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{{EnemyTabs}} {{EventSandboxOnly|date = 26th of November 2025|event = [[Null & Void Event]]}} {{For|[[Medic]]|[[Field Medic]]|other uses of [[Null (Disambiguation)|Null]]}} {{Zombie |image1 = NullMedic.png |mode_appearance = [[Sandbox Mode|Sandbox]] via [[Logbooks]] ---- Originally:<br/>[[Banlands|Null & Void Night II (Easy)]]<br/>[[Banlands|Null & Void Night II (Hard)]]<br/>[[Blind Faith|Null & Void Night III (Easy)]]<br/>[[Blind Faith|Null & Void Night III (Hard)]] |first_wave_appearance = 15 (Night II)<br/>18 (Night III) |base_hp = [[File:HealthIcon.png|20px|Health]]1,750 (Easy Night II)<br/>[[File:HealthIcon.png|20px|Health]]8,000 (Hard Night II & III)<br/>[[File:HealthIcon.png|20px|Health]]3,000 (Easy Night III)<br/>[[File:HealthIcon.png|20px|Health]]2,500 (Sandbox) |defense = None<br/>{{Defense}}100% (''Corrupted Heal'') |speed = [[File:SpeedIcon.png|20px|Speed]]Above Average (3.8) |cash = {{Money|5,000}} on death (Easy Night II)<br/>{{Money|10,000}} on death (Hard Night II)<br/>{{Money|6,000}} on death (Easy Night III)<br/>{{Money|8,000}} on death (Hard Night III) |hidden = {{Attr|Hidden|Variable}} |fly = No |ghost = No |lead = No |immunity = {{Attr|Stun}}<br/>{{Attr|Freeze}}<br/>{{Attr|Splash}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Nimble}} (Variable)<br/>{{Attr|Health Regen}}(Variable)<br/>{{BossList|Default|Ref = <ref>Only the first '''Null Medic''' spawned in [[Banlands]] as a boss in Hard difficulty.</ref>}} |ability1 = '''{{WikiAb|Corrupted Heal}}''' β Stops moving, giving it a [[Defense]] of 100% and proceeds to start healing every enemy in its range of 30 for 6 seconds. This will increase health of each affected enemy by 150 every 0.2 seconds. |ability1_cooldown = 12 }} {{QuoteContainer| {{QuoteBox|Hold on-do you see that? It looks like our Medic! It's even healing the other creatures.|audio = Null&VoidN2Wave15-1.ogg|[[Commander (Narrator)|Commander]] on Wave 15 (Hard) ([[Banlands]])}} }} ==Description== The '''Null Medic''', internally referred to as '''Corrupted Medic''', was a support enemy that appeared in [[Banlands]] and [[Blind Faith]] as part of the [[Null & Void Event]]. It had a decent amount of health and an above average speed. While it was using its ability, it also gained 100% [[Defense]], effectively doubling its health against most damage sources. It had one ability, ''Corrupted Heal'', where it stopped moving which gave it a [[Defense]] of 100%. While standing still, it will begin to heal enemies, including itself, by 150 health every 0.2 seconds for 6 seconds. ==Logbook Description== {{Tabber |Current |"''As enemies flooded through the tear, Null Medic followed. Her healing beam flickered with the unstable energy of the Nil Zone. The original Medic couldn't help but smile creepily, the thought of dissecting it crossing her mind. Medic couldn't help but notice every detail down to the scars that mirrored her own.''" |Version 1 |"''As enemies flooded through the tear, Null Medic followed. Her healing beam flickered with the unstable energy of the Nil Zone. The original Medic stood terrified, watching her reflection stumble forward healing the creatures before it. Medic couldn't help but notice every detail down to the scars that mirrored her own.''" }} ==Appearance== The '''Null Medic''' