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{{RemovedSandboxOnly|date=29th of October 2020}}
{{Removed|date=29th of October 2020}}
{{for|other uses of [[Gold (Disambiguation)|Gold]]|[[Fallen Guardian (Legacy)|Fallen Guardian]]|[[Golden Body Guard]]}}
{{for|other uses of [[Gold (Disambiguation)|Gold]]|[[Fallen Guardian]]}}
{{Zombie
{{Zombie
|title1 = Gold Guard
|title1 = Gold Guard
|image1 = GoldGuard1.png
|image1 = GoldGuard-0.png
|mode_appearance = [[Sandbox Mode|Sandbox]] via:<br/>[[Golden Mode|{{Color|GoldenMode}}]]
|mode_appearance = [[Golden Mode Waves|{{Colour|FFC435|Golden}}]]
|first_wave_appearance = 40
|first_wave_appearance = 40
|base_hp = [[File:HealthIcon.png|20px|Health]]9,000
|base_hp = 9,000
|speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
|speed = Slow
|cash = {{Money|5}} on death
|hidden = No
|hidden = No
|fly = No
|fly = No
|ghost = No
|ghost = No
|lead = No
|lead = No
|immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}
|immunity = [[Immunities#Energy Immunity|Energy]]<br/>[[Immunities#Freeze Immunity|Freeze]]
|ability1 = '''{{WikiAb|Trident Impale}}''' - Impales a tower, solidifying and stunning them for a brief period of time.
|ability1 = '''Trident Impale''' - Impales a tower and stuns them for a brief period of time.
}}
}}
__TOC__
__TOC__
==Description==
==Description==
The '''Gold Guard''' is a large guardian [[Enemies|enemy]] exclusive to [[Golden Mode|Golden]] mode, which is exclusive to [[Sandbox Mode|Sandbox]] mode. The '''Gold Guard''' always spawns before the [[Gold Titan]]. Its main purpose is to protect the [[Gold Titan]].
The '''Gold Guard''' was a large guardian [[Enemies|enemy]] exclusive to [[Golden Mode Waves|Golden]] mode. The '''Gold Guard''' always spawned before the [[Gold Titan]]. Its main purpose was to protect the [[Gold Titan]].


It can impale towers with its trident, stunning them for a brief period of time. It has [[Freeze Immunity]], making it impossible to freeze and chill, and the [[Stun Immunity]], making it impossible to knock back and making it only get slowed down by stuns.
It could impale towers with its trident, stunning them for a brief period of time. Unlike other golden enemies, it was not immune to splash damage. However, it did have energy and freeze immunity.


==Appearance==
==Appearance==
The '''Gold Guard''' is made entirely of gold, with a light yellow dominus, pauldrons and a trident. The pauldrons are skull-shaped and had glowing neon eyes. It also wears a light-yellow robe and has light yellow wings. The '''Gold Guard''' is faceless, and its head is glowing neon.
The '''Gold Guard''' was made entirely of gold, with a light yellow dominus, pauldrons and a trident. The pauldrons were skull-shaped and had glowing neon eyes. It also wore a light yellow robe and had light yellow wings. The '''Gold Guard''' was faceless, and its head was glowing neon.


==Strategy==
==Strategy==
*Despite the common sense of taking the '''Gold Guards''' down first, they are not too much of a threat given their inferior attacks when compared to the [[Gold Titan]]. However, they will reach the exit first, so keep that in mind.
*Despite the common sense of taking the '''Gold Guards''' down first, they aren't too much of a threat given their inferior attacks when compared to the [[Gold Titan]]. However they will reach the exit first, so keep that in mind.
**In any case, it is a good idea to take these down before all attacking towers switch to the [[Gold Titan]].
**In any case, it is a good idea to take these down before all attacking towers switch to the [[Gold Titan]].
*The '''Gold Guard''' spawns in a group of three. Unlike other golden [[enemies]], the '''Gold Guard''' is not immune to splash damage.
*Due to their high DPS, [[Pursuit]]s, [[Ranger]]s and [[Turret]]s are excellent options against these enemies.
**While the [[Rocketeer]] and [[Mortar]] can be effective against the '''Gold Guard''', the fact that the [[Gold Titan]] (and its spawned enemies) are immune to splash damage means that these towers are not recommended, in general.
**Additionally, the [[Commander]] and [[DJ Booth]] can be used to boost the DPS of your towers.
*[[Minigunner]]s, [[Ranger|Outlaws]] and [[Turret]]s are excellent options against these enemies.
*The [[Medic]]'s ability can cleanse towers stunned by '''Gold Guard'''.
**The [[Commander]] can boost the firerate of these towers.
*Due to its immunities, it cannot be frozen, chilled or knocked back by towers, reducing the number of towers that can stall it.
*Try not to group towers together so that the '''Gold Guard''' cannot stun all of your towers at once.
**Stunning towers will also only slow it down instead of stunning it.
**It is also advised to place them further away from the path to ensure the '''Gold Guard''' is unable to attack them.

