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Hallow Guard (Lunar Overture)
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{{SameName|Hallow Guard|[[Hallow Guard (Trick or Threat Town)|Trick or Threat Town]] β’ [[Hallow Guard (Lunar Overture)|Lunar Overture]] β’ [[Hallow Guard (Null & Void)|Null & Void]] β’ [[Hallow Guard (Unit)|Unit]]}} {{EventEnded|date = 21st of December 2023|event = [[Lunar Overture Event]]}} {{For|the [[Hallow Bones]]}} {{Zombie |title1 = Hallow Guard |image1 = HallowGuardLunar1.png |mode_appearance = [[The Haunted Past|Lunar Overture Act II]] |first_wave_appearance = 17 |base_hp = [[File:HealthIcon.png|20px|Health]]3,000<br/>[[File:HealthIcon.png|20px|Health]]2,500 β [[File:HealthIcon.png|20px|Health]]3,000 ([[Reaper (Lunar Overture)|Reaper]] Spawn) |speed = [[File:SpeedIcon.png|20px|Speed]]Average (3) |defense = {{Defense}}60% |cash = {{Money|4,000}} on death |spawned_by = [[Reaper (Lunar Overture)|Reaper]] |hidden = No |fly = No |ghost = No |lead = No |immunity = {{Attr|Splash}}<br/>{{Attr|Stun}} }} __TOC__ ==Description== The '''Hallow Guard''' was an enemy that appeared in the second act of the [[Lunar Overture Event]]. It was a tanky enemy with high health, high defense and an average speed, which spawned in hordes. It had [[Stun Immunity]], which made the [[Electroshocker]] and [[Warden]] only slow it down instead of fully stopping it. Additionally, it was immune to splash damage. The '''Hallow Guard''' could be spawned by the [[Reaper (Lunar Overture)|Reaper]], however, the '''Hallow Guard''' spawned had random health. The health was higher than 2,500, but lower than 3,000. It was also slightly smaller and faster. ==Appearance== The '''Hallow Guard''' was a large skeletal humanoid with a waist, lower arms and lower legs in its rig. It had a ribcage instead of a torso and wore a grey chestplate with a dark grey skull that had glowing blue parts. It also wore grey shoulder-pads with spikes as well as a brown belt with a grey buckle. It had a pair of black eyeholes in its head with blue flames being emitted from them. On death, the '''Hallow Guard''' would fall into a pile of bones while playing a bone shaking sound. ==Strategy== *High DPS towers like the [[Accelerator]], [[Minigunner]] or [[Pursuit]] are quite effective against this. **The [[Commander]] and [[DJ Booth]] can be useful at boosting their firerate and range respectively. *As the '''Hallow Guard''' is immune to splash damage, splash damage towers are useless against the '''Hallow Guard'''. **Towers that deal both regular and splash damage are also less effective against it. *Defense dropping towers like the [[Pyromancer]] or [[Electroshocker]] can be useful against this, as it has a pretty high defense. ==Gallery== {{Gallery| {{GalleryHeader|Animations}} <gallery> HallowGuardWalk.gif|Walking animation (31 October 2023 β 21 December 2023) </gallery> }} ==Trivia== *Although the '''Hallow Guard''' did not have the ghost immunity, units could not collide with it. *Although this enemy shares the name with the [[Hallow Guard (Trick or Threat Town)|Hallow Guard]] from [[Trick or Threat Town]], the only similarity is that they are both skeletons. ==Update History== *'''31 October 2023''' - [[v1.9.0]]g **'''Hallow Guard''' added. **{{Bug}} '''Hallow Guard''' cannot collide with units. *'''21 December 2023''' - [[v1.11.0]] **'''Hallow Guard''' removed. {{TheHauntedPast|[[Demon (Lunar Overture)|Demon]]|Wave 15|Hallow Guard & [[Werewolf (Lunar Overture)|Werewolf]]|Wave 17|[[Reaper (Lunar Overture)|Reaper]]|Wave 18}} {{ZombieNavBox}} {{DISPLAYTITLE:Hallow Guard}}
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