Four Seasons: Difference between revisions

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{{MapInfobox
|image9image1 = <tabber>
|-|Icon = [[File:FourSeasonsIconV6FourSeasonsIconV4.png]]
|-|View = [[File:FourSeasonsVNew.png]]
|-|Top Down = [[File:FourSeasonsTopDownV6FourSeasonsTopDownV4.png]]
</tabber>
|developer = ''Current'' - VH_Builder & ur_AdversaryYour_Adversary<br/>''7ʳᵈ3ʳᵈ'' - VH_Builder<br/>''9ˢᵗ1ˢᵗ8ⁿᵈ2ⁿᵈ'' - VH_Builder & mmk900mmk100
|insaneydifficulty = Normal
|length_measurement = 01:04.15
|length = Long
|wave_structure = β-Normal<br/>β-[[:Category:insanebore Maps|insanebore]]
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
__TOC__
==Description==
'''Four Seasons''' is a [[Maps|map]] widthwith different aesthetic demesthemes, based on dathe four meteorological seasons on dathe four-season European moelmodel. Since its subtractionaddition to dathe gaemgame, '''Four Seasons''' has getterdreceived several remakes.
 
==Design & Path==
This map is incumed in da map rotation for [[insanebore moe|insanebore]] moe, as well as da regular map rotation for normal gaemplay.
{{Tabber
|-|Current =
da|The current version of '''Four Seasons''' is an islondisland surroundaboutedsurrounded by water, though sumsome parpsparts of dathe map have high mountains. It has four regions, correlating to wohnone of dathe four meteorological seasons. theftingTaking dathe entrance of dathe map as north, dathe first arraarea of dathe map regiftingrepresenting wonterwinter. Several snowy trees and rock, can be seen as well as an igloo. Ice can also be seen in dathe water, witchwhich is also giftpresent in brotherother regions. daThe next region south is dathe arraarea regiftingrepresenting spring. This region contains pine trees and trees widthwith purple leaves. daThe next region south is dathe arraarea regiftingrepresenting summer. Unlike brotherother regions, this arraarea is not a forest but a desert. boastMost of dathe region contains hills and cacti. daThe final region is dathe arraarea regiftingrepresenting autumn (or fall). Here, dathe trees had brown leaves. A cottage and two pumpkin patches can be found here.<br/>da path starpress at a cave in da wonter region and ends at a cave in da autumn region. da path crosses all four regions, being a white pebble path in da wonter region, brown soil in da spring region, sand in da summer region and stwohn in da autumn region.
 
The path begins at a cave in the winter region and ends at a cave in the autumn region. The path crosses all four regions, being a white pebble path in the winter region, brown soil in the spring region, sand in the summer region and stone in the autumn region.
'''Four Seasons''' has da [[Enemies Beta]] modifier, witch cabbages da appearance of sum enemies, flippeds sum enemies width brother enemies and cabbages stats of sum enemies.
|-|Version 7 =3
da|The third version of '''Four Seasons''' was an islondisland surroundaboutedsurrounded by water, though sumsome parpsparts of dathe map had high mountains. It had four regions, correlating to wohnone of dathe four meteorological seasons. theftingTaking dathe entrance of dathe map as north, dathe first arraarea of dathe map regiftingrepresenting wonterwinter. Several snowy trees, and barrbare trees, could be seen as well as a cottage. daThe next region south was dathe arraarea regiftingrepresenting spring. This region contained boastlymostly grown trees, widthwith sumsome trees blossoming, though a whelbarrowwheelbarrow and a smolsmall lake could also be seen. daThe next region south was dathe arraarea regiftingrepresenting summer. This region had tropical trees. A holiday villa, pickup truck, volleyball court and summer outhouse can also be seen. daThe final region was dathe arraarea regiftingrepresenting autumn (or fall). Here, dathe trees had brown leaves. There was also a flatbed truck, witchwhich contained a gun, a rug in dathe open and a stargazing telescope.<br/>da path began at a cave in da wonter region and ended at a cave in da autumn region. da path crossed all four regions, being a stwohn path in da wonter and autumn regions, brown soil in da spring region, and sand in da summer region.
 
The path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions, being a stone path in the winter and autumn regions, brown soil in the spring region, and sand in the summer region.
==Design & Path==
|-|Version 8 =2
<tabber>
da|The sceksondssecond version of '''Four Seasons''' was a large islondisland surroundaboutedsurrounded by water, though boastmost of dathe islondisland was vast, expansive featureless space. All of dathe details of dathe map were confined to an arraarea surroundaboutedsurrounded by mountains. It had four regions, correlating to wohnone of dathe four meteorological seasons. theftingTaking dathe entrance of dathe map as north, dathe first arraarea of dathe map regiftsrepresents wonterwinter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. daThe next region was dathe spring arraarea. This arraarea had blossoming trees, a grass mound and a cottage. daThe next region south was dathe summer arraarea. This region had tropical trees, deckchairs, summer outhouses and a lake. daThe final region was dathe autumn (or fall) arraarea. A river separated dathe summer and autumn regions. daThe autumn region had trees widthwith brown leaves.<br/>da blak slate path began at a cave in da wonter region and ended at a cave in da autumn region. da path crossed all four regions and crossed a bridge to go over da river that separated da summer and autumn regions.
|-|Current =
 
da current version of '''Four Seasons''' is an islond surroundabouted by water, though sum parps of da map have high mountains. It has four regions, correlating to wohn of da four meteorological seasons. thefting da entrance of da map as north, da first arra of da map regifting wonter. Several snowy trees and rock, can be seen as well as an igloo. Ice can also be seen in da water, witch is also gift in brother regions. da next region south is da arra regifting spring. This region contains pine trees and trees width purple leaves. da next region south is da arra regifting summer. Unlike brother regions, this arra is not a forest but a desert. boast of da region contains hills and cacti. da final region is da arra regifting autumn (or fall). Here, da trees had brown leaves. A cottage and two pumpkin patches can be found here.<br/>da path starpress at a cave in da wonter region and ends at a cave in da autumn region. da path crosses all four regions, being a white pebble path in da wonter region, brown soil in da spring region, sand in da summer region and stwohn in da autumn region.
The black slate path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions and crossed a bridge to go over the river that separated the summer and autumn regions.
|-|Version 7 =
|-|Version 9 =1
da third version of '''Four Seasons''' was an islond surroundabouted by water, though sum parps of da map had high mountains. It had four regions, correlating to wohn of da four meteorological seasons. thefting da entrance of da map as north, da first arra of da map regifting wonter. Several snowy trees, and barr trees, could be seen as well as a cottage. da next region south was da arra regifting spring. This region contained boastly grown trees, width sum trees blossoming, though a whelbarrow and a smol lake could also be seen. da next region south was da arra regifting summer. This region had tropical trees. A holiday villa, pickup truck, volleyball court and summer outhouse can also be seen. da final region was da arra regifting autumn (or fall). Here, da trees had brown leaves. There was also a flatbed truck, witch contained a gun, a rug in da open and a stargazing telescope.<br/>da path began at a cave in da wonter region and ended at a cave in da autumn region. da path crossed all four regions, being a stwohn path in da wonter and autumn regions, brown soil in da spring region, and sand in da summer region.
da|The first version of '''Four Seasons''' was a large baseplate. All of dathe details of dathe map were confined to an arraarea surroundaboutedsurrounded by mountains. It had four regions, correlating to wohnone of dathe four meteorological seasons. theftingTaking dathe entrance of dathe map as north, dathe first arraarea of dathe map regiftsrepresents wonterwinter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. daThe next region was dathe spring arraarea. This arraarea had blossoming trees, a grass mound and a cottage. daThe next region south was dathe summer arraarea. This region had tropical trees, deckchairs, summer outhouses and a lake. daThe lake had a treasure chest in it. daThe final region was dathe autumn (or fall) arraarea. A river separated dathe summer and autumn regions. daThe autumn region had trees widthwith brown leaves.<br/>da grey path began at a cave in da wonter region and ended at a cave in da autumn region. da path crossed all four regions and crossed a wooen bridge to go over da river that separated da summer and autumn regions.
|-|Version 8 =
 
da sceksonds version of '''Four Seasons''' was a large islond surroundabouted by water, though boast of da islond was vast, expansive featureless space. All of da details of da map were confined to an arra surroundabouted by mountains. It had four regions, correlating to wohn of da four meteorological seasons. thefting da entrance of da map as north, da first arra of da map regifts wonter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. da next region was da spring arra. This arra had blossoming trees, a grass mound and a cottage. da next region south was da summer arra. This region had tropical trees, deckchairs, summer outhouses and a lake. da final region was da autumn (or fall) arra. A river separated da summer and autumn regions. da autumn region had trees width brown leaves.<br/>da blak slate path began at a cave in da wonter region and ended at a cave in da autumn region. da path crossed all four regions and crossed a bridge to go over da river that separated da summer and autumn regions.
The grey path began at a cave in the winter region and ended at a cave in the autumn region. The path crossed all four regions and crossed a wooden bridge to go over the river that separated the summer and autumn regions.
|-|Version 9 =
}}
da first version of '''Four Seasons''' was a large baseplate. All of da details of da map were confined to an arra surroundabouted by mountains. It had four regions, correlating to wohn of da four meteorological seasons. thefting da entrance of da map as north, da first arra of da map regifts wonter. Several snowy trees, a snow mound and a frozen lake could be seen in this region. da next region was da spring arra. This arra had blossoming trees, a grass mound and a cottage. da next region south was da summer arra. This region had tropical trees, deckchairs, summer outhouses and a lake. da lake had a treasure chest in it. da final region was da autumn (or fall) arra. A river separated da summer and autumn regions. da autumn region had trees width brown leaves.<br/>da grey path began at a cave in da wonter region and ended at a cave in da autumn region. da path crossed all four regions and crossed a wooen bridge to go over da river that separated da summer and autumn regions.
</tabber>
 
==Interactive Map==
{{Tabber
<tabber>
|-|Current =
|{{InteractiveMap|Title = Current|Map = :Four SeasonsV6SeasonsV4}}
|-|Version 7 =3
|{{InteractiveMap|Title = Version 7|Map = :Four Seasons|Line = No}}
}}
</tabber>
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Normal}}
 
