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{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''21 August 2026 β Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultGladiatorRework0.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|525}} |Footprint = 1 |Sell Price = {{Money|175}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.95 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]5.5 |Lead = N/A |Placement = N/A |Fly = N/A |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Arena Conditioning|Cost = {{Money|375}}|Image = [[File:GladiatorUpgrade1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.95 > 0.8 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|300}}}} {{Upgrade|Level = Level 2|Upgrade Title = Warrior's Call|Cost = {{Money|1,250}}|Image = [[File:GladiatorUpgrade2.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] {{CollapsibleUpgrade|Title = Unlocks War Cry|Description = Boosts '''Gladiator's''' attack rate and removes any [[Fatigue Debuff]] and [[Scared Debuff]] on it. β’65% [[Firerate Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]] β’15 Duration [[File:Cooldown Icon.png|20px|Duration]] β’30 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} Sell Price changes to {{Money|716}}}} {{Upgrade|Level = Level 3|Upgrade Title = Champion's Flame|Cost = {{Money|2,125}}|Image = [[File:GladiatorUpgrade3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] +0.5 Range [[File:Range Icon.png|20px|Range]] 0.8 > 0.7 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +3 Max Hits +Lead Detection {{Lead|Lead Detection}} {{CollapsibleUpgrade|Title = Unlocks Fire Aspect|Description = Once the timer visible on the tower goes down to 0, the next hit will inflict burn on any hit enemy. β’2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] β’0.3 Burn Tick Rate [[File:Cooldown Icon.png|20px|Burn Tick Rate]] β’1.2 Burn Duration [[File:Cooldown Icon.png|20px|Burn Duration]] β’4 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} Sell Price changes to {{Money|1,425}}}} {{Upgrade|Level = Level 4|Upgrade Title = Centurion|Cost = {{Money|6,200}}|Image = [[File:GladiatorUpgrade4.png|100px]]|Information = +30 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits {{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] 4 > 3 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} Sell Price changes to {{Money|3,491}}}} {{Upgrade|Level = Level 5|Upgrade Title = King of the Arena|Cost = {{Money|14,900}}|Image = [[File:GladiatorUpgrade5.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.7 > 0.55 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +0.5 Range [[File:Range Icon.png|20px|Range]] +3 Max Hits {{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] 0.3 > 0.15 Burn Tick Rate [[File:Cooldown Icon.png|20px|Burn Tick Rate]] 1.2 > 1.5 Burn Duration [[File:Cooldown Icon.png|20px|Burn Duration]] 3 > 2 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} Sell Price changes to {{Money|8,458}}}} ==Ability== {{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = War Cry|Image = [[File:WarCryAbility.png|100px]]|Information = Decreases swingrate by 65% through the [[Firerate Buff]] while also removing any [[Fatigue Debuff]] or [[Scared Debuff]] on the tower. When activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $BDPS$ = Gladiator Stats.Total Elapsed Damage / Gladiator Stats.Burn Cooldown $CDPS$ = ($DPS$) + ($BDPS$) $MDPS$ = DPS * Max Hits $MNDPS$ = ($DPS$) * Max Hits $MBDPS$ = ($BDPS$) * Gladiator Stats.Max Hits $TED$ = Burn Damage * (Burn Duration / Burn Tick Rate) $COST$ = 525; 375; 1250; 2125; 6200; 14900 $CE$ = Total Cost / DPS $MCE$ = Total Cost / Max DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.65 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $WCBDPS$ = Gladiator Stats.Damage / Swingrate + $BDPS$ $MWCNDPS$ = ($WCDPS$) * Gladiator Stats.Max Hits $MWCDPS$ = DPS * Gladiator Stats.Max Hits $WCCE$ = $TP$ / DPS $MWCCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $FSE-UPGRADE$ = Arena Conditioning; Warrior's Call; Champion's Flame; Centurion; King of the Arena $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 0; 3; $FSE-META$ = Exclusive; File:GladiatorIconn.png $DREF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> $D2REF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> $MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> $M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Burn DPS is calculated as (Burn Damage Γ (Burn Duration Γ· Burn Tick)) Γ· Burn Cooldown.</ref> $TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage Γ (Burn Duration Γ· Burn Tick).</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="16" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Max Hits !! Range !! Burn Damage !! Burn Tick Rate !! Burn Duration !! Burn Cooldown !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.95 || 2 || 5.5 || N/A || N/A || N/A || N/A || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 7 || 0.8 || 2 || 5.5 || N/A || N/A || N/A || N/A || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 17 || 0.8 || 2 || 5.5 || N/A || N/A || N/A || N/A || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 27 || 0.7 || 5 || 6 || 2 || 0.3 || 1.2 || 4 || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$<ref>$MNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 57 || 0.7 || 7 || 6 || 4 || 0.3 || 1.2 || 3 || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$<ref>$MNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 77 || 0.55 || 10 || 6.5 || 7 || 0.15 || 1.5 || 2 || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$<ref>$MNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="6" | Ability Stats |- ! Level !! Swingrate !! DPS$D2REF$ !! Max DPS$M2DREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 2 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 3 || $WCFR$ || $WCBDPS$<ref>$WCDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MWCDPS$<ref>$MWCNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 4 || $WCFR$ || $WCBDPS$<ref>$WCDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MWCDPS$<ref>$MWCNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 5 || $WCFR$ || $WCBDPS$<ref>$WCDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MWCDPS$<ref>$MWCNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |} </div> </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) β 21 August 2026'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:GladiatorIconn.