [[File:FSView.png|thumb]]
|-|1ˢᵗ Icon = [[File:Four Seasons.png|thumb]]
|-|1ˢᵗ View = [[File:Four.png|thumb|125px]]
</tabber>
|developer = ''Current'' - VH_Builder & Your_Adversary <br/>''Version 33ʳᵈ'' - VH_Builder<br/>''Version 11ˢᵗ & 22ⁿᵈ'' - VH_Builder & mmk100
|difficulty = [[:Category:Normal Maps|{{Colour|00FFFF|Normal}}]]
|length_measurement = 01:04.15
|length = [[:Category:Extremely Long Maps|Extremely Long]]
|wave_structure = β-Normal <br>β-Hardcore
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
|modifiers=[[Enemies Beta]]
}}
__TOC__
== Summary Description==
'''Four Seasons''' is a [[Maps|map]] with different aesthetic themes, based on the four meteorological seasons on the four-season European model. Since its addition to the game, '''Four Seasons''' has received several remakes.
 
==Design & Path==
This map is included in the map rotation for [[Hardcore Mode Waves|Hardcore]] mode, as well as the regular map rotation for normal gameplay.
{{Tabber
|Current
|The current version of '''Four Seasons''' is an island surrounded by water, though some parts of the map have high mountains. It has four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map representing winter. Several snowy trees and rock, can be seen as well as an igloo. Ice can also be seen in the water, which is also present in other regions. The next region south is the area representing spring. This region contains pine trees and trees with purple leaves. The next region south is the area representing summer. Unlike other regions, this area is not a forest but a desert. Most of the region contains hills and cacti. The final region is the area representing autumn (or fall). Here, the trees had brown leaves. A cottage and two pumpkin patches can be found here.
 
The path begins at a cave in the winter region and ends at a cave in the autumn region. The path crosses all four regions, being a white pebble path in the winter region, brown soil in the spring region, sand in the summer region and stone in the autumn region.
'''Four Seasons''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
|Version 3
== Design & Path ==
|The third version of '''Four Seasons''' was an island surrounded by water, though some parts of the map had high mountains. It had four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map representing winter. Several snowy trees, and bare trees, could be seen as well as a cottage. The next region south was the area representing spring. This region contained mostly grown trees, with some trees blossoming, though a wheelbarrow and a small lake could also be seen. The next region south was the area representing summer. This region had tropical trees. A holiday villa, pickup truck, volleyball court and summer outhouse can also be seen. The final region was the area representing autumn (or fall). Here, the trees had brown leaves. There was also a flatbed truck, which contained a gun, a rug in the open and a stargazing telescope.
<tabber>
 
|-|Current =
The path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions, being a stone path in the winter and autumn regions, brown soil in the spring region, and sand in the summer region.
TBA
|-|Version 3 =2
|The currentsecond version of '''Four Seasons''' iswas ana large island surrounded by water, though somemost partsof the island was vast, expansive featureless space. All of the details of the map havewere highconfined to an area surrounded by mountains. It hashad four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map represents winter. Several snowy trees, a snow mound and barea trees,frozen lake cancould be seen asin wellthis as a cottageregion. The next region south iswas the spring area representing spring. This regionarea containshad mostly grownblossoming trees, witha somegrass trees blossoming, though a wheelbarrowmound and a small lake can also be seencottage. The next region south iswas the summer area representing summer. This region hashad tropical trees. A holiday villa, pickup truckdeckchairs, volleyballsummer courtouthouses and summera outhouse can also be seenlake. The final region iswas the area representing autumn (or fall). Here, the trees have brown leavesarea. ThereA isriver also a flatbed truck, which contains a gun, a rug inseparated the opensummer and a stargazing telescope.<br/>The path begins at a cave in the winter region and ends at a cave in the autumn regionregions. The path crosses all four regions, being a stone path in the winter and autumn regions, brown soil in the spring region, andhad sandtrees inwith thebrown summer regionleaves.
 
|-|Version 2 =
The second version of '''Four Seasons''' was a large island surrounded by water, though most of the island was vast, expansive featureless space. All of the details of the map were confined to an area surrounded by mountains. It had four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map represents winter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. The next region was the spring area. This area had blossoming trees, a grass mound and a cottage. The next region south was the summer area. This region had tropical trees, deckchairs, summer outhouses and a lake. The final region was the autumn (or fall) area. A river separated the summer and autumn regions. The autumn region had trees with brown leaves.<br/>The black slate path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions and crossed a bridge to go over the river that separated the summer and autumn regions.
|-|Version 1 =
|The first version of '''Four Seasons''' was a large baseplate. All of the details of the map were confined to an area surrounded by mountains. It had four regions, correlating to one of the four meteorological seasons. Taking the entrance of the map as north, the first area of the map represents winter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. The next region was the spring area. This area had blossoming trees, a grass mound and a cottage. The next region south was the summer area. This region had tropical trees, deckchairs, summer outhouses and a lake. The lake had a treasure chest in it. The final region was the autumn (or fall) area. A river separated the summer and autumn regions. The autumn region had trees with brown leaves.<br/>The grey path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions and crossed a wooden bridge to go over the river that separated the summer and autumn regions.
 
