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{{Improve|Outdated strategy, gallery, update history and history subpage}} |
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{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}} |
{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Gladiator |
|title = Gladiator |
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|image-static = |
|image-static = DefaultGladiatorIconIGAug26.png |
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|image-dynamic = GladiatorDynamic.png |
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|image-dynamic-start = 0 |
|image-dynamic-start = 0 |
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|pseudoxd = true |
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|unlockcost = Triumph [[The Heights]] |
|unlockcost = Triumph [[The Heights]] |
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|basecost = {{Money|525}} |
|basecost = {{Money|525}} |
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+30 Damage [[File:OffensiveModifier.png|20px|Damage]] |
+30 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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+2 Max Hits |
+2 Max Hits [[File:OffensiveModifier.png|20px|Damage]] |
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{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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+0.5 Range [[File:Range Icon.png|20px|Range]] |
+0.5 Range [[File:Range Icon.png|20px|Range]] |
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+3 Max Hits |
+3 Max Hits [[File:OffensiveModifier.png|20px|Damage]] |
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{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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$FSE-DETECTION$ = 0; 3; |
$FSE-DETECTION$ = 0; 3; |
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$FSE-META$ = Exclusive; File:GladiatorIconn.png |
$FSE-META$ = Exclusive; File:GladiatorIconn.png |
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$DREF$ = <ref>DPS assumes that only one enemy is hit per swing |
$DREF$ = <ref>DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref> |
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$D2REF$ = <ref>DPS assumes that only one enemy is hit per swing |
$D2REF$ = <ref>DPS assumes that only one enemy is hit per swing.</ref> |
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$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per |
$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing.<br/>Ability is not taken into account.</ref> |
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$M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per |
$M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing.</ref> |
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$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref> |
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref> |
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$R$ = $FNC-RECURSION$ |
$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
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! |
! |
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|[[File: |
|[[File:SluggerGladiatorIconIGAug26.png|175px]] |
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|[[File: |
|[[File:PumpkinGladiatorIconIGAug26.png|175px]] |
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|[[File: |
|[[File:DemonGladiatorIconIGAug26.png|175px]] |
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|[[File: |
|[[File:BeachGladiatorIconIGAug26.png|175px]] |
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!Skin |
!Skin |
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! |
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|[[File: |
|[[File:VigilanteGladiatorIconIGAug26.png|175px]] |
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|[[File: |
|[[File:PirateGladiatorIconIGAug26.png|175px]] |
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|[[File: |
|[[File:GalacticGladiatorIconIGAug26.png|175px]] |
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|[[File: |
|[[File:PhantomGladiatorIconIG.png|175px]] |
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|- |
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!Skin |
!Skin |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|5,000}} |
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|{{Coins| |
|{{Coins|5,000}} |
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|{{Robux|360}} |
|{{Robux|360}} |
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|N/A |
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|{{Robux|499}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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! |
! |
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|[[File: |
|[[File:CameramanGladiatorIconIG.png|175px]] |
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|- |
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!Skin |
!Skin |
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==Strategy== |
==Strategy== |
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*Due to the '''Gladiator's''' attack hitting up to ten enemies it can deal high amounts of damage to crowded groups of enemies. |
*Due to the '''Gladiator's''' attack hitting up to ten enemies within a 180° arc, it can deal high amounts of damage to crowded groups of enemies. |
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*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on paths to maximize |
*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on paths to maximize effectiveness within its range. |
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**It should also be placed at the front to |
** It should also be placed at the front to shred early game enemies quickly and essentially Speedrun the early waves. |
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**On maps with multiple lanes, it is recommended to place the '''Gladiator''' near intersecting paths, where enemies enter its range from multiple paths, |
**On maps with multiple lanes, it is recommended to place the '''Gladiator''' near intersecting paths, where enemies enter its range from multiple paths, to enhance effectiveness in crowd control. |
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*The '''Gladiator's''' swingrate can be decreased with the [[Commander]], helping the '''Gladiator''' attack faster. |
*The '''Gladiator's''' swingrate can be decreased with the [[Commander]], helping the '''Gladiator''' attack faster. |
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**The '''Gladiator's''' ''Warrior's Call'', paired with the [[Commander]]'s ''Call to Arms'', can further decrease swingrate, causing the '''Gladiator''' to be able to attack very quickly. This can effectively handle fast and tough enemies. |
**The '''Gladiator's''' ''Warrior's Call'', paired with the [[Commander]]'s ''Call to Arms'', can further decrease swingrate, causing the '''Gladiator''' to be able to attack very quickly. This can effectively handle fast and tough enemies. |
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***Do note that the ''Warrior's Call'' ability stops the '''Gladiator''' from attacking for a |
***Do note that the ''Warrior's Call'' ability stops the '''Gladiator''' from attacking for a few seconds when activated. The ability should be used a few seconds before enemies enter the '''Gladiator's''' range. |
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*Towers like the [[Freezer]], [[Tesla]] or [[Sledger]] can be used to slow enemies down, giving more time for the '''Gladiator''' to attack them. |
*Towers like the [[Freezer]], [[Tesla]] or [[Sledger]] can be used to slow enemies down, giving more time for the '''Gladiator''' to attack them. |
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*The '''Gladiator's''' capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing. |
*The '''Gladiator's''' capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing. |
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**It may become feasible by setting up multiple '''Gladiators''' placed along the path to handle further, more of them. |
**It may become feasible by setting up multiple '''Gladiators''' placed along the path to handle further, more of them. |
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*The '''Gladiator''' has hidden detection from Level 0 onwards, so it can deal with [[Hidden (Attribute)|Hidden]] enemies very early on. |
*The '''Gladiator''' has hidden detection from Level 0 onwards, so it can deal with [[Hidden (Attribute)|Hidden]] enemies very early on. |
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*On Level 3 or higher, the '''Gladiator''' gains lead detection, allowing it to handle [[Lead (Attribute)|Lead]] enemies, especially during early to mid-game. |
*On Level 3 or higher, the '''Gladiator''' gains lead detection, allowing it to handle [[Lead (Attribute)|Lead]] enemies, especially during early- to mid-game. |
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*Because there is a delay where the '''Gladiator''' does not attack for a few seconds after performing the ability, it is |
*Because there is a delay where the '''Gladiator''' does not attack for a few seconds after performing the ability, it is crucial to activate at anticipated times on trying to beat tougher waves. |
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*Try not to place the '''Gladiator''' on extremely high ground on maps like [[Space City]], as its hitbox will not be able to hit enemies directly on the path. |
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*The '''Gladiator''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily. |
*The '''Gladiator''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily. |
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*The '''Gladiator''' has no placement limit, so having a large number of '''Gladiators''' placed down in a tight corner can easily shred waves of high health enemies, making it good against enemy spam such as [[Fallen Mode]]'s infamous Wave 35. |
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**On top of this, as it lacks a placement limit, it can be placed in high groups around a corner, which due to their high DPS and AOE allows them to clear out hordes of enemies quite easily. |
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==Trivia== |
==Trivia== |
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*This was the first event tower to be added to the game. |
*This was the first event tower to be added to the game. |
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*Upon being hit by the '''Gladiator''', enemies will emit blood particles. |
*Upon being hit by the '''Gladiator''', enemies will emit blood particles. |
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*The [[v2.7.0]] rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics. |
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**The first is ''Blood Strike'', an ability which was directly replaced by ''Fire Aspect''<ref>[[File:GladiatorBloodStrikeProof.png|280px]]<br/>https://discord.com/channels/735394249863987241/1514661298409836714/1540048905339674634 (Tower Defense Simulator Wiki Server)</ref> was the early version of ''Fire Aspect'', applying bleed rather than burn in a similar manner it does so currently.<ref>https://discord.com/channels/587355301083349002/600908514847883294/1540833875486576680 (Tower Defense Simulator Server)</ref> |
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**The tower appears to have originally been able to support other towers through its ''War Cry'', as such mechanic has been mentioned at many points by the developers.<ref>[[File:GladiatorSupportProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/664997359071002637/1540390256774488094 (Tower Defense Simulator Server)</ref> Although the '''Gladiator''' can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers. |
