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{{Tabs}}
{{Tabs}}
{{Improve|Outdated strategy, gallery, update history and history subpage}}
{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}}
{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}}
{{TowerInfobox
{{TowerInfobox
|title = Gladiator
|title = Gladiator
|image-static = DefaultGladiatorRework0.png
|image-static = DefaultGladiatorIconIGAug26.png
|image-dynamic = GladiatorDynamic.png
|image-dynamic-start = 0
|image-dynamic-start = 0
|pseudoxd = true
|unlockcost = Triumph [[The Heights]]
|unlockcost = Triumph [[The Heights]]
|basecost = {{Money|525}}
|basecost = {{Money|525}}
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+30 Damage [[File:OffensiveModifier.png|20px|Damage]]
+30 Damage [[File:OffensiveModifier.png|20px|Damage]]


+2 Max Hits
+2 Max Hits [[File:OffensiveModifier.png|20px|Damage]]


{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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+0.5 Range [[File:Range Icon.png|20px|Range]]
+0.5 Range [[File:Range Icon.png|20px|Range]]


+3 Max Hits
+3 Max Hits [[File:OffensiveModifier.png|20px|Damage]]


{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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$FSE-DETECTION$ = 0; 3;
$FSE-DETECTION$ = 0; 3;
$FSE-META$ = Exclusive; File:GladiatorIconn.png
$FSE-META$ = Exclusive; File:GladiatorIconn.png
$DREF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref>
$DREF$ = <ref>DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref>
$D2REF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref>
$D2REF$ = <ref>DPS assumes that only one enemy is hit per swing.</ref>
$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref>
$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing.<br/>Ability is not taken into account.</ref>
$M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Burn DPS is calculated as (Burn Damage × (Burn Duration ÷ Burn Tick)) ÷ Burn Cooldown.</ref>
$M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref>
$R$ = $FNC-RECURSION$
$R$ = $FNC-RECURSION$
</var>
</var>
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
!
|[[File:SluggerGladiatorRework0.png|175px]]
|[[File:SluggerGladiatorIconIGAug26.png|175px]]
|[[File:PumpkinGladiatorRework0.png|175px]]
|[[File:PumpkinGladiatorIconIGAug26.png|175px]]
|[[File:DemonGladiatorRework0.png|175px]]
|[[File:DemonGladiatorIconIGAug26.png|175px]]
|[[File:BeachGladiatorRework0.png|175px]]
|[[File:BeachGladiatorIconIGAug26.png|175px]]
|-
|-
!Skin
!Skin
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|-
|-
!
!
|[[File:VigilanteGladiatorRework0.png|175px]]
|[[File:VigilanteGladiatorIconIGAug26.png|175px]]
|[[File:PirateGladiatorRework0.png|175px]]
|[[File:PirateGladiatorIconIGAug26.png|175px]]
|[[File:GalacticGladiatorRework0.png|175px]]
|[[File:GalacticGladiatorIconIGAug26.png|175px]]
|[[File:PhantomGladiatorRework0.png|175px]]
|[[File:PhantomGladiatorIconIG.png|175px]]
|-
|-
!Skin
!Skin
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|7,000}}
|{{Coins|5,000}}
|{{Coins|7,000}}
|{{Coins|5,000}}
|{{Robux|360}}
|{{Robux|360}}
|N/A
|{{Robux|499}}
|-
|-
!Obtained From
!Obtained From
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|-
|-
!
!
|[[File:CameramanGladiator0.png|175px]]
|[[File:CameramanGladiatorIconIG.png|175px]]
|-
|-
!Skin
!Skin
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==Strategy==
==Strategy==
*Due to the '''Gladiator's''' attack hitting up to ten enemies it can deal high amounts of damage to crowded groups of enemies.
*Due to the '''Gladiator's''' attack hitting up to ten enemies within a 180° arc, it can deal high amounts of damage to crowded groups of enemies.
*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on paths to maximize how much of the path it covers in its range.
*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on paths to maximize effectiveness within its range.
