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{{ModeTabs|Story = No}} {{for|other uses of [[Molten (Disambiguation)|Molten]]}} {{ModeInfobox |title1 = {{Color|MoltenMode}} |image1 = MoltenBossMoltenIcon.png |waves = 35 |level_requirement = {{Level|15}} |starting_cash = {{Money|500}}<br/>{{Money|600}} (Group Bonus) |health_scale = 15% (Duo)<br/>25% (Trio)<br/>40% (Quad) |time = 20:00 |rewards = {{Coins|950}}, {{Exp|185}} & {{TowerExp|120}} }} {{QuoteContainer| {{QuoteBox|For players who are experienced with the game and want a little challenge.|Description in Elevators}} }} __TOC__ ==Description== '''Molten''' mode, formerly '''Normal''' mode, is one of the six main Survival modes. '''Molten''' mode has 35 waves. It is named after its final boss, the [[Molten Warlord]]. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the [[Molten Warlord]] gives {{Money|1,000}} after losing 1% of its health in solo, {{Money|500}} in duo, {{Money|333}} in trio and {{Money|250}} in quad between the players that damaged it. The health of enemies in this mode scales with the player count, starting at two players. The increase 15% in duo, 25% in trio and 40% in quad. It is applied after attributes, like [[Bloated]], meaning they can affect the health of an enemy. The increase is not always the stated amount. ==Rewards== ''For former rewards, see this mode's [[Molten Mode/Rewards|Rewards]] page.'' The game calculates how many {{Coins|Coins}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Some maps like [[Mason Arch]] can also increase all rewards by a specific amount. Regular {{Exp|}} boosts are multiplicative with other modifiers. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. Rewards are calculated as: {| class="tds-table pad-10" style="text-align: center; margin:1em auto" !Coins Reward !EXP Reward !Tower EXP Reward |- |{{Coins|550}} ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + {{Coins|400}} (Triumph Bonus) |{{Exp|135}} ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + {{Exp|50}} (Triumph Bonus) |{{TowerExp|55}} ÷ (1 + [(35 ÷ Current Wave) - 1]) + {{TowerExp|65}} (Triumph Bonus) |} Triumphing '''Molten''' mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are: *{{Color|Common}} (55%) **{{TimeScaleTicket|Time Scale Ticket}} (2-4) **{{ReviveTicket|Revive Ticket}} (2-3) **{{SpinTicket|Spin Ticket}} (2-3) **[[Low Grade Crate]] **[[Barricade]] (2-4) **[[Supply Drop]] (2-4) **[[Easter Egg]] (2-4) *{{Color|Uncommon}} (35%) **[[Cooldown Flag]] (2-4) **[[Range Flag]] (2-4) **[[Damage Flag]] (2-4) **[[Mid Grade Crate]] **[[Ducky Squad]] (2-4) *{{Color|Rare}} (10%) **[[Napalm Strike]] (2-3) **[[Blizzard Bomb]] (2-3) **[[High Grade Crate]] ===Badges/Achievements=== There are [[badges]] and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are: {{Badge |title = Defeat Molten Warlord |description = Well, that was a pretty heated battle. |image = D11MoltenBadge.png |obtainable = Yes }} {{Badge |title = Warlord |description = Triumph in Molten mode |image = Achievement |obtainable = Yes |rewards = {{Coins|375}} }} {{Badge |title = Paladin |description = Complete a match of Molten Mode on a Hard map(Solo) |image = Achievement |obtainable = Yes |rewards = {{Coins|750}} & 1x {{SpinTicket|Spin Ticket}} }} {{Badge |title = Slayer |description = Complete a match of Molten Mode on a{{sic}} Insane map(Solo) |image = Achievement |obtainable = Yes |rewards = {{Coins|1,000}} & 2x {{SpinTicket|Spin Ticket}} }} {{Badge |title = Obtained Cowboy |rewards = [[Cowboy]] |image = Cowboy5.png |obtainable = No }} ===Seasons=== During some [[Passes]], the '''Molten''' mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as: {| class="tds-table pad-10" style="text-align: center; margin: 0 auto;" !Season !Rewards |- |[[End of Summer Season]] |{{Shells|175}} × (Waves/30)^1.75 |- |[[Season of Love]] |{{LoveLetter|50}}<ref>Originally was {{LoveLetter|25}}</ref> × (Waves/30)^1.75 |- |[[Solar Eclipse Event#Solar Eclipse Season|Solar Eclipse Season]] |{{SolarShard|25}} × (Waves/30)^1.75 |- |[[Frost Invasion Event#Frost Invasion Season|Frost Invasion Season]] |{{Shards|25}}<ref>Before 16th of May 2021, it was {{Shards|35}}.</ref> × (Waves/30)^1.75 |- |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Battle Pass]] |{{Bell|10}}<ref>Before 18th of December 2024, the rewards were {{Bell|13}} per wave.