Mortar

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[[Mortar|]][[Mortar/Gallery|]][[Mortar/History|]]

<infobox>

 <title source="title"><default>Mortar</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.75)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox> Template:QuoteContainer

Description

[edit]

The Mortar is an advanced cliff tower with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching Level 75 or purchased via a gamepass for Robux 300. When the player reaches Level 75, the Mortar can be claimed by using the pop-up message that appears when joining the lobby.

The Mortar is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the Mortar shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the Mortar's shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the Mortar can damage Lead, as well as target all non-hidden flying enemies. The Mortar is immune to all stuns by default.

The Mortar is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output.

The Mortar has a placement limit of four per player. This is increased to five in PVP mode.

Upgrades

[edit]

Template:PVPTabber

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:DHBunnyMortarIcon.png File:EclipseMortar.png File:DuckyMortarIcon.png File:VigilanteMortarIcon.png
Skin Bunny Eclipse Ducky Vigilante
Rarity Event Event Rare Rare
Daily Store Cost N/A N/A Coin 4,000 Coin 5,000
Obtained From Bunny Crate Solar Eclipse Season Ducky Crate Vigilante Crate
File:PirateMortarIcon.png File:DefenderMortarSkin.png File:BaseballMortarIcon.png File:FallenMortarIconIG.png
Skin Pirate Defender Baseball Fallen
Rarity Rare Event Rare Legendary
Daily Store Cost Coin 5,000 N/A Robux 360 N/A
Obtained From Pirate Crate Krampus' Revenge Season Deluxe Crate Oppressive Bombardment Mission Quest
File:DarkFrostMortarIconIG.png File:FrostMortarIconIG.png File:MechaDuckyMortarIconIG.png File:FestiveMortarIconIG.png
Skin Dark Frost Frost Mecha Ducky Festive
Rarity Rare Legendary Uncommon Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Premium Battle Pass Frost Crate,
Nuclear Winter Mission Quest
Ducky Revenge Premium Battle Pass Christmas 2025 Crate
File:KrampusMortarIconIG.png File:ValentinesMortarIconIG.png
Skin Krampus Valentines
Rarity Rare Rare
Daily Store Cost N/A N/A
Obtained From The Final Act Premium Battle Pass Valentines 2026 Crate

Strategy

[edit]
  • The Mortar is essentially a cliff-based Rocketeer. However, the Mortar deals less single target damage without its cluster bombs (which are very unlikely to all deal full damage to the enemy) while having a significantly larger explosion. This makes the Mortar a better option against hordes.
  • In most cases, the Mortar's shells will land behind an enemy.
    • This can be useful for hordes of enemies, as the Mortar's shells will land closer to the middle of the hordes instead of landing at the front. This allows its explosions to hit more enemies.
    • However, this makes the Mortar somewhat weaker against single targets. As explosions will land behind an enemy, the enemy will be further away from the center of the explosion, which can reduce the amount of damage it receives.
      • This is usually negligible for slow enemies, but for much faster ones like the Fallen Rusher, the Mortar's DPS may be reduced drastically.
  • At Level 4, the Mortar's shells drop cluster bombs when they explode. These cluster bombs will also explode when they hit the ground.
    • However, do note that these should not be relied on, as the cluster bombs are very inaccurate and create a smaller explosion than the shells.
    • At least 1 or 2 Level 5 Mortars can be efficient with taking out hordes of Breaker4s due to it being able to kill it in a single hit and its cluster bombs killing the Breaker3s that spawn.
  • Compared to the Ranger and Sniper, the Mortar has a significantly smaller range, lacking in range when cliff spots are far enough from the path.
    • The DJ Booth can aid with this by boosting its range.
  • The Commander can help remedy the Mortar's slow firerate.
  • This tower has surprisingly good DPS for a splash damage tower, so it will also be able to help with major bosses like the Fallen King.
    • Additionally, it can easily take care of their summons with its explosions.
  • The Mortar cannot detect Hidden enemies. You will have to use other towers for an effective Hidden defense.
    • In most gamemodes, Hidden enemies are usually close to other enemies, so the Mortar can indirectly hit them with its large explosion radius.
    • Towers like the Ace Pilot or Firework Technician can give hidden detection but must be close to the Mortar in order to do so.
  • Large clumped groups that appear from Breaker4 can be better targeted by setting Mortar to Random.
  • This tower completely ignores defense, dealing full damage to the enemy. Because of this, it can be useful against hordes of enemies with defense, like Hazards, Reaver or Fallen Giant.
  • In Hardcore mode, the Mortar can be used to kill hordes of Lead enemies.
  • The Mortar can be an effective tower in certain maps where you can stack the Mortar to maximize the cliff spaces and free up more space for other cliff towers like the Ranger.

Trivia

[edit]
  • Outside of sales, the Mortar is a Level 75 tower with a gamepass cost of Robux 300, lower in Robux compared to the Turret which is a Level 50 tower with a gamepass cost of Robux 340.
  • The Mortar is loosely based on the Mortar from Tower Battles and the Mortar Monkey from the Bloons Tower Defense series.
  • When the Mortar was first released, it would have been affected by shockwaves created by bosses from their Stomp abilities. This would later be fixed the same day.
  • The Mortar formerly shared its Level 4 icon with the Ace Pilot's Level 2 icon, but rotated.
  • The Mortar has a unique explosion at Level 5. It will create a nuclear explosion, instead of the usual explosion most other splash towers use.
  • Unlike the game, dropping a shell in real life will spontaneously fire the mortar. In the game, Mortar drops in a shell after firing and waits for an enemy to come close to fire again.
  • The Mortar's default skin in the lobby uses its Hardcore Testing BETA appearance with its face changed, instead of its current appearance.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 24 December 2019 - Release v1.5.0
    • Mortar added.
    • Template:Bug Has the ability to give you negative cash.
  • 24 December 2019 - Release v1.5.0a
    • Can no longer be stunned by boss stomps.
  • 12 January 2020 - Release v1.6.0
    • Projectile speed increased from 25 to 35.
  • 18 March 2020 - Release v1.8.1
    • New SFX.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Range decreased from 25 to 22.
        • Damage decreased from 6 to 5.
        • Firerate decreased from 5.05 to 5.03.
        • Explosion radius decreased from 12 to 4.
        • Flying detection added.
        • Lead detection added.
      • Level 1
        • Damage decreased from +2 to +0.
        • Range increased from +0 to +3.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Damage decreased from +6 to +0.
        • Firerate changed from 5.05 to Template:Tooltip.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Safety Gear to Quick Reloading.
      • Level 3
        • Damage decreased from +25 to +10.
        • Range decreased from +6 to +0.
        • Firerate changed from Template:Tooltip to 4.53.
        • Renamed from BIGGER CANNON to Bigger Cannon.
      • Level 4
        • Damage decreased from +60 to +10.
        • Explosion radius changed from 12 > 17 to 4 > 6.
        • Renamed from BETTER BOMBS to Stronger Shells.
      • Level 5
        • Range decreased from +8 to +5.
        • Damage decreased from +65 to +35.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Explosion radius changed from 17 > 25 to 6.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Renamed from NUCLEAR CANNON to Nuclear Devistation.
    • Template:Bug Bunny skin does not attack any enemies.
    • Template:Bug Grave Digger's Stomp ability can stun the Mortar.
    • Template:Bug Default Mortar uses old Hardcore Testing BETA appearance in the lobby.
    • Template:Bug Level 5 upgrade does not increase explosion radius.
    • Template:Bug Level 5 Mortar's explosion uses the same explosion as other levels, instead of a nuclear explosion.
    • Template:Bugfix Mortar can no longer give negative cash.
  • 25 December 2020 - Overhaul v1.1.1d
    • Gamepass price decreased from Robux 750 to Robux 535.
  • 4 January 2021 - Overhaul v1.1.1e
    • Gamepass price increased from Robux 535 to Robux 700.
  • 8 May 2021 - Overhaul v1.3.0
    • Mortar now ignores defense.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
    • Statistical changes:
      • Level 3
        • Explosion radius changed from 4 to 4 > 5.
          • Template:Bug Upgrade description does not list the explosion radius change.
  • 4 December 2021 - v1.0.0
    • New skin: Eclipse
  • 29 December 2021
    • Template:Bug Default skin now uses its original version, does not upgrade properly and does not attack any enemies.
  • 29 December 2021 - v1.0.0l
    • Template:Bugfix Default skin now uses its correct model, fixing it not upgrading properly and it not attacking enemies.
  • 12 March 2022 - v1.1.0
  • 17 April 2022 - v1.2.0
    • Mortar can no longer be targeted by most enemy abilities.
  • 23 April 2022 - v1.2.1
    • Template:Bugfix Level 5 upgrade name Nuclear Devastation is no longer misspelt as Nuclear Devistation.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 21 March 2023 - v1.6.3e
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 5 to 10.
        • Explosion radius increased from 4 to 8.
        • Placement limit increased from 5 to 6.
      • Level 1
        • Firerate changed from 5.008 to Template:Tooltip.
        • Range decreased from +3 to +2.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Damage increased from +0 to +10.
        • Explosion radius changed from 4 to 8 > 12.
          • Template:Bug Upgrade description does not list the explosion radius change.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Quick Reloading to Upgraded Armaments.
