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{{For|other uses of [[Nuclear (Disambiguation)|Nuclear]]|other uses of [[Monster (Disambiguation)|Monster]]}} {{ZombieLegacy |title1 = {{Color|NuclearMode|Nuclear Monster}} |image1 = nuclearmonster.png |mode_appearance = [[Polluted Wasteland II|{{Color|NuclearMode}}]]<br/>{{InfoboxContainer|Challenges|*[[Oops! All slimes!]]}} |first_wave_appearance = 25 (Nuclear)<br/>40 ([[Oops! All slimes!]] Challenge) |base_hp = [[File:HealthIcon.png|20px|Health]]2,000,000<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]1,500,000 ([[Oops! All slimes!]])}} |speed = [[File:SpeedIcon.png|20px|Speed]]Very Slow (1.25)<br/>[[File:SpeedIcon.png|20px|Speed]]Below Average (Nuclear Meltdown) |cash = {{Money|10,000}} every 1% health |hidden = No |fly = No |ghost = No |lead = No |immunity = {{Attr|Stun}}<br>{{BossList|Default}} |ability1 = '''{{WikiAb|Nuclear Summon}}''' - Activates ''Blindly Shooting'' and then has a chance to summon low amounts of [[Splitter]]s, [[Necromancer (Modern Enemy)|Necromancers]], [[Giant Skeleton]]s, [[Mutagenic Blight]]s and [[Rusher]]s. |ability2 = {{WikiAb|{{Color|PhaseTwo|Nuclear Meltdown}}}} - Upon half health, the '''Nuclear Monster''' will gain a green outline and become faster. When entering rage mode, it will stomp three times in a row and then use its ''Blindly Shooting'' ability, alongside one random ability at the end. |ability3 = '''{{WikiAb|Boxing Knockout}}''' - The '''Nuclear Monster''' charges up its right hand then punches it on the ground, creating a gigantic shockwave, stunning towers that are caught within it and dealing 500 damage to [[units]]. |ability4 = '''{{WikiAb|Acidic Eruption}}''' - Shoots out multiple orbs of acid that explodes upon impact, stunning towers that are caught in the impact. Deals 120 damage to units. |ability5 = '''{{WikiAb|Nuclear Beam}}''' - Shoots a laser beam from its chest, stunning towers that are caught in the laser beam. Deals damage every tick to units. |ability6 = '''{{WikiAb|Blindly Shooting}}''' - Howls into the air and decreases the range of all towers by 15% for ~8 seconds with the [[Scared Debuff]] and dealing 400 damage to units. Always performed alongside the ''Nuclear Summon'' and ''Nuclear Meltdown'' ability. |legacy_base_hp = [[File:HealthIcon.png|20px|Health]]1,500,000<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]750,000 ([[Oops! All slimes!]])}} |legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Very Slow (1)<br/>[[File:SpeedIcon.png|20px|Speed]]Below Average (Nuclear Meltdown) |legacy_hidden = No |legacy_fly = No |legacy_ghost = No |legacy_lead = No |legacy_immunity = {{Attr|Stun}} |legacy_ability1 = '''{{WikiAb|Nuclear Summon}}''' - Activates ''Blindly Shooting'' and then summons large amounts of [[Toxic]]s, [[Super Toxic]]s, [[Slime]]s, [[Circuit (Polluted Wasteland II)|Circuits]], [[Abomination]]s, [[Amalgamation]]s, [[Cursed Skeleton]]s, [[Shadow Boss]]es, [[Rusher]]s, [[Necromancer (Modern Enemy)|Necromancers]] and [[Super Mutant]]s. |legacy_ability2 = {{WikiAb|{{Color|PhaseTwo|Nuclear Meltdown}}}} - Upon half health, the '''Nuclear Monster''' will gain a green outline and become faster. When entering rage mode, it will stomp three times in a row and then use its ''Blindly Shooting'' ability, alongside one random ability at the end. After activating rage mode,''Nuclear Summon'' becomes unable to summon [[Amalgamation]]s, [[Abomination]]s and [[Super Toxic]]s. |legacy_ability3 = '''{{WikiAb|Boxing Knockout}}''' - The '''Nuclear Monster''' charges up its right hand then punches it on the ground, creating a gigantic shockwave, stunning towers that are caught within it and dealing 500 damage to [[units]]. |legacy_ability4 = '''{{WikiAb|Acidic Eruption}}''' - Shoots out multiple orbs of acid that explodes upon impact, stunning towers that are caught in the impact. Deals 120 damage to units. |legacy_ability5 = '''{{WikiAb|Nuclear