Infernal Abyss: Difference between revisions

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|-|Top Down = [[File:InfernalAbyssTopDown.png]]
</tabber>
|developer = ''4ᵗʰ – Current'' - Your_Adversary<br/> ''1ˢᵗ - 2ⁿᵈ3ʳᵈ'' - Beefchoplets
|difficulty = [[:Category:Insane Maps|{{Colour|Insane}}]]
|length_measurement = 00:44.25; 00:42.57; 00:47.99
|length = ''All Paths'' - [[:Category:Medium Maps|Medium]]
|wave_structure = β-[[:Category:Three-Pathed Maps|Three-Pathed]] ([[All Paths]])
|modifiers = [[Enemies Beta]]<br/>[[All Paths]] (+10% Rewards)
|rewards = {{RewardsList|Insane|Hardcore = Hide|Voidcore = Hide}}
|rewards = {{Coins|220}} & {{Exp|55}} ([[Normal Mode|Normal]])<br/>{{Coins|550}} & {{Exp|82}} ([[Molten Mode|Molten]])<br/>{{Coins|770}} & {{Exp|110}} ([[Fallen Mode|Fallen]])
|}}
{{QuoteContainer|
{{QuoteBox|An unfortunate fate for what was once a town.|Your_Adversary on X|https://x.com/Your_Adv/status/1648254605560627200}}
}}
__TOC__
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'''Infernal Abyss''' is a hellish-like [[Maps|map]]. It has been remade several times since its addition.
 
'''Infernal Abyss''' has the [[All Paths]] and [[Enemies Beta]] modifiersmodifier. The [[All Paths]] modifier duplicates all enemies for each path with the exception of bosses. It also increases {{Coins|Coins}} and {{Exp|}} rewards by 10%. The [[Enemies Beta]] modifier changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
 
==Design & Path==
{{Tabber
<tabber>
|-|Current =
|The current version of '''Infernal Abyss''' appears to be a city partially flooded by lava and is now on two islands. The buildings do not appear to be destroyed, though some of them are in a large lava pool or sunken into the ground. Multiple giant statues can be found across the map, some on the islands while others are in the lava pool. There are three large red stones floating in the sky that can be found on the corners of the map. There are also what appears to be four giant tentacles on the first island.<br/>The three paths start at the tentacles and end at a cave. These maps take multiple turns, avoiding natural terrain. The left and middle paths intersect first, and then all three paths intersect near the stone bridge. The path then goes over a stone bridge between two islands. The left and middle path have a very similar lenght, while the right path is a bit longer than both.
 
|-|Version 4 =
The three paths start at the tentacles and end at a cave. These maps take multiple turns, avoiding natural terrain. The left and middle paths intersect first, and then all three paths intersect near the stone bridge. The path then goes over a stone bridge between two islands. The left and middle path have a very similar length, while the right path is a bit longer than both.
The fourth version of '''Infernal Abyss''' appears to be a former metropolitan city that had been destroyed and is now an island. A large lava pool surrounded what remained of the city. All the skyscrapers that once stood in the city have now been destroyed, with most on fire. Some of the smaller stone buildings had a more recognizable structure. Various burnt out and destroyed vehicles were scattered around the map. The pipe system that the city once had was exposed, though the lampposts remained standing. Several dark rocks spiked out from points in the map.<br/>The path began at the two entrances to what appears to be the underworld. As there were two paths, enemies were divided between entrance points. The path followed the road system of the map. It intersected near the middle of the map before the path reached a cave at the end of the map, in the shadow of a destroyed skyscraper.
|-|Version 3 =4
|The fourth version of '''Infernal Abyss''' appearsappeared to behave been a former metropolitan city that had been destroyed and is now an island. A large lava pool surrounded what remained of the city. All the skyscrapers that once stood in the city have now been destroyed, with most on fire. Some of the smaller stone buildings had a more recognizable structure. Various burnt out and destroyed vehicles were scattered around the map. The pipe system that the city once had was exposed, though the lampposts remained standing. Several dark rocks spiked out from points in the map.<br/>The path began at the two entrances to what appears to be the underworld. As there were two paths, enemies were divided between entrance points. The path followed the road system of the map. It intersected near the middle of the map before the path reached a cave at the end of the map, in the shadow of a destroyed skyscraper.
The third version of '''Infernal Abyss''' was the same compared to the second version, except that the baseplate magma was replaced with orange terrain water.
 
