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Mark III
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{{Exclusive}} {{For|other uses of [[Mark (Disambiguation)|Mark]]}} {{UnitInfobox |title1 = Mark III |image1 = MarkIII.png |source = [[Mecha Base]] |type = Vehicle (& Humanoid) |spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]30s |health = [[File:HealthIcon.png|20px|Health]]1,500 |damage_type = Single <br/>[[Splash Damage|Splash]] (Rockets) <br/> Collision |ranged_damage = [[File:Damage Icon.png|20px|Damage]]10 (Single)<br/>[[File:SplashDamage.png|20px|Rocket Damage]]60 (Rockets) |ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.1 (Single)<br/>[[File:Cooldown Icon.png|20px|Rocket Firerate]]3.5 (Rockets) |ranged_range = [[File:Range Icon.png|20px|Range]]35<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |speed = 2 |hidden = {{Attr|Hidden|Yes}} |lead = {{Attr|Lead|Yes}} (Collision & Splash only) |flying = No }} __TOC__ ==Description== '''Mark III''' is the third vehicle that spawns from the [[Mecha Base]]. It spawns when the [[Mecha Base]] is at Level 3. As with other [[units]], it starts from the end of the map path and moves towards the entrance of the map. The '''Mark III''' has a spawnrate of 30 seconds. '''Mark III''' can attack enemies with its turret and rocket launcher. ==Appearance== '''Mark III''' is a tall light blue mechanized walker. It has neon blue parts to symbolise futurism. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its dual turrets. Bullets are belt-fed into the turrets. A windscreen protects the operator. The operator itself has tan skin, its torso and legs are black, and it wore white goggles. ==Strategy== *'''Mark III''' can easily wipe out hordes of enemies due to its high DPS and rocket launcher. *On maps with multiple paths, only one '''Mark III''' will spawn per Level 3 [[Mecha Base]]. It will go down a random path. *'''Mark III''' can deal full collision damage to enemies with defense, like the [[Giant Boss]]. **However, '''Mark III's''' ranged damage is still affected by enemies with [[defense]]. *As with other [[units]], the firerate and range of '''Mark III''' cannot be boosted by the [[Commander]] or [[DJ Booth]], respectively. *'''Mark III''' can cope well against enemies that deal damage to [[units]] with their abilities due to its high health. However, '''Mark III''' is completely destroyed if the [[Void Reaver (Legacy)|Void Reaver]] performs its ''Void Stomp'' attack. *The '''Mark III''' can be very effective against hidden enemies, as it has hidden detection and high DPS. **However, the '''Mark III''' cannot detect flying enemies. It also cannot collide with ghost enemies. ==Trivia== *'''Mark III''' replaced the [[XR700]], which existed before [[Hardcore Testing BETA]]. *'''Mark III''' was made exclusive in [[Overhaul v1.0|Overhaul Update]] as it is only used to test units in [[Hardcore Testing BETA]]. *The goggles worn by the operator inside '''Mark III''' are a re-textured version of the {{RLinkC|833772989|Laser Spec Special Forces Goggles}} accessory from the Roblox catalog. ==Update History== {{scroll|text = *'''28 August 2020''' - [[Hardcore Testing BETA]] **'''Mark III''' added. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Mark III''' removed. *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. ***Firerate decreased from 0.11 to 0.1. *'''17 April 2022''' - [[v1.2.0]] **{{Bug}} '''Mark III's''' range can be increased by the [[DJ Booth]]. *'''21 May 2022''' - [[v1.2.3]] **{{Bug}} '''Mark III''' can be damaged by towers that use hitboxes. *'''22 May 2022''' - [[v1.2.3]]b **{{Bugfix}} '''Mark III''' can no longer be damaged by towers that use hitboxes. *'''5 August 2022''' - [[v1.3.1]] **{{Bugfix}} '''Mark III's''' range can no longer increased by the [[DJ Booth]]. *'''21 December 2022''' - [[v1.6.0]] **Firerate increased due to the [[Firerate Bug]] getting more severe for units. ***Firerate increased from 0.1 to 0.11. *'''9 January 2023''' - [[v1.6.0]]f **Firerate decreased due to the [[Firerate Bug]] getting less severe for units. ***Firerate decreased from 0.11 to 0.1. *'''21 March 2023''' - [[v1.6.3]]e **Spawnrate decreased from 60 to 40. *'''12 November 2023''' - [[v1.9.0]]l **{{Bug}} '''Mark III''' starts going backwards after reaching the entrance, dying at the exit. *'''1 December 2023''' - [[v1.9.4]]b **{{Bugfix}} '''Mark III''' no longer goes backwards after reaching the entrance, now disappears instead. *'''10 February 2024''' - [[v1.13.0]] **'''Mark III''' now has hidden detection. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **{{Bug}} Splash damage no longer bypasses defense. *'''2 August 2024''' - [[v1.27.0]] **Updated explosion visual effects. *'''28 January 2026''' - [[v1.84.0]] **Health increased from 1,200 to 1,500. **Damage increased from 10 to 14. **Firerate increased from 0.1 to 0.125. **Range increased from 25 to 35. **Missile damage increased from 10 to 60. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Damage decreased from 14 to 10. **Firerate decreased from 0.125 to 0.1. }} {{TowerNavBox}}
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