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{{Tabs|Regular=Crook Boss|Perk=Golden Crook Boss|Evolved=Kingpin}} {{For|other uses of [[King (Disambiguation)|King]]}} {{TowerInfobox |image-static = DefaultKingpin0.png |image-dynamic1 = DefaultKingpin0.png |pseudoxd = 1 |towercost = {{Coins|15,000}} & {{Gem|5,500}} |placement = Ground |role = Offense |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]4 |basecost = {{Money|3,600}} |basesellingprice = {{Money|1,200}} |basedamage = [[File:Damage Icon.png|20px|Damage]]24 |damagetype = Single |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.1 |baserange = [[File:Range Icon.png|20px|Range]]17.5 |hidden_detection = {{Attr|Hidden|Level 0+}} (Units only) |lead_detection = {{Attr|Lead|Level 4A+}} (Top Path)<br/>{{Attr|Lead|Level 6B}} (Bottom Path)<br/>{{Attr|Lead|Level 4B+}} ([[Bouncer]] & [[Contractor]]) |flying_detection = {{Attr|Flying|Level 3+}} (Tower & [[Contractor]] only) |immune = None |footprint = 1.5 |evolved_from = [[Crook Boss]] |evolution_levels = 20 |base_exp = 75 |growth_rate = 1.075 |skip_cost = 1,199 }} {{QuoteContainer| {{QuoteBox|Looks like they'll be... sleepin' with the fishes! A master of the criminal underworld, Kingpin can call in hit orders and deploy a variety of henchmen to do his bidding.|Store Description}} }} __TOC__ ==Description== The '''Kingpin''', internally referred to as '''EvolvedKingpin''', is the [[Tower Evolution|evolved]] version of the [[Crook Boss]], unlocked by reaching Level 20 on the [[Crook Boss]] tower, either by getting the experience or by skipping the need to get it by paying {{Robux|599}}. Once done, it can be bought for {{Gem|5,500}} and {{Coins|15,000}}. As it is an evolved tower, only some of its upgrades are unlocked at the start. All other have to be unlocked by reaching higher [[Tower Evolution|evolution levels]] on the tower. The '''Kingpin''' itself is a single target tower with no major gimmicks in the beginning, even lacking the [[Crook Boss]]' summon animation for each unit. It does however have up to three unit queues, all of which summon in can summon a different unit. There are four available options: *[[Lackey]], a simple single target unit with with decent health and DPS. The unit has hidden detection. It is unlocked from Level 0. *[[Money Runner]], the only unit that cannot be used offensively outside of collision damage that upon death generates a set amount of cash. It is unlocked from Level 0. *[[Bouncer]] is a high health melee unit that attacks enemies with a bat. The unit has both hidden and lead detections. It is unlocked from Level 4B. *[[Contractor]] is a high range unit that deals a lot of damage at a slow speed. It has all three detections. It is unlocked from Level 6B. While the bottom path has two units unique to itself, the top path instead gains the ''Bounty'' ability which lets the '''Kingpin''' mark an enemy in its range. While doing so, it will stop attacking enemies for 2 seconds. This marked enemy will generate a specific percentage of the enemy's total cash reward once the enemy has been killed, though the reward cannot exceed a specific value. Both the reward percentage and the reward cap increase with upgrades. The '''Kingpin''' is primarily a mid to late-game tower, with top path focusing on income while bottom path focuses on DPS. It has a placement limit of 4. ==Upgrades== {{Upgrade |Level = Level 1 |Evolution Level = 0 |Upgrade Title = Hat Trick |Cost = {{Money|1,400}} |Image = [[File:Kingpin1.png|100px]] |Information = +2.5 Range [[File:Range Icon.png|20px|Range]] 1.1 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,666}} }} {{Upgrade |Level = Level 2 |Evolution Level = 0 |Upgrade Title = Mafia Expansion |Cost = {{Money|4,000}} |Image = [[File:Kingpin2.png|100px]] |Information = 0.85 > 0.14 Firerate [[File:Cooldown Icon.png|20px|Firerate]] -17 Damage [[File:Damage Icon.png|20px|Damage]] +1 Unit Queue Sell Price changes to {{Money|3,000}} }} {{Upgrade |Level = Level 3 |Evolution Level = 0 |Upgrade Title = High Roller |Cost = {{Money|6,000}} |Image = [[File:Kingpin3.png|100px]] |Information = +Flying Detection {{Flying|Flying Detection}} +5 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Lackey|Description = 37.5 > 30 Spawn Time [[File:VehicleSpawn.png|20px|Spawn Time]]}} {{CollapsibleUpgrade|Title = Upgraded Money Runner|Description = 40 > 30 Spawn Time [[File:VehicleSpawn.png|20px|Spawn Time]]}} Sell Price changes to {{Money|5,000}} }} {{PathTabber |{{Upgrade |Level = Level 4 |Evolution Level = 0 |Upgrade Title = LV. 10 Bounty Hunter |Cost = {{Money|7,250}} |Image = [[File:Kingpin4A.png|100px]] |Information = +Lead Detection {{Lead|Lead Detection}} 0.14 > 1.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +148 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Unlocks Bounty|Description = •Marks an enemy for a cash reward when it dies. •60% Reward Percentage [[File:Cash Icon.png|20px|Reward Percentage]] •{{Money|10,000}} Reward Cap [[File:Cash Icon.png|20px|Reward Cap]] •120 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] •40 Initial Cooldown [[File:Cooldown Icon.png|20px|Initial Cooldown]]}} {{CollapsibleUpgrade|Title = Upgraded Money Runner|Description = +35 Health [[File:HealthIcon.png|20px|Health]] {{Money|200}} > {{Money|450}} Cash on Death [[File:Cash Icon.png|20px|Cash on Death]]}} Sell Price changes to {{Money|7,416}}}} {{Upgrade |Level = Level 5 |Evolution Level = 5 |Upgrade Title = LV. 50 Flashy Business |Cost = {{Money|16,500}} |Image = [[File:Kingpin5A.png|100px]] |Information = +135 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Bounty|Description = 60% > 80% Reward Percentage [[File:Cash Icon.png|20px|Reward Percentage]] {{Money|10,000}} > {{Money|25,000}} Reward Cap [[File:Cash Icon.png|20px|Reward Cap]]}} {{CollapsibleUpgrade|Title = Upgraded Lackey|Description = +30 Health [[File:HealthIcon.png|20px|Health]] +3 Damage [[File:SplashDamage.png|20px|Splash Damage]] +4 Range [[File:Range_Icon.png|20px|Range]] 0.22 > 0.2 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]}} {{CollapsibleUpgrade|Title = Upgraded Money Runner|Description = {{Money|450}} > {{Money|600}} Cash on Death [[File:Cash Icon.png|20px|Cash on Death]] 30 > 27.5 Spawn Time [[File:Vehicle Spawn.png|20px|Spawn Time]]}} Sell Price changes to {{Money|12,916}}}} {{Upgrade |Level = Level 6 |Evolution Level = 15 |Upgrade Title = LV. 999 BOSS |Cost = {{Money|38,500}} |Image = [[File:Kingpin6A.png|100px]] |Information = 1.65 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1.5 Range [[File:Range Icon.png|20px|Range]] -70 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Bounty|Description = 80% > 100% Reward Percentage [[File:Cash Icon.png|20px|Reward Percentage]] {{Money|25,000}} > {{Money|50,000}} Reward Cap [[File:Cash Icon.png|20px|Reward Cap]]}} {{CollapsibleUpgrade|Title = Upgraded Lackey|Description = +125 Health [[File:HealthIcon.png|20px|Health]] +1 Damage [[File:SplashDamage.png|20px|Splash Damage]] +1.5 Range [[File:Range_Icon.png|20px|Range]] 0.2 > 0.16 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] 30 > 25 Spawn Time [[File:VehicleSpawn.png|20px|Spawn Time]]}} {{CollapsibleUpgrade|Title = Upgraded Money Runner|Description = +25 Health [[File:HealthIcon.png|20px|Health]] {{Money|600}} > {{Money|850}} Cash on Death [[File:Cash Icon.png|20px|Cash on Death]] 27.5 > 25 Spawn Time [[File:Vehicle Spawn.png|20px|Spawn Time]]}} Sell Price changes to {{Money|25,750}}}} |{{Upgrade |Level = Level 4 |Evolution Level = 0 |Upgrade Title = Underworld Backup |Cost = {{Money|14,000}} |Image = [[File:Kingpin4B.png|100px]] |Information = 0.14 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] +1 Unit Queue {{CollapsibleUpgrade|Title = Unlocks Bouncer|Description = •500 Health [[File:HealthIcon.png|20px|Health]] •25 Damage [[File:SplashDamage.png|20px|Splash Damage]] •8 Range [[File:Range_Icon.png|20px|Range]] •0.5 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] •150 Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •45 Spawn Time [[File:Vehicle Spawn.png|20px|Spawn Time]] •Hidden Detection {{Hidden|Hidden Detection}} •Lead Detection {{Lead|Lead Detection}}}} {{CollapsibleUpgrade|Title = Upgraded Lackey|Description = +30 Health [[File:HealthIcon.png|20px|Health]] +3 Damage [[File:SplashDamage.png|20px|Splash Damage]] +4 Range [[File:Range_Icon.png|20px|Range]] 0.22 > 0.2 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]}} Sell Price changes to {{Money|9,666}}}} {{Upgrade |Level = Level 5 |Evolution Level = 10 |Upgrade Title = B.P. Operations |Cost = {{Money|32,500}} |Image = [[File:Kingpin5B.png|100px]] |Information = +1 Range [[File:Range Icon.png|20px|Range]] +17 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Lackey|Description = +125 Health [[File:HealthIcon.png|20px|Health]] +1 Damage [[File:SplashDamage.png|20px|Splash Damage]] +1.5 Range [[File:Range_Icon.png|20px|Range]] 0.2 > 0.16 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] 30 > 25 Spawn Time [[File:VehicleSpawn.png|20px|Spawn Time]]}} {{CollapsibleUpgrade|Title = Upgraded Bouncer|Description = +250 Health [[File:HealthIcon.png|20px|Health]] +10 Damage [[File:SplashDamage.png|20px|Splash Damage]] 0% > 10% Defense {{Defense}} 45 > 40 Spawn Time [[File:Vehicle Spawn.png|20px|Spawn Time]]}} Sell Price changes to {{Money|20,500}}}} {{Upgrade |Level = Level 6 |Evolution Level = 20 |Upgrade Title = Golden Syndicate |Cost = {{Money|64,000}} |Image = [[File:Kingpin6B.png|100px]] |Information = +Lead Detection {{Lead|Lead Detection}} 0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +12 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Unlocks Contractor|Description = •400 Health [[File:HealthIcon.png|20px|Health]] •170 Damage [[File:SplashDamage.png|20px|Splash Damage]] •35 Range [[File:Range_Icon.png|20px|Range]] •2 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] •75 Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •60 Spawn Time [[File:Vehicle Spawn.png|20px|Spawn Time]] •Hidden Detection {{Hidden|Hidden Detection}} •Flying Detection {{Flying|Flying Detection}} •Lead Detection {{Lead|Lead Detection}}}} {{CollapsibleUpgrade|Title = Upgraded Lackey|Description = +100 Health [[File:HealthIcon.png|20px|Health]] +1 Damage [[File:SplashDamage.png|20px|Splash Damage]] +0.5 Range [[File:Range_Icon.png|20px|Range]] 0.16 > 0.12 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]}} {{CollapsibleUpgrade|Title = Upgraded Bouncer|Description = +250 Health [[File:HealthIcon.png|20px|Health]] +5 Damage [[File:SplashDamage.png|20px|Splash Damage]] +0.5 Range [[File:Range_Icon.png|20px|Range]] 10% > 15% Defense {{Defense}}}} Sell Price changes to {{Money|41,833}} }} }} ==Ability== {{Ability|Level Unlock = Level 4A|Cooldown Time= 120s Cooldown|Initial Cooldown Time = 40s Initial cooldown|Ability Title = Bounty|Image = [[File:KingpinBounty.png|100px]]|Information = Places a hit order on an enemy in range, making '''Kingpin''' stop attacking enemies for 2 seconds. When that enemy is killed, a bonus reward is given which is a specific percentage of the enemy's total cash reward. The reward from this ability cannot go above a specific limit. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $RDPS$ = Health / Spawn Time $RDPS2$ = Health * (Defense * 0.01 + 1) / Spawn Time $IPS$ = Cash on Death / Spawn Time $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $TE$ = $FNC-TOTAL-EXP$ $EXP$ = {{#expr:floor(75 * 1.075^(Level - 1) * (Level > 0))}} $FNC-SCHEMA$ = N; N; N; N; A; A; A; B; B; B; $FNC-BRANCH$ = Top Path Stats; Bottom Path Stats $COST$ = 3600; 1400; 4000; 6000; 7250; 16500; 38500; 14000; 32500; 64000 $FSE-DETECTION$ = ; 3; ; ; 3; 4; ; 3; 6; $FSE-UPGRADE$ = Hat Trick; Mafia Expansion; High Roller; LV. 10 Bounty Hunter; LV. 50 Flashy Business; LV. 999 BOSS; Underworld Backup; B.P. Operations; Golden Syndicate $FSE-UPGRADEICON$ = 115111916696325; 128115489998324; 72861050225989; 114668237754966; 132421103594393; 104949216258591; 95999047723463; 105993154736785; 119447258450364 $FSE-META$ = Evolved; File:DefaultKingpin0.png $RC$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" |Neutral Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Unit Queue !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 24 || 1.1 || 17.5 || 1 || $DPS$ || {{Money|$CE$}} |- | 1 || $RC$ || $RC$ || 24 || 0.85 || 20 || 1 || $DPS$ || {{Money|$CE$}} |- | 2 || $RC$ || $RC$ || 7 || 0.14 || 20 || 2 || $DPS$ || {{Money|$CE$}} |- | 3 || $RC$ || $RC$ || 12 || 0.14 || 20 || 2 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |Top Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Unit Queue !! Reward Percentage !! Reward Cap !! DPS !! Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 160 || 1.65 || 20 || 2 || 60% || {{Money|10,000}} || $DPS$ || {{Money|$CE$}} |- | 5 || $RC$ || $RC$ || 295 || 1.65 || 20 || 2 || 80% || {{Money|25,000}} || $DPS$ || {{Money|$CE$}} |- | 6 || $RC$ || $RC$ || 225 || 0.8 || 21.5 || 2 || 100% || {{Money|50,000}} || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" |Bottom Path Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Unit Queue !! DPS !! Cost Efficiency |- | 4 || {{Money|$COST$}}$RC$ || {{Money|$TP$}}$RC$ || 17 || 0.12 || 22 || 3 || $DPS$ || {{Money|$CE$}} |- | 5 || $RC$ || $RC$ || 34 || 0.12 || 23 || 3 || $DPS$ || {{Money|$CE$}} |- | 6 || $RC$ || $RC$ || 46 || 0.1 || 23 || 3 || $DPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="10" |[[Lackey]] Stats |- ! Level !! Health !! Damage !! Spawn Time !! Firerate !! Lifespan !! Range !! Detections !! DPS !! Ram DPS |- | 0–2 || 45 || 2 || 37.5 || 0.22 || 75 || 19 || Hidden || $DPS$ || $RDPS$ |- | 3-4A || 45 || 2 || 30 || 0.22 || 75 || 19 || Hidden || $DPS$ || $RDPS$ |- | 5A/4B || 75 || 5 || 30 || 0.2 || 75 || 23 || Hidden || $DPS$ || $RDPS$ |- | 6A/5B || 200 || 6 || 25 || 0.16 || 75 || 24.5 || Hidden || $DPS$ || $RDPS$ |- | 6B || 300 || 7 || 25 || 0.12 || 75 || 25 || Hidden || $DPS$ || $RDPS$ |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="6" |[[Money Runner]] Stats |- ! Level !! Health !! Cash on Death !! Spawn Time !! Income per Second !! Ram DPS |- | 0–2 || 40 || {{Money|200}} || 40 || {{Money|$IPS$}} || $RDPS$ |- | 3-6B || 40 || {{Money|200}} || 30 || {{Money|$IPS$}} || $RDPS$ |- | 4A || 75 || {{Money|450}} || 30 || {{Money|$IPS$}} || $RDPS$ |- | 5A || 75 || {{Money|600}} || 27.5 || {{Money|$IPS$}} || $RDPS$ |- | 6A || 100 || {{Money|850}} || 25 || {{Money|$IPS$}} || $RDPS$ |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="11" |[[Bouncer]] Stats |- ! Level !! Health !! Defense !! Damage !! Spawn Time !! Firerate !! Lifespan !! Range !! Detections !! DPS !! Ram DPS |- | 4B || 500 || N/A || 25 || 45 || 0.5 || 75 || 8 || Hidden, Lead || $DPS$ || $RDPS2$ |- | 5B || 750 || 10% || 35 || 40 || 0.5 || 75 || 8 || Hidden, Lead || $DPS$ || $RDPS2$ |- | 6B || 1,000 || 15% || 40 || 40 || 0.5 || 75 || 8.5 || Hidden, Lead || $DPS$ || $RDPS2$ |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="10" |[[Contractor]] Stats |- ! Level !! Health !! Damage !! Spawn Time !! Firerate !! Lifespan !! Range !! Detections !! DPS !! Ram DPS |- | 6B || 400 || 170 || 60 || 2 || 75 || 35 || Hidden, Flying, Lead || $DPS$ || $RDPS$ |} </div> <!-- @se-ignore --> |-|Levels = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Levels |- ! Level !! Exp !! Total Exp |- | 0 || {{Exp|0}} || {{Exp|$TE$}}$RC$ |- | 1 || {{Exp|$EXP$}}$RC$ || $RC$ |- | 2 || $RC$ || $RC$ |- | 3 || $RC$ || $RC$ |- | 4 || $RC$ || $RC$ |- | 5 || $RC$ || $RC$ |- | 6 || $RC$ || $RC$ |- | 7 || $RC$ || $RC$ |- | 8 || $RC$ || $RC$ |- | 9 || $RC$ || $RC$ |- | 10 || $RC$ || $RC$ |- | 11 || $RC$ || $RC$ |- | 12 || $RC$ || $RC$ |- | 13 || $RC$ || $RC$ |- | 14 || $RC$ || $RC$ |- | 15 || $RC$ || $RC$ |- | 16 || $RC$ || $RC$ |- | 17 || $RC$ || $RC$ |- | 18 || $RC$ || $RC$ |- | 19 || $RC$ || $RC$ |- | 20 || $RC$ || $RC$ |} </div> <!-- @/se-ignore --> </tabber></div> </nowiki>}} ==Strategy== *The '''Kingpin''' is best used as a mid-to-late game tower. *At Level 3, the '''Kingpin''' gains two paths. **The top path is focused on giving the player [[cash]] through its ''Bounty'' ability and upgrading the [[Money Runner]]s it spawns. ***The top path can be used as a secondary income source which may help at affording certain expensive towers like the [[Juggernaut]]. ***It is advised to use the ''Bounty'' ability on enemies with high health to maximize its effectiveness. ***Notably it also gains lead detection earlier than its bottom path counterpart. **The bottom path is more focused on DPS and spawning units, this path unlocks the [[Bouncer]] and the [[Contractor]]. ***This path focuses on increasing the efficiency in which the units deal damage, whether it be by increasing their DPS, or shortening their spawnrate. ***Setting the bottom path ''Kingpin'' to ''Lackey'' or ''Contractor'' can be extremely effective on certain maps where they can stack up in a single spot and attack simultaneously. ==Trivia== *The '''Kingpin''' is one of the first three evolved towers revealed in 2020 prior to the release of the [[Overhaul v1.0|Overhaul Update]]. *The '''Kingpin's''' top path upgrade names are likely referencing those of the [[Golden Crook Boss]]. *The '''Kingpin's''' voice actor is [https://x.com/mitchmarcmedia Mitch Kaye]. ==Update Log== *'''17 July 2026''' - [[v2.3.0]] **'''Kingpin''' added. *'''14 August 2026''' - [[v2.6.0]] **Statistical changes: ***'''Level 4A''' ****Reward percentage increased from 50% to 60%. ****''Bounty'' cooldown decreased from 150 to 120. ****''Bounty'' initial cooldown of 40 added. ***'''Level 5A''' ****Reward percentage increased from 50% > 70% to 60% > 80%. ***'''Level 6A''' ****Reward percentage increased from 70% > 100% to 80% > 100%. ****Reward cap changed from {{Money|25,000}} > {{Money|60,000}} to {{Money|25,000}} > {{Money|50,000}}. ***'''Level 4B''' ****[[Bouncer]] health decreased from 550 to 500. ***'''Level 5B''' ****[[Bouncer]] health increased from +200 to +250. ***'''Level 6B''' ****[[Contractor]] changed. ****Health increased from 200 to 400. ****Damage increased from 165 to 170. ****Lifespan increased from 70 to 75. ***[[Lackey]] changed. ****Damage decreased from +2 to +1. ****Range decreased from +2.5 to +0.5. {{TowerNavBox}}
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