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Mechanical Rot (Nil Zone)
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{{SameName|Mechanical Rot|[[Mechanical Rot (Legacy)|Hidden Wave]] β’ '''Nil Zone'''}} {{EventSandboxOnly|date = 11th of October 2025|event = [[Halloween 2025 Live Events]]}} {{For|[[Jack O' Bot]]|[[Jack-o-Bot]]|[[Rotting Terror]]}} {{Zombie |title1 = {{Color|Banned|Mechanical Rot}} |image1 = MechanicalRot25.png |mode_appearance = [[Sandbox Mode|Sandbox]] via [[Logbooks]] ---- Originally:<br/>[[Nil Zone|Halloween 2025 Live Event (Part 2)]] |first_wave_appearance = 15 |base_hp = [[File:HealthIcon.png|20px|Health]]600,000 |speed = [[File:SpeedIcon.png|20px|Speed]]Very Slow (1) |cash = {{Money|42,500}} every 5% health |hidden = No |fly = No |ghost = No |lead = No |immunity = {{BossList|Ref = <ref>Only a [[Boss]] in the [[Nil Zone]].</ref>|Default}} |ability1 = '''Minigun''' - '''Mechanical Rot''' fires lasers from its right arm machine gun in a sweeping fashion, stunning any towers hit for 6 seconds and damaging units by 50 every tick. |ability2 = '''Cannon''' - '''Mechanical Rot''' fires six explosive pumpkins at different towers. These pumpkins explode upon impact, stunning all towers for 6 seconds and damaging units by 50 in its 6 explosion radius. |ability3 = '''Summon''' - Laughs for between 6 and 16 seconds, summoning in random enemies with varying chances and delays before next spawn. |music-1 = [[File:(Official) Tower Defense Simulator OST - Reignited (Jack O Bot's Theme)|center|250px|thumb]] |music-ingame-1 = [[File:Tower Defense Simulator OST - Reignited In-Game Version|center|250px|thumb]] }} __TOC__ ==Description== '''Mechanical Rot''' is the final boss of the second [[Halloween 2025 Live Events|Halloween 2025 Live Event]] in [[Nil Zone]]. '''Mechanical Rot''' has three abilities: #Its first ability is ''Minigun'', where '''Mechanical Rot''' will start firing its right arm machine gun in a sweeping fashion, stunning towers for 6 seconds and dealing 50 damage to units per tick. #The second ability is ''Cannon'', in which '''Mechanical Rot''' will fire six explosive pumpkins at different towers. These pumpkins would explode upon impact, creating green smoke with a radius of 6 that stuns all towers hit by the explosion for 6 seconds while also dealing 50 damage to units. #The last ability is ''Summon'', where the '''Mechanical Rot''' starts laughing anywhere between 6 and 16 seconds. During this, it will summon enemies, each with their own chance to be summoned and delay before the '''Mechanical Rot''' can summon another enemy. ==Logbook Description== "''When the world went blank, the mechanical rot was cast into the Nil Zone. Memory stripped and soul hollowed, the actor rebuilt himself and his machine anew β not from purpose, but from the echo of what purpose once was.''" ==Appearance== '''Mechanical Rot''' is a giant mechanical pumpkin robot with a pumpkin head (similar to {{RLinkC|17450053|Sinister P}}) and pumpkin shoulders, controlled by a a corrupted actor. On its hands it is armed with a minigun on the right and an explosive pumpkin launcher on the left. In its chest, there is a small cockpit which houses the actor controlling '''Mechanical Rot''', along with two control sticks. It has mechanical legs and treaded feet. The actor controlling '''Mechanical Rot''' is a dark entity covered in purple binary. ==Enemies Summoned== While using its ''Summon'' ability, it will being laughing for between 6 and 16 seconds. During this period, it can spawn any of the following enemies with the following chances and delays before next enemy spawns: {{scroll|text = *[[Unknown Small|Unknown]] **11.9% chance of being spawned. **1 second delay before another enemy can be spawned. *[[Unknown Boss]] **7.93% chance of being spawned. **2 second delay before another enemy can be spawned. *[[Enigma (Nil Zone)|Enigma]] **7.93% chance of being spawned. **1.5 second delay before another enemy can be spawned. *[[Actor1 (Nil Zone)|Actor1]] **3.97% chance of being spawned. **1.5 second delay before another enemy can be spawned. *[[Actor2 (Nil Zone)|Actor2]] **3.97% chance of being spawned. **2 second delay before another enemy can be spawned. *[[Actor3 (Nil Zone)|Actor3]] **1.98% chance of being spawned. **3 second delay before another enemy can be spawned. *[[Executioner (Pizza Party)|Executioner]] **0.79% chance of being spawned. **3 second delay before another enemy can be spawned. *[[Null Beast]] **1.98% chance of being spawned. **2 second delay before another enemy can be spawned. *[[Nulling]] **11.9% chance of being spawned. **0.25 second delay before another enemy can be spawned. *[[Corrupted Terror]] **11.9% chance of being spawned. **0.25 second delay before another enemy can be spawned. *[[Corrupted Revenant]] **11.9% chance of being spawned. **0.5 second delay before another enemy can be spawned. *[[Corrupted Wraith]] **11.9% chance of being spawned. **0.25 second delay before another enemy can be spawned. *[[Corrupted Horror]] **11.9% chance of being spawned. **0.25 second delay before another enemy can be spawned. }} ==Strategy== As this enemy only appears through [[Sandbox Mode|Sandbox]] mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without [[Sandbox Mode|Sandbox]] mode in [[Nil Zone]] is listed instead. *High DPS towers like the [[Accelerator]], [[Turret]], [[Engineer]] and [[Golden Minigunner]] are very effective against the '''Mechanical Rot'''. **Stun immune towers like the [[Pursuit]] or [[Ranger]] can also be useful as they cannot be stunned by it. **The [[DJ Booth]] and [[Commander]] can be also helpful at boosting your towers' range and firerate respectively. *The [[Medic]] is quite useful, as it can protect your towers from '''Mechanical Rot's''' stun while also providing protected towers with buffs. *As the '''Mechanical Rot''' initially spawns with [[Boss]] in the [[Nil Zone]], it cannot be stalled through most methods. **Stun towers like the [[Warden]], [[Electroshocker]] or [[Archer]] cannot stun it but only slow it down. **Freezing towers like the [[Freezer]], [[Cryomancer]] or [[Elementalist]] similarly are unable to freeze it, but can still apply chill to it. ==Sounds== {{Sounds|{{pe| {| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;" |- ! style{{=}}"width:30%;" |Sound ! style{{=}}"width:70%;" |Description |- ! colspan{{=}}"2" |Summon Abilities |- |[[File:SinisterLaugh.ogg]] |'''Summon''' Ability |- ! colspan{{=}}"2" |Stun Abilities |- |[[File:Launcher.ogg]] |'''Cannon''' Ability |- |[[File:MinigunRev.ogg]] |'''Minigun''' Ability |- |[[File:JackoBotMinigunFire.ogg]] |'''Minigun''' Ability |} }}}} ==Gallery== {{Gallery| {{GalleryHeader|Animations}} <gallery> MechanicalRotWalk.gif|Walking animation (11 October 2025 β Present) MechanicalRotLaugh.gif|''Summon'' animation (11 October 2025 β Present) MechanicalRotBombsStart.gif|''Cannon'' intro animation (11 October 2025 β Present) MechanicalRotBombsLoop.gif|''Cannon'' loop animation (11 October 2025 β Present) MechanicalRotBombsEnd.gif|''Cannon'' outro animation (11 October 2025 β Present) MechanicalRotMinigunStart.gif|''Minigun'' intro animation (11 October 2025 β Present) MechanicalRotMinigunLoop.gif|''Minigun'' loop animation (11 October 2025 β Present) MechanicalRotMinigunEnd.gif|''Minigun'' outro animation (11 October 2025 β Present) </gallery> {{GalleryHeader|Corpse Variants}} <gallery> CorpseMechanicalRot.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (11 October 2025 β Present) </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Jack o Bot Live Event Teaser|'''Mechanical Rot''' on a promotional video. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> ModernMechanicalRotIconIG.png|'''Mechanical Rot''' on its [[Index]] icon. DefaultEnemyIconIG.png|'''Mechanical Rot''' on its bugged [[Index]] icon. </gallery> }} ==Trivia== *Originally, BelowNatural wanted to name this enemy something along the lines of '''Corrupted Jack O' Bot'''. It ended up being given the name '''Mechanical Rot''' after a suggestion from Nim.<ref>[[File:CorruptedJackoBotProof.png|280px]]<br/>https://discord.com/channels/735394249863987241/735394249863987244/1464387911184154803 (Tower Defense Simulator Wiki Server)<br/>https://discord.com/channels/735394249863987241/735394249863987244/1464389369954566328 (Tower Defense Simulator Wiki Server)</ref> *The '''Mechanical Rot''' is a reimagined version of the [[Mechanical Rot (Legacy)|Mechanical Rot]] from the legacy [[Hidden Wave (Legacy)|Hidden Wave]]. **Based on its [[Logbooks|Logbook]] and its appearance, this version appears to be the [[Jack-o-Bot]] actor who was warped into the [[Nil Zone]] sometime after the [[The Haunted Past]]. ***Through logbooks of the other actor enemies, it can be inferred that this most likely happened at the same time as the "''Glitch''" which prevented [[The Great Finale]] from happening properly. *The laugh that plays when it uses its ''Summon'' ability is the same laugh as the [[Lord Sinister]] laugh. ==Update History== *'''11 October 2025''' - [[v1.76.0|v1.76.4a]] **'''Mechanical Rot''' added. **{{Bug}} '''Mechanical Rot''' floats slightly above the ground when made bigger or smaller. **{{Bug}} '''Mechanical Rot's''' model does not load in the [[Index]]. *'''12 October 2025''' - [[v1.76.0|v1.76.4b]] **'''Mechanical Rot''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode. *'''18 October 2025''' - [[v1.77.0]] **{{Bug}} No longer appears in the [[Index]] as it has been replaced by its [[Mechanical Rot (Legacy)|legacy variant]]. Selecting it will also break the [[Index]]. **{{Bug}} '''Mechanical Rot''' can no longer be summoned in [[Sandbox Mode|Sandbox]] mode. *'''5 December 2025''' - [[v1.82.0]]d **{{Bug}} '''Mechanical Rot''' has a broken icon in [[Sandbox Mode|Sandbox]] mode. **{{Bugfix}} '''Mechanical Rot''' can now be summoned in [[Sandbox Mode|Sandbox]] mode. *'''22 May 2026''' - [[v1.91.0]] **{{Bugfix}} No longer floats above the ground when made larger or smaller. *'''5 June 2026''' - [[v2.0.0]] **{{Bugfix}} Selecting '''Mechanical Rot's''' [[Logbooks|Logbook]] entry no longer breaks the [[Index]]. **{{Bugfix}} '''Mechanical Rot's''' model now loads in the [[Index]]. ==Notes== <references/> {{AdminAbuseLiveEvent|[[Enigma (Nil Zone)|Enigma]]|Wave 14|[[Unknown Boss]] & Mechanical Rot|Wave 15|End|N/A}} {{ZombieNavBox}} [[Category:Bosses]] {{DISPLAYTITLE:Mechanical Rot}}
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