|-|Version 2 =
The path began at the two entrances to what appears to be the underworld. As there were two paths, enemies were divided between entrance points. The path followed the road system of the map. It intersected near the middle of the map before the path reached a cave at the end of the map, in the shadow of a destroyed skyscraper.
The second version of '''Infernal Abyss''' took place in the middle of a magma pool with two main islands that the paths crossed over, and a bridge that spanned the gap between the islands. There were two other smaller rock islands and some evidence of life, with bones and a cage. Various rocky hills and chains could be seen, including floating pieces of rock by the bridge. Dark rocky triangles encased the map.<br/>There were two portals where the stone paths began at and one exit as the paths intersected early on the first island. The path went over the bridge to cross between the two islands. The left path was slightly shorter than the right path (facing towards the portals). The path ended at a cave on the second island.
|-|Version 1 =3
|The third version of '''Infernal Abyss''' was the same compared to the second version, except that the baseplate magma was replaced with orange terrain water.
The first version of '''Infernal Abyss''' took place in the middle of a magma pool. There were two main islands, that were both black, with two smaller pillars seen to the side of the islands. Several grey bones, cages and cliff mounds could be seen on the islands.<br/>The black paths began at two lava portals before intersecting on the first island. The path then crossed over the grey bone bridge that linked the two island before reaching the cave on the second island.
|-|Version 4 =2
</tabber>
|The second version of '''Infernal Abyss''' took place in the middle of a magma pool with two main islands that the paths crossed over, and a bridge that spanned the gap between the islands. There were two other smaller rock islands and some evidence of life, with bones and a cage. Various rocky hills and chains could be seen, including floating pieces of rock by the bridge. Dark rocky triangles encased the map.<br/>There were two portals where the stone paths began at and one exit as the paths intersected early on the first island. The path went over the bridge to cross between the two islands. The left path was slightly shorter than the right path (facing towards the portals). The path ended at a cave on the second island.
 
There were two portals where the stone paths began at and one exit as the paths intersected early on the first island. The path went over the bridge to cross between the two islands. The left path was slightly shorter than the right path (facing towards the portals). The path ended at a cave on the second island.}
|-|Version 2 =1
|The first version of '''Infernal Abyss''' took place in the middle of a magma pool. There were two main islands, that were both black, with two smaller pillars seen to the side of the islands. Several grey bones, cages and cliff mounds could be seen on the islands.<br/>The black paths began at two lava portals before intersecting on the first island. The path then crossed over the grey bone bridge that linked the two island before reaching the cave on the second island.
 
The black paths began at two lava portals before intersecting on the first island. The path then crossed over the grey bone bridge that linked the two island before reaching the cave on the second island.
}}
 
==Interactive Map==
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==Rewards==
The game calculates how muchmany {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 50100% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned is multiplied by 1.5x2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These {{Exp|}}two bonusesboosts multiplyare additive. Regular {{Exp|}} afterboosts itare hasmultiplicative beenwith multiplied byother modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Insane|Modifiers = 1.1|Hardcore = Hide|Voidcore = Hide}}
<center>
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid;"
|-
! style="padding: 10px; text-align:center;" |'''Mode'''
! style="padding: 10px; text-align:center;" |'''Coins Reward'''
! style="padding: 10px; text-align:center;" |'''EXP Reward'''
|-
| style="padding: 10px; text-align:center;" |'''[[Normal Mode|Normal]]'''
| style="padding: 10px; text-align:center;" |({{Coins|100}} × (Waves/30)^1.75 + {{Coins|100}} (Triumph Only)) × 1.1
| style="padding: 10px; text-align:center;" |Wave 1-9: (Waves Completed × {{Exp|0.835}}) × 1.1<br/>Wave 10-30: (Waves Completed × {{Exp|1.67}}) × 1.1
|-
| style="padding: 10px; text-align:center;" |'''[[Molten Mode|Molten]]'''
| style="padding: 10px; text-align:center;" |({{Coins|400}} × (Waves/40)^1.75 + {{Coins|100}} (Triumph Only)) × 1.1
| style="padding: 10px; text-align:center;" |Wave 1-9: (Waves Completed × {{Exp|0.9375}}) × 1.1<br/>Wave 10-40: (Waves Completed × {{Exp|1.875}}) × 1.1
|-
| style="padding: 10px; text-align:center;" |'''[[Fallen Mode|Fallen]]'''
| style="padding: 10px; text-align:center;" |({{Coins|600}} × (Waves/40)^1.75 + {{Coins|100}} (Triumph Only)) × 1.1
| style="padding: 10px; text-align:center;" |Wave 1-9: (Waves Completed × {{Exp|1.25}}) × 1.1<br/>Wave 10-40: (Waves Completed × {{Exp|2.5}}) × 1.1
|}
</center>
 
