Infernal Abyss

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This article is about Infernal Abyss. You may be looking for Winter Abyss.

<infobox>

 <title source="title1"><default>Infernal Abyss</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Insane </format> <label>Length</label> <format>Left - Medium (00:44.25)
Middle - Medium (00:42.57)
Right - Medium (00:47.99)</format> <default></default>
<label>Wave Structure</label> <format>Three-Pathed </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>
File:Quote.png
"An unfortunate fate for what was once a town."
―Your_Adversary on X[1]

Description

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Infernal Abyss is a hellish-like map. It has been remade several times since its addition.

Infernal Abyss has the All Paths modifier. The All Paths modifier duplicates all enemies for each path with the exception of bosses. It also increases Coin Coins and Experience EXP rewards by 10%.

Design & Path

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Interactive Map

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Rewards

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The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.1 (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual (Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.1
Intermediate (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only)) × 1.1 (Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1
Fallen (Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only)) × 1.1 (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem 150 × 1.1 Experience 250 EXP × 1.1
Frost (Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)) × 1.1
(Gem 75 (Triumph Only)) × 1.1
(Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)) × 1.1

Strategy

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  • All enemies, except major bosses, except Fallen Swordmaster spawn thrice on this map due to the All Paths modifier.
    • The increased amount of enemies allows you to gain more cash by damaging enemies. The Cowboy and Golden Cowboy can also generate more cash because of this, though the high amount of enemies may overwhelm them.
  • As all paths have a similar length, once all the paths intersect enemies from each path will be very close to each other, making AOE towers like the Pyromancer, Gladiator, Mortar or Executioner very useful here.
    • These towers should either be placed at the second island, or near the bridge at the first island.
  • Towers should either be placed near the intersection at the first island or on the second island.
    • Do note that the first island has limited placement spots, as most of them are taken up by rocks which cannot have ground towers be placed on them.
      • However, there are quite a lot of cliff spots there, much more than on the second island.
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Map Icons

View

Trailers

Development Images

Trivia

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  • Prior to it being remade, Infernal Abyss was considered one of the hardest maps in the game. This was because Infernal Abyss had two paths and both of them were relatively short.
    • It was remade on the 8th of December 2019. Each path was made much longer, reducing the difficulty of the map.
      • Having been remade on the 24th of June 2023, it is now once again one of the hardest standard maps in the game, due to being a three-pathed map with the All Paths modifier and its paths being shortened.
  • Like many other maps that existed prior to the MEGA Update, this map was remade to give it a mid-poly look, replacing the old blocky version.
    • This map was further updated in the Frost Invasion Update so that the map was more in line with the artistic style of the game.
  • After the Frost Invasion Update, enemies alternated between entrances instead of all enemies (including major bosses) spawning twice.
    • On the 24th of June 2023, the map was remade and gained the All Paths modifier, which makes all enemies except major bosses spawn thrice.
  • Multiple Humvees and Trucks were scattered around on the fourth version of the map.
  • The first three people that triumphed Infernal Abyss in Hardcore mode received their own skins. These skins are the Dank, CrazRex and 5ouls skins.

Update History

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  • 14 June 2019 - BETA v1.0.0
    • Infernal Abyss added.
    • Bug: Towers do not target the enemies closest to the entrance when set on First targeting setting.
  • 5 August 2019 - BETA v1.8.0
    • Insane difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Infernal Abyss removed.
  • 8 December 2019 - Release v1.4.1
    • Infernal Abyss remade and re-added.
    • Major bosses are now duplicated.
    • Bug: Infernal Abyss skybox is broken.
  • 26 January 2020 - Release v1.6.1
    • Bugfix: Infernal Abyss skybox was fixed.
  • 29 October 2020 - Overhaul v1.0.0
    • Insane difficulty added.
    • Baseplate water replaced with terrain water.
  • 8 May 2021 - Overhaul v1.3.0
    • Infernal Abyss remade.
    • Enemy spawns are now divided between lanes.
    • Bugfix: Towers now target enemies closest to the entrance when set on First targeting setting properly.
  • 24 June 2023 - v1.8.2
  • 22 March 2024 - v1.16.0e
  • 29 January 2025 - v1.51.0

Notes

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File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined