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{{EnemyTabs}} {{SameName|Nerd Ducky|[[Nerd Ducky|Enemy]] β’ [[Nerd Ducky (Sticker)|Sticker]]}} {{RemovedSandboxOnly|date=5th June 2026}} {{For|other uses of [[Duck (Disambiguation)|Duck]]}} {{Zombie |title1 = {{Color|a1a9b6|Nerd Ducky}} |image1 = NerdDucky.png |mode_appearance = [[Sandbox Mode|Sandbox]] via [[Logbooks]] ---- Originally:<br/>[[Bathroom Approach|Ducky Revenge (Hard)]] |first_wave_appearance = 25 (Hard) |base_hp = [[File:HealthIcon.png|20px|Health]]1,000,000 |scale_hp = Trio - [[File:HealthIcon.png|20px|Health]]1,200,000<br>Quad - [[File:HealthIcon.png|20px|Health]]1,300,000 |defense = {{Defense}}15% |speed = [[File:SpeedIcon.png|20px|Speed]]Extremely Slow (0.75) |cash = {{Money|156,250}} every 12.5% health |hidden = No |fly = No<br/>{{Attr|Flying|Yes}} (''Ducky Decoy'' only) |ghost = No |lead = No |immunity = {{Attr|Stun}}<br/>{{BossList}} |ability1 = '''Ducky Decoy''' - The '''Nerd Duck''' jumps from one path to another, summons in one [[Mega Ducky]] which has its health reduced to 10,000 after departure. Becomes a [[Flying]] enemy during this ability. |ability1_cooldown = 25 |ability1_attack_cooldown = 6 |ability2 = '''Ducky Stampede''' - Summons in 10 [[Elite Ducky|Elite Duckies]] and one [[Mega Ducky]]. The [[Mega Ducky]] has 100% [[Defense]]. |ability2_cooldown = 42.5 |ability2_attack_cooldown = 8 |ability3 = '''Ducky Reposition''' - Targets a tower with a beam and swaps it with a random tower. |ability3_cooldown = 32.5 |ability3_attack_cooldown = 6 |ability4 = '''Ducky Discharge''' - Supercharges itself, dealing 30 damage to the base, stunning towers for 8 seconds and dealing over 100,000 damage to units. Can reduce the base's health to below zero. If a [[Bunny Sentry]] is on the map, it will launch itself at the '''Nerd Duck''', stopping the ability. |ability4_cooldown = 12.5 |ability4_attack_cooldown = 10 |ability5 = '''Ducky Blast''' - Fires out multiple missiles at a minimum of five targets, applying a 30% [[Fatigue Debuff]] (~23.07% increase) to towers for 8 seconds. As for units, it deals no damage and does not affect them in any way. |ability5_cooldown = 15 |ability5_attack_cooldown = 3 |ability6 = '''Nerd Rage''' - Powers up its left arm and slams the ground, stunning towers for 6 seconds and dealing 1,500 damage to units. |ability6_cooldown = 52.5 |ability6_attack_cooldown = 6 |music-1 = [[File:(Official)_Tower_Defense_Simulator_OST_-_Kill_Dem_(Nerd_Duck_Theme)|thumb|250px|center]] |music-ingame-1 = [[File:Tower Defense Simulator OST - Kill 'Dem In-Game|thumb|250px|center]] }} {{QuoteContainer| {{QuoteBox|You will pay for leaving us to starve like we were NOTHING! All of you!|audio = BathroomApproachWave 33 2.ogg|[[Nerd Duck (Narrator)|Nerd Duck]] dialogue on Wave 25 ([[Bathroom Approach]], Hard)}} }} __TOC__ ==Description== The '''Nerd Ducky''', internally referred to as the '''Nerd Duck''', was the final boss of the [[Ducky Revenge Event]] and its rerun in the [[Spring Frenzy Battle Pass]] on the Hard difficulty, where it appeared on Wave 25. As a major boss, it has very high health and has boss immunities such as being immune to the [[Nuke]] fallout damage, the [[Jester]] and [[Biologist]]'s confusion effects, the [[DJ Booth]]'s slowdown from ''Drop the Beat'' and the [[Toxic Gunner]]'s slowdown. To compensate, it walks quite slowly. It has six abilities: #The first, ''Ducky Decoy'' has it jump to another path while also temporarily becoming a [[Flying]] enemy, leaving a [[Mega Ducky]] without boosted defense behind but with health reduced to 10,000. It always moves paths in a cycle: Starts on yellow, then