Mortar: Difference between revisions

Content deleted Content added
imported>Mentin123
No edit summary
imported>Mentin123
mNo edit summary
 
(82 intermediate revisions by 12 users not shown)
Line 1:
{{Tabs}}
{{TowerInfobox
{{Improve|outdated update history section, history subpage and firerate bug subpage}}
|title = Mortar
{{PVPTowerInfobox
|image-static = MortarIcon.png
|title1 = Mortar
|image1image-dynamic = MortarIconMortarDynamic.png
|unlockcost = {{Level|75}} or {{Robux|395300}}
|role = Defense
|placement = Cliff
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]4<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 ([[PVP]])
|basecost = {{Money|9001,000}}
|basesellingprice = {{Money|300333}}
|basedamage = [[File:SplashDamage.png|20px|Damage]]1215
|damagetype = [[Splash Damage|Splash]]
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4.008
|baserange = [[File:Range Icon.png|20px|Range]]2024<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]65 (Explosion Radius)
|hidden_detection = N/A<ref name="hd">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = {{Attr|Fly|Level 0+}}
|immune = Stun
|footprint = Average (1.5)75
|pvp_basecost = {{Money|1,000}}
|pvp_basesellingprice = {{Money|333}}
|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]12
|pvp_damagetype = [[Splash Damage|Splash]]
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4.008
|pvp_baserange = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion Radius)
|pvp_hidden_detection = N/A<ref name="hd"/>
Line 29:
|pvp_flying_detection = {{Attr|Fly|Level 0+}}
|pvp_immune = Stun
|pvp_footprint = Average (1.5)
|tooltip-1 = AOE cliff tower that deals dependable damage and can be upgraded to release cluster bombs on impact.
|tooltip-2 = Capable of detecting [[flying]] and [[Lead (Attribute)|lead]] enemies.
Line 43:
__TOC__
==Description==
The '''Mortar''' is an advanced cliff [[Towers|tower]] with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching {{Level|75}} or purchased via a gamepass for {{Robux|395300}}. When the player reaches {{Level|75}}, the '''Mortar''' can be claimed by using the pop-up message that appears when joining the lobby.
 
The '''Mortar''' is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the '''Mortar''' shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the '''Mortar's''' shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the '''Mortar''' can damage [[Lead (Attribute)|Lead]], as well as target all non-hidden flying enemies. The '''Mortar''' is immune to all stuns by default.
Line 49:
The '''Mortar''' is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output.
 
The '''Mortar''' has a placement limit of fivefour per player. This is increased to five in [[PVP]] mode.
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|325500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.008 > 32.00875 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Upgrade Title = Level 2 - Upgraded Armaments - {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
Sell Price changes to {{Money|500}}}}
+4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
 
65 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|8751,250}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|34,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +3130 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|12,958666}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Loaded Warhead|Cost -= {{Money|1213,000500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +4535 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •30x4 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|57,958166}}}}
{{Upgrade|Upgrade Title = Level 5 - City Buster - {{Money|25,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|30,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +50135 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Line 89 ⟶ 90:
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+32 Cluster Amount}}
 
 
Sell Price changes to {{Money|1417,291166}}}}
|{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
4.008 > 3.25825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|433}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Upgraded Armaments|Cost -= {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 107 ⟶ 108:
 
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 115 ⟶ 116:
 
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Loaded Warhead|Cost -= {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 125 ⟶ 126:
 
Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = City Buster|Cost -= {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+50 Damage [[File:SplashDamage.png|20px|Damage]]
Line 139 ⟶ 140:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Mortar|Firerate Bug]] page.''
 