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***This was scrapped due to the ability being useless and not fitting very well with the tower's design.<ref>https://discord.com/channels/587355301083349002/892156782347161690/1540475542468304988 (Tower Defense Simulator Server)</ref> |
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**The update log for [[v2.7.0]] mentions that ''War Cry'' has a 50% boost to range.<ref>[[File:GladiatorRangeBuffProof.png|280px]]<br/>[[v2.7.0#Official Update Log]]</ref> However, in-game the '''Gladiator''' does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic. |
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**Although not a mechanic, months prior to the rework getting a release date BelowNatural ended up posting an image of a redesigned default skin which was far closer to the previous version, though it ended up getting replaced by the version seen in-game.<ref>https://x.com/BelowNatural/status/1981063873840189895</ref> |
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*''War Cry'' uses a modified version of [[w:c:alter-ego:Fjord#Abilities|Fjord's]] Slash ability for its icon. |
*''War Cry'' uses a modified version of [[w:c:alter-ego:Fjord#Abilities|Fjord's]] Slash ability for its icon. |
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*The ''Fire Aspect'' passive ability name is a reference to a ''Minecraft'' enchantment of the same name. |
*The ''Fire Aspect'' passive ability name is a reference to a ''Minecraft'' enchantment of the same name. |
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****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}. |
****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}. |
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*'''21 August 2026''' - [[v2.7.0]] |
*'''21 August 2026''' - [[v2.7.0]] |
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**''Warrior's Call'' replaced with ''War Cry''. |
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***TBA |
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***Now removes [[Fatigue Debuff]] and [[Scared Debuff]] from the '''Gladiator''' when used. |
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**''Fire Aspect'' added, which once its cooldown is over causes the next hit to inflict burn on enemies. |
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**Placement limit removed. |
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**'''Gladiator''' is available through a gamepass for {{Robux|599}}. |
**'''Gladiator''' is available through a gamepass for {{Robux|599}}. |
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***'''Level 1''' |
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****Cost decreased from {{Money|450}} to {{Money|375}}. |
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****Swingrate changed from {{Tooltip|0.95 > 0.75|-0.2}} to {{Tooltip|0.95 > 0.8|-0.15}}. |
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****Name changed from ''Warrior Armor'' to ''Arena Conditioning''. |
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***'''Level 2''' |
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****Now unlocks ''War Cry'', moved from Level 3. |
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****Name changed from ''Dangersense'' to ''Warrior's Call''. |
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***'''Level 3''' |
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****Cost increased from {{Money|2,000}} to {{Money|2,125}}. |
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****Damage decreased from +20 to +10. |
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****Swingrate changed from {{Tooltip|0.75 > 1|+0.25}} to {{Tooltip|0.8 > 0.7|-0.1}}. |
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****Lead detection added. |
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****Now unlocks ''Fire Aspect''. |
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*****Deals 2 burn damage. |
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*****Has a tick of 0.3. |
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*****Burn lasts 1.2 seconds. |
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*****Has a cooldown of 4. |
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****Name changed from ''Extra Protection'' to ''Champion's Flame''. |
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***'''Level 4''' |
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****Cost increased from {{Money|6,000}} to {{Money|6,200}}. |
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****Damage decreased from +40 to +30. |
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****Burn damage increase of +2 added. |
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****Burn cooldown change of 4 > 3 added. |
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****Name changed from ''Illumina'' to ''Centurion''. |
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***'''Level 5''' |
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****Cost increased from {{Money|13,900}} to {{Money|14,900}}. |
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****Damage decreased from +100 to +20. |
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****Swingrate changed from {{Tooltip|1 > 1.35|+0.35}} to {{Tooltip|0.7 > 0.55|-0.15}}. |
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****Burn damage increase of +3 added. |
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****Burn cooldown change of 3 > 2 added. |
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****Burn tick rate change of 0.3 > 0.15 added. |
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****Burn duration change of 1.2 > 1.5 added. |
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}} |
}} |
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