      • Level 3
        • Damage increased from +10 to +30.
        • Range increased from +0 to +4.
        • Explosion radius changed from 4 > 5 to 12 > 14.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Damage increased from +10 to +50.
        • Firerate changed from 4.525 to Template:Tooltip.
        • Range increased from +0 to +2.
        • Explosion radius changed from 5 > 6 to 14.
          • Template:Bug The upgrade description did not change, it still says that the explosion radius increases.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Stronger Shells to Loaded Warhead.
      • Level 5
        • Firerate changed from Template:Tooltip to 3.525.
        • Damage increased from +35 to +75.
        • Explosion radius changed from 6 to 14 > 20.
          • Template:Bug Upgrade description does not list the explosion radius change.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Nuclear Devastation to Nuclear Annihilation.
    • Template:Bug Mortar's explosions are smaller than they look.
  • 22 March 2023 - v1.6.3f
  • 31 March 2023 - v1.6.4
    • Statistical changes:
      • Base
        • Damage increased from 10 to 12.
        • Explosion radius decreased from 8 to 5.
      • Level 2
        • Damage increased from +10 to +12.
        • Explosion radius changed from 8 > 12 to 5 > 6.5.
      • Level 3
        • Damage increased from +30 to +31.
        • Explosion radius changed from 12 > 14 to 6.5.
      • Level 4
        • Damage increased from +50 to +70.
        • Explosion radius changed from 14 to 6.5 > 7.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Damage increased from +75 to +125.
        • Explosion radius changed from 14 > 20 to 7 > 8.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Template:Bugfix Mortar's upgrade descriptions now list explosion changes properly on all Levels.
  • 7 April 2023 - v1.7.0
    • Gamepass price decreased from Robux 700 to Robux 500.
    • Shells will now land behind enemies.
    • Statistical changes:
      • Base
        • Placement limit decreased from 6 to 4.
        • Projectile speed decreased.
      • Level 4:
        • Cluster bombs with 40 damage and 4 explosion radius added.
        • Explosion radius changed from 6.5 > 7 to 6.5.
      • Level 5
        • Now increases cluster bomb damage by +10.
        • Explosion radius changed from 7 > 8 to 6.5 > 8.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Nuclear Annihilation to City Buster.
    • Template:Bugfix Level 5 Mortar now has unique nuclear explosions instead of the regular explosions.
  • 15 April 2023 - v1.7.1
    • Gamepass price increased from Robux 500 to Robux 700.
  • 5 May 2023 - v1.7.2
    • Template:Bug Bunny Mortar icon has a floating projectile.
    • Template:Bugfix Default Mortar now uses its current appearance in the regular lobby.
    • Template:Bugfix Bunny Mortar now uses its current animations in the regular lobby.
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 24 June 2023 - v1.8.2
    • New skin: Vigilante
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 700 to Robux 500.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 500 to Robux 700.
  • 5 August 2023 - v1.8.4
    • New skin: Pirate
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 800 to Robux 490.
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 490 to Robux 700.
  • 21 December 2023 - v1.11.0
    • New skin: Defender
  • 24 February 2024 - v1.14.0
  • 19 April 2024 - v1.19.0
  • 23 May 2024 - v1.23.0
    • Gamepass cost decreased from Robux 525 to Robux 395.
  • 31 May 2024 - v1.23.5
    • No longer bypasses defense.
  • 19 July 2024 - v1.26.0
    • New skin: Baseball
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 395 to Robux 296.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 296 to Robux 395.
  • 16 December 2024 - v1.46.0
    • New skins: Frost, Dark Frost
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 395 to Robux 296.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 296 to Robux 395.
  • 15 January 2025 - v1.49.0
    • Placement limit increased from 4 to 5.
    • Now bypasses defense.
    • Statistical changes:
      • Base
        • Firerate decreased from 5.025 to 4.025.
        • Range decreased from 22 to 20
        • Explosion Radius increased from 5 to 6.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
      • Level 2
        • Firerate changed from Template:Tooltip to 3.025.
        • Range increased from +0 to +4.
        • Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Range decreased from +4 to +3.
        • Damage decreased from +31 to +26.
        • Explosion Radius changed from 6.5 to 7.5 > 8.5.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Firerate changed from Template:Tooltip to 3.025.
        • Range decreased from +2 to +0.
        • Cluster bomb damage increased from 40x3 to 40x4.