**It should also be placed at the front to kill early-game enemies quickly.
** It should also be placed at the front to shred early game enemies quickly and essentially Speedrun the early waves.
**On maps with multiple lanes, it is recommended to place the '''Gladiator''' near intersecting paths, where enemies enter its range from multiple paths, allowing it to take out enemies from multiple paths at once.
**On maps with multiple lanes, it is recommended to place the '''Gladiator''' near intersecting paths, where enemies enter its range from multiple paths, to enhance effectiveness in crowd control.
*The '''Gladiator's''' swingrate can be decreased with the [[Commander]], helping the '''Gladiator''' attack faster.
*The '''Gladiator's''' swingrate can be decreased with the [[Commander]], helping the '''Gladiator''' attack faster.
**The '''Gladiator's''' ''Warrior's Call'', paired with the [[Commander]]'s ''Call to Arms'', can further decrease swingrate, causing the '''Gladiator''' to be able to attack very quickly. This can effectively handle fast and tough enemies.
**The '''Gladiator's''' ''Warrior's Call'', paired with the [[Commander]]'s ''Call to Arms'', can further decrease swingrate, causing the '''Gladiator''' to be able to attack very quickly. This can effectively handle fast and tough enemies.
***Do note that the ''Warrior's Call'' ability stops the '''Gladiator''' from attacking for a 1.5 seconds when activated. The ability should be used a few seconds before enemies enter the '''Gladiator's''' range.
***Do note that the ''Warrior's Call'' ability stops the '''Gladiator''' from attacking for a few seconds when activated. The ability should be used a few seconds before enemies enter the '''Gladiator's''' range.
*Towers like the [[Freezer]], [[Tesla]] or [[Sledger]] can be used to slow enemies down, giving more time for the '''Gladiator''' to attack them.
*Towers like the [[Freezer]], [[Tesla]] or [[Sledger]] can be used to slow enemies down, giving more time for the '''Gladiator''' to attack them.
*The '''Gladiator's''' capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing.
*The '''Gladiator's''' capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing.
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**It may become feasible by setting up multiple '''Gladiators''' placed along the path to handle further, more of them.
**It may become feasible by setting up multiple '''Gladiators''' placed along the path to handle further, more of them.
*The '''Gladiator''' has hidden detection from Level 0 onwards, so it can deal with [[Hidden (Attribute)|Hidden]] enemies very early on.
*The '''Gladiator''' has hidden detection from Level 0 onwards, so it can deal with [[Hidden (Attribute)|Hidden]] enemies very early on.
*On Level 3 or higher, the '''Gladiator''' gains lead detection, allowing it to handle [[Lead (Attribute)|Lead]] enemies, especially during early to mid-game.
*On Level 3 or higher, the '''Gladiator''' gains lead detection, allowing it to handle [[Lead (Attribute)|Lead]] enemies, especially during early- to mid-game.
*Because there is a delay where the '''Gladiator''' does not attack for a few seconds after performing the ability, it is useful to use the ability around a second before an enemy enters its range.
*Because there is a delay where the '''Gladiator''' does not attack for a few seconds after performing the ability, it is crucial to activate at anticipated times on trying to beat tougher waves.
*Try not to place the '''Gladiator''' on extremely high ground on maps like [[Space City]], as its hitbox will not be able to hit enemies directly on the path.
*The '''Gladiator''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.
*The '''Gladiator''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.
*The '''Gladiator''' has no placement limit, so having a large number of '''Gladiators''' placed down in a tight corner can easily shred waves of high health enemies, making it good against enemy spam such as [[Fallen Mode]]'s infamous Wave 35.
**On top of this, as it lacks a placement limit, it can be placed in high groups around a corner, which due to their high DPS and AOE allows them to clear out hordes of enemies quite easily.


==Trivia==
==Trivia==
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*This was the first event tower to be added to the game.
*This was the first event tower to be added to the game.
*Upon being hit by the '''Gladiator''', enemies will emit blood particles.
*Upon being hit by the '''Gladiator''', enemies will emit blood particles.
*The [[v2.7.0]] rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics.
**The first is ''Blood Strike'', an ability which was directly replaced by ''Fire Aspect''<ref>[[File:GladiatorBloodStrikeProof.png|280px]]<br/>https://discord.com/channels/735394249863987241/1514661298409836714/1540048905339674634 (Tower Defense Simulator Wiki Server)</ref> was the early version of ''Fire Aspect'', applying bleed rather than burn in a similar manner it does so currently.<ref>https://discord.com/channels/587355301083349002/600908514847883294/1540833875486576680 (Tower Defense Simulator Server)</ref>
**The tower appears to have originally been able to support other towers through its ''War Cry'', as such mechanic has been mentioned at many points by the developers.<ref>[[File:GladiatorSupportProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/664997359071002637/1540390256774488094 (Tower Defense Simulator Server)</ref> Although the '''Gladiator''' can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers.
***This was scrapped due to the ability being useless and not fitting very well with the tower's design.<ref>https://discord.com/channels/587355301083349002/892156782347161690/1540475542468304988 (Tower Defense Simulator Server)</ref>
**The update log for [[v2.7.0]] mentions that ''War Cry'' has a 50% boost to range.<ref>[[File:GladiatorRangeBuffProof.png|280px]]<br/>[[v2.7.0#Official Update Log]]</ref> However, in-game the '''Gladiator''' does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic.
**Although not a mechanic, months prior to the rework getting a release date BelowNatural ended up posting an image of a redesigned default skin which was far closer to the previous version, though it ended up getting replaced by the version seen in-game.<ref>https://x.com/BelowNatural/status/1981063873840189895</ref>
*''War Cry'' uses a modified version of [[w:c:alter-ego:Fjord#Abilities|Fjord's]] Slash ability for its icon.
*''War Cry'' uses a modified version of [[w:c:alter-ego:Fjord#Abilities|Fjord's]] Slash ability for its icon.
*The ''Fire Aspect'' passive ability name is a reference to a ''Minecraft'' enchantment of the same name.
*The ''Fire Aspect'' passive ability name is a reference to a ''Minecraft'' enchantment of the same name.
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****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}.
****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}.
*'''21 August 2026''' - [[v2.7.0]]
*'''21 August 2026''' - [[v2.7.0]]
**Statistical changes:
**''Warrior's Call'' replaced with ''War Cry''.
***TBA
***Now removes [[Fatigue Debuff]] and [[Scared Debuff]] from the '''Gladiator''' when used.
**''Fire Aspect'' added, which once its cooldown is over causes the next hit to inflict burn on enemies.
**Placement limit removed.
**'''Gladiator''' is available through a gamepass for {{Robux|599}}.
**'''Gladiator''' is available through a gamepass for {{Robux|599}}.
**Statistical changes:
***'''Level 1'''
****Cost decreased from {{Money|450}} to {{Money|375}}.
****Swingrate changed from {{Tooltip|0.95 > 0.75|-0.2}} to {{Tooltip|0.95 > 0.8|-0.15}}.
****Name changed from ''Warrior Armor'' to ''Arena Conditioning''.
***'''Level 2'''
****Now unlocks ''War Cry'', moved from Level 3.
****Name changed from ''Dangersense'' to ''Warrior's Call''.
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|2,125}}.
****Damage decreased from +20 to +10.
****Swingrate changed from {{Tooltip|0.75 > 1|+0.25}} to {{Tooltip|0.8 > 0.7|-0.1}}.
****Lead detection added.
****Now unlocks ''Fire Aspect''.
*****Deals 2 burn damage.
*****Has a tick of 0.3.
*****Burn lasts 1.2 seconds.
*****Has a cooldown of 4.
****Name changed from ''Extra Protection'' to ''Champion's Flame''.
***'''Level 4'''
****Cost increased from {{Money|6,000}} to {{Money|6,200}}.
****Damage decreased from +40 to +30.
****Burn damage increase of +2 added.
****Burn cooldown change of 4 > 3 added.
****Name changed from ''Illumina'' to ''Centurion''.
***'''Level 5'''
****Cost increased from {{Money|13,900}} to {{Money|14,900}}.
****Damage decreased from +100 to +20.
****Swingrate changed from {{Tooltip|1 > 1.35|+0.35}} to {{Tooltip|0.7 > 0.55|-0.15}}.
****Burn damage increase of +3 added.
****Burn cooldown change of 3 > 2 added.
****Burn tick rate change of 0.3 > 0.15 added.
****Burn duration change of 1.2 > 1.5 added.
}}
}}


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