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{{EnemyTabs}} {{For|[[Hazard]]|other uses of [[Hazmat (Disambiguation)|Hazmat]]}} {{Zombie |image1 = <tabber> |-|Animation 1 = [[File:HazmatAnim1.png]] |-|Animation 2 = [[File:HazmatAnim2.png]] |-|Animation 3 = [[File:HazmatAnim3.png]] </tabber> |mode_appearance = [[Casual Mode|{{Color|CasualMode}}]]<br/>[[Intermediate Mode|{{Color|IntermediateMode}}]]<br/>[[Challenge Trials|{{Color|TrialMode}}]]<br/>[[PVP|{{Color|BasicArena}}]]<br/>[[PVP|{{Color|MoltenArena}}]]<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*[[Burning Bridges]] *[[Surface Tension]] *[[Lights Out]]}} {{InfoboxContainer|Challenges|*[[Back to Basics (Challenge)|Back to Basics]] *[[Boss Rush]]}} {{InfoboxContainer|Events|*[[Sk8 P4rk|The Takeover (Pro)]]}} ---- Originally:<br>[[Molten Mode|{{Color|MoltenMode|Molten}}]]<br>[[PVP Test|{{Color|PVP|PVP Test}}]] |first_wave_appearance = 20 (Casual)<br/>18 (Intermediate) ---- Originally:<br>11 (The Takeover Pro)<br>17 (Molten & Mid Rank PVP Test) |base_hp = [[File:HealthIcon.png|20px|Health]]150 (Basic Arena PVP, Molten Arena PVP & Sandbox)<br/>[[File:HealthIcon.png|20px|Health]]175 (Casual)<br/>[[File:HealthIcon.png|20px|Health]]200 (Intermediate)<br/>[[File:HealthIcon.png|20px|Health]]600 (Challenge Trials)<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*[[File:HealthIcon.png|20px|Health]]180 ([[Burning Bridges]]) *[[File:HealthIcon.png|20px|Health]]200 ([[Surface Tension]]) *[[File:HealthIcon.png|20px|Health]]400 ([[Lights Out]])}} {{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]250 ([[Back to Basics (Challenge)|Back to Basics]]) *[[File:HealthIcon.png|20px|Health]]150 ([[Boss Rush]])}} |defense = {{Defense}}60% |speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.5) |cash = {{Money|350}} on death (Most modes)<br/>{{Money|200}} on death (Casual)<br/>{{InfoboxContainer|[[Story Mode|Story]] Missions|*{{Money|180}} on death ([[Burning Bridges]]) *{{Money|200}} on death ([[Surface Tension]] & [[Lights Out]])}} |spawned_by = [[Grave Digger]] (Casual) |hidden = No |fly = No |ghost = No |lead = No |immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable) |versus_send_cost = {{Money|210}} |versus_wave_unlock = 15 |versus_eco = {{Money|15}} |versus_number = 2-3 |versus_timer = 1 }} ==Description== The '''Hazmat''' is an enemy that appears in [[Casual Mode|Casual]], [[Intermediate Mode|Intermediate]], [[Challenge Trials]], Basic Arena [[PVP]] and Molten Arena [[PVP]] modes. It also appeared in [[The Takeover Event]]. It can also be sent by a player in Basic Arena [[PVP]], which is the only way for it to appear there. It has a decent amount of health, a slightly fast speed and 60% defense. Additionally, it always spawns with the [[Stun Immunity|Stun]] and [[Freeze Immunity|Freeze Immunity]], making it harder to slow down. On multiple waves, it also appears with the [[Health Regen]] and [[Slime (Attribute)|Slime]] attributes. It can be spawned by the [[Grave Digger]] with its ''Triumphing Sheol'' ability. [[Patient Zero]] also used to be able to summon it. Due to a bug, it used to replace the [[Hazardous]] in [[Polluted Wasteland II]]. ==Appearance== {{Tabber |Current |The '''Hazmat''' has a dark green skin color. It wears a yellow and black hazmat suit, which consists of single glove, a vest, gas tank, shoes and a helmet with a broken screen. It has three different walking animations that are randomly chosen when it spawns. |Version 1 |The '''Hazmat''' had a light green skin color, as well as a black torso, arms and legs. It worea yellow and black hazmat suit, which consists of shoulder-pads, a vest, gas tanks, shoes and a helmet with a translucent grey screen. It had three different walking animations that were randomly chosen when it spawns. }} ==Strategy== *High DPS towers like the [[Accelerator]], [[Minigunner]] or [[Engineer]] can be quite useful against this. *Area of effect towers, like the [[Rocketeer]], [[Mortar]] or [[Pyromancer]] can be quite useful against this, as it spawns in groups. **Additionally, splash damage towers bypass its [[Defense]], allowing them to deal full damage to it and making them especially useful against the '''Hazmat'''. *Defense dropping towers like the [[Pyromancer]], [[Electroshocker]] or [[DJ Booth]] can be useful against this, as it has quite high defense. **Additionally, the [[Pyromancer]] or [[Jester]] can be quite efficient at killing '''Hazmats'''. **As it has [[Freeze Immunity]], freezing towers cannot be used to drop its defense. **It cannot be knocked back as it has the [[Stun Immunity]]. ==Gallery== {{Gallery| {{GalleryHeader|Previous Variants}} <gallery> HazmatIntermediate.png|First version, first animation (3 May 2024 β 11 December 2024) Hazmat.png|First version, second animation (3 May 2024 β 11 December 2024) temphazmat.png|First version, third animation (3 May 2024 β 11 December 2024) </gallery> {{GalleryHeader|Animations}} <gallery> HazmatStun.gif|Current stun animation (11 December 2024 β Present) </gallery> {{GalleryHeader|Converted Variants}} <gallery> DefHacker1Hazmat1.png|Green variant, current version, first animation variant (11 June 2025 β Present) DefHacker1Hazmat2.png|Green variant, current version, second animation variant (11 June 2025 β Present) DefHacker1Hazmat3.png|Green variant, current version, third animation variant (11 June 2025 β Present) DefHacker2Hazmat1.png|Overclock variant, current version, first animation variant (11 June 2025 β Present) DefHacker2Hazmat2.png|Overclock variant, current version, second animation variant (11 June 2025 β Present) DefHacker2Hazmat3.png|Overclock variant, current version, third animation variant (11 June 2025 β Present) </gallery> {{GalleryHeader|Corpse Variants}} <gallery> CorpseHazmat1.png|Second [[Corpse (Enemy)|Corpse]] variant, current version, first animation variant (12 March 2025 β Present) CorpseHazmat2.png|Second [[Corpse (Enemy)|Corpse]] variant, current version, second animation variant (12 March 2025 β Present) CorpseHazmat3.png|Second [[Corpse (Enemy)|Corpse]] variant, current version, third animation variant (12 March 2025 β Present) </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Rocketeer Rework - Tower Defense Simulator|'''Hazmat''' on a promotional video. Game Master Ultimate Skin - Tower Defense Simulator|'''Hazmat''' on a promotional video. Ducky DJ Booth - Tower Defense Simulator|'''Hazmat''' on a promotional video. Swarmer Rework - Tower Defense Simulator|'''Hazmat''' on a promotional video. Boomerang Tower - Tower Defense Simulator|'''Hazmat''' on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> Jordan Stayt Skin Teaser - Tower Defense Simulator|'''Hazmat''' in the game trailer. Skill Tree Trailer - Tower Defense Simulator|'''Hazmat''' in the game trailer. Summer Battlepass - Tower Defense Simulator|'''Hazmat''' in the game trailer. Medic & Turret Update Trailer - Tower Defense Simulator|'''Hazmat''' in the game trailer. Spring Battlepass 2026 - Tower Defense Simulator|'''Hazmat''' in the game trailer. TDS Story Mode - Chapter One Trailer|'''Hazmat''' in the game trailer. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IndexOldHazmat.png|'''Hazmat's''' first version on its [[Index]] icon. </gallery> }} ==Trivia== *Between the 23rd and 31st of May 2024, the '''Hazmat''' accidentally replaced the [[Hazardous|Polluted Hazmat]] in [[Polluted Wasteland II]]. This made Wave 7 and the following waves significantly harder due to the steep health increase. **Before the issue was fixed altogether, the '''Hazmat's''' health was reduced to 60 in [[Polluted Wasteland II]] to balance the mode out. *The randomized animations are inspired by the [[w:c:r2da:Ticker|Ticker]] from ''Reason 2 Die: Awakening''. *The icon for the [[Hazmat]] uses its first appearance instead of its current appearance. **This is due to the icon used being actually taken and uploaded a day before [[v1.45.0]] released, where at the time it used that appearance. The icon was never updated for its new appearance. ==Update History== {{scroll|text = *'''3 May 2024''' - [[v1.20.0]] **'''Hazmat''' added. **{{Bug}} Poison and electric defense dropping does not reduce '''Hazmat's''' defense. *'''23 May 2024''' - [[v1.23.0]] **{{Bug}} Now replaces the [[Hazardous|Hazmat]] in [[Polluted Wasteland II]]. *'''27 May 2024''' - [[v1.23.0|v1.23.2]] **Health decreased from 150 to 60 in [[Polluted Wasteland II]]. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **{{Bugfix}} No longer replaces the [[Hazardous|Polluted Hazmat]]. *'''6 November 2024''' - [[v1.40.0]] **{{Bugfix}} Poison and electric defense dropping now drops '''Hazmat's''' defense, though the [[Jester]] still cannot drop it. *'''11 December 2024''' - [[v1.45.0]] **Appearance changed. **Now appears in [[Casual Mode|Casual]] and [[Molten Mode|Molten]] modes. ***Has 150 health in [[Casual Mode|Casual]] mode. ***Has 200 health in [[Molten Mode|Molten]] mode. *'''9 April 2025''' - [[v1.60.0]] **Now appears in Low Rank and Mid Rank [[PVP Test]]. ***Has 125 health in Low Rank and 150 health in Mid Rank. ***Unlocked on Wave 15 in Low Rank. ***Can be sent out for {{Money|210}} in groups of 2-96 in Low Rank. ***Adds {{Money|15}} to economy in Mid Rank. ***Has a spawn timer of 1 in Low Rank. *'''23 April 2025''' - [[v1.62.0]] **No longer appears in the [[PVP Test]] as it has been removed. *'''23 July 2025''' - [[v1.71.0]] **Now appears in Basic Arena and Molten Arena [[PVP]], carrying over most of its [[PVP Test]] statistics. ***Health increased from 125 to 150 in Basic Arena. ***Number sent decreased from 2-6 to 2-3. *'''12 September 2025''' - [[v1.74.0|v1.74.3a]] **Now appears in [[Sk8 P4rk]] Master difficulty as part of [[The Takeover Event]]. ***Has 300 health in [[Sk8 P4rk]]. *'''22 September 2025''' - [[v1.74.0|v1.74.3g]] **No longer appears in [[Sk8 P4rk]], as it has been removed. *'''24 September 2025''' - [[v1.75.0]] **Now appears in [[Challenge Trials]]. ***Has 600 health. *'''28 January 2026''' - [[v1.84.0]] **No longer appears in [[Molten Mode|Molten]] mode. **First wave appearance changed from 17 to 18 in [[Intermediate Mode|Intermediate]] mode. **Health increased from 150 to 200 in [[Intermediate Mode|Intermediate]] mode. **Cash given increased from {{Money|250}} to {{Money|350}} on death. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **First wave appearance changed from 17 to 20 in [[Casual Mode|Casual]] mode. **Health increased from 150 to 175 in [[Casual Mode|Casual]] mode. **Cash given decreased from {{Money|350}} to {{Money|200}} on death in [[Casual Mode|Casual]] mode. *'''31 July 2026''' - [[v2.4.0]] **Now appears in [[Burning Bridges]]. ***Has 180 health. ***Gives {{Money|180}} on death. *'''7 August 2026''' - [[v2.5.0]] **Now appears in [[Surface Tension]] and [[Lights Out]]. ***Has 200 health in [[Surface Tension]]. ***Has 400 health in [[Lights Out]]. ***Gives {{Money|200}} on death in [[Surface Tension]] and [[Lights Out]]. }} {{Casual|[[Slow Boss]]|Wave 19|Hazmat|Wave 20|[[Hidden Boss]]|Wave 22}} {{Intermediate|[[Boomer]]|Wave 17|Hazmat & [[Living Experiment]]|Wave 18|[[Speedy Boss]]|Wave 20}} {{MidRank|[[Living Experiment]]|Wave 16|Hazmat|Wave 17|[[Molten Mech]] & [[Hidden Boss]]|Wave 20}} {{TakeoverPro|[[Reaver]] & [[Necromancer (Modern Enemy)|Necromancer]]|Wave 9|[[Living Experiment]] & Hazmat|Wave 11|[[Failed Experiment]]|Wave 13}} {{ZombieNavBox}} [[Category:Challenge Trials]] [[Category:Mid-Game]] [[Category:Basic Arena PVP]]
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