</tabber>
The grey path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions and crossed a wooden bridge to go over the river that separated the summer and autumn regions.
}}
 
==Interactive Map==
{{Tabber
The full top down image of this map without the markers can be found [[:File:FourSeasonsTopDown.png|here]].(outdated)
|Current
{{Map:Four Seasons}}
|{{Map:Four SeasonsV4}}
|Version 3
|{{Map:Four Seasons}}
}}
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Normal}}
 
== Strategy ==
*Due to the high amount of corners, the winter and spring regions is where most of the ground towers should go.
**Due to the circular nature of the path here, the [[Ace Pilot]] and [[Pursuit]] can perform well on this [[Maps|map]].
*There are many cliff spots near the track meaning that [[Ranger]]s and [[Sniper]]s are suitable for this map.
**Be aware that each cliff spot can only support a small amount of towers. This make it hard for the [[Commander]] or [[DJ Booth]] to boost a large number of cliff towers.
 
== Trivia Gallery==
{{Gallery|
*When '''Four Seasons''' was initially added, you could not get any rewards by triumphing this [[Maps|map]]. This was caused by the map not being properly configured.
{{GalleryHeader|Map Icons}}
*For some reason, you can place ground towers on some of the cliffs on this map.
<gallery>
Four Seasons.png|First version (9 August 2019 – 10 August 2019, 15 August 2019 – 13 October 2019)
FourSeasons.png|Second version (13 October 2019 – 29 October 2020)
FourSeasons0.png|Third version (29 October 2020 – 4 February 2023)
</gallery>
 
{{GalleryHeader|View}}
<gallery>
Four.png|First version (9 August 2019 – 10 August 2019, 15 August 2019 – 13 October 2019)
FSView.png|Second version (13 October 2019 – 29 October 2020)
FourSeasonsV.png|Third version (29 October 2020 – 4 February 2023)
</gallery>
 
{{GalleryHeader|Thumbnails}}
<gallery>
V2.2.0GenericThumbnail6.png|Current version on the game thumbnail.
</gallery>
 
{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator - "Prepare Your Defenses" Trailer|Current version on a promotional video.
Tower Defense Simulator Roblox Trailer|Current version on a promotional video.
Enforcer Trailer - Tower Defense Simulator|Current version on a promotional video.
</gallery>
 
{{GalleryHeader|Development Images}}
<gallery>
FourSeasonsDI1.png|Current version on a development image.
FourSeasonsDI2.png|Current version on a development image.
FourSeasonsDI3.png|Current version on a development image.
</gallery>
}}
 
==Trivia==
*When '''Four Seasons''' was initially added, you could not get any rewards by triumphing this map. This was caused by the map not being properly configured.
*On the first two versions of the map, on one of the mounds in the snow region, the map creator names could be seen.
**Additionally, for the second version of this map, the text "''VH_Builder was here lol''" was visible inside of the hut.
*This map was remade after the [[Release v1.0|MEGA Update]] with a mid-poly look, replacing the old blocky version.
**This map was again remade for the [[Overhaul v1.0|Overhaul Update]] and then was remade again in [[v1.6.1]].
*In the currentthird version of this map, in the winter area, the logos of [[wp:Tesla, Inc.|Tesla, Inc.]] and [[wp:SpaceX|SpaceX]] cancould be seen on a cottage.
**On the chimney of the cottage, the text "''Four Seasons epic map yas''" cancould be seen.
 
== Update History ==
*'''9 August 2019''' - [[BETA v1.9|BETA v1.9.0]]
**'''Four Seasons''' added.
**'''{{Bug''':}} You cannot get any rewards upon triumphing this map.
*'''10 August 2019''' - [[BETA v1.9|BETA v1.9.1]]
**'''Four Seasons''' removed due to bugs.
*'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]]
**'''Four Seasons''' re-added.
**'''{{Bugfix''':}} You can now get rewards upon triumphing this map.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Four Seasons''' remade.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Four Seasons''' remade.
**{{Colour|00FFFFColor|Normal}} difficulty added.
**No longer gives a badge upon first triumph.
**'''Bug''': Some cliff spots are ground spots.
**{{Bug}} Some cliff spots are ground spots.
*'''3 February 2023'''
*'''4 February 2023''' - [[v1.6.1]]
**'''Four Seasons''' remade.
**Made playable in [[Hardcore Mode|Hardcore]] mode.
**[[Enemies Beta]] modifier added.
*'''18 September 2024''' - [[v1.32.0]]
**{{Bug}} Water is much lower than it should be, making it mostly hidden.
*'''4 December 2024''' - [[v1.44.0]]
**{{Bugfix}} Water is now positioned correctly.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.
 
 
 
{{MapNavBox}}
[[Category:Maps]]
[[Category:Extremely Long Maps]]
[[Category:Normal Maps]]
[[Category:Hardcore Maps]]