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{{Tabs}}
{{Tabs}}
{{Improve|Outdated strategy, gallery, update history and history subpage}}
{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}}
{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}}
{{TowerInfobox
{{TowerInfobox
|title = Gladiator
|title = Gladiator
|image-static = DefaultGladiatorRework0.png
|image-static = DefaultGladiatorIconIGAug26.png
|image-dynamic = GladiatorDynamic.png
|image-dynamic-start = 0
|image-dynamic-start = 0
|pseudoxd = true
|unlockcost = Triumph [[The Heights]]
|unlockcost = Triumph [[The Heights]]
|basecost = {{Money|525}}
|basecost = {{Money|525}}
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$FSE-DETECTION$ = 0; 3;
$FSE-DETECTION$ = 0; 3;
$FSE-META$ = Exclusive; File:GladiatorIconn.png
$FSE-META$ = Exclusive; File:GladiatorIconn.png
$DREF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref>
$DREF$ = <ref>DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref>
$D2REF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref>
$D2REF$ = <ref>DPS assumes that only one enemy is hit per swing.</ref>
$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref>
$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing.<br/>Ability is not taken into account.</ref>
$M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Burn DPS is calculated as (Burn Damage × (Burn Duration ÷ Burn Tick)) ÷ Burn Cooldown.</ref>
$M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref>
$R$ = $FNC-RECURSION$
$R$ = $FNC-RECURSION$
</var>
</var>
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|7,000}}
|{{Coins|5,000}}
|{{Coins|7,000}}
|{{Coins|5,000}}
|{{Robux|360}}
|{{Robux|360}}
|{{Robux|499}}
|{{Robux|499}}
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*Upon being hit by the '''Gladiator''', enemies will emit blood particles.
*Upon being hit by the '''Gladiator''', enemies will emit blood particles.
*The [[v2.7.0]] rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics.
*The [[v2.7.0]] rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics.
**The first is ''Blood Strike'', an ability which was directly replaced by ''Fire Aspect''<ref>[[File:GladiatorBloodStrikeProof.png|280px]]<br/>https://discord.com/channels/735394249863987241/1514661298409836714/1540048905339674634 (Tower Defense Simulator Wiki Server)</ref> was the early version of ''Fire Aspect'', applying bleed rather than burn in a similar manner it does so currently.<ref>https://discord.com/channels/587355301083349002/600908514847883294/1540833875486576680 (Tower Defense Simulator Server)</ref>
**The first is ''Blood Strike'', an ability which based on it getting directly replaced by ''Fire Aspect'' in the Roblox event<ref>[[File:GladiatorBloodStrikeProof.png|280px]]<br/>https://discord.com/channels/735394249863987241/1514661298409836714/1540048905339674634 (Tower Defense Simulator Wiki Server)</ref> was the early version of ''Fire Aspect'', based on its name applying bleed rather than burn.
**The tower appears to have originally been able to support other towers through its ''War Cry'', as such mechanic has been mentioned at many points by the developers.<ref>[[File:GladiatorSupportProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/664997359071002637/1540390256774488094 (Tower Defense Simulator Server)</ref> Although the '''Gladiator''' can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers.
**The tower appears to have originally been able to support other towers through its ''War Cry'', as such mechanic has been mentioned at many points by the developers.<ref>[[File:GladiatorSupportProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/664997359071002637/1540390256774488094 (Tower Defense Simulator Server)</ref> Although the '''Gladiator''' can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers.
***This was scrapped due to the ability being useless and not fitting very well with the tower's design.<ref>https://discord.com/channels/587355301083349002/892156782347161690/1540475542468304988 (Tower Defense Simulator Server)</ref>
**The update log for [[v2.7.0]] mentions that ''War Cry'' has a 50% boost to range.<ref>[[File:GladiatorRangeBuffProof.png|280px]]<br/>[[v2.7.0#Official Update Log]]</ref> However, in-game the '''Gladiator''' does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic.
**The update log for [[v2.7.0]] mentions that ''War Cry'' has a 50% boost to range.<ref>[[File:GladiatorRangeBuffProof.png|280px]]<br/>[[v2.7.0#Official Update Log]]</ref> However, in-game the '''Gladiator''' does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic.
**Although not a mechanic, months prior to the rework getting a release date BelowNatural ended up posting an image of a redesigned default skin which was far closer to the previous version, though it ended up getting replaced by the version seen in-game.<ref>https://x.com/BelowNatural/status/1981063873840189895</ref>
*''War Cry'' uses a modified version of [[w:c:alter-ego:Fjord#Abilities|Fjord's]] Slash ability for its icon.
*''War Cry'' uses a modified version of [[w:c:alter-ego:Fjord#Abilities|Fjord's]] Slash ability for its icon.
*The ''Fire Aspect'' passive ability name is a reference to a ''Minecraft'' enchantment of the same name.
*The ''Fire Aspect'' passive ability name is a reference to a ''Minecraft'' enchantment of the same name.
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****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}.
****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}.
*'''21 August 2026''' - [[v2.7.0]]
*'''21 August 2026''' - [[v2.7.0]]
**Statistical changes:
**''Warrior's Call'' replaced with ''War Cry''.
***TBA
***Now removes [[Fatigue Debuff]] and [[Scared Debuff]] from the '''Gladiator''' when used.
**''Fire Aspect'' added, which once its cooldown is over causes the next hit to inflict burn on enemies.
**Placement limit removed.
**'''Gladiator''' is available through a gamepass for {{Robux|599}}.
**'''Gladiator''' is available through a gamepass for {{Robux|599}}.
**Statistical changes:
***'''Level 1'''
****Cost decreased from {{Money|450}} to {{Money|375}}.
****Swingrate changed from {{Tooltip|0.95 > 0.75|-0.2}} to {{Tooltip|0.95 > 0.8|-0.15}}.
****Name changed from ''Warrior Armor'' to ''Arena Conditioning''.
***'''Level 2'''
****Now unlocks ''War Cry'', moved from Level 3.
****Name changed from ''Dangersense'' to ''Warrior's Call''.
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|2,125}}.
****Damage decreased from +20 to +10.
****Swingrate changed from {{Tooltip|0.75 > 1|+0.25}} to {{Tooltip|0.8 > 0.7|-0.1}}.
****Lead detection added.
****Now unlocks ''Fire Aspect''.
*****Deals 2 burn damage.
*****Has a tick of 0.3.
*****Burn lasts 1.2 seconds.
*****Has a cooldown of 4.
****Name changed from ''Extra Protection'' to ''Champion's Flame''.
***'''Level 4'''
****Cost increased from {{Money|6,000}} to {{Money|6,200}}.
****Damage decreased from +40 to +30.
****Burn damage increase of +2 added.
****Burn cooldown change of 4 > 3 added.
****Name changed from ''Illumina'' to ''Centurion''.
***'''Level 5'''
****Cost increased from {{Money|13,900}} to {{Money|14,900}}.
****Damage decreased from +100 to +20.
****Swingrate changed from {{Tooltip|1 > 1.35|+0.35}} to {{Tooltip|0.7 > 0.55|-0.15}}.
****Burn damage increase of +3 added.
****Burn cooldown change of 3 > 2 added.
****Burn tick rate change of 0.3 > 0.15 added.
****Burn duration change of 1.2 > 1.5 added.
}}
}}


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