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Lead (Attribute)
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{{SameName|Lead|[[Lead (Attribute)|Attribute]] β’ [[Lead (Legacy Enemy)|Legacy Enemy]] β’ [[Lead|Modern Enemy]]}} {{For|the [[Lead Boss]]|[[Lead Balloon]]}} {{AttributeInfobox |title1 = Lead |image1 = LeadIcon.png |type = Enemy Type |detection = Lead Detection |immunities = Damage |sandbox = Yes |tag = {{AttrTag|Second|LeadIcon.png|Lead}} }} ==Description== '''Lead''' is an enemy type that prevents the enemy from being damaged by any tower that does not have lead detection. ==Mechanics== '''Lead''' enemies cannot be damaged by any tower without lead detection, though despite what the detection name suggests, they can still be targeted by towers without it unless other attributes prevent the tower from doing so. Only towers with lead detection can damage them. By default, [[Splash Damage]] (except [[Paintballer]]), fire damage and collision damage all have lead detection. Some towers cannot damage lead enemies with all their attacks as only some of them have it, such as the [[Archer]] not being able to damage ''Lead'' enemies with its arrows, but still being able to damage them through its burn. These following towers have lead detection: {| class="sortable wikitable pad-5 align-center mw-collapsible mw-collapsed" style="margin:0 auto; width: 50%;" ! colspan="3" |Lead Detection |- !Tower !Status !Level |- |[[Scout]] | class="no-table" |None |N/A |- |[[Sniper]] | class="yes-table" |Full |Level 3+ |- |[[Paintballer]] | class="no-table" |None |N/A |- |[[Demoman]] | class="yes-table" |Full |Level 0+ |- |[[Boomerang]] | class="yes-table" |Full |Level 3+ |- |[[Slime Trooper]] | class="no-table" |None |N/A |- |[[Soldier]] | class="no-table" |None |N/A |- |[[Shotgunner]] | class="no-table" |None |N/A |- |[[Freezer]] | class="no-table" |None |N/A |- |[[Assassin]] | class="no-table" |None |N/A |- |[[Militant]] | class="no-table" |None |N/A |- |[[Hunter]] | class="no-table" |None |N/A |- |[[Pyromancer]] | class="yes-table" |Full |Level 0+ |- |[[Ace Pilot]] | class="neutral-table" |Partial<ref name="splash">Splash damage only.</ref> |Level 2+ |- |[[Medic]] | class="no-table" |None |N/A |- |[[Farm]] | class="no-table" |None |N/A |- |[[Electroshocker]] | class="yes-table" |Full |Level 0+ |- |[[Rocketeer]] | class="yes-table" |Full |Level 0+ |- |[[Trapper]] | class="yes-table" |Full<ref>While the [[Trapper]] itself does not have lead detection, all of its traps can damage lead enemies.</ref> |Level 0+ |- |[[Military Base]] | class="neutral-table" |Partial<ref name="colsplash">Collision and splash damage only.</ref> |Level 0+ |- |[[Crook Boss]] | class="neutral-table" |Partial<ref name="col">Collision damage only.</ref> |Level 0+ |- |[[Commander]] | class="neutral-table" |Partial<ref>Tower, splash and collision damage only.</ref> |Level 2+ |- |[[Warden]] | class="yes-table" |Full |Level 3+ |- |[[Cowboy]] | class="no-table" |None |N/A |- |[[Tesla]] | class="yes-table" |Full |Level 0+ |- |[[DJ Booth]] | class="yes-table" |Full |Level 3+ |- |[[Saboteur]] | class="yes-table" |Full |Level 2+ |- |[[Minigunner]] | class="no-table" |None |N/A |- |[[Ranger]] | class="yes-table" |Full |Level 2+<br/>Level 0+ ([[PVP]]) |- |[[Pursuit]] | class="neutral-table" |Partial<ref>Missiles only. Bullets do not damage '''Lead''' enemies.</ref> |Level 3+ |- |[[Gatling Gun]] | class="no-table" |None |N/A |- |[[Turret]] | class="yes-table" |Full |Level 1+ |- |[[Mortar]] | class="yes-table" |Full |Level 0+ |- |[[Mercenary Base]] | class="neutral-table" |Partial<ref name="colsplash"/> |Level 0+ |- |[[Brawler]] | class="yes-table" |Full |Level 0+ |- |[[Necromancer]] | class="neutral-table" |Partial<ref name="colsplash"/> |Level 0+ |- |[[Accelerator]] | class="yes-table" |Full |Level 0+ |- |[[Engineer]] | class="neutral-table" |Partial<ref>Tower and splash damage only. Sentries are also able to damage them through their main gun, but that is a bug.