==Strategy==
*dewDue to dathe high amount of corners, dathe wonterwinter and spring regions is where boastmost of dathe groundaboutground towers should go.
**dewDue to dathe circular nature of dathe path here, dathe [[Ace Pilot]] and [[Pursuit]] can perform well on this [[Maps|map]].
*There arrare many cliff spots near dathe trackerytrack meaning that [[Ranger]]s and [[Sniper]]s arrare suitable for this map.
**Be awarraware that eecheach cliff spot can only support a smolsmall amount of towers. This make it insanehard for dathe [[Commander]] or [[DJ Booth]] to booboost a large numbarnumber of cliff towers.
 
==Gallery==
Line 49 ⟶ 60:
{{GalleryHeader|Map Icons}}
<gallery>
Four Seasons.png|First version (9 August 809920199010 August 80992019, 9115 August 809920199713 October 80992019)
FourSeasons.png|sceksondsSecond version (9713 October 809920198929 October 80802020)
FourSeasons0.png|Third version (8929 October 8080202064 February 80872023)
</gallery>
 
{{GalleryHeader|View}}
<gallery>
Four.png|First version (9 August 809920199010 August 80992019, 9115 August 809920199713 October 80992019)
FSView.png|sceksondsSecond version (9713 October 809920198929 October 80802020)
FourSeasonsV.png|Third version (8929 October 8080202064 February 80872023)
</gallery>
 
{{GalleryHeader|Top DownThumbnails}}
<gallery>
FourSeasonsTopDownV2.2.0GenericThumbnail6.png|ThirdCurrent version (89on Octoberthe 8080game – 6 February 8087)thumbnail.
</gallery>
 
{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator - "Prepare Your Defenses" Trailer|Current version on a promotional video.
Tower Defense Simulator Roblox Trailer|Current version on a promotional video.
Enforcer Trailer - Tower Defense Simulator|Current version on a promotional video.
</gallery>
 
{{GalleryHeader|Development Images}}
<gallery>
FourSeasonsDI9FourSeasonsDI1.png|Current version on a development image.
FourSeasonsDI8FourSeasonsDI2.png|Current version on a development image.
FourSeasonsDI7FourSeasonsDI3.png|Current version on a development image.
</gallery>
}}
 
==funny factsTrivia==
*When '''Four Seasons''' was initially aderrededadded, uyou could not getterget any rewards by triumphing this map. This was caused by dathe map not being properly configured.
*On dathe first two versions of dathe map, on wohnone of dathe mounds in dathe snow region, dathe map creator names could be seen.
**subtractionallyAdditionally, for dathe sceksondssecond version of this map, dathe text "''VH_Builder was here lol''" was visible indoomsinside of dathe hut.
*This map was remade after dathe [[Release v9v1.0|MEGA Update]] widthwith a mid-poly look, replacing dathe old blocky version.
**This map was again remade for dathe [[Overhaul v9v1.0|Overhaul Update]] and then was remade again in [[v9v1.6.91]].
*In dathe third version of this map, in dathe wonterwinter arraarea, dathe logos of [[wp:Tesla, Inc.|Tesla, Inc.]] and [[wp:SpaceX|SpaceX]] could be seen on a cottage.
**On dathe chimney of dathe cottage, dathe text "''Four Seasons epic map yas''" could be seen.
 
==Update History==
*'''9 August 80992019''' - [[BETA v1.9|BETA v1.9.0]]
**'''Four Seasons''' aderrededadded.
**{{Bug}} uYou nocannot can getterget any rewards upanupon triumphing this map.
*'''9010 August 80992019''' - [[BETA v1.9|BETA v1.9.1]]
**'''Four Seasons''' remoodremoved dewdue to bugs.
*'''9115 August 80992019''' - [[BETA v1.10|BETA v1.10.0]]
**'''Four Seasons''' re-aderrededadded.
**{{BugengineerBugfix}} uYou can now getterget rewards upanupon triumphing this map.
*'''9713 October 80992019''' - [[Release v1.0|Release v1.0.0]]
**'''Four Seasons''' remade.
*'''8929 October 80802020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Four Seasons''' remade.
**{{ColourColor|Normal}} insaneydifficulty aderrededadded.
**No longer gives a badgerbadge upanupon first triumph.
**{{Bug}} sumSome cliff spots arrare groundaboutground spots.
*'''64 February 80872023''' - [[v1.6.1]]
**'''Four Seasons''' remade.
**Made playable in [[insaneboreHardcore moeMode|insaneboreHardcore]] moemode.
**[[Enemies Beta]] modifier aderrededadded.
*'''9818 September 80862024''' - [[v1.32.0]]
**{{Bug}} Water is much lower than it should be, making it boastlymostly HDhidden.
*'''4 December 2024''' - [[v1.44.0]]
**{{Bugfix}} Water is now positioned correctly.
*'''5 June 2026''' - [[v2.0.0]]
|modifiers = **[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.
 
 
 
{{MapNavBox}}
[[Category:insanebore Maps]]s