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|525}} |Footprint = 1 |Sell Price = {{Money|175}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.95 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]5.5 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]14 |Fly = N/A |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Warrior Armor|Cost = {{Money|450}}|Image = [[File:Gladiator1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.95 > 0.75 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|325}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dangersense|Cost = {{Money|1,250}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|741}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Protection|Cost = {{Money|2,000}}|Image = [[File:Frenzy.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] +0.5 Range [[File:Range Icon.png|20px|Range]] 0.75 > 1 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +3 Max Hits +Warrior's Call Ability Sell Price changes to {{Money|1,408}}}} {{Upgrade|Level = Level 4|Upgrade Title = Illumina|Cost = {{Money|6,000}}|Image = [[File:Gladiator4.png|100px]]|Information = +40 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|3,408}}}} {{Upgrade|Level = Level 5|Upgrade Title = Darkheart Swordsman|Cost = {{Money|13,900}}|Image = [[File:Gladiator5.png|100px]]|Information = +100 Damage [[File:OffensiveModifier.png|20px|Damage]] 1 > 1.35 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +0.5 Range [[File:Range Icon.png|20px|Range]] +3 Max Hits [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|8,041}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 65%. When the ability is activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $MDPS$ = $DPS$ * Max Hits $COST$ = 525; 450; 1250; 2000; 6000; 13900 $CE$ = Total Cost / DPS $MCE$ = Total Cost / Max DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.65 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $MWCDPS$ = $WCDPS$ * Gladiator Stats.Max Hits $WCCE$ = $TP$ / DPS $MWCCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $FSE-UPGRADE$ = Warrior Armor; Dangersense; Extra Protection; Illumina; Darkheart Swordsman $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 0; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $MDREF$ = <ref name="MDPS">DPS assumes that the maximum number of enemies are hit per swing.<br/>Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Max Hits !! Range !! Parry Cooldown !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.95 || 2 || 5.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 7 || 0.75 || 2 || 5.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 17 || 0.75 || 2 || 5.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 37 || 1 || 5 || 6 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 77 || 1 || 7 || 6 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 177 || 1.35 || 10 || 6.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="6" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Valentines 2026 Update (11 February 2026) β Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:GladiatorIconn.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|525}} |Footprint = 1 |Sell Price = {{Money|175}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.975 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]5.5 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]14 |Fly = N/A |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Warrior Armor|Cost = {{Money|450}}|Image = [[File:Gladiator1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.975 > 0.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|325}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dangersense|Cost = {{Money|1,250}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|741}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Protection|Cost = {{Money|2,000}}|Image = [[File:Frenzy.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] +0.5 Range [[File:Range Icon.png|20px|Range]] 0.775 > 1.025 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +3 Max Hits +Warrior's Call Ability Sell Price changes to {{Money|1,408}}}} {{Upgrade|Level = Level 4|Upgrade Title = Illumina|Cost = {{Money|6,000}}|Image = [[File:Gladiator4.png|100px]]|Information = +40 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|3,408}}}} {{Upgrade|Level = Level 5|Upgrade Title = Darkheart Swordsman|Cost = {{Money|13,900}}|Image = [[File:Gladiator5.png|100px]]|Information = +100 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.025 > 1.375 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +0.5 Range [[File:Range Icon.png|20px|Range]] +3 Max Hits [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|8,041}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 65%. When the ability is activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $MDPS$ = $DPS$ * Max Hits $COST$ = 525; 450; 1250; 2000; 6000; 13900 $CE$ = Total Cost / DPS $MCE$ = Total Cost / Max DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.65 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $MWCDPS$ = $WCDPS$ * Gladiator Stats.Max Hits $WCCE$ = $TP$ / DPS $MWCCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG$ = Swingrate $FSE-UPGRADE$ = Warrior Armor; Dangersense; Extra Protection; Illumina; Darkheart Swordsman $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 0; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $MDREF$ = <ref name="MDPS">DPS assumes that the maximum number of enemies are hit per swing.<br/>Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Max Hits !! Range !! Parry Cooldown !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.95 || 2 || 5.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 7 || 0.75 || 2 || 5.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 17 || 0.75 || 2 || 5.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 37 || 1 || 5 || 6 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 77 || 1 || 7 || 6 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 177 || 1.35 || 10 || 6.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="6" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Shock and Awe Update (28 January 2026) β Valentines 2026 Update (11 February 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:GladiatorIconn.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|525}} |Footprint = 1 |Sell Price = {{Money|175}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]5 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.975 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5.5 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]14 |Fly = N/A |Title1 = Max Hits |Stat1 = 2 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Warrior Armor|Cost = {{Money|450}}|Image = [[File:Gladiator1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.975 > 0.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|325}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dangersense|Cost = {{Money|1,250}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|741}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Protection|Cost = {{Money|2,000}}|Image = [[File:Frenzy.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] +0.25 Range [[File:Range Icon.png|20px|Range]] 0.775 > 1.167 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +3 Max Hits +Warrior's Call Ability Sell Price changes to {{Money|1,408}}}} {{Upgrade|Level = Level 4|Upgrade Title = Illumina|Cost = {{Money|6,000}}|Image = [[File:Gladiator4.png|100px]]|Information = +40 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|3,408}}}} {{Upgrade|Level = Level 5|Upgrade Title = Darkheart Swordsman|Cost = {{Money|13,900}}|Image = [[File:Gladiator5.png|100px]]|Information = +100 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.167 > 1.375 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +0.25 Range [[File:Range Icon.png|20px|Range]] +3 Max Hits [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|8,041}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 60%. When the ability is activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $MDPS$ = $DPS$ * Max Hits $COST$ = 525; 450; 1250; 2000; 6000; 13900 $CE$ = Total Cost / DPS $MCE$ = Total Cost / Max DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.6 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $MWCDPS$ = $WCDPS$ * Gladiator Stats.Max Hits $WCCE$ = $TP$ / DPS $MWCCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG$ = Swingrate $FSE-UPGRADE$ = Warrior Armor; Dangersense; Extra Protection; Illumina; Darkheart Swordsman $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 0; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $MDREF$ = <ref name="MDPS">DPS assumes that the maximum number of enemies are hit per swing.<br/>Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Max Hits !! Range !! Parry Cooldown !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.95 || 2 || 5.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 7 || 0.75 || 2 || 5.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 17 || 0.75 || 2 || 5.5 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 37 || 1.14 || 5 || 5.75 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 77 || 1.14 || 7 || 5.75 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 177 || 1.35 || 10 || 6 || 1.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="6" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Lunar Overture Update (28 October 2023) β Shock and Awe Update (28 January 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:GladiatorIconn.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|300}} |Footprint = 1 |Sell Price = {{Money|100}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A |Title1 = Max Hits |Stat1 = 3 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Warrior Armor|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dangersense|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Protection|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +5 Damage [[File:OffensiveModifier.png|20px|Damage]] +Warrior's Call Ability Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Illumina|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.025 > 0.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Darkheart Swordsman|Cost = {{Money|6,000}}|Image = [[File:Gladiator5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.775 > 0.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|3,683}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 35%. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $MDPS$ = $DPS$ * Max Hits $COST$ = 300; 250; 500; 1500; 2500; 6000 $CE$ = Total Cost / DPS $MCE$ = Total Cost / Max DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.35 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $MWCDPS$ = $WCDPS$ * Gladiator Stats.Max Hits $WCCE$ = $TP$ / DPS $MWCCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG$ = Swingrate $FSE-UPGRADE$ = Warrior Armor; Dangersense; Extra Protection; Illumina; Darkheart Swordsman $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 2; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $MDREF$ = <ref name="MDPS">DPS assumes that the maximum number of enemies are hit per swing.<br/>Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Max Hits !! Range !! Parry Cooldown !