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Legion (Challenge)
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{{SameName|Legion|'''Challenge''' • [[Legion (Modifier)|Modifier]]}} {{RemovedSandboxOnly|date = 24th of September 2025}} {{ChallengeInfobox |title1 = Legion |image1 = InfernalAbyssIcon.png |map = [[Infernal Abyss]] |map_pool = [[Winter Stronghold]]<br/>[[Infernal Abyss]] |mode = Fallen |starting_cash = {{Money|700}}<br/>{{Money|800}} (Group Bonus) |modifiers = [[Legion (Modifier)|Legion]] |rewards = {{TimeScaleTicket|2}}, {{Gem|110}}, {{Exp|330}} & 2 [[High Grade Crate]]s }} {{QuoteContainer| {{QuoteBox|AOE focused challenge that pits the player against swarms of enemies.|In-Game Description}} }} ==Description== '''Legion''' is a [[Challenge Maps|challenge map]]. It uses a modified version of the [[Fallen Mode|Fallen]] mode as its wave structure. Triumphing on this map rewards the player with {{Gem|110}}, {{Exp|330}}, {{TimeScaleTicket|2}} and two [[High Grade Crate]]s. Like with other challenges, rewards can only be gotten once a week. ==Changes== The main change in this challenge is enemies spawning twice as much, with some exceptions, and the wave structure being altered, making it harder. Unlike the [[All Paths]] modifier, bosses do spawn on both sides, meaning two [[Fallen King]]s spawn on this map. ===Enemies=== All enemy replacements from [[Enemies Beta]] are applied here, with the exception of the [[Dark Necromancer]] and [[Summoner Boss]] if the selected map does not have [[Enemies Beta]]. A few regular enemies also have their health values, which for most of them is changed to match their previous [[Fallen Mode|Fallen]] mode health values. *[[Abnormal]] - 6 health ({{Color|No|-2}}) *[[Quick]] - 4 health ({{Color|No|-6}}) *[[Heavy]] - 16 health ({{Color|No|-44}}) *[[Breaker2]] - 50 health ({{Color|No|-30}}) *[[Fallen]] - 180 health ({{Color|No|-45}}) *[[Necromancer King]] - 14,000 health ({{Color|No|-61,000}}) *[[Cursed Skeleton]] - 500 ({{Color|No|-750}}) *[[Fallen Hero]] - 5,000 health ({{Color|Yes|+2,000}}) *[[Fallen Guardian]] - 14,000 health ({{Color|No|-18,000}}) *[[Fallen King]] - 75,000 health ({{Color|No|-125,000}}) ===Wave Structure=== '''Bolded ''' names indicate an enemy type's debut. If the [[All Paths]] modifier is present on the map, all enemies will be duplicated for each path except the [[Fallen King]]. <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Regular Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> {| class="wikitable pad-10" style="width:100%; text-align: center; margin:0 auto;" !Wave !Enemy Type & Amount |- |1 |10x '''[[Abnormal]]''' |- |2 |12x [[Abnormal]] |- |3 |14x [[Abnormal]] |- |4 |16x [[Abnormal]] |- |5 |16x '''[[Quick]]''' |- |6 |10x [[Abnormal]], 16x [[Quick]] |- |7 |20x '''[[Heavy]]''' |- |8 |10x [[Quick]] ([[Nimble]]), 12x [[Abnormal]], 12x [[Heavy]] |- |9 |12x [[Heavy]], 10x [[Abnormal]], 14x [[Quick]] |- |10 |24x [[Abnormal]], 8x [[Heavy]], 2x '''[[Abnormal Boss]]''' |- |11 |16x [[Heavy]], 16x [[Abnormal]], 16x [[Quick]] ([[Nimble]]) |- |12 |2x [[Abnormal Boss]], 16x [[Abnormal]] |- |13 |20x '''[[Shadow]]''' |- |14 |24x [[Heavy]], 4x [[Abnormal Boss]] |- |15 |40x [[Shadow]] ([[Nimble]]) |- |16 |16x '''[[Breaker2]]''' |- |17 |12x [[Heavy]], 12x [[Breaker2]] |- |18 |28x [[Breaker2]] |- |19 |8x [[Heavy]], 12x [[Quick]] ([[Nimble]]), 8x [[Shadow]] ([[Nimble]]), 6x [[Breaker2]] ([[Nimble]]), 4x [[Abnormal Boss]] ([[Bloated]]), 2x '''[[Necromancer (Modern Enemy)|Necromancer]]''' |- |20 |8x '''[[Fallen]]''', 2x [[Abnormal Boss]] ([[Bloated]]) |- |21 |10x [[Fallen]], 4x [[Abnormal Boss]] ([[Bloated]]), 16x [[Heavy]], 8x [[Shadow]] ([[Nimble]]), 14x [[Breaker2]] |- |22 |16x [[Heavy]], 8x [[Shadow]] ([[Nimble]]), 16x [[Breaker2]], 4x [[Abnormal Boss]] ([[Bloated]]), 2x '''[[Giant Boss]]''' |- |23 |12x [[Fallen]], 2x [[Giant Boss]], 16x [[Breaker2]] ([[Nimble]]), 2x [[Necromancer (Modern Enemy)|Necromancer]] |- |24 |12x [[Fallen]], 16x [[Breaker2]] ([[Nimble]]), 2x '''[[Shadow Boss]]''' |- |25 |24x [[Fallen]], 8x [[Heavy]], 12x [[Breaker2]], 8x [[Necromancer (Modern Enemy)|Necromancer]] |- |26 |24x '''[[Glitch]]''' ([[Slime (Attribute)|Slime]]) |- |27 |20x [[Glitch]], 16x [[Fallen]] ([[Slime (Attribute)|Slime]]), 16x [[Breaker2]] ([[Nimble]]), 8x [[Abnormal Boss]] ([[Bloated]]) |- |28 |26x '''[[Hazard]]''' ([[Nimble]]), 4x [[Giant Boss]], 20x [[Breaker2]] ([[Nimble]]), 20x [[Glitch]] |- |29 |2x [[Giant Boss]] ([[Bloated]]), 20x [[Breaker2]] ([[Nimble]]), 24x [[Glitch]], 24x [[Fallen]], 8x [[Hazard]] ([[Nimble]]) |- |30 |10x [[Fallen]] ([[Nimble]]), 8x [[Hazard]] ([[Nimble]]), 8x [[Abnormal Boss]], 4x [[Shadow Boss]], 20x [[Breaker2]] ([[Nimble]]), 18x [[Glitch]], 2x '''[[Tank]]''', 20x [[Breaker2]] |- |31 |10x [[Giant Boss]], 26x [[Hazard]], 20x [[Fallen]] ([[Nimble]]), 2x [[Necromancer (Modern Enemy)|Necromancer]] |- |32 |6x [[Giant Boss]], 16x [[Breaker2]] ([[Nimble]]), 3x [[Tank]], 20x '''[[Breaker4]]''' |- |33 |12x [[Giant Boss]], 8x [[Glitch]] ([[Slime (Attribute)|Slime]]), 40x [[Breaker2]] ([[Nimble]]), 18x [[Glitch]] ([[Slime (Attribute)|Slime]]), 24x [[Breaker4]], 2x [[Necromancer (Modern Enemy)|Necromancer]] ([[Bloated]]), 6x [[Shadow Boss]] |- |34 |16x [[Giant Boss]] ([[Bloated]]), 2x '''[[Boomer]]''' ([[Nimble]]), 16x [[Glitch]] ([[Slime (Attribute)|Slime]]), 12x [[Breaker2]], 12x [[Hazard]] ([[Nimble]]), 16x [[Fallen]], 28x [[Breaker4]] |- |35 |2x '''[[Warden (Legacy Enemy)|Warden]]''' ([[Bloated]]), 10x [[Hazard]] ([[Nimble]]), 40x [[Breaker4]] |- |36 |16x [[Giant Boss]], 2x [[Boomer]] ([[Nimble]]), 16x [[Glitch]] ([[Nimble]]), 4x [[Tank]], 16x '''[[Error]]''', 2x '''[[Necromancer King]]''' |- |37 |2x [[Boomer]] ([[Nimble]]), 20x [[Glitch]], 12x [[Error]], 12x [[Giant Boss]] ([[Bloated]]), 4x [[Shadow Boss]], 12x [[Hazard]], 12x [[Fallen]] ([[Nimble]]), 2x [[Warden (Legacy Enemy)|Warden]], 4x [[Necromancer King]], 12x [[Error]] |- |38 |16x [[Giant Boss]], 12x [[Error]], 2x [[Warden (Legacy Enemy)|Warden]], 12x [[Hazard]] ([[Nimble]]), 16x [[Error]], 30x [[Breaker4]], 2x [[Tank]], 16x [[Giant Boss]], 6x [[Error]] |- |39 |4x [[Boomer]] ([[Nimble]]), 4x [[Tank]], 12x [[Error]], 12x [[Glitch]] ([[Nimble]]), 2x [[Warden (Legacy Enemy)|Warden]], 20x [[Hazard]] ([[Nimble]]), 4x [[Error]], 30x [[Fallen]], 18x [[Error]], 14x '''[[Fallen Hero]]''', 10x [[Fallen]], 2x [[Necromancer King]], 18x [[Error]] |- |40 |10x [[Fallen Hero]], 2x [[Warden (Legacy Enemy)|Warden]], 12x [[Glitch]], 18x [[Error]], 20x [[Fallen]] ([[Nimble]]), 10x [[Giant Boss]], 12x [[Error]], 8x '''[[Fallen Guardian]]''', 2x '''[[Fallen King]]''', 8x [[Giant Boss]], 14x [[Breaker4]] ([[Nimble]]), 2x [[Error]] |- ! colspan="2" |Lose Dialogue |- |[[File:CommaReac1.png|thumb|center|75px]][[File:CommaReac2.png|thumb|center|75px]][[File:CommaReac3.png|thumb|center|75px]] |One icon and dialogue is randomly chosen upon defeat: •We're toast!<br/>•OOF!<br/>•Mission Failed, we'll get em' next time.<br/>•Not enough numbers!<br/>•Mistakes are just part of the journey..<br/>•We're overrun chief!<br/>•We'll get them next time!<br/>•Don't give up!<br/>•We need back up sergeant!<br/>•We just had our grave dug..<br/>•We have to fall back soldier!<br/>•Oops! Try again!<br/>•The enemies got to the base!