        • Cluster bomb explosion radius increased from 4 to 5.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Range decreased from +5 to +3.
        • Damage decreased from +125 to +80.
        • Cluster bomb damage increased from 50x3 to 75x6.
        • Explosion Radius changed from 6.5 > 8 to 8.5 > 10.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 23 January 2025 - v1.50.0
    • Statistical changes:
      • Level 3
        • Damage increased from +26 to +36.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Damage decreased from +70 to +60.
        • Cluster bomb amount decreased from 40x4 to 40x3.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Cluster bomb damage decreased from 75x6 to 50x6.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Mecha Ducky.
  • 11 June 2025 - v1.67.0
    • Statistical changes:
      • Level 3
        • Damage decreased from +36 to +31.
      • Level 4
        • Damage decreased from +60 to +45.
      • Level 5
        • Damage decreased from +80 to +50.
        • Explosion Radius changed from 8.5 > 10 to 8.5 > 9.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate decreased from 4.025 to 3.775.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +3.
        • Range increased from +0 to +2.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
      • Level 2
        • Damage increased from +12 to +13.
        • Range decreased from +4 to +3.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +31 to +32.
        • Range increased from +3 to +5.
        • Firerate changed from 3.025 to Template:Tooltip.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +45 to +40.
        • Range increased from +0 to +2.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Firerate increased from 3.775 to 4.025.
        • Explosion radius decreased from 6 to 5.5.
      • Level 1
      • Level 2
        • Explosion radius changed from 6 > 7.5 to 5.5 > 7.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +32 to +25.
        • Firerate changed from Template:Tooltip to 3.275.
        • Explosion radius changed from 7.5 > 8.5 to 7 > 8.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +40 to +50.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Explosion radius changed from 8.5 > 9 to 8 > 8.5.
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 395 to Robux 296.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 296 to Robux 395.
  • 20 December 2025 - v1.83.0
    • New skin: Festive
    • Template:Bug Festive has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
  • 20 December 2025 - v1.83.0a
    • New skin: Krampus
    • Template:Bug Krampus has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 395 to Robux 296.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 296 to Robux 395.
  • 28 January 2026 - v1.84.0
    • Placement limit decreased from 5 to 3 in regular modes.
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 12 to 15.
        • Range increased from 20 to 24.
        • Explosion radius decreased from 6 to 5.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +12 to +20.
        • Range decreased from +4 to +0.
        • Explosion radius changed from 6 > 7.5 to 5 > 7.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +31 to +30.
        • Explosion radius changed from 7.5 > 8.5 to 7 > 8.5.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +45 to +60.
        • Range increased from +0 to +4.
        • Cluster damage decreased from 40 to 30.
        • Cluster count increased from 3 to 4.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +50 to +165.
        • Range decreased from +3 to +0.
        • Cluster count decreased from +3 to +2.
  • 11 February 2026 - v1.85.0
    • New skin: Valentines
    • Template:Bug Valentines has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
  • 22 May 2026 - v1.91.0
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 316 to Robux 395.
  • 5 June 2026 - v2.0.0
  • 19 June 2026 - v2.1.0
    • Placement limit increased from 3 to 4 in regular modes.
    • Statistical changes (Regular):
      • Level 4
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Damage decreased from +50 to +35.
      • Level 5
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Damage decreased from +165 to +135.
  • 2 August 2026 - v2.4.2a

Notes

[edit]



Page Template:TowerNavBox/labels.css has no content.
File:TowerNewHeader.png
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Golden Crook Boss
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Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
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Intermediate
Advanced
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Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
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Intermediate
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Evolved
Golden Perks
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