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{{AttributeInfobox |image1 = FullImmunity.png |type = Immunity |sandbox = No |immunities = Damage }} ==Description== '''Full Immunity''' is an immunity that prevents the enemy from being damaged. ==Mechanics== '''Full Immunity''' is mainly applied to enemies temporarily, though in very rare exceptional cases, an enemy may spawn with '''Full Immunity'''. There are three types of '''Full Immunity''': # The first '''Full Immunity''' which makes ''Immune'' appear on enemies while active. This only appears when an enemy uses an ability. # The second type is '''Invincibility''' which does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned. # The third type is '''God''' and it is nearly identical to ''Invincibility'', except it does not allow units to pass through it. Currently, all three function very similarly, preventing all forms of damage. In the past, the first type did not make it immune to collision damage, though that was changed in the [[Overhaul v1.0|Overhaul Update]], while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in [[v1.17.0]]. Both of them now make units pass through them, though the third type, '''God''', kills them instead. ==Enemy List== ===Full Immunity=== The following enemies can, at one point, have '''Full Immunity''': *[[Fallen King (Legacy)|Fallen King]] (Legacy version, ''Block'', ''Rage Mode'') *[[Fallen Swordmaster]] (''Refusing Will'') The following event enemies also had '''Full Immunity''': *[[Krampus (Village of Despair)|Krampus]] ([[Village of Despair]], ''Rage Mode'') *[[Grizzly]] ([[Eggy Island]], ''Beehive'') The following removed enemy also had '''Full Immunity''': *[[Nuclear Fallen King]] (''Block'', ''Rage Mode'') ===Invincibility=== Most summoned enemies temporarily gain '''Invincibility''', with the most notable example being the [[Breaker]] enemies. The [[Nuclear Monster]] also gains this during its ''Nuclear Meltdown'' ability and the [[Healing Beacon]] has it at all times. ===God=== The following enemies have '''God''': *[[Void Caster]] (while the [[Void Reaver]] is alive) The following event enemies have '''God''': *[[Siege Engine]] The following event enemies could gain '''God''' with abilities: *[[Krampus (Krampus Frosthold)|Krampus]] (''Lapland Turned Red'', temporarily) ==Tower & Unit List== Although no known use on towers for this attribute exists, the following towers used to have '''God''': *[[Golden Snowballer]] ==Update History== *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **'''Full Immunity''' added. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Ability activated '''Full Immunity''' now makes units phase through enemies instead of being damaged by their collisions. *'''29 March 2024''' - [[v1.17.0]] **Summon '''Full Immunity''' now makes units phase through enemies instead of enemies killing the units, without taking any damage themselves. {{AttributeNavBox}}
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