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 500; 2250; 4250; 13500; 30000
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-META$ = Advanced; File:MortarIcon.png
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflowbugy" style="width:100%;overflow:auto;-box"><center>
{| class="wikitable" style="width:1300px; textstats-align: center;table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
! scope="col" style="padding: 5px;" |Cluster Damage<ref name="splash"/>
! scope="col" style="padding: 5px;" |Firerate<ref name="fr">Firerate does not account for projectile travel time.</ref>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Radius
! scope="col" style="padding: 5px;" |Cluster Explosion Radius
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
! scope="col" style="padding: 5px;" |Cluster DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency<ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.008
| style="padding: 5px;" |20
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.99
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Money|301}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,225}}
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.008
| style="padding: 5px;" |20
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.99
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Money|307.02}}
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,625}}
| style="padding: 5px;" |24
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.008
| style="padding: 5px;" |24
| style="padding: 5px;" |7.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |7.98
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Money|328.95}}
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,875}}
| style="padding: 5px;" |55
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.008
| style="padding: 5px;" |27
| style="padding: 5px;" |8.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |18.28
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Money|321.39}}
|-
| 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|17,875}}
| style="padding: 5px;" |100
| style="padding: 5px;" |40x3
| style="padding: 5px;" |3.008
| style="padding: 5px;" |27
| style="padding: 5px;" |8.5
| style="padding: 5px;" |5
| style="padding: 5px;" |33.24
| style="padding: 5px;" |39.89
| style="padding: 5px;" |{{Money|244.43}}
|-
| 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|42,875}}
| style="padding: 5px;" |150
| style="padding: 5px;" |50x6
| style="padding: 5px;" |3.008
| style="padding: 5px;" |30
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |49.87
| style="padding: 5px;" |99.73
| style="padding: 5px;" |{{Money|286.6}}
|}
</center>
</div>
|-|PVP =
<div class="overflowbugy" style="width:100%;overflow:auto;-box"><center>
{| class="wikitable" style="width:1300px; textstats-align: center;table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="splash"/>
! scope="col" style="padding: 5px;" |Cluster Damage<ref name="splash"/>
! scope="col" style="padding: 5px;" |Firerate<ref name="fr"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Radius
! scope="col" style="padding: 5px;" |Cluster Explosion Radius
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cluster DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency<ref name="ce"/>
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.008
| style="padding: 5px;" |20
| style="padding: 5px;" |5.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.99
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Money|334.45}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |22
| style="padding: 5px;" |5.5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.68
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Money|353.26}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,700}}
| style="padding: 5px;" |25
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |25
| style="padding: 5px;" |7
| style="padding: 5px;" |N/A
| style="padding: 5px;" |7.67
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Money|352.02}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.258 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,200}}
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |30
| style="padding: 5px;" |8
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15.35
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Money|338.76}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|17,200}}
| style="padding: 5px;" |100
| style="padding: 5px;" |40x3
| style="padding: 5px;" |3.258
| style="padding: 5px;" |32
| style="padding: 5px;" |8
| style="padding: 5px;" |5
| style="padding: 5px;" |30.69
| style="padding: 5px;" |36.83
| style="padding: 5px;" |{{Money|254.74}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|39,700}}
| style="padding: 5px;" |150
| style="padding: 5px;" |50x6
| style="padding: 5px;" |3.258
| style="padding: 5px;" |35
| style="padding: 5px;" |8.5
| style="padding: 5px;" |5
| style="padding: 5px;" |46.04
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|287.43}}
|}
</center>
</div>
</tabber></div>
</nowiki>}}
 