*The [[Medic]]'s ability can cleanse towers stunned by '''Gold Guard''', provided that the [[Medic]] is not stunned itself.
==Gallery==
*You cannot use the [[Freezer]] or the [[Frost Blaster]] to slow this down as it has freeze immunity.
{{Gallery|
**Be aware that the [[Electroshocker]] can only slow the '''Gold Guard''' down for a very short period of time due to its large size and energy immunity.
{{GalleryHeader|Previous Variants}}
<gallery>
GoldGuard-0.png|First version, first animation (13 October 2019 – 29 October 2020)
</gallery>

{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseGoldGuard.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>

{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator Trailer|'''Gold Guard''' in the game trailer.
</gallery>

{{GalleryHeader|Miscellaneous}}
<gallery>
GoldGuardIconIG.png|'''Gold Guard''' on its [[Index]] icon.
</gallery>
}}

==Trivia==
*The '''Gold Guard''' is the only golden enemy that does not have the [[Splash Damage Immunity]].


==Update History==
==Update History==
* '''13 October 2019'''
{{scroll|text =
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Gold Guard''' added.
**'''Gold Guard''' added.
*'''14 October 2019''' - [[Release v1.0|Release v1.0.1]]
* '''14 October 2019'''
**Health increased from 8,000 to 9,000.
**Health increased from 8,000 to 9,000.
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
*'''11 February 2020'''
**Death animation added.
**Death animation added.
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
*'''14 February 2020'''
**Now has [[Partial Electric Immunity]].
**Now has partial electric immunity.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0]]
*'''29 October 2020'''
**No longer has splash damage immunity.
**Partial electric immunity replaced with energy immunity.
**Now has freeze immunity.
**'''Gold Guard''' removed.
**'''Gold Guard''' removed.

**'''NOTE''': While the '''Gold Guard''' was removed in the [[Overhaul v1.0|Overhaul Update]], multiple changes were made to it, though they could never be seen in-game due to its removal. These are:
***No longer has [[Splash Damage Immunity]].
***[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*'''17 December 2024''' - [[v1.46.0|v1.46.4]]
**'''Gold Guard''' can now be summoned in [[Sandbox Mode|Sandbox]] mode and appears in the [[Sandbox Mode|Sandbox]] exclusive [[Golden Mode|Golden]] mode.
**Now has the [[Stun Immunity]] instead of [[Energy Immunity]].
**Death animation removed.
**Now solidifies towers when stunning them.
*'''17 December 2024''' - [[v1.46.0|v1.46.5]]
**'''Gold Guard''' no longer appears in [[Sandbox Mode|Sandbox]] mode.
*'''12 February 2025''' - [[v1.53.0|v1.53.3a]]
**'''Gold Guard''' can now be summoned in [[Sandbox Mode|Sandbox]] mode and appears in the [[Sandbox Mode|Sandbox]] exclusive [[Golden Mode|Golden]] mode.
}}


{{Golden|[[24 Karat]]|Wave 39|Gold Guard & [[Gold Titan]]|Wave 40|End|N/A}}
{{Golden|[[24 Karat]]|Wave 39|Gold Guard & [[Gold Titan]]|Wave 40|End|N/A}}





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