</ref> per wave |- |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Battle Pass]] |{{DuckyEggs|10}} per wave |- |[[Surf & Turf Battle Pass]] |{{BeachBalls|10}} per wave |- |[[Null & Void Event#Null & Void Battle Pass|Null & Void Battle Pass]] |{{GumDrops|10}} per wave |- |[[The Final Act Event#The Final Act Battle Pass|The Final Act Battle Pass]] |{{PlushieSnowman|10}} per wave |- |[[Spring Frenzy Battle Pass]] |{{Bunz|10}} per wave |} ==Enemies== ''This does not include enemies that appear in special maps, but includes the [[Enemies Beta]] enemies.'' {| class="empty-table pad-5 align-center" style="width:80%; margin:1em auto" |[[File:{{#choose:AbnormalFallen.png|AbnormalFallenAnim2.png}}|center|150px|link=Abnormal]] |[[File:QuickFallen.png|center|150px|link=Quick]] |[[File:{{#choose:HeavyFallen.png|FallenHeavyAnim2.png}}|center|150px|link=Heavy]] |[[File:EliteAbnormal.png|center|150px|link=Elite Abnormal]] |- |[[Abnormal]]<br/>Wave 1<br/>42 Total |[[Quick]]<br/>Wave 2<br/>44 Total |[[Heavy]]<br/>Wave 5<br/>53 Total |[[Elite Abnormal]]<br/>Wave 7<br/>13 Total |- |[[File:{{#choose:MoltenV4Anim1.png|MoltenV4Anim2.png}}|center|150px|link=Molten]] |[[File:CorpseEnemy.png|center|150px|link=Corpse (Enemy)]] |[[File:MoltenDemon.png|center|150px|link=Molten Demon]] |[[File:Breaker3Fallen.png|center|150px|link=Breaker3]] |- |[[Molten]]<br/>Wave 9<br/>45 Total |[[Corpse (Enemy)|Corpse]]<br/>N/A<ref>Does not appear naturally, it can only be spawned by killing enemies with the [[Corpse (Attribute)|Corpse]] attribute.</ref><br/>72 Total |[[Molten Demon]]<br/>Wave 11<br/>40 Total<ref>Number is natural spawns. Number can be exceeded if spawned by the [[Molten Necromancer]].</ref> |[[Breaker3]]<br/>Wave 14<br/>107 Total |- |[[File:Breaker2Fallen.png|center|150px|link=Breaker2]] |[[File:BreakerFallen.png|center|150px|link=Breaker]] |[[File:MoltenGolem.png|center|150px|link=Molten Golem]] |[[File:{{#choose:EliteHazmatWalk1.png|EliteHazmatWalk2.png|EliteHazmatWalk3.png}}|center|150px|link=Elite Hazmat]] |- |[[Breaker2]]<br/>N/A<br/>107 Total<ref>Does not appear naturally, it can only be spawned by the [[Breaker3]].</ref> |[[Breaker]]<br/>N/A<ref>Does not appear naturally, it can only be spawned by the [[Breaker2]].</ref><br/>107 Total |[[Molten Golem]]<br/>Wave 16<br/>15+ Total<ref name="mwsummon">Number is natural spawns. Number can be exceeded if spawned by the [[Molten Warlord]].</ref> |[[Elite Hazmat]]<br/>Wave 17<br/>40 Total |- |[[File:HiddenBossV5.png|center|150px|link=Hidden Boss]] |[[File:MoltenNecromancer.png|center|150px|link=Molten Necromancer]] |[[File:EliteBoomer.png|center|150px|link=Elite Boomer]] |[[File:MoltenHound.png|center|150px|link=Molten Hound]] |- |[[Hidden Boss]]<br/>Wave 18<br/>23 Total |[[Molten Necromancer]]<br/>Wave 20<br/>20 Total |[[Elite Boomer]]<br/>Wave 21<br/>6 Total |[[Molten Hound]]<br/>Wave 22<br/>38+ Total<ref name="mwsummon"/> |- |[[File:MoltenMech.png|center|150px|link=Molten Mech]] |[[File:Bulwark.png|center|150px|link=Bulwark]] |[[File:Breaker4Fallen.png|center|150px|link=Breaker4]] |[[File:EliteMolten.png|center|150px|link=Elite Molten]] |- |[[Molten Mech]]<br/>Wave 23<br/>8 Total |[[Bulwark]]<br/>Wave 25<br/>25 Total |[[Breaker4]]<br/>Wave 26<br/>25 Total |[[Elite Molten]]<br/>Wave 27<br/>45+ Total<ref>Number is natural spawns. Number can be exceeded if spawned by the [[Molten Summoner]].</ref> |- |[[File:MoltenExecutioner.png|center|150px|link=Molten Executioner]] |[[File:Tanker.png|center|150px|link=Tanker]] |[[File:MoltenSummoner.png|center|150px|link=Molten Summoner]] |[[File:NewMoltenTitan2.png|center|150px|link=Molten Titan]] |- |[[Molten Executioner]]<br/>Wave 30<br/>3 Total |[[Tanker]]<br/>Wave 31<br/>6 Total |[[Molten Summoner]]<br/>Wave 32<br/>4 Total |[[Molten Titan]]<br/>Wave 34<br/>7 Total |- |[[File:MoltenWarlord.png|center|150px|link=Molten Warlord]] |- |[[Molten Warlord]]<br/>Wave 35<br/>1 Total |} ==Wave Structure== Currently, the formula for calculating wave bonus depends on wave. Between waves 1 to 15, the wave bonus is calculated as: :<big>{{Money|250}} + ([Waves Completed - 1] × {{Money|60}})^1.03</big> Between waves 16 and 35, it is calculated as: :<big>{{Money|300}} + ([Waves Completed - 1] × {{Money|75}})^1.07</big> {| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto" !Players !Reduction per Player !Total Reduction |- |Solo |0% |0% |- |Duo |5% |10% |- |Trio |5% |15% |- |Quad |5% |20% |} For example, on Wave 2, the wave bonus is {{Money|317.84155407}}, rounded down to {{Money|317}}. The full number is used in the equation. In duo, it is {{Money|286}} ({{Money|286.057398663}} × 0.9), in trio, it is {{Money|270}} ({{Money|270.165320959}} × 0.85), while in quad it is {{Money|254}} ({{Money|254.273243256}} × 0.8). The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 40% of the wave bonus in solo, while for duo, trio and quad it is 20%. Before 11th of December 2024, the formula for calculating wave bonus on each wave was: :<big>({{Money|205}} + (Waves Completed - 1) × {{Money|75}}) ÷ (1 - 0.1 × Players)</big> Before 23rd of May 2024, the formula for calculating wave bonus on each wave was: :<big>({{Money|180}} + ({{Money|75}} × Waves Completed)) × Players</big> Before the [[Overhaul v1.0|Overhaul Update]], it was calculated as: :<big>({{Money|50}} - 5 × (Players - 1)) × Waves Completed</big> The waves in '''Molten''' mode follow these timings: {| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto" !Waves !Wave Timer !Skip Time<ref>How long you have to wait before you can skip.