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:DHBunnyMortarIcon.png|175px]]
| style="padding: 5px;" |[[File:EclipseMortar.png|175px]]
| style="padding: 5px;" |[[File:DuckyMortarIcon.png|175px]]
| style="padding: 5px;" |[[File:VigilanteMortarIcon.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Bunny|Bunny}}
| style="padding: 5px;" |{{ColourColor|Eclipse|Eclipse}}
| style="padding: 5px;" |{{ColourColor|Ducky|Ducky}}
| style="padding: 5px;" |{{ColourColor|Vigilante|Vigilante}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Event}}
| style="padding: 5px;" |{{ColourColor|Event}}
| style="padding: 5px;" |{{ColourColor|Rare}}
| style="padding: 5px;" |{{ColourColor|Rare}}
|-
! style="padding: 5px;" |Daily Store Cost
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Coins|4,000}}
| style="padding: 5px;" |{{Coins|45,500000}}
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Bunny SkincrateCrate]]
| style="padding: 5px;" |[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
| style="padding: 5px;" |[[Ducky SkincrateCrate]]
| style="padding: 5px;" |[[Vigilante SkincrateCrate]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:PirateMortarIcon.png|175px]]
| style="padding: 5px;" |[[File:DefenderMortarSkin.png|175px]]
| style="padding: 5px;" |[[File:BaseballMortarIcon.png|175px]]
| style="padding: 5px;" |[[File:FallenMortarIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Pirate|Pirate}}
| style="padding: 5px;" |{{ColourColor|Krampus|Defender}}
| style="padding: 5px;" |{{ColourColor|Deluxe|Baseball}}
| style="padding: 5px;" |{{ColourColor|FallenMission|Fallen}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Rare}}
| style="padding: 5px;" |{{ColourColor|Event}}
| style="padding: 5px;" |{{ColourColor|Rare}}
| style="padding: 5px;" |{{ColourColor|Legendary}}
|-
! style="padding: 5px;" |Daily Store Cost
| style="padding: 5px;" |{{Coins|45,500000}}
|N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |{{Robux|360}}
|N/A
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Pirate SkincrateCrate]]
| style="padding: 5px;" |[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
| style="padding: 5px;" |[[Deluxe SkincrateCrate]]
|''Oppressive style="padding:Bombardment'' 5px;" |[[Mission Quests|Mission Quest]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:DarkFrostMortarIconIG.png|175px]]
| style="padding: 5px;" |[[File:FrostMortarIconIG.png|175px]]
| style="padding: 5px;" |[[File:MechaDuckyMortarIconIG.png|175px]]
|[[File:FestiveMortarIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|OperationICE|Dark Frost}}
| style="padding: 5px;" |{{ColourColor|Frost|Frost}}
| style="padding: 5px;" |{{ColourColor|DuckyRevenge|Mecha Ducky}}
|{{Color|Christmas2025|Festive}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Rare}}
| style="padding: 5px;" |{{ColourColor|Legendary}}
| style="padding: 5px;" |{{ColourColor|Uncommon}}
|{{Color|Rare}}
|-
! style="padding: 5px;" |Daily Store Cost
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Premium Battle Pass]]
| style="padding: 5px;" |[[Frost SkincrateCrate]],<br/>''Nuclear Winter'' [[Mission Quests|Mission Quest]]
| style="padding: 5px;" |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Premium Battle Pass]]
|[[Christmas 2025 Crate]]
|-
!
|[[File:KrampusMortarIconIG.png|175px]]
|[[File:ValentinesMortarIconIG.png|175px]]
|-
!Skin
|{{Color|FinalAct|Krampus}}
|{{Color|Valentines2026|Valentines}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|-
!Obtained From
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]]
|[[Valentines 2026 Crate]]
|}
 
Line 420 ⟶ 323:
*At Level 4, the '''Mortar's''' shells drop cluster bombs when they explode. These cluster bombs will also explode when they hit the ground.
**However, do note that these should not be relied on, as the cluster bombs are very inaccurate and create a smaller explosion than the shells.
**At least 1 or 2-5 Level 5 '''Mortars''' can be efficient with taking out hordes of [[Breaker4]]s due to it being able to kill it in a single hit and its cluster bombs killing the [[Breaker3]]s that spawn.
*Compared to the [[Ranger]] and [[Sniper]], the '''Mortar''' has a significantly smaller range, lacking in range when cliff spots are far enough from the path.
**The [[DJ Booth]] can aid with this by boosting its range.
Line 435 ⟶ 338:
 
==Trivia==
*Outside of sales, the '''Mortar''' is a {{Level|75}} tower with a gamepass cost of {{Robux|395300}}, lower in Robux compared to the [[Turret]] which is a {{Level|50}} tower with a gamepass cost of {{Robux|450340}}.
*The '''Mortar''' is loosely based on the [[w:c:roblox-tower-battles:Mortar|Mortar]] from ''Tower Battles'' and the [[w:c:bloons:Mortar Monkey|Mortar Monkey]] from the ''Bloons Tower Defense'' series.
*When the '''Mortar''' was first released, it would have been affected by shockwaves created by bosses from their ''Stomp'' abilities. This would later be fixed the same day.
Line 441 ⟶ 344:
*The '''Mortar''' formerly shared its Level 4 icon with the [[Ace Pilot]]'s Level 2 icon, but rotated.
*The '''Mortar''' has a unique explosion at Level 5. It will create a nuclear explosion, instead of the usual explosion most other splash towers use.
*Unlike the game, dropping a shell in real life will simultaneouslyspontaneously fire the mortar. In the game, '''Mortar''' drops in a shell in,after firing and whenwaits for an enemy comesto come close, itto fire firesagain.
*The '''Mortar's''' default skin in the lobby uses its [[Hardcore Testing BETA]] appearance with its face changed, instead of its current appearance.
 
Line 457 ⟶ 360:
**New SFX.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{ColourColor|Bunny|Bunny}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Splash damage equation reworked.
Line 475 ⟶ 378:
***'''Level 2'''
****Damage decreased from +6 to +0.
****Firerate changed from 5.05 to <abbr title="-0.5">{{Tooltip|5.03 > 4.53</abbr>|-0.5}}.
****Cost decreased from {{Money|1,000}} to {{Money|400}}.
****Renamed from ''Safety Gear'' to ''Quick Reloading''.
Line 481 ⟶ 384:
****Damage decreased from +25 to +10.
****Range decreased from +6 to +0.
****Firerate changed from <abbr title="-1">{{Tooltip|5.05 > 4.05</abbr>|-1}} to 4.53.
****Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''.
***'''Level 4'''
Line 492 ⟶ 395:
****Cost decreased from {{Money|13,000}} to {{Money|12,000}}.
****Explosion radius changed from 17 > 25 to 6.
****Firerate changed from <abbr title="-1">{{Tooltip|4.05 > 3.05</abbr>|-1}} to <abbr title="-1.5">{{Tooltip|4.53 > 3.03</abbr>|-1.5}}.
****Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''.
**{{Bug}} {{ColourColor|Bunny|Bunny}} skin does not attack any enemies.
**{{Bug}} [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp'' ability can stun the '''Mortar'''.
**{{Bug}} Default '''Mortar''' uses old [[Hardcore Testing BETA]] appearance in the lobby.
Line 512 ⟶ 415:
*****{{Bug}} Upgrade description does not list the explosion radius change.
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{ColourColor|Eclipse|Eclipse}}
*'''29 December 2021'''
**{{Bug}} Default skin now uses its original version, does not upgrade properly and does not attack any enemies.
Line 525 ⟶ 428:
****Firerate decreased from 5.03 to 5.008.
***'''Level 2'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|5.03 > 4.53</abbr> to <abbr title="|-0.5">}} to {{Tooltip|5.008025 > 4.508</abbr>525|-0.5}}.
***'''Level 5'''
****Firerate changed from <abbr title="-1.5">{{Tooltip|4.53 > 3.03</abbr> to <abbr title="|-1.5">}} to {{Tooltip|4.508525 > 3.008</abbr>025|-1.5}}.
**{{Bug}} {{ColourColor|Bunny|Bunny}} uses incorrect animations in the lobby.
**{{Bugfix}} {{ColourColor|Bunny|Bunny}} skin now works properly.
**{{Bugfix}} [[Grave Digger (Legacy)|Grave Digger]]'s ''Stomp'' ability now cannot stun the '''Mortar'''.
*'''17 April 2022''' - [[v1.2.0]]
Line 545 ⟶ 448:
****Placement limit increased from 5 to 6.
***'''Level 1'''
****Firerate changed from 5.008 to <abbr title="-0.5">{{Tooltip|5.008025 > 4.508</abbr>525|-0.5}}.
****Range decreased from +3 to +2.
****Cost increased from {{Money|250}} to {{Money|600}}.
***'''Level 2'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|5.008025 > 4.508</abbr> to <abbr title="525|-0.5">}} to {{Tooltip|4.508525 > 4.008</abbr>025|-0.5}}.
****Damage increased from +0 to +10.
****Explosion radius changed from 4 to 8 > 12.
Line 562 ⟶ 465:
***'''Level 4'''
****Damage increased from +10 to +50.
****Firerate changed from 4.508525 to <abbr title="-0.5">{{Tooltip|4.008025 > 3.508</abbr>525|-0.5}}.
****Range increased from +0 to +2.
****Explosion radius changed from 5 > 6 to 14.
Line 569 ⟶ 472:
****Renamed from ''Stronger Shells'' to ''Loaded Warhead''.
***'''Level 5'''
****Firerate changed from <abbr title="-1.5">{{Tooltip|4.508525 > 3.008</abbr>025|-1.5}} to 3.508525.
****Damage increased from +35 to +75.
****Explosion radius changed from 6 to 14 > 20.
Line 617 ⟶ 520:
**Gamepass price increased from {{Robux|500}} to {{Robux|700}}.
*'''5 May 2023''' - [[v1.7.2]]
**{{Bug}} {{ColourColor|Bunny|Bunny}} '''Mortar''' icon has a floating projectile.
**{{Bugfix}} Default '''Mortar''' now uses its current appearance in the regular lobby.
**{{Bugfix}} {{ColourColor|Bunny|Bunny}} '''Mortar''' now uses its current animations in the regular lobby.
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{ColourColor|Ducky|Ducky}}