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 3 || 5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 3 || 1 || 3 || 5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 5 || 1 || 3 || 5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 10 || 1 || 3 || 5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 25 || 0.75 || 3 || 5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 40 || 0.5 || 3 || 6 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="6" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''5 May 2023 β Lunar Overture Update (28 October 2023)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:GladiatorIconn.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Cost = {{Money|300}} |Footprint = 1 |Sell Price = {{Money|100}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Warrior Armor|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dangersense|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Protection|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +5 Damage [[File:OffensiveModifier.png|20px|Damage]] +Warrior's Call Ability Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Illumina|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.025 > 0.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Darkheart Swordsman|Cost = {{Money|6,000}}|Image = [[File:Gladiator5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.775 > 0.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|3,683}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 35%. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $COST$ = 300; 250; 500; 1500; 2500; 6000 $CE$ = Total Cost / DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.35 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $WCCE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG$ = Swingrate $FSE-UPGRADE$ = Warrior Armor; Dangersense; Extra Protection; Illumina; Darkheart Swordsman $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 2; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! Parry Cooldown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 25 || 0.75 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 40 || 0.5 || 6 || 5 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="4" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''5 May 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:GladiatorIconn.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Cost = {{Money|300}} |Footprint = Below Average |Sell Price = {{Money|100}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Warrior Armor|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dangersense|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Protection|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +5 Damage [[File:OffensiveModifier.png|20px|Damage]] +Warrior's Call Ability Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Illumina|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.025 > 0.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Darkheart Swordsman|Cost = {{Money|6,000}}|Image = [[File:Gladiator5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.775 > 0.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|3,683}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 35%. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $COST$ = 300; 250; 500; 1500; 2500; 6000 $CE$ = Total Cost / DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.35 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $WCCE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG$ = Swingrate $FSE-UPGRADE$ = Warrior Armor; Dangersense; Extra Protection; Illumina; Darkheart Swordsman $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 2; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! Parry Cooldown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 25 || 0.75 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 40 || 0.5 || 6 || 5 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="4" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) β 5 May 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:GladiatorIconn.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Cost = {{Money|300}} |Footprint = Small |Sell Price = {{Money|100}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Warrior Armor|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dangersense|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Protection|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +5 Damage [[File:OffensiveModifier.png|20px|Damage]] +Warrior's Call Ability Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Illumina|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.025 > 0.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Darkheart Swordsman|Cost = {{Money|6,000}}|Image = [[File:Gladiator5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.775 > 0.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|3,683}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 35%. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $COST$ = 300; 250; 500; 1500; 2500; 6000 $CE$ = Total Cost / DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.35 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $WCCE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG$ = Swingrate $FSE-UPGRADE$ = Warrior Armor; Dangersense; Extra Protection; Illumina; Darkheart Swordsman $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 2; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! Parry Cooldown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 25 || 0.75 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 40 || 0.5 || 6 || 5 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="4" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Overhaul Update (29 October 2020) β Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultGladiatorIcon.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Cost = {{Money|300}} |Footprint = Small |Sell Price = {{Money|100}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.03 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]5 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Warrior Armor|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dangersense|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Protection|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +5 Damage [[File:OffensiveModifier.png|20px|Damage]] +Warrior's Call Ability Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Illumina|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.03 > 0.78 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Darkheart Swordsman|Cost = {{Money|6,000}}|Image = [[File:Gladiator5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.78 > 0.53 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|3,683}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 35%. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $COST$ = 300; 250; 500; 1500; 2500; 6000 $CE$ = Total Cost / DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate * 0.65 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $WCCE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG-2020$ = Swingrate $FSE-UPGRADE$ = Warrior Armor; Dangersense; Extra Protection; Illumina; Darkheart Swordsman $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 2; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! Parry Cooldown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 1 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 25 || 0.75 || 5 || 5 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 40 || 0.5 || 6 || 5 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="4" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Smaller = Bigger Update (26 May 2020) β Overhaul Update (29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DGladiatorF0.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Cost = {{Money|300}} |Footprint = Small |Sell Price = {{Money|100}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]4 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Warrior Armor|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Dangersense|Cost = {{Money|500}}|Image = [[File:Gladiator2.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Protection|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +5 Damage [[File:OffensiveModifier.png|20px|Damage]] +Warrior's Call Ability Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Illumina|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.05 > 0.8 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Darkheart Swordsman|Cost = {{Money|6,000}}|Image = [[File:Gladiator5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.8 > 0.55 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|3,683}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 35%. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $COST$ = 300; 250; 500; 1500; 2500; 6000 $CE$ = Total Cost / DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate * 0.65 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $WCCE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG-2019$ = Swingrate $FSE-UPGRADE$ = Warrior Armor; Dangersense; Extra Protection; Illumina; Darkheart Swordsman $FSE-UPGRADEICON$ = 3356186535; File:Gladiator2.png; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 2; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="8" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 4 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1 || 4 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 5 || 1 || 4 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 1 || 4 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 25 || 0.75 || 4 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 40 || 0.5 || 5 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="4" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''18 March 2020 β Smaller = Bigger Update (26 May 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Gladiator.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Cost = {{Money|300}} |Footprint = Average |Sell Price = {{Money|100}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.55 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]4 |Placement = N/A }} ===Upgrades=== {{Upgrade|Level = Level 1|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Gladiator2.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|383}}}} {{Upgrade|Level = Level 3|Cost = {{Money|1,250}}|Image = [[File:Frenzy.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] +Warrior's Call Ability Sell Price changes to {{Money|800}}}} {{Upgrade|Level = Level 4|Cost = {{Money|4,000}}|Image = [[File:Gladiator4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +20 Damage [[File:OffensiveModifier.png|20px|Damage]] +Pierce Lunge Sell Price changes to {{Money|2,133}}}} {{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Gladiator5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +40 Damage [[File:OffensiveModifier.png|20px|Damage]] +Sharp Dash Sell Price changes to {{Money|4,633}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 35%. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $COST$ = 300; 250; 600; 1250; 4000; 7500 $CE$ = Total Cost / DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate * 0.65 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $WCCE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG-2019$ = Swingrate $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3356186535; File:Gladiator2.png; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 2; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="8" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.5 || 4 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.5 || 4 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 7 || 1.5 || 4 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 17 || 1.5 || 4 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 37 || 1.5 || 6 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 77 || 1.5 || 9 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="4" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''29 November 2019 β 18 March 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Gladiator.