</ref> |- |1-15 |1:00 |0:20<ref name="40s">Skip at 0:40.</ref> |- |16 |2:00 |0:40<ref name="120s">Skip at 1:20.</ref> |- |17-24 |1:00 |0:20<ref name="40s"/> |- |25 |1:10 |0:23<ref name="70s">Skip at 0:47.</ref> |- |26 |1:15 |0:25<ref name="75s">Skip at 0:50.</ref> |- |27 |1:00 |020<ref name="40s"/> |- |28 |1:05 |0:21<ref>Skip at 0:44.</ref> |- |29 |1:00 |0:20<ref name="40s"/> |- |30 |3:00 |1:00<ref name="180s">Skip at 2:00.</ref> |- |31 |2:00 |0:40<ref name="120s"/> |- |32 |3:00 |1:00<ref name="180s"/> |- |33 |1:45 |0:35<ref>Skip at 1:10.</ref> |- |34 |1:20 |0:26<ref name="80s">Skip at 0:54.</ref> |- |35 |∞ |N/A |} '''Bolded''' names indicates an enemy type's debut. The total of enemies in '''Molten''' Mode excluding summoned enemies is 567 enemies. For former wave structures of '''Molten''' mode, visit the [[Molten Mode/Waves|Waves]] page. <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> {| class="wikitable pad-10" style="width:100%; text-align: center;" !Wave ! colspan="2" |[[Commander (Narrator)|Commander]] Dialogue !Enemy Type & Amount |- | rowspan="2" |1 | style="width:75px;" |[[File:REWCommanderTeaching.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Headquarters notified us of Molten enemies in the area. Additionally, there are zombies nearby that could be attracted to the fighting.<br/>[[File:MoltenWave1-1.ogg|300px]] | rowspan="2" |4x '''[[Abnormal]]''' |- | style="width:75px;" |[[File:REWCommanderTeaching.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |The Molten are highly aggressive, so we need to be careful. The last rift they came from ended with an entire outpost being burned down. No one survived.<br/>[[File:MoltenWave1-2.ogg|300px]] |- | rowspan="2" |2 | style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]] |Commander, from what we know about the Molten, they are a warrior-based society. These guys literally live and breathe war.<br/>[[File:MoltenWave2-1.ogg|300px]] | rowspan="2" |3x '''[[Quick]]''', 5x [[Abnormal]] |- | style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]] |Also, their societal ranking is based on strength and victories. If they see us as a challenge, it could be a matter of time until something extremely dangerous comes to fight us.<br/>[[File:MoltenWave2-2.ogg|300px]] |- |3 | colspan="2" | - |3x [[Abnormal]], 5x [[Quick]], 3x [[Abnormal]] |- | rowspan="3" |4 | style="width:75px;" |[[File:REWCommanderSkeptical.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Where did you get the information about the Molten anyway, V?<br/>[[File:MoltenWave4-1.ogg|300px]] | rowspan="3" |12x [[Quick]] |- | style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]] |You saw a chained creature come out of my lab and you're still surprised?<br/>[[File:MoltenWave4-2.ogg|300px]] |- | style="width:75px;" |[[File:REWCommanderTeaching.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Point made.<br/>[[File:MoltenWave4-3.ogg|300px]] |- |5 | colspan="2" | - |4x '''[[Heavy]]''' |- |6 | colspan="2" | - |3x [[Heavy]], 5x [[Quick]], 3x [[Heavy]], 5x [[Quick]] |- | rowspan="2" |7 | style="width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |We've got an Elite Abnormal Boss coming through!<br/>[[File:MoltenWave7-1.ogg|300px]] | rowspan="2" |5x [[Abnormal]], 1x '''[[Elite Abnormal]]''' ([[Boss]]), 7x [[Abnormal]] |- | style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]] |The zombies must be attracted to all the noise we're making. Great. Just what we need.<br/>[[File:MoltenWave7-2.ogg|300px]] |- |8 | colspan="2" | - |9x [[Heavy]] |- | rowspan="3" |9 | style="width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |There's our first Molten sighting! Wait—What's going on with their corpses?<br/>[[File:MoltenWave9-1.ogg|300px]] | rowspan="3" |3x '''[[Molten]]''', 5x [[Heavy]], 6x [[Abnormal]] ([[Bloated]]), 6x [[Quick]] ([[Bloated]]) |- | style="width:75px;" |[[File:ProfessorVNeutral.gif|thumb|center|75px|[[Professor V]]]] |Oh! How interesting! They're using their dead friends to shield themselves! That's…kinda' metal.<br/>[[File:MoltenWave9-2.ogg|300px]] |- | style="width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Please don't say that…<br/>[[File:MoltenWave9-3.ogg|300px]] |- |10 | style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]] |While Medic was fooling around examining the guts of these guys, I forgot to mention about the Hidden Molten that have appeared. Whoopsies! You… might want to keep an eye out for them.<br/>[[File:MoltenWave10-1.ogg|300px]] |5x [[Heavy]] ([[Nimble]]), 1x [[Elite Abnormal]], 9x [[Abnormal]] ([[Bloated]]) |- |11 | colspan="2" | - |6x [[Heavy]], 2x '''[[Molten Demon]]''', 8x [[Quick]] ([[Bloated]]) |- |12 | colspan="2" | - |3x [[Molten]], 1x [[Elite Abnormal]], 6x [[Heavy]], 1x [[Elite Abnormal]] |- | rowspan="3" |13 | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Argh! It's hard to see these guys!<br/>[[File:MoltenWave13-1.ogg|300px]] | rowspan="3" |1x [[Elite Abnormal]], 2x [[Molten Demon]], 1x [[Elite Abnormal]] ([[Bloated]]), 2x [[Molten Demon]] |- | style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]] |They're using heat distortion to blur themselves out!<br/>[[File:MoltenWave13-2.ogg|300px]] |- | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Don't sound excited about it!<br/>[[File:MoltenWave13-3.ogg|300px]] |- |14 | colspan="2" | - |3x '''[[Breaker3]]''', 1x [[Elite Abnormal]], 10x [[Heavy]] |- |15 | colspan="2" | - |5x [[Molten]], 3x [[Molten Demon]], 2x [[Elite Abnormal]] |- | rowspan="2" |16 | style="width:75px;" |[[File:REWCommanderScared.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |What did they do to that thing?!<br/>[[File:MoltenWave16-1.ogg|300px]] | rowspan="2" |4x [[Molten]] ([[Bloated]], [[Nimble]]), 1x '''[[Molten Golem]]''' ([[Boss]]), 2x [[Elite Abnormal]] |- | style="width:75px;" |[[File:REWCommanderScared.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Did they reinforce themselves with melted iron?!<br/>[[File:MoltenWave16-2.ogg|300px]] |- |17 | colspan="2" | - |3x '''[[Elite Hazmat]]''', 2x [[Molten Demon]], 3x [[Elite Hazmat]], 2x [[Molten Demon]] |- |18 | colspan="2" | - |8x [[Molten]], 2x [[Elite Abnormal]] ([[Bloated]]), 3x [[Molten Demon]] ([[Nimble]]), 1x '''[[Hidden Boss]]''', 5x [[Breaker3]] |- | rowspan="2" |19 | style="width:75px;" |[[File:ProfessorVNeutral.gif|thumb|center|75px|[[Professor V]]]] |If I asked nicely, could you bring me back a—<br/>[[File:MoltenWave19-1.ogg|300px]] | rowspan="2" |1x [[Molten Demon]] ([[Bloated]], [[Corpse (Attribute)|Corpse]]), 1x [[Hidden Boss]], 5x [[Breaker3]], 1x [[Hidden Boss]], 3x [[Molten Demon]] |- | style="width:75px;" |[[File:REWCommanderNoAnim.PNG|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |No.<br/>[[File:MoltenWave19-2.ogg|300px]] |- |20 | colspan="2" | - |8x [[Molten]], 1x '''[[Molten Necromancer]]''' ([[Hidden (Attribute)|Hidden]]), 4x [[Molten Demon]] ([[Nimble]]), 1x [[Molten Necromancer]] ([[Hidden (Attribute)|Hidden]]), 6x [[Heavy]] |- | rowspan="3" |21 | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |I feel like I'm going to be sick! What is that Boomer?!<br/>[[File:MoltenWave21-1.ogg|300px]] | rowspan="3" |1x [[Molten Golem]], 5x [[Elite Hazmat]], 1x '''[[Elite Boomer]]''', 5x [[Breaker3]] |- | style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]] |It looks like they're comprised of flammable nauseous gas. Stay away from it!<br/>[[File:MoltenWave21-2.ogg|300px]] |- | style="width:75px;" |[[File:REWCommanderDisappointed.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Ugh—… I feel weak.<br/>[[File:MoltenWave21-3.ogg|300px]] |- | rowspan="3" |22 | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Watch out for those dogs! Down boy! Let's send you back to the— uh… cough…<br/>[[File:MoltenWave22-1.ogg|300px]] | rowspan="3" |3x [[Molten Demon]] ([[Nimble]], [[Corpse (Attribute)|Corpse]]), 5x [[Elite Hazmat]], 4x '''[[Molten Hound]]''', 1x [[Molten Necromancer]] ([[Bloated]]) |- | style="width:75px;" |[[File:ProfessorVNeutral.gif|thumb|center|75px|[[Professor V]]]] |What was that?<br/>[[File:MoltenWave22-2.ogg|300px]] |- | style="width:75px;" |[[File:REWCommanderDisappointed.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Nothing… it was stupid.<br/>[[File:MoltenWave22-3.ogg|300px]] |- | rowspan="2" |23 | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |They're starting to send tougher enemies, V! Where are they getting this technology?!<br/>[[File:MoltenWave23-1.ogg|300px]] | rowspan="2" |6x [[Molten]] ([[Bloated]], [[Nimble]]), 1x [[Hidden Boss]], 4x [[Molten Demon]], 1x '''[[Molten Mech]]''', 4x [[Molten Hound]] |- | style="width:75px;" |[[File:ProfessorVAggressive.gif|thumb|center|75px|[[Professor V]]]] |They must have stolen it from the outpost armories! Watch out for that Molten Mech!<br/>[[File:MoltenWave23-2.ogg|300px]] |- |24 | colspan="2" | - |1x [[Hidden Boss]], 5x [[Molten Demon]] ([[Bloated]]), 2x [[Hidden Boss]], 1x [[Molten Golem]] ([[Nimble]], [[Hidden (Attribute)|Hidden]], [[Freeze Immunity|Freeze Immune]]), 1x [[Molten Necromancer]] ([[Hidden (Attribute)|Hidden]]) |- | rowspan="2" |25 | style="width:75px;" |[[File:REWCommanderScared.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |Focus our weapons on that Bulwark! We can't let it past us!