Beam}}''' - Shoots a laser beam from its chest, stunning towers that are caught in the laser beam. Deals damage every tick to units. |legacy_ability6 = '''{{WikiAb|Blindly Shooting}}''' - Howls into the air and decreases the range of all towers by 50% for ~8 seconds with the [[Scared Debuff]] and dealing 400 damage to units. Always performed alongside the ''Nuclear Summon'' and ''Nuclear Meltdown'' ability. |music-1 = [[File:(Official) Tower Defense Simulator OST - Going Nuclear! (Nuclear Monster Theme)|250px|center|thumb]] }} __TOC__ ==Description== The '''Nuclear Monster''' is the final boss of [[Polluted Wasteland II]]. It has an extremely high amount of health—exceeding the health of every non-event [[Enemies|enemy]] in-game—but has a very slow speed. It is also immune to being frozen by freezing towers, slowed down by the [[Toxic Gunner]], knocked back, damaged through the [[Nuke]] fallout, confused and slowed down by the [[DJ Booth]]. Additionally, it can only be slowed down by the [[Electroshocker]] and [[Warden]] instead of stunned. The '''Nuclear Monster''' replaces the [[Fallen King]] in the [[Oops! All slimes!]] challenge. The '''Nuclear Monster''' has six abilities: #The first ability, ''Nuclear Summon'', summons multiple random enemies. The modern version is not guaranteed to summon anything, while legacy always summons something. This ability for the modern version summons [[Splitter]]s, [[Necromancer (Modern Enemy)|Necromancer]]s, [[Giant Skeleton]]s, [[Mutagenic Blight]]s and [[Rusher]]s. legacy version can spawn the [[Toxic]], [[Super Toxic]], [[Slime]], [[Circuit (Polluted Wasteland II)|Circuit]], [[Abomination]], [[Amalgamation]], [[Rusher]], [[Cursed Skeleton]], [[Shadow Boss]], [[Necromancer (Modern Enemy)|Necromancer]] and [[Super Mutant]]. It can only spawn one [[Abomination]], and up to three [[Amalgamation]]s and [[Rusher]]s when using the ability, though it cannot summon an [[Abomination]] when near the exit. #The second ability is ''Boxing Knockout'', where the '''Nuclear Monster''' will charge up its right hand and then punch the ground with it, creating a large shockwave that stuns any tower hit by it and deals 500 damage to units. #The third ability is ''Acid Eruption'', where the '''Nuclear Monster''' will hold its chest and start shaking uncontrollably, shooting out multiple acidic balls onto the map, stunning any tower caught in their radius and dealing 120 damage to units. #The fourth ability is ''Nuclear Beam'', in which '''Nuclear Monster''' will fire a green energy beam from its chest that stuns any tower caught in it. #The fifth ability is ''Blindly Shooting'', where the '''Nuclear Monster''' will howl into the air, which decreases the range of all towers by 15% with the [[Scared Debuff]] and damages units by 400. This ability is most often performed alongside the ''Nuclear Summon'' ability. #The last ability is ''Nuclear Meltdown'', a rage mode ability, where the '''Nuclear Monster''' will stomp three times, use the ''Blindly Shooting'' ability and then use a random ability. It will then become faster and gain a green outline. Legacy's ''Nuclear Summon'' ability will also lose the ability to summon [[Amalgamation]]s, [[Abomination]]s and [[Super Toxic]]s. ==Appearance== The '''Nuclear Monster''' is a robotic monster with a bull-shaped mask, green devil horns, green skin and a red head. It has mechanical hands as well as a mechanical bull mask with glowing green horns and eyes. Its torso is cut open, there being a grey robotic heart with a green glowing core, which can be used to fire green beams. It also has grey shoulder-pads, an energy pack on its back and numerous green humanoids sticking out of its body. The '''Nuclear Monster''' has a death animation, where it will convulse and emit sparks, before all of its green lights turn a dark grey as it falls to its knees and then forward. ==Strategy== *Multiple high DPS towers, such as the [[Engineer]], [[Accelerator]], [[Pursuit]], [[Golden Minigunner]] and [[Turret]] are needed to eliminate the '''Nuclear Monster'''. **The [[Pursuit]] is immune to both stuns and debuffs, making it unaffected by all of the '''Nuclear Monster's''' abilities. **The [[Ranger]] is immune to stuns, making it very useful against the '''Nuclear Monster'''. **As the '''Nuclear Monster''' will apply the [[Scared Debuff]] quite often, the [[Turret]] can be effective here because of its debuff immunity, though it is not stun immune. *The [[Commander]] and [[Mercenary Base]] are highly recommended to boost the firerate and damage of your towers. *The [[DJ Booth]] is extremely useful at increasing your tower's range due to how big the map is, keeping the '''Nuclear Monster''' in range for longer and partially mitigating the ''Blindly Shooting'' ability. **It cannot slow down the '''Nuclear Monster''' as it is a boss enemy. *The [[Medic]] is extremely useful at shield towers from the stuns caused by the '''Nuclear Monster'''. **Do note that the [[Medic]] cannot shield towers from the [[Scared Debuff]] applied by it. *Freezing towers like [[Freezer]], [[Frost Blaster]] and [[Sledger]] can only slow down the '''Nuclear Monster''' as it is immune to freeze. **The [[Toxic Gunner]] cannot slow down the '''Nuclear Monster''' as it is immune to its slowing effect. **The [[Electroshocker]] and [[Warden]] can slow down the '''Nuclear Monster''' instead of completely stopping it, though the [[Warden]] can only slow it down for a shorter amount of time due to its large size. ***Multiple [[Electroshocker]]s boosted by the [[Commander]] can be somewhat effective at slowing down the '''Nuclear Monster''' and the enemies it summons. **The [[Jester]]'s confusion bombs cannot confuse the '''Nuclear Monster''', but it can still slow it down with its ice bombs. ==Sounds== {{Sounds|{{pe| {| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;" |- ! style{{=}}"width:30%;" |Sound ! style{{=}}"width:70%;" |Description |- ! colspan{{=}}"2" |Abilities |- |[[File:NuclearMonsterBeam.ogg]] |When the '''Nuclear Monster''' performs ''Nuclear Beam'' ability |- |[[File:LegacyBossStomp.ogg]] |When the '''Nuclear Monster''' performs ''Boxing Knockout'' ability |- |[[File:NuclearMonsterPuke.ogg]] |When the '''Nuclear Monster''' performs ''Acidic Eruption'' ability |- |[[File:NuclearMonsterScream.ogg]] |When the '''Nuclear Monster''' performs ''Blindly Shooting'' ability |- ! colspan{{=}}"2" |Death |- |[[File:LegacyBossDeath.ogg]] |When the '''Nuclear Monster''' dies. |} }}}} ==Gallery== {{Gallery| {{GalleryHeader|Animations}} <gallery> NuclearMonsterDeath.gif|Death animation (29 July 2022 – Present) </gallery> {{GalleryHeader|Corpse Variants}} <gallery> CorpseNM.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present) </gallery> {{GalleryHeader|Icons}} <gallery> PollutedIcon2.png|'''Nuclear Monster''' on the game icon. PollutedIcon3.png|'''Nuclear Monster''' on the game icon. </gallery> {{GalleryHeader|Promotional Images}} <gallery> NuclearPI1.jpg|'''Nuclear Monster''' on a promotional image. </gallery> {{GalleryHeader|Trailers}} <gallery> Tower Defense Simulator- ☢️ NUCLEAR Update!☢️|'''Nuclear Monster''' in the game trailer. </gallery> {{GalleryHeader|Renders}} <gallery> NuclearMonsterFullBadge.jpg|'''Nuclear Monster''' on a render. </gallery> {{GalleryHeader|Charms}} <gallery> NuclearMonsterCharm.png|'''Nuclear Monster''' on the [[Nuclear Monster Charm]] </gallery> {{GalleryHeader|Badges}} <gallery> Defeated Nuclear Monster! Badge.png|'''Nuclear Monster''' on the “[https://www.roblox.com/badges/2127670181/Defeated-Nuclear-Monster Defeated Nuclear Monster]!” [[Badges/Achievement|badge]]. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IndexNuclearMonster.png|'''Nuclear Monster''' on its [[Index]] icon. PollutedWastelandIIIconNew.png|'''Nuclear Monster''' in the [[Polluted Wasteland II]] map icon. </gallery> }} ==Trivia== *The '''Nuclear Monster''' has the second most base health out of any other enemy in the entire game, following the [[Rift Walker]]. **However, the '''Nuclear Monster''' does have the most base health in the game if excluding event enemies. *The '''Nuclear Monster's''' theme is a remix of the [[Nuclear Fallen King]]'s theme. *The design of the '''Nuclear Monster''' likely takes inspiration from the [[w:c:doom:Icon of Sin/Doom Eternal|Icon Of Sin]] from ''Doom''. ==Update History== {{scroll|text = *'''29 July 2022''' - [[v1.3.0]] **'''Nuclear Monster''' added. *'''30 July 2022''' - [[v1.3.0]]a **'''Nuclear Monster''' can now only spawn one [[Abomination]], three [[Amalgamation]]s and [[Rusher]]s maximum per ability. **Can no longer summon the [[Abomination]] if near the exit. *'''2 August 2022''' - [[v1.3.0]]c **'''Nuclear Monster''' can no longer summon [[Amalgamation]]s, [[Abomination]]s and [[Super Toxic]]s after activating ''Nuclear Meltdown''. *'''30 September 2022''' - [[v1.4.0]] **{{Bug}} Final wave music does not play. *'''31 October 2022''' - [[v1.4.2]] **{{Bugfix}} Final wave music plays again. *'''7 April 2023''' - [[v1.7.0]] **[[Stun Immunity]] added. *'''3 May 2024''' - [[v1.20.0]] **'''Nuclear Monster''' can no longer be confused by the [[Jester]]. *'''10 May 2024''' - [[v1.21.0]] **'''Nuclear Monster''' is now immune to the fallout damage from the [[Nuke]]. *'''18 May 2024''' - [[v1.22.0]] **'''Nuclear Monster''' is now immune to knockback. *'''23 May 2024''' - [[v1.23.0]] **{{Bug}} Now spawns the modern [[Slime]] instead of the [[Super Slime|Radioactive Slime]]. *'''19 July 2024''' - [[v1.26.0]] **Health decreased from 1,500,000 to 750,000 in [[Oops! All slimes!]]. *'''28 August 2024''' - [[v1.29.0]] **{{Bug}} Can be slowed down by the [[DJ Booth]]. *'''31 August 2024''' - [[v1.29.0|v1.29.7]] **{{Bugfix}} No longer can be slowed down by the [[DJ Booth]]. *'''6 November 2024''' - [[v1.40.0]] **'''Nuclear Monster''' can no longer have its defense dropped. *'''19 February 2025''' - [[v1.54.0]] **Modern version added. ***None of the changes are applied to the legacy version. **Base health decreased from 1,500,000 to 750,000. ***As it has [[Bloated]], its health is effectively unchanged, as the attribute doubles its health to 1,500,000. **Speed increased from 1 to 1.25. **Now gives {{Money|10,000}} every 1% health. **''Blindly Shooting'' [[Scared Debuff]] decreased from 50% to 15%. **Updated enemy summons. ***Summons are now no longer guaranteed to happen. The amount summoned is also far lower. ***New enemies: [[Splitter]], [[Mutagenic Blight]] ***Removed enemies [[Toxic]], [[Super Toxic]], [[Slime]], [[Circuit (Polluted Wasteland II)|Circuit]], [[Abomination]], [[Amalgamation]], [[Shadow Boss]], [[Super Mutant]] **[[Bloated]] added. **{{Bug}} ''Nuclear Summon'' does not summon anything for the modern version. **{{Bug}} Appears twice in the [[Index]], one of them not loading in any model for the preview. *'''5 March 2025''' - [[v1.56.0]] **Base health decreased from 750,000 to 625,000. *'''1 April 2025''' - [[v1.59.0]] **{{Bug}} '''Nuclear Monster''' stops moving after performing its ''Nuclear Beam'' ability. This causes it to no longer use any abilities. It will start moving again after entering its second phase. *'''2 July 2025''' - [[v1.69.0]] **{{Bugfix}} '''Nuclear Monster''' no longer stops moving after performing its ''Nuclear Beam'' ability. *'''22 April 2026''' - [[v1.89.0]] **Health increased from 625,000 to 2,000,000. **[[Bloated]] removed, size increase is now applied through other means. **Now summons the [[Giant Skeleton]] instead of the [[Cursed Skeleton]]. *'''5 June 2026''' - [[v2.0.0]] **{{Bugfix}} No longer appears twice in the [[Index]]. }} {{PollutedWasteland|[[Nuclear Guardian]]|Wave 24|Nuclear Monster|Wave 25|End|N/A}} {{ZombieNavBox}} [[Category:Late-Game]] [[Category:Bosses]]
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