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{ColourColor|Vigilante|Vigilante}}
*'''4 July 2023''' - [[v1.8.2]]d
**Gamepass price decreased from {{Robux|700}} to {{Robux|500}}.
Line 629 ⟶ 532:
**Gamepass price increased from {{Robux|500}} to {{Robux|700}}.
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{ColourColor|Pirate|Pirate}}
*'''24 November 2023''' - [[v1.9.4]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|490}}.
Line 635 ⟶ 538:
**Gamepass price increased from {{Robux|490}} to {{Robux|700}}.
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{ColourColor|Krampus|Defender}}
*'''24 February 2024''' - [[v1.14.0]]
**Gamepass price decreased from {{Robux|700}} to {{Robux|525}}.
Line 646 ⟶ 549:
**No longer bypasses defense.
*'''19 July 2024''' - [[v1.26.0]]
**New skin: {{ColourColor|Deluxe|Baseball}}
*'''9 August 2024''' - [[v1.27.5]]
**New skin: {{ColourColor|FallenMission|Fallen}}
*'''27 November 2024''' - [[v1.43.0]]
**Gamepass price decreased from {{Robux|395}} to {{Robux|296}}.
Line 654 ⟶ 557:
**Gamepass price increased from {{Robux|296}} to {{Robux|395}}.
*'''16 December 2024''' - [[v1.46.0]]
**New skins: {{ColourColor|Frost|Frost}}, {{ColourColor|OperationICE|Dark Frost}}
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
**Gamepass price decreased from {{Robux|395}} to {{Robux|296}}.
Line 664 ⟶ 567:
**Statistical changes:
***'''Base'''
****Firerate decreased from 5.008025 to 4.008025.
****Range decreased from 22 to 20
****Explosion Radius increased from 5 to 6.
****Cost decreased from {{Money|1,000}} to {{Money|900}}.
***'''Level 1'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|5.008025 > 4.508</abbr>525|-0.5}} to <abbr title="-1">{{Tooltip|4.008025 > 3.008</abbr>025|-1}}.
****Range decreased from +2 to +0.
****Cost decreased from {{Money|600}} to {{Money|325}}.
***'''Level 2'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.508525 > 4.008</abbr>025|-0.5}} to 3.008025.
****Range increased from +0 to +4.
****Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
Line 683 ⟶ 586:
****Cost increased from {{Money|3,200}} to {{Money|3,500}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.008025 > 3.508</abbr>525|-0.5}} to 3.008025.
****Range decreased from +2 to +0.
****Cluster bomb damage increased from 40x3 to 40x4.
****Cluster bomb explosion radius increased from 4 to 5.
****Cost increased from {{Money|8,500}} to {{Money|10,000}}.
***'''Level 5'''
Line 709 ⟶ 612:
**Defense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{ColourColor|DuckyRevenge|Mecha Ducky}}.
*'''11 June 2025''' - [[v1.67.0]]
**Statistical changes:
Line 723 ⟶ 626:
***'''Base'''
****Cost increased from {{Money|900}} to {{Money|1,000}}.
****Firerate decreased from 4.008025 to 3.758775.
***'''Level 1'''
****Cost increased from {{Money|325}} to {{Money|400}}.
****Damage increased from +0 to +3.
****Range increased from +0 to +2.
****Firerate changed from <abbr title="-1">{{Tooltip|4.008025 > 3.008</abbr>025|-1}} to <abbr title="0.5">{{Tooltip|3.758775 > 3.258</abbr>275|0.5}}.
***'''Level 2'''
****Damage increased from +12 to +13.
Line 736 ⟶ 639:
****Damage increased from +31 to +32.
****Range increased from +3 to +5.
****Firerate changed from 3.008025 to <abbr title="-0.25">{{Tooltip|3.258275 > 3.008</abbr>025|-0.25}}.
***'''Level 4'''
****Cost decreased from {{Money|12,000}} to {{Money|10,000}}.
Line 746 ⟶ 649:
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate increased from 3.758775 to 4.008025.