==Strategy==
*All enemies, except the major bossbosses, except [[Fallen Swordmaster]] spawn thrice on this map due to the [[All Paths]] modifier.
**The increased amount of enemies allows you to gain more cash by damaging enemies. The [[Cowboy]] and [[Golden Cowboy]] can also generate more cash because of this, though the high amount of enemies may overwhelm them.
*As all paths have a similar length, once all the paths intersect enemies from each path will be very close to each other, making crowd controlAOE towers like the [[Pyromancer]], [[Gladiator]], [[Mortar]] or [[Executioner]] very useful here, especially ones with infinite pierce.
**These towers should either be placed at the second island, or near the bridge at the first island.
*Towers should either be placed near the intersection at the first island or on the second island.
**The [[Gladiator]] excels at the intersection. Its infinite pierce also allows it to easily clear out the hordes of enemies caused by the [[All Paths]] modifier.
**Do note that the first island has limited placement spots, as most of them are taken up by rocks which cannot have ground towers be placed on them.
***However, there are quite a lot of cliff spots there, much more than on the second island.
 
==Gallery==
{{Gallery|
==='''Map Icons'''===
{{GalleryHeader|Map Icons}}
<gallery>
Infernal Abyss.png|First version (14 June 2019 – 13 October 2019)
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</gallery>
 
{{GalleryHeader|View}}
==='''View'''===
<gallery>
Infernal.png|First version (14 June 2019 – 13 October 2019)
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</gallery>
 
==='''{{GalleryHeader|Trailers'''===}}
<gallery>
OFFICIAL Tower Defense Simulator Trailer|First version in the game trailer.
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</gallery>
 
==='''{{GalleryHeader|Development Images'''===}}
<gallery>
Cowboy Development Video - Tower Defense Simulator|First version on a development video.
Carrier Development Video - Tower Defense Simulator|First version on a development video.
InfernalAbyssDI.jpg|Third version on a development image.
InfernalAbyssDI1.png|Current version on a development image.
InfernalAbyssDI2.png|Current version on a development image.
</gallery>
}}
 
==Trivia==
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*Like many other maps that existed prior to the [[Release v1.0|MEGA Update]], this map was remade to give it a mid-poly look, replacing the old blocky version.
**This map was further updated in the [[Overhaul v1.3|Frost Invasion Update]] so that the map was more in line with the artistic style of the game.
*After the [[Overhaul v1.3|Frost Invasion Update]], enemies alternated between entrances instead of all enemies (including major bossebosses) spawning twice.
**On the 24th of June 2023, the map was remade and gained the [[All Paths]] modifier, which makes all enemies except major bosses spawn thrice.
*Multiple [[Humvee]]s and [[Humvee|Trucks]] were scattered around on the fourth version of the map.
*The first three people that triumphed '''Infernal Abyss''' in [[Hardcore Mode|Hardcore]] mode received their own skins. These skins are the {{Color|ContentCreator|Dank}}, {{Color|ContentCreator|CrazRex}} and {{Color|ContentCreator|5ouls}} skins.
 
==Update History==
{{scroll|text =
*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]]
**'''Infernal Abyss''' added.
**'''{{Bug''':}} Towers do not target the enemies closest to the entrance when set on ''First'' targeting setting.
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{ColourColor|Insane}} difficulty removed.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Infernal Abyss''' removed.
*'''8 December 2019''' - [[Release v1.4|Release v1.4.1]]
**'''Infernal Abyss''' remade and re-added.
**Major bosses are now duplicated.
**'''{{Bug''':}} '''Infernal Abyss''' skybox is broken.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**'''{{Bugfix''':}} '''Infernal Abyss''' skybox was fixed.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{ColourColor|Insane}} difficulty added.
**Baseplate water replaced with terrain water.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Infernal Abyss''' remade.
**Enemy spawns are now divided between lanes.
**'''{{Bugfix''':}} Towers now target enemies closest to the entrance when set on ''First'' targeting setting properly.
*'''24 June 2023''' - [[v1.8.2]]
**'''Infernal Abyss''' remade.
**[[Enemies Beta]] modifier added.
**[[All Paths]] modifier added.
*'''22 March 2024''' - [[v1.16.0|v1.16.0e]]
**Made playable in [[Hardcore Mode|Hardcore]] mode.
*'''29 January 2025''' - [[v1.51.0]]
**[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.
}}
 
==Notes==
<references/>
 
 
 
{{MapNavBox}}
[[Category:Medium Maps]]
[[Category:Three-Pathed Maps]]
[[Category:Insane Maps]]