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{{For|other uses of [[Nuclear (Disambiguation)|Nuclear]]}} {{ModifierInfobox |image1 = NuclearModIcon.png |affects = Rewards Only |active_in = [[Polluted Wasteland II]] |sandbox = Yes |rewards_increase = +30% }} {{QuoteContainer| {{QuoteBox|Mobs are replaced with nuclear variants.|In-Game Description}} }} __TOC__ ==Description== '''Nuclear''' is a [[Modifiers|modifier]] that increases all currency rewards by 30%. '''Nuclear''' appears exclusively in [[Polluted Wasteland II]]; it is active in all matches on that map. ==Effects== Previously, this modifier used to affect the health of multiple enemies and replaced multiple enemies that appeared on this map with their nuclear variants. However, as time went on, this functionality was slowly replaced by other parts of the game, until it has been replaced completely. Currently, its only purpose is to boost the rewards given by the map. Prior to [[Polluted Wasteland II]] being moved to the [[Challenge Maps]] system, it replaced the following enemies<ref name="challenge">These changes still persist in [[Polluted Wasteland II]] due to them being tied to its challenge.</ref>: *The [[Wastewalker|Mutated]] used to replace the [[Abnormal]]. *The [[Wasterunner|Mutated Speedy]] used to replace the [[Quick]]. *The [[Hazardous|Polluted Hazmat]] used to replace the [[Heavy]]. *The [[Super Mutant|Mutated Boss]] used to replace the [[Abnormal Boss]]. *The [[Amalgamation]] used to replace the [[Giant Boss]]. **The [[Amalgamation]] also spawned [[Fleshling]]s when damaged. *The [[Circuit (Polluted Wasteland II)|Circuit]] used to replace the [[Glitch]] and the [[Error]]. *The [[Rusher]] used to replace the [[Hazard]]. *The [[Abomination]] used to replace the [[Tank]]. *The [[Super Slime|Radioactive Slime]] used to replace the [[Boomer]]. **The [[Super Slime|Radioactive Slime]] also spawned [[Goo]]s upon death. *The [[Super Toxic]] used to replace the [[Fallen Hero]]. *The [[Nuclear Guardian]] used to replace the [[Fallen Guardian]]. *The [[Nuclear Monster]] used to replace the [[Fallen King]]. The modifier also used to replace more enemies before the [[v1.4.2|Halloween 2022 Update]]<ref name="challenge"/>: *The [[Necromancer (Modern Enemy)|Necromancer]] used to replace the [[Dark Necromancer]]. **The [[Necromancer (Modern Enemy)|Necromancer]] also spawned [[Skeleton]]s with its ''Summon'' ability. *The [[Warden (Legacy Enemy)|Warden]] used to replace the [[Templar]]. *The [[Necromancer King|Necromancer Boss]] used to replace the [[Summoner Boss]]. **The [[Necromancer King|Necromancer Boss]] also spawned [[Cursed Skeleton]]s with its ''Cursed Summon'' ability. ==Update History== {{scroll|text = *'''29 July 2022''' - [[v1.3.0]] **'''Nuclear''' added. *'''30 July 2022''' - [[v1.3.0]]a **Rewards increase decreased from 35% to 30%. **Description changed from "''(+35%) Mobs are replaced with nuclear variants.''" to "''(+30%) Mobs are replaced with nuclear variants.''". *'''31 October 2022''' - [[v1.4.2]] **No longer replaces certain enemies<ref name="challenge"/>: ***The [[Necromancer (Modern Enemy)|Necromancer]] no longer replaces the [[Dark Necromancer]]. ****The [[Skeleton]] can no longer be spawned. ***The [[Warden (Legacy Enemy)|Warden]] no longer replaces the [[Templar|Templar]]. ***The [[Necromancer King|Necromancer Boss]] no longer replaces the [[Summoner Boss]]. ****The [[Cursed Skeleton]] can no longer be spawned. **Now changes health of certain enemies: ***The [[Necromancer (Modern Enemy)|Necromancer]] health changes to 800. ***The [[Skeleton]] health changes to 60. ***The [[Warden (Legacy Enemy)|Warden]] health changes to 40,000. ***The [[Necromancer King|Necromancer Boss]] changes to 60,000. ***The [[Cursed Skeleton]] health changes to 2,500. ***{{Bug}} These enemies do not have their health changed, they instead use the [[Fallen Mode|Fallen]] mode health. *'''2 November 2022''' - [[v1.4.2]]c **{{Bugfix}} Health of enemies is now properly changed. *'''14 November 2022''' **{{Bug}} [[Enemies Beta]] enemies do not have their health changed properly, they instead use the [[Fallen Mode|Fallen]] mode health. *'''28 October 2023''' - [[v1.9.0]] **{{Bug}} '''Nuclear''' modifier does not increases rewards. *'''31 October 2023''' - [[v1.9.0]]g **{{Bugfix}} '''Nuclear''' modifier now increases rewards. *'''8 March 2024''' - [[v1.15.0]] **Description changed from "''(+30%) Mobs are replaced with nuclear variants.''" to "''Mobs are replaced with nuclear variants.''". *'''23 May 2024''' - [[v1.23.0]] **Multiple changes caused by [[Polluted Wasteland II]] being moved to the [[Challenge Maps]] system<ref name="challenge"/>: ***No longer replaces certain enemies: ****The [[Wastewalker|Mutated]] used to replace the [[Abnormal]]. ****The [[Wasterunner|Mutated Speedy]] used to replace the [[Quick]]. ****The [[Hazardous|Polluted Hazmat]] used to replace the [[Heavy]]. ****The [[Super Mutant|Mutated Boss]] used to replace the [[Abnormal Boss]]. ****The [[Amalgamation]] used to replace the [[Giant Boss]]. *****The [[Amalgamation]] also spawned [[Fleshling]]s when damaged. ****The [[Circuit (Polluted Wasteland II)|Circuit]] used to replace the [[Glitch]] and the [[Error]]. ****The [[Rusher]] used to replace the [[Hazard]]. ****The [[Abomination]] used to replace the [[Tank]]. ****The [[Super Slime|Radioactive Slime]] used to replace the [[Boomer]]. *****The [[Super Slime|Radioactive Slime]] also spawned [[Goo]]s upon death. ****The [[Super Toxic]] used to replace the [[Fallen Hero]]. ****The [[Nuclear Guardian]] used to replace the [[Fallen Guardian]]. ****The [[Nuclear Monster]] used to replace the [[Fallen King]]. **{{Bug}} The [[Intermediate Mode|Intermediate]] mode [[Hazmat]] now replaces the [[Heavy]] instead of the [[Polluted Wasteland II]] [[Hazardous|Hazmat]]. *'''27 May 2024''' - [[v1.23.0|v1.23.2]] **[[Hazmat]] health now changes to 60. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **{{Bugfix}} [[Hazardous|Polluted Hazmat]] now spawns again. }} ==Notes== <references/> {{ModifierNavBox}}
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