<br/>[[File:MoltenWave25-1.ogg|300px]] | rowspan="2" |8x [[Molten]] ([[Bloated]]), 1x '''[[Bulwark]]''' ([[Bloated]], [[Boss]]), 4x [[Molten Demon]] ([[Bloated]], [[Nimble]], [[Corpse (Attribute)|Corpse]]), 8x [[Breaker3]], 1x [[Elite Boomer]], 1x [[Hidden Boss]] ([[Corpse (Attribute)|Corpse]]), 1x [[Molten Necromancer]] |- | style="width:75px;" |[[File:ProfessorVNeutral.gif|thumb|center|75px|[[Professor V]]]] |Not good, REALLY not good! The Bulwark is one of the Molten's most veteran fighters. If it's here—… Commander. You need to prepare yourselves quickly!<br/>[[File:MoltenWave25-2.ogg|300px]] |- |26 | colspan="2" | - |2x [[Molten Golem]], 6x [[Breaker3]], 2x [[Molten Golem]], 6x [[Molten Hound]], 6x '''[[Breaker4]]''', 1x [[Molten Mech]] |- |27 | colspan="2" | - |1x [[Elite Boomer]] ([[Bloated]]), 8x '''[[Elite Molten]]''' ([[Health Regen]]), 1x [[Elite Boomer]] ([[Bloated]]), 10x [[Elite Hazmat]] ([[Nimble]]) |- | rowspan="2" |28 | style="width:75px;" |[[File:ProfessorVAggressive.gif|thumb|center|75px|[[Professor V]]]] |I'm seeing a huge movement of enemies heading in your direction. Too many in one area would be complete scorched earth!<br/>[[File:MoltenWave28-1.ogg|300px]] | rowspan="2" |4x [[Elite Molten]] ([[Nimble]], [[Corpse (Attribute)|Corpse]]), 1x [[Molten Mech]], 5x [[Hidden Boss]], 1x [[Molten Mech]] ([[Bloated]]), 5x [[Molten Hound]], 1x [[Molten Mech]] ([[Bloated]]) |- | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |We're working on it! Everyone WILL make it out of here alive!<br/>[[File:MoltenWave28-2.ogg|300px]] |- |29 | colspan="2" | - |5x [[Molten Golem]], 2x [[Molten Mech]] ([[Corpse (Attribute)|Corpse]]), 1x [[Elite Boomer]] ([[Bloated]], [[Corpse (Attribute)|Corpse]]), 8x [[Elite Molten]], 6x [[Breaker4]] |- | rowspan="3" |30 | style="width:75px;" |[[File:REWCommanderScared.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |No way! Is that—?<br/>[[File:MoltenWave30-1.ogg|300px]] | rowspan="3" |1x '''[[Molten Executioner]]''' ([[Boss]]), 3x [[Molten Golem]], 2x [[Bulwark]] ([[Nimble]], [[Corpse (Attribute)|Corpse]]), 3x [[Elite Molten]] ([[Corpse (Attribute)|Corpse]]) |- | style="width:75px;" |[[File:ProfessorVAggressive.gif|thumb|center|75px|[[Professor V]]]] |Those executioners won't hesitate to kill whoever runs away. They see you as a threat. You need to get out of there!<br/>[[File:MoltenWave30-2.ogg|300px]] |- | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |It's too late! If we don't do something now, people will get hurt!<br/>[[File:MoltenWave30-3.ogg|300px]] |- |31 | colspan="2" | - |4x [[Hidden Boss]] ([[Bloated]]), 1x [[Molten Mech]] ([[Bloated]]), 1x [[Elite Boomer]] ([[Nimble]]), 4x [[Molten Hound]], 2x '''[[Tanker]]''', 8x [[Elite Hazmat]], 5x [[Breaker4]], 3x [[Bulwark]], 5x [[Molten Necromancer]] |- |32 | colspan="2" | - |1x [[Tanker]], 4x [[Molten Necromancer]] ([[Bloated]]), 1x '''[[Molten Summoner]]''' ([[Boss]], [[Bloated]]), 3x [[Bulwark]], 15x [[Molten Hound]], |- |33 | colspan="2" | - |6x [[Hidden Boss]] ([[Bloated]]), 8x [[Breaker4]], 3x [[Molten Necromancer]] ([[Bloated]]), 1x [[Molten Summoner]], 4x [[Bulwark]], 8x [[Elite Molten]], 3x [[Molten Necromancer]] ([[Bloated]]), 1x [[Molten Summoner]], 4x [[Bulwark]] |- | rowspan="2" |34 | style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]] |No. Oh no… Commander the heat is becoming so intense — it's ruining my instruments! This could only mean that—<br/>[[File:MoltenWave34-1.ogg|300px]] | rowspan="2" |1x [[Tanker]], 6x [[Elite Hazmat]] ([[Bloated]]), 1x [[Tanker]], 1x [[Molten Executioner]] ([[Freeze Immunity|Freeze Immune]]), 8x [[Elite Molten]], 4x [[Molten Titan]], 1x [[Molten Summoner]] ([[Health Regen]]), 5x [[Bulwark]] |- | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |The Warlord is coming for us.<br/>[[File:MoltenWave34-2.ogg|300px]] |- | rowspan="2" |35 | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |I knew it! This is it!<br/>[[File:MoltenWave35-1.ogg|300px]] | rowspan="2" |3x [[Molten Titan]], 1x [[Molten Executioner]], 1x '''[[Molten Warlord]]''', 1x [[Tanker]], 6x [[Elite Molten]] ([[Nimble]], [[Corpse (Attribute)|Corpse]]), 3x [[Bulwark]] |- | style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]] |If we're to survive, we need to give it everything we've got!<br/>[[File:MoltenWave35-2.ogg|300px]] |- ! colspan="4" | Lose Dialogue |- | colspan="2" |[[File:CommaReac1.png|thumb|center|75px|[[Commander (Narrator)|Commander]]]][[File:CommaReac2.png|thumb|center|75px|[[Commander (Narrator)|Commander]]]][[File:CommaReac3.png|thumb|center|75px|[[Commander (Narrator)|Commander]]]] | colspan="2" |One icon and dialogue is randomly chosen upon defeat: •We're toast!<br/>•OOF!<br/>•Mission Failed, we'll get em' next time.<br/>•Not enough numbers!<br/>•Mistakes are just part of the journey..