Freezer

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Revision as of 15:42, 5 August 2019 by imported>InfiniteBread (ok)
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<infobox>

 <title source="title"><default>Freezer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

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[[File:{{{image-dynamic}}}|link=]]

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>{{{role}}}
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{footprint}}}
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
   
 </group>
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   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
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Description

The Freezer is mainly a support tower that, as the name suggests, freezes certain zombies. It targets a single zombie (unless upgraded to burst where it will target three zombies) and normally freeze them. However, it does not freeze most bosses unless you use its special ability, the Freeze Drop.

Upgrades

Level 1 - Gloves - $350
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+2 Range


Sell Price changes to $199

Level 2 - Googles - $600
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+2 Damage

+2 Range

Burst 1 > 2


Sell Price changes to $349

Level 3 - Hat and Scarf - $1,500
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+3 Damage

+Hidden Detection

Freeze 0.35 > 0.5


Sell Price changes to $724

Vest
Level 4 • Cost: Vest - $3,000

Burst 2 > 3

3 > 2.25 Firerate

Freeze 0.5 > 0.75


Sell Price changes to $1,474

Freeze Drop
Level 5 • Cost: Freeze Drop - $8,500

+2 Damage

+2 Range

Freeze 0.75 > 1

+Ice Drop Ability


Sell Price changes to $3,286

Ability

Freeze Drop - $250
Level 5 • 75s Cooldown

Drops ice to the first zombies within the Freezer's range. Freezes all zombies, including the Molten Boss. Has a radius of about 5 studs. Lasts about 6 seconds.

Stats Table

Level Total Price Total Damage Burst Count Firerate Freeze Time Total Range DPS
0 $450 1 1 3 0.35 8 0.33
1 $800 1 1 3 0.35 10 0.33
2 $1,400 3 2 3 0.5 12 2
3 $2,900 6 2 3 0.5 12 6
4 $5,900 6 3 2.25 0.75 12 8
5 $14,400 8 3 2.25 1 14 10.66

Strategy

  • Do not use the freezer's ability if the zombies are under a roof. The ice will get stuck as it collides with the roof.

Trivia