</ref> |Level 0+ |- |[[Hacker]] | class="neutral-table" |Partial<ref>Converted enemy collision only.</ref> |Level 0+ |- |[[Operator]] | class="no-table" |None |N/A |- |[[Kingpin]] | class="neutral-table" |Partial<ref>Only the tower itself, [[Bouncer]] and [[Contractor]] can damage '''Lead''' enemies.</ref> |Level 4A+<br/>Level 6B |- |[[Juggernaut]] | class="yes-table" |Full |Level 4B+ |- |[[Golden Minigunner]] | class="no-table" |None |N/A |- |[[Golden Pyromancer]] | class="yes-table" |Full |Level 0+ |- |[[Golden Crook Boss]] | class="neutral-table" |Partial<ref name="col"/> |Level 0+ |- |[[Golden Scout]] | class="yes-table" |Full |Level 3+ |- |[[Golden Cowboy]] | class="no-table" |None |N/A |- |[[Golden Soldier]] | class="no-table" |None |N/A |- |[[Golden Demoman]] | class="yes-table" |Full |Level 0+ |- |[[Golden Snowballer]] | class="yes-table" |Full |Level 0+ |- |[[Gladiator]] | class="yes-table" |Full |Level 3+ |- |[[Commando]] | class="neutral-table" |Partial<ref name="splash"/> |Level 3+ |- |[[Slasher]] | class="yes-table" |Full |Level 2+ |- |[[Frost Blaster]] | class="yes-table" |Full |Level 0+ |- |[[Archer]] | class="neutral-table" |Partial<ref>Burn and splash damage only.</ref> |Level 3+ |- |[[Swarmer]] | class="neutral-table" |Partial<ref name="splash"/> |Level 3+ |- |[[Toxic Gunner]] | class="yes-table" |Full |Level 0+ |- |[[Sledger]] | class="yes-table" |Full |Level 2+ |- |[[Executioner]] | class="no-table" |None |N/A |- |[[Elf Camp]] | class="neutral-table" |Partial<ref name="colsplash"/> |Level 0+ |- |[[Jester]] | class="neutral-table" |Partial<ref>Burn and splash damage only.</ref> |Level 0+ |- |[[Cryomancer]] | class="yes-table" |Full |Level 0+ |- |[[Hallow Punk]] | class="yes-table" |Full |Level 0+ |- |[[Harvester]] | class="no-table" |None |N/A |- |[[Snowballer]] | class="yes-table" |Full |Level 0+ |- |[[Elementalist]] | class="neutral-table" |Partial<ref>Burn damage only.</ref> |Level 0+ |- |[[Firework Technician]] | class="yes-table" |Full |Level 0+ |- |[[Biologist]] | class="neutral-table" |Partial<ref>Only the [[Ivy]] can damage '''Lead''' enemies.</ref> |Level 1+ |- |[[Warlock]] | class="yes-table" |Full |Level 5 |- |[[Spotlight Tech]] | class="yes-table" |Full |Level 1+ |- |[[War Machine]] | class="neutral-table" |Partial<ref name="splash"/> |Level 2+ |- |[[Mecha Base]] | class="neutral-table" |Partial<ref name="colsplash"/> |Level 0+ |} ==Enemy List== The following enemies are currently a '''Lead''' enemy: *[[Frost Invader]] *[[Deep Freeze]] *[[Frost Spirit]] (First phase) *[[Knight]] *[[Cobalt Guard]] *[[Lead]] (Modern version, with covering) *[[Elite Lead]] (with covering) *[[Void Pike]] *[[Lead (Legacy Enemy)|Lead]] (Legacy version) *[[Lead Boss]] (with covering) *[[Lead Balloon]] The following event enemies were also a '''Lead''' enemy: *[[Clanker]] ([[Totality Tower]]) *[[Mega Clanker]] ([[Totality Tower]]) These following event enemies had a '''Lead''' variant: *[[Korblox Seeker (The Hunt)|Korblox Seeker]] ([[Huevous Hunt]]) *[[Korblox Undead (The Hunt)|Korblox Undead]] ([[Huevous Hunt]]) *[[Korblox Soul (The Hunt)|Korblox Soul]] ([[Huevous Hunt]]) *[[Korblox Warrior (The Hunt)|Korblox Warrior]] ([[Huevous Hunt]]) *[[Korblox General (The Hunt)|Korblox General]] ([[Huevous Hunt]]) *[[Korblox General (The Classic)|Korblox General]] ([[The Classic Event|The Classic]]) *[[Korblox General (The Hunt: Mega Edition)|Korblox General]] ([[The Hunt: Mega Edition Event|The Hunt: Mega Edition]]) *[[Null Warden]] ([[Null & Void Event|Null & Void]]) ==Gallery== {{Gallery| {{GalleryHeader|Attribute Icon}} <gallery> DefenseOld.png|First Icon (29 October 2020 β 7 April 2023) </gallery> }} ==Update History== *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Lead''' added. *'''7 April 2023''' - [[v1.7.0]] **Icon updated. **Tag displayed under an enemy's health bar changed from {{AttrTag|First|DefenseOld.png|LEAD}} to {{AttrTag|Second|LeadIcon.png|Lead}}. ==Notes== <references/> {{AttributeNavBox}} {{DISPLAYTITLE:Lead}}
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