<br/>•Strategy is key! |} </div> </div> ===Cash=== Starting cash in this challenge is increased by {{Money|200}}, making it {{Money|700}} ({{Money|800}} if in the Paradoxum Games group). Additionally, the wave bonus is also decreased. For solo and duo, they calculated as: :<big>{{Money|125}} + ({{Money|25}} × Waves Completed - 1)</big> Depending on player count, the wave bonus is reduced using multipliers. These multipliers are: {| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto" !Players !Reduction per Player !Total Reduction |- |Solo |0% |0% |- |Duo |15% |30% |- |Trio |13% |39% |} The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo and trio it is 20%. ==Strategy== *Due to the large amount of enemies, you generally gain a larger amount of cash, enabling you to afford more DPS towers compared to normal games. *Area of effect towers are recommended because large groups of enemies spawn in this challenge. **Towers like the [[Golden Pyromancer]], [[Pyromancer]] and [[Electroshocker]] are very useful early on. **The [[Mortar]] and [[Pursuit]] are especially useful for this challenge, as they have high range and cannot get stunned. *Single target DPS options like the [[Accelerator]], [[Golden Minigunner]] and [[Ranger]] are still valuable, as enemies such as the [[Warden]] have a lot of health. **As the enemy count is doubled, the [[Cowboy]] and the [[Golden Cowboy]] can generate much more income in this challenge. *Towers with hidden detection should be placed down early on, as early [[Nimble]] [[Shadows]] may result in an early defeat. *A balance between AOE towers and single target towers can prevent Breakers from overwhelming you. *[[Slime (Attribute)|Slime]] [[Glitch]]es can turn into hordes of enemies that can easily overwhelm your defenses. **Stalling towers like the [[Electroshocker]] or [[Cryomancer]] are useful, as they grant you more time to kill these enemies. ==Challenge History== *'''7 July 2024 – 14 July 2024''' **Map: [[Candy Valley]] *'''28 July 2024 – 4 August 2024''' **Map: [[Winter Stronghold]] *'''8 September 2024 – 15 September 2024''' **Map: [[Winter Stronghold]] *'''6 October 2024 – 13 October 2024''' **Map: [[Winter Stronghold]] *'''10 November 2024 – 17 November 2024''' **Map: [[Winter Stronghold]] *'''1 December 2024 – 8 December 2024''' **Map: [[Winter Stronghold]] *'''29 December 2024 – 5 January 2025''' **Map: [[Infernal Abyss]] *'''1 February 2025 – 8 February 2025''' **Map: [[Winter Stronghold]] *'''13 April 2025 – 20 April 2025''' **Map: [[Winter Stronghold]] *'''1 June 2025 – 8 June 2025''' **Map: [[Infernal Abyss]] *'''29 June 2025 – 6 July 2025''' **Map: [[Infernal Abyss]] *'''31 August 2025 – 7 September 2025''' **Map: [[Winter Stronghold]] *'''14 September 2025 – 21 September 2025''' **Map: [[Infernal Abyss]] ==Update History== *'''21 June 2024''' - [[v1.25.0]] **'''Legion''' added. **{{Bug}} [[Warden (Legacy Enemy)|Warden]] has its intended [[Polluted Wasteland II]] health instead of its regular [[Fallen Mode|Fallen]] health if the selected map does not have [[Enemies Beta]]. *'''2 August 2024''' - [[v1.27.0]] **Now uses the new income system. **Updated to use the new [[Fallen Mode|Fallen]] mode enemy appearances, some stats, health scaling and soundtracks. **Now changes more enemy health values. ***[[Abnormal]] health now changes to 6. ***[[Quick]] health now changes to 4. ***[[Heavy]] health now changes to 16. ***[[Breaker2]] health now changes to 50. ***[[Fallen]] health now changes to 180. ***[[Fallen Hero]] health now changes to 5,000. ***[[Fallen Guardian]] health now changes to 14,000. ***[[Fallen King]] health now changes to 75,000. **Disabled dialogue. **Removed [[Candy Valley]] from the map pool. *'''16 December 2024''' - [[v1.46.0]] **{{Bug}} When activated in [[Sandbox Mode|Sandbox]] mode, the mode is set to [[Intermediate Mode|Intermediate]] mode instead of [[Fallen Mode|Fallen]] mode. *'''24 September 2025''' - [[v1.75.0]] **'''Legion''' can now be activated exclusively in [[Sandbox Mode|Sandbox]] mode, as the challenges button in the lobby has been removed. {{ChallengeNavBox}} {{DISPLAYTITLE:Legion}}
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