<br/>•We're overrun chief!<br/>•We'll get them next time!<br/>•Don't give up!<br/>•We need back up sergeant!<br/>•We just had our grave dug..<br/>•We have to fall back soldier!<br/>•Oops! Try again!<br/>•The enemies got to the base!<br/>•Strategy is key! |} </div> </div> ==Soundtrack == {{Soundtrack| {{GalleryHeader|Wave 1-14}}<br/>These soundtracks can be randomly chosen to play between these waves. <gallery> (Official) Tower Defense Simulator OST - Heatwave (Official) Tower Defense Simulator OST - Into The Void (Official) Tower Defense Simulator OST - Ground Zero </gallery> {{GalleryHeader|Wave 15-29}}<br/>These soundtracks can be randomly chosen to play between these waves. <gallery> (Official) Tower Defense Simulator OST - Hellfire (Official) Tower Defense Simulator OST - Art Of War (Official) Tower Defense Simulator OST - Return To Ruin (Extended Mix)|YouTube Upload Tower Defense Simulator - Return to Ruin In-Game v2|In-Game Version </gallery> {{GalleryHeader|Wave 30-34}}<br/>These soundtracks can be randomly chosen to play between these waves. <gallery> (Official) Tower Defense Simulator OST - Infernal Torment|YouTube Upload Tower Defense Simulator OST - Infernal Torment In-Game|In-Game Version (Official) Tower Defense Simulator OST - Catharsis </gallery> {{GalleryHeader|Final Wave}}<br/>This soundtracks are or were played on final wave. <gallery> (Official) Tower Defense Simulator OST - Ere The Molten Dawn (Molten Warlord Theme)|Current (12 December 2024 – Present) (Official) Tower Defense Simulator OST - Meltdown (Molten Boss Theme)|Third version (29 July 2022 – 11 December 2024) (Official) Tower Defense Simulator OST - Molten Doom|Second version (9 November 2019 – 29 July 2022) (Official) Tower Defense Simulator OST - Fallen Boss|First version (13 October 2019 – 9 November 2019) </gallery> }} ==Gallery== {{Gallery|Open = Yes| {{GalleryHeader|Icons}} <gallery> MoltenModeIcon3.png|Current '''Molten''' Mode Icon MoltenModeIcon2.png|Version 5 '''Molten''' Mode Icon MoltenModeIcon.png|Version 4 '''Molten''' Mode Icon NewMoltenMode.png|Version 3 '''Molten''' Mode Icon MoltenMode.png|Version 2 '''Molten''' Mode Icon E0E7D7BA-7592-453B-ABD9-64D694E18FEB.jpeg|Version 1 '''Normal''' Mode Icon </gallery> {{GalleryHeader|Medals}} <gallery> MoltenHardcoreIcon.png|Current '''Molten''' Mode Icon MoltenMedal.png|Version 2 '''Molten''' Mode Icon Silver-Medal.png|Version 1 '''Normal''' Mode Icon </gallery> }} ==Trivia== *'''Molten''' mode is the first survival mode in the game to use voice lines. **However, the original voice lines were only existent from [[v1.45.0]] until [[v1.84.0]]; afterward, [[Frost Mode]] became the only survival mode with voice lines. ***Eventually, [[v2.0.0]] added voice lines to the reworked dialogue, making '''Molten''' mode now have voice lines again. *While listed as appearing in '''Molten''' mode in the [[Index]], the [[Frost Spirit]] does not actually appear here. **This is because on Wave 35, the [[Frost Spirit]] is set to spawn 0.7 times which is rounded down to 0, resulting in it not spawning but still allowing for the [[Index]] to consider it as an enemy in '''Molten''' mode. **The [[Molten Warlord]] also has the same quirk in [[Frost Mode|Frost]] mode. ==Update History== {{scroll|text = *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **'''Normal''' mode added. *'''14 October 2019''' - [[Release v1.0|Release v1.0.1]] **Shared cash of 50% added. *'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] **Final wave music changed from Fallen Boss to Molten Doom. *'''25 November 2019''' - [[Release v1.3|Release v1.3.0a]] **Beginning text on Wave 40 changed from "''Boss text here lol''" to "''Things are getting really. Really. Heated.''". *'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] **Name changed from '''Normal''' mode to '''Molten''' mode. **New icons. *'''18 March 2020''' - [[Release v1.8|Release v1.8.0]] **New medal icon. *'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] **Wave structure changed. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Wave structure changed. **Dialogue added. **Wave bonus formula changed. **{{Coins|Coins}} and {{Exp|}} rewards formula changed. **New medal icon. **New mode icon. **Final wave music now plays when the [[Molten Boss]] spawns instead of playing at the beginning of the wave. *'''22 March 2022''' - [[v1.1.0]]e **{{Bug}} Final wave music no longer plays. *'''11 April 2022''' - [[v1.1.0]]k **{{Bugfix}} Final wave music now plays again. *'''29 July 2022''' - [[v1.3.0]] **Final wave music changed from Molten Doom to Meltdown. *'''9 June 2023''' - [[v1.8.0]] **In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. {{Color|Normal}} difficulty rewards are not changed. *'''28 October 2023''' - [[v1.9.0]] **{{Bug}} Shared