jumps to orange, then green, then blue and then goes back to yellow. #The second, ''Ducky Stampede'' has it spawn ten [[Elite Ducky|Elite Duckies]] and one [[Mega Ducky]] with 100% [[Defense]]. #The third, ''Ducky Reposition'', has it target a tower with a beam and swap its location with another tower. #The fourth, ''Ducky Discharge'' has it supercharge itself, damaging the base by 30 health, stunning all towers for 8 seconds and dealing over 100,000 damage to units. Can reduce the base's health to below zero. If a [[Bunny Sentry]] is on the map, it will launch itself at the '''Nerd Duck''', stopping the ability. #The fifth, ''Ducky Blast'', has it fire out multiple missiles at a minimum of five targets, applying a 30% [[Fatigue Debuff]] (~23.07% firerate increase) to towers for 8 seconds. As for units, it deals no damage and does not affect them in any way. #The sixth, ''Nerd Rage'', has it power up its left arm and slam the ground, stunning towers for 6 seconds and dealing 1,500 damage to units. When the '''Nerd Ducky''' is defeated, it begins to fall apart, first its right arm, then its left arm, then the bunny ears which are launched into the sky, and then it falls over on its back, tossing the duck inside out in the process. The bunny ears then fall back down to the ground. ==Logbook Description== "''The latest invention by Nerd Duck: a state-of-the-art machine wing-crafted by the mechanist nerd who equipped it with the latest engineering of duck weaponry. With the discovery of the God Shard, its energy output allowed Nerd Duck to harness its power and advance currently known duck technology. This masterpiece stands as Nerd Duckβs prized creation.''" ==Appearance== The '''Nerd Ducky''' is a huge mech based on a rabbit, powered by a [[God Cube]] fragment. The mech itself is adorned with white plating. In its chest, there is a cockpit where the '''Nerd Ducky''' pilots the mech and located on its back is a red core. The arms are more square near the shoulder while the forearms are more circular. Located in both arms are compartments that contain missile launchers, and both arms have four grey fingers. The legs are grey except for the thighs which are white, and the feet resemble that of a rabbit. Finally, the head is flat and heavily resembles that of a rabbit, with red eyes, a small grey nose and two large ears. The '''Nerd Ducky''' controlling the giant mech is a small yellow duck with an orange beak, two white teeth and orange flippers. It wears a white shirt, blue swear, a black bowtie and grey glasses. ==Event Strategy== As this enemy only appears through [[Sandbox Mode|Sandbox]] mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without [[Sandbox Mode|Sandbox]] mode in [[Bathroom Approach]] is listed instead. *'''Nerd Ducky''' will initially spawn on the left side, however, it will keep hopping between paths afterwards. **This makes high range towers, like the [[Ranger]] or [[Pursuit]] very useful here. **The [[DJ Booth]] can be used to boost the range of your towers, allowing them to cover more of the track, though this will mostly help out the already high range towers. *High DPS towers like the [[Ranger]], [[Pursuit]], [[Golden Minigunner]], [[Turret]] or [[Accelerator]] are recommended against this. **As the [[Ranger]] and [[Pursuit]] are stun immune, they are immune to most of its attacks except ''Ducky Blast'' ability, as they are not fully debuff immune. **The [[Commander]] and [[DJ Booth]] can be used to boost the DPS of these towers. *It is recommended to buy [[Bunny Sentry|Bunny Sentries]] before Wave 25, as they can stop the ''Ducky Discharge'' ability. *The [[Medic]] can be used to cleanse towers from stuns, but it cannot be used to help with the [[Fatigue Debuff]] applied by '''Nerd Duck's''' ''Ducky Blast'' ability. ==Sounds== {{Sounds|{{pe| {| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;" |- ! style{{=}}"width:30%;" |Sound ! style{{=}}"width:70%;" |Description |- ! colspan{{=}}"2" |Abilities |- |[[File:NerdDuckyRyanairShort-Haul.ogg]] |When the '''Nerd Ducky''' performs ''Ducky Decoy'' ability |- |[[File:NerdDuckyMilitaryTakeoverBefore.ogg]] |Before the '''Nerd Ducky''' performs ''Ducky Stampede'' ability |- |[[File:NerdDuckyMilitaryTakeover.ogg]] |When the '''Nerd Ducky''' performs ''Ducky Stampede'' ability |- |[[File:NerdDuckyMilitaryTakeoverAfter.ogg]] |After the '''Nerd Ducky''' performs ''Ducky Stampede'' ability |- |[[File:NerdDuckyTransferDealBefore.ogg]] |Before the '''Nerd Ducky''' performs ''Ducky Reposition'' ability |- |[[File:NerdDuckyTransferDeal.ogg]] |When the '''Nerd Ducky''' performs ''Ducky Reposition'' ability |- |[[File:NerdDuckyTransferDealAfter.ogg]] |After the '''Nerd Ducky''' performs ''Ducky Reposition'' ability |- |[[File:NerdDuckyMaterialDestruction.ogg]] |When the '''Nerd Ducky''' performs ''Ducky Discharge'' ability |- |[[File:NerdDuckyBlastMissiles.ogg]] |When the '''Nerd Ducky''' performs ''Ducky Blast'' ability |- |[[File:NerdDuckyEnragedSlam.ogg]] |When the '''Nerd Ducky''' performs ''Nerd Rage'' ability |- ! colspan{{=}}"2" |Walk |- |[[File:NerdDuckyWalk.ogg]] |When the '''Nerd Ducky''' walk |- |[[File:NerdDuckyWalk2.ogg]] |When the '''Nerd Ducky''' walk |- ! colspan{{=}}"2" |Death |- |[[File:NerdDuckyDeath.ogg]] |When the '''Nerd Ducky''' dies |} }}}} ==Gallery== {{Gallery| {{GalleryHeader|Animations}} <gallery widths=250> NerdDuckEnragedSlam.gif|Current version, current ''Nerd Rage'' animation (16 April 2025 β Present) </gallery> {{GalleryHeader|Corpse Variants}} <gallery> CorpseNerdDuck.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (16 April 2025 β Present) </gallery> {{GalleryHeader|Thumbnails}} <gallery> DuckyD00M3Thumbnail2.png|'''Nerd Ducky''' on the game thumbnail. SwarmerReworkThumbnail.png|'''Nerd Ducky''' on the game thumbnail. </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Tower Defense Simulator - Halloween 2025 Trailer|'''Nerd Ducky''' on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> Ducky Revenge Trailer - Tower Defense Simulator|'''Nerd Ducky''' in the game trailer. </gallery> {{GalleryHeader|Cutscenes}} <gallery> Ducky Revenge Intro - Tower Defense Simulator Easter 2025 Event|'''Nerd Ducky''' in the opening [[Bathroom Approach]] cutscene. Ducky Revenge Cutscene 1 - Storyboard|'''Nerd Ducky''' in the opening [[Bathroom Approach]] cutscene, storyboard version. Ducky Revenge Outro (Easy) - Tower Defense Simulator|'''Nerd Ducky''' in the ending [[Bathroom Approach]] cutscene. Ducky Revenge Outro (Hard) - Tower Defense Simulator Easter 2025 Event|'''Nerd Ducky''' in the ending [[Bathroom Approach]] cutscene. Ducky Revenge Cutscene 2 - Alternate Ending|'''Nerd Ducky''' in the ending [[Bathroom Approach]] cutscene, alternate version. </gallery> {{GalleryHeader|Development Images}} <gallery> MechaBunnyDI1.jpg|'''Nerd Ducky''' on a development image. MechaBunnyDI2.jpg|'''Nerd Ducky''' on a development image. MechaBunnyDI3.jpg|'''Nerd Ducky''' on a development image. MechaBunnyDI4.jpg|'''Nerd Ducky''' on a development image. Nerd Duck Mecha Buny Development Video|'''Nerd Ducky''' on a development video. </gallery> {{GalleryHeader|Concept Art}} <gallery> MechaBunnyCA.jpg|'''Nerd Duck's''' mecha bunny on concept art. </gallery> {{GalleryHeader|Renders}} <gallery> V1.63Render.png|'''Nerd Ducky''' on a render. </gallery> {{GalleryHeader|Stickers}} <gallery> NerdDuckyS.png|'''Nerd Ducky''' on the [[Nerd Ducky (Sticker)|Nerd Ducky]] sticker. </gallery> {{GalleryHeader|Charms}} <gallery> NerdDuckCharm.png|'''Nerd Ducky''' on the [[Nerd Duck Charm]]. Bunny Charm.png|'''Nerd Ducky's''' Bunny Mech on the [[Bunny Charm]]. </gallery> {{GalleryHeader|Badges}} <gallery> DuckyRevengeHardBadge.png|'''Nerd Ducky''' on the "[https://www.roblox.com/badges/3232720840643748/Untitled-2-png Ducky Revenge - Hard]" [[Badges/Event|badge]]. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> Nerd Duck.png|[[Nerd Duck (Story)|Nerd Duck]] that controls the '''Nerd Ducky''' mech. NerdDuckIconIG.png|'''Nerd Ducky''' on its [[Index]] icon. </gallery> }} ==Trivia== *The '''Nerd Ducky''' is the second enemy to specifically target map elements, the first being [[The Umbra]]. ** The '''Nerd Ducky''', however, is the first enemy to be able to destroy map elements, rendering them unusable. *When you spawn the '''Nerd Ducky''' in a different map, the first ability, ''Ducky Decoy'', has it jump to the exit. *The '''Nerd Ducky''' quacks were created by [https://www.roblox.com/users/31164652/profile#!/about Enthrallist] using duck calls. *The '''Nerd Ducky''' is unaffected by enemy appearance [[modifiers]], such as [[Talk Like a Pirate Day]]. ==Update History== {{scroll|text = *'''16 April 2025''' - [[v1.61.0]] **'''Nerd Duck''' added. **{{Bug}} '''Nerd Duck''' clips into the ground when made larger or smaller. **{{Bug}} ''Ducky Decoy'' does not set [[Mega Ducky|Mega Duck]]'s health to 10,000 properly. **{{Bug}} '''Nerd Duck''' is ridiculously far away in its [[Index]]. **{{Bug}} '''Nerd Duck''' blocks tower placement near it, blocked area has [[Damage Indicators]] appear in it. *'''28 May 2025''' - [[v1.65.0]] **'''Nerd Duck''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode. *'''3 April 2026''' - [[v1.88.0]] **'''Nerd Ducky''' re-added to the main game, now appears in [[Bathroom Approach]]. **Name changed from ''Nerd Duck'' to ''Nerd Ducky''. **Health increased from 800,000 to 1,000,000 in Hard difficulty. **[[Defense]] of 15% added. **Speed decreased from Slow (1.525) to Extremely Slow (0.75). **Cash given changed from {{Money|12,500}} every 1% health lost to {{Money|156,250}} every 12.5% health lost. **''Ducky Decoy'' cooldown decreased from 45 to 25. **''Ducky Stampede'' cooldown increased from 40 to 42.5. **''Ducky Reposition'' cooldown increased from 30 to 32.5. **''Ducky Discharge'' changed. ***Base health damage increased from 25 to 30. ***Cooldown decreased from 60 to 10. **''Ducky Blast'' changed. ***[[Fatigue Debuff]] increased from 20% to 30%. ***[[Scared Debuff]] removed. ***Cooldown decreased from 20 to 15. **''Nerd Rage'' changed. ***Stun time increased from 4 to 6. ***Damage increased from 600 to 1,500. ***Cooldown increased from 38 to 52.5. **{{Bugfix}} ''Ducky Decoy'' now properly sets [[Mega Ducky|Mega Ducky]]'s health to 10,000, though it is only noticeable in [[Sandbox Mode|Sandbox]] mode. *'''22 April 2026''' - [[v1.89.0]] **{{Bug}} When '''Nerd Ducky''' uses its ''Ducky Decoy'' ability, the animation for said ability will play continuously until it activates another ability or if it dies. *'''22 May 2026''' - [[v1.91.0]] **{{Bugfix}} No longer clips into the ground when made larger or smaller. *'''5 June 2026''' - [[v2.0.0]] **'''Nerd Ducky''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode. }} {{BathroomApproach|[[Super Soldier Ducky]]|Wave 22|Nerd Ducky|Wave 25|End|N/A}} {{ZombieNavBox}} [[Category:Bosses]]
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