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Cost = {{Money|450}} |Footprint = Average |Sell Price = {{Money|150}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.55 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]4 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|233}}}} {{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Gladiator2.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|433}}}} {{Upgrade|Level = Level 3|Cost = {{Money|1,250}}|Image = [[File:Frenzy.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] +Warrior's Call Ability Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Cost = {{Money|4,000}}|Image = [[File:Gladiator4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +20 Damage [[File:OffensiveModifier.png|20px|Damage]] +Pierce Lunge Sell Price changes to {{Money|2,183}}}} {{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Gladiator5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +40 Damage [[File:OffensiveModifier.png|20px|Damage]] +Sharp Dash Sell Price changes to {{Money|4,683}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information = Decreases swingrate by 35%. Lasts for 15 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $COST$ = 450; 250; 600; 1250; 4000; 7500 $CE$ = Total Cost / DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate * 0.65 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $WCCE$ = $TP$ / DPS $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG-2019$ = Swingrate $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3356186535; File:Gladiator2.png; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 2; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="8" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.5 || 4 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.5 || 4 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 7 || 1.5 || 4 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 17 || 1.5 || 4 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 37 || 1.5 || 6 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 77 || 1.5 || 9 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="4" | Ability Stats |- ! Level !! Swingrate !! DPS$DREF$ !! Cost Efficiency |- | 3 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 4 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |- | 5 || $WCFR$ || $WCDPS$ || {{Money|$WCCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''24 June 2019 β 29 November 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Gladiator.png|100px]] |Map Unlock = [[SFOTH Event]] Normal+ |Cost = {{Money|450}} |Footprint = Average |Sell Price = {{Money|112}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]2 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]6 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|175}}}} {{Upgrade|Level = Level 2|Cost = {{Money|550}}|Image = [[File:Gladiator2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|312}}}} {{Upgrade|Level = Level 3|Cost = {{Money|1,250}}|Image = [[File:Gladiator3.png|100px]]|Information = +1 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.35 > 1.05 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Frenzy Ability Sell Price changes to {{Money|625}}}} {{Upgrade|Level = Level 4|Cost = {{Money|3,000}}|Image = [[File:Gladiator4.png|100px]]|Information = +3 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.05 > 0.95 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Sharp Edge ability Sell Price changes to {{Money|1,375}}}} {{Upgrade|Level = Level 5|Cost = {{Money|6,200}}|Image = [[File:Gladiator5.png|100px]]|Information = +17 Damage [[File:OffensiveModifier.png|20px|Damage]] 0.95 > 0.8 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Heals base health by 1 per kill Sell Price changes to {{Money|3,900}}}} ===Abilities=== {{Ability|Level Unlock = Level 3+|Cooldown Time= 60s Cooldown|Ability Title = Frenzy|Image = [[File:Frenzy.png|100px]]|Information = Decreases swingrate by 35%. Lasts for 8 seconds. }} {{Ability|Level Unlock = Level 4+|Cooldown Time= 60s Cooldown|Ability Title = Sharp Edge|Image = [[File:Sharp_Edge.png|100px]]|Information = Increases damage by 100%. Lasts 8 seconds. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $COST$ = 450; 250; 550; 1250; 3000; 6200 $CE$ = Total Cost / DPS $FFR$ = {{#expr:Gladiator Stats.Swingrate * 0.65 round 3}} $SEDMG$ = {{#expr:trunc(Gladiator Stats.Damage * 2)}} $FDPS$ = Gladiator Stats.Damage / Swingrate $SEDPS$ = Damage / Gladiator Stats.Swingrate $ADPS$ = Damage / Swingrate $FCE$ = $TP$ / $FDPS$ $SECE$ = $TP$ / $SEDPS$ $ACE$ = $TP$ / $ADPS$ $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG-2019$ = Swingrate $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3356186535; File:Gladiator2.png; File:Gladiator3.png; 16620737; 16868189 $FSE-DETECTION$ = 2; ; $DREF$ = <ref name="DPS">DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! Heal per Kill !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.3 || 6 || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.3 || 6 || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 1.3 || 7 || N/A || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 1 || 7 || N/A || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 7 || 0.9 || 7 || N/A || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 24 || 0.75 || 7 || 1 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" | Ability Stats |- ! Level !! Swingrate !! Damage !! Frenzy DPS$DREF$ !! Frenzy Cost Efficiency !! Sharp Edge DPS$DREF$ !! Sharp Edge Cost Efficiency !! Combined DPS$DREF$ !! Combined Cost Efficiency |- | 3 || $FFR$ || N/A || $FDPS$ || {{Money|$FCE$}} || N/A || N/A || $FDPS$ || {{Money|$FCE$}} |- | 4 || $FFR$ || $SEDMG$ || $FDPS$ || {{Money|$FCE$}} || $SEDPS$ || {{Money|$SECE$}} || $ADPS$ || {{Money|$ACE$}} |- | 5 || $FFR$ || $SEDMG$ || $FDPS$ || {{Money|$FCE$}} || $SEDPS$ || {{Money|$SECE$}} || $ADPS$ || {{Money|$ACE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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