cash does not work. *'''3 November 2023''' - [[v1.9.0]]j **{{Bugfix}} Shared cash now works. *'''3 May 2024''' - [[v1.20.0]] **Description now has rewards reduced by 20%, but actual rewards are unchanged. *'''18 May 2024''' - [[v1.22.0]] **Triumphing now has a chance to give one of these rewards: ***[[Low Grade Crate]] with a 10% chance. ***[[Mid Grade Crate]] with a 2.5% chance. ***[[Currencies#Time Scale Tickets|Time Scale Tickets]] with a 2.5% chance. *'''23 May 2024''' - [[v1.23.0]] **Wave structure changed. **Starting cash changed. ***Solo starting cash remains at {{Money|500}}. ***Decreased from {{Money|500}} to {{Money|400}} in duo. ***Decreased from {{Money|500}} to {{Money|350}} in trio. ***Decreased from {{Money|500}} to {{Money|300}} in quad. **{{Coins|Coins}} and {{Exp|}} rewards formula changed. **Wave bonus formula changed. **Updated to the new mode system. **{{Bug}} Economy does not work. **{{Bug}} Rewards are much lower than intended. **{{Bug}} Badge is unobtainable. **{{Bug}} Rewards are unaffected by the difficulty based rewards on community maps. **{{Bug}} Consumable crate and {{TimeScaleTicket|Time Scale Ticket}} rewards can no longer be gotten. *'''23 May 2024''' - [[v1.23.0]]a **{{Bugfix}} Economy now works. *'''27 May 2024''' - [[v1.23.0|v1.23.2]] **Starting cash increased. ***Increased from {{Money|500}} to {{Money|600}} in solo. ***Increased from {{Money|400}} to {{Money|500}} in duo. ***Increased from {{Money|350}} to {{Money|450}} in trio. ***Increased from {{Money|300}} to {{Money|400}} in quad. **{{Bugfix}} {{Exp|}} rewards are now the intended amount, {{Coins|Coins}} partially corrected. **{{Bugfix}} Badge is now obtainable. *'''27 May 2024''' - [[v1.23.0|v1.23.2]]a **Rewards now use the old formulas. **{{Bugfix}} {{Coins|Coins}} rewards are now the intended amount. *'''19 July 2024''' - [[v1.26.0]] **Triumph bonus reduced from {{Coins|100}} to {{Coins|50}}. **Bonus rewards for triumphing changed. ***Now has a 50% to give one of these {{Color|Common}} items: ****[[Grenade]] (1-2) ****[[Flash Bang]] (1-2) ****[[Molotov]] (1-2) ***Now has a 30% chance to give one of these {{Color|Uncommon}} items: ****{{TimeScaleTicket|Time Scale Ticket}} ****{{ReviveTicket|Revive Ticket}} ***Now has a 20% chance to give one of these {{Color|Rare}} items: ****[[Low Grade Crate]] ****{{SpinTicket|Spin Ticket}} ****[[Barricade]] ****[[Supply Drop]] ****[[AirStrike]] **{{Bug}} {{SpinTicket|Spin Ticket}} and {{ReviveTicket|Revive Ticket}} triumph rewards are not always given out despite being shown on the triumph screen. **{{Bug}} Triumph rewards sometimes are not given out or shown in the triumph screen. **{{Bugfix}} Triumph rewards now work again. *'''6 August 2024''' - [[v1.27.0|v1.27.2]] **{{Bugfix}} {{SpinTicket|Spin Ticket}} and {{ReviveTicket|Revive Ticket}} triumph rewards are now given out. *'''28 August 2024''' - [[v1.29.0]] **{{Bug}} Entering a '''Molten''' mode match through the ''PLAY SURVIVAL'' button creates a match in '''Molten''' mode from before 23rd of May 2024. *'''25 September 2024''' - [[v1.33.0]] **{{Coins|Coins}} rewards decreased, {{Exp|}} rewards increased. *'''11 December 2024''' - [[v1.45.0]] **Wave structure changed. **{{Coins|Coins}} and {{Exp|}} rewards formulas changed. **Wave bonus formula changed. **Changed triumph rewards. ***[[Grenade]], [[Flash Bang]], [[Molotov]] and [[AirStrike]] removed from the reward pool. ***{{Color|Common}} chance increased from 50% to 55%. ***{{Color|Uncommon}} chance increased from 30% to 35%. ***{{Color|Rare}} chance decreased from 20% to 10%. ***{{TimeScaleTicket|Time Scale Ticket}} rarity changed from {{Color|Uncommon}} to {{Color|Common}}. ***{{TimeScaleTicket|Time Scale Ticket}} rarity changed from {{Color|Uncommon}} to {{Color|Common}}. ***{{TimeScaleTicket|Time Scale Tickets}} increased from 1 to 2-4. ***{{ReviveTicket|Revive Ticket}} rarity changed from {{Color|Uncommon}} to {{Color|Common}}. ***{{ReviveTicket|Revive Tickets}} increased from 1 to 2-3. ***{{SpinTicket|Spin Ticket}} rarity changed from {{Color|Rare}} to {{Color|Common}}. ***{{SpinTicket|Spin Tickets}} increased from 1 to 2-3. ***[[Low Grade Crate]] rarity changed from {{Color|Rare}} to {{Color|Common}}. ***[[Barricade]] rarity changed from {{Color|Rare}} to {{Color|Common}}. ***[[Barricade]]s increased from 1 to 2-4. ***[[Supply Drop]] rarity changed from {{Color|Rare}} to {{Color|Common}}. ***[[Supply Drop]]s increased from 1 to 2-4. ***[[Cooldown Flag]] added as an {{Color|Uncommon}} reward. Given out 2-4 times. ***[[Range Flag]] added as an {{Color|Uncommon}} reward. Given out 2-4 times. ***[[Damage Flag]] added as an {{Color|Uncommon}} reward. Given out 2-4 times. ***[[Mid Grade Crate]] added as an {{Color|Uncommon}} reward. Given out 1 time. ***[[Turkey