****Explosion radius decreased from 6 to 5.5.
***'''Level 1'''
****Cost decreased from {{Money|400}} to {{Money|300}}.
****Damage decreased from +3 to +0.
****Firerate changed from <abbr title="-0.5">{{Tooltip|3.758757 > 3.258</abbr>275|-0.5}} to <abbr title="-0.75">{{Tooltip|4.008025 > 3.258</abbr>275|-0.75}}.
***'''Level 2'''
****Explosion radius changed from 6 > 7.5 to 5.5 > 7.
Line 757 ⟶ 660:
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Damage decreased from +32 to +25.
****Firerate changed from <abbr title="-0.25">{{Tooltip|3.258275 > 3.008</abbr>025|-0.25}} to 3.258275.
****Explosion radius changed from 7.5 > 8.5 to 7 > 8.
***'''Level 4'''
Line 765 ⟶ 668:
****Cost increased from {{Money|20,000}} to {{Money|22,500}}.
****Explosion radius changed from 8.5 > 9 to 8 > 8.5.
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|395}} to {{Robux|296}}.
*'''2 December 2025''' - [[v1.81.0|v1.81.4b]]
**Gamepass cost increased from {{Robux|296}} to {{Robux|395}}.
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{Color|Christmas2025|Festive}}
**{{Bug}} {{Color|Christmas2025|Festive}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Color|FinalAct|Krampus}}
**{{Bug}} {{Color|FinalAct|Krampus}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Gamepass cost decreased from {{Robux|395}} to {{Robux|296}}.
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]]
**Gamepass cost increased from {{Robux|296}} to {{Robux|395}}.
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit decreased from 5 to 3 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|900}} to {{Money|1,000}}.
****Damage increased from 12 to 15.
****Range increased from 20 to 24.
****Explosion radius decreased from 6 to 5.
***'''Level 1'''
****Cost increased from {{Money|325}} to {{Money|500}}.
****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|4.025 > 2.775|-1.25}}.
****Range increased from +0 to +3.
***'''Level 2'''
****Cost increased from {{Money|1,400}} to {{Money|2,250}}.
****Damage increased from +12 to +20.
****Range decreased from +4 to +0.
****Explosion radius changed from 6 > 7.5 to 5 > 7.
***'''Level 3'''
****Cost increased from {{Money|3,250}} to {{Money|4,250}}.
****Damage decreased from +31 to +30.
****Explosion radius changed from 7.5 > 8.5 to 7 > 8.5.
***'''Level 4'''
****Cost increased from {{Money|12,000}} to {{Money|19,000}}.
****Damage increased from +45 to +60.
****Range increased from +0 to +4.
****Cluster damage decreased from 40 to 30.
****Cluster count increased from 3 to 4.
***'''Level 5'''
****Cost increased from {{Money|25,000}} to {{Money|35,500}}.
****Damage increased from +50 to +165.
****Range decreased from +3 to +0.
****Cluster count decreased from +3 to +2.
*'''11 February 2026''' - [[v1.85.0]]
**New skin: {{Color|Valentines2026|Valentines}}
**{{Bug}} {{Color|Valentines2026|Valentines}} has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|395}} to {{Robux|316}}.
***{{Bug}} Gifting was not discounted.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|316}} to {{Robux|395}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 4.025 to 4.
****Now displays its [[Stun Immunity]].
***'''Level 1'''
****Firerate changed from {{Tooltip|4.025 > 2.775|-1.25}} to {{Tooltip|4 > 2.75|-1.25}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 4.025 to 4.
***'''Level 1'''
****Firerate changed from {{Tooltip|4.025 > 3.275|-1.25}} to {{Tooltip|4 > 3.25|-1.25}}.
*'''19 June 2026''' - [[v2.1.0]]
**Placement limit increased from 3 to 4 in regular modes.
**Statistical changes (Regular):
***'''Level 4'''
***Cost decreased from {{Money|19,000}} to {{Money|13,500}}.
***Damage decreased from +50 to +35.
***'''Level 5'''
***Cost decreased from {{Money|35,500}} to {{Money|30,000}}.
***Damage decreased from +165 to +135.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|395}} to {{Robux|300}}.
***{{Bug}} Gift price has not changed.
}}
 
Retrieved from "https://tds.wiki/w/Mortar"