Leg]] added as an {{Color|Uncommon}} reward. Given out 1-3 times. ***[[Pumpkin Bomb]] added as an {{Color|Uncommon}} reward. Given out 1-2 times. **Now uses the new income system. ***[[Napalm Strike]] added as an {{Color|Rare}} reward. Given out 2-3 times. ***[[Blizzard Bomb]] added as an {{Color|Rare}} reward. Given out 2-3 times. ***[[High Grade Crate]] added as an {{Color|Rare}} reward. Given out 1 time. ***[[Sugar Rush (Consumable)|Sugar Rush]] added as an {{Color|Rare}} reward. Given out 1-2 times. **Starting cash is now {{Money|500}} regardless of player count. **Updated mode icon. **Description chagned. **Ambient music added. **Level requirement increased from {{Level|0}} to {{Level|15}}. **{{Bugfix}} The ''PLAY SURVIVAL'' button no longer creates a match in the legacy version of [[Molten Mode|Molten]] mode. *'''20 December 2024''' - [[v1.47.0]] **Wave structure changed. *'''15 January 2025''' - [[v1.49.0]] **Updated bonus triumph rewards. ***[[Turkey Leg]], [[Pumpkin Bomb]] and [[Sugar Rush (Consumable)|Sugar Rush]] removed from the reward pool. ***{{Color|Common}} rewards now also include the [[Fruit Cake]] (2-4). ***{{Color|Uncommon}} rewards now also include the [[Present Cluster Bomb]] (1-3). ***{{Color|Rare}} rewards now also include the [[Festive Tree]] (1-3) and [[Santa's Air Strike]] (1-3). *'''5 February 2025''' - [[v1.52.0]] **Updated soundtracks. ***Early-game tracks now play between waves 1-14. It can play ''Heatwave'', ''Ground Zero'' and ''Into The Void''. ***Mid-game tracks now play between waves 15-29. It can play ''Hellfire'', ''Art Of War'' and ''Return to Ruin''. ***Late-game tracks now play between waves 30-34. It can play ''Infernal Torment'' and ''Catharsis''. *'''12 February 2025''' - [[v1.53.0]] **Duo health scaling removed. *'''5 March 2025''' - [[v1.56.0]] **Removed [[Operation I.C.E Event]] consumables from the reward pool. *'''12 March 2025''' - [[v1.57.0]] **Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad. *'''9 July 2025''' - [[v1.70.0]] **Updated bonus triumph rewards. ***{{Color|Uncommon}} rewards now also include the [[Sandcastle (Consumable)|Sandcastle]] (1-3). ***{{Color|Rare}} rewards now also include the [[Heatwave]] (2-3). *'''18 October 2025''' - [[v1.77.0]] **Updated bonus triumph rewards. ***[[Sandcastle (Consumable)|Sandcastle]] and [[Heatwave]] removed from the reward pool. ***{{Color|Common}} rewards now also include the [[Turkey Leg]] (2-4) and [[Pumpkin Bomb]] (2-4). ***{{Color|Uncommon}} rewards now also include the [[Sugar Rush (Consumable)|Sugar Rush]] (1-3). ***{{Color|Rare}} rewards now also include the [[Unholy Storm]] (2-3) and [[Necromancer's Tome (Consumable)|Necromancer's Tome]] (2-3). *'''20 December 2025''' - [[v1.83.0]] **Updated bonus triumph rewards. ***[[Pumpkin Bomb]], [[Turkey Leg]], [[Sugar Rush (Consumable)|Sugar Rush]], [[Unholy Storm]] and [[Necromancer's Tome (Consumable)|Necromancer's Tome]] removed from the reward pool. ***{{Color|Common}} rewards now also include the [[Present Cluster Bomb]] (2-4) and [[Fruit Cake]] (2-4). ***{{Color|Uncommon}} rewards now also include the [[Santa's Air Strike]] (2-2) and [[Festive Tree]] (2-4). *'''28 January 2026''' - [[v1.84.0]] **Wave structure changed. **Health scaling changed. ***Duo now has 15% health scaling. ***Trio health scaling increased from 10% to 25%. ***Quad health scaling increased from 20% to 40%. **Dialogue changed. ***Because of this changes, several voicelines were removed. **{{Bug}} '''Molten''' mode does not play when selected in [[Sandbox Mode]]. *'''11 February 2026''' - [[v1.85.0]] **Removed 0.7 [[Frost Spirit]]s from Wave 35. *'''3 April 2026''' - [[v1.88.0]] **Updated bonus triumph rewards. ***[[Present Cluster Bomb]], [[Fruit Cake]], [[Festive Tree]] and [[Santa's Air Strike]] removed from the reward pool. ***{{Color|Common}} rewards now also include the [[Easter Egg]] (2-4). ***{{Color|Uncommon}} rewards now also include the [[Ducky Squad]] (2-4). *'''5 June 2026''' - [[v2.0.0]] **Now gives tower experience, with a {{TowerExp|55}} base reward and an {{TowerExp|65}} triumph bonus. **All skip timers are now one third of the wave duration. **Voiceline dialogues re-added. ***{{Bug}} Audio does not play in-game. **{{Bugfix}} Now plays when selected in [[Sandbox Mode|Sandbox]] mode. *'''8 June 2026''' - [[v2.0.0|v2.0.6a]] **{{Bugfix}} Voiceline dialogues does now play correctly. *'''17 July 2026''' - [[v2.3.0]] **Updated reward equations. ***Base coins reward decreased from {{Coins|650}} to {{Coins|550}}. ***Triumph bonus increased from {{Coins|100}} to {{Coins|400}}. ***Coins exponential value increased from 1.3 to 2.4. ***Exp exponential value increased from 1 to 2. }} ==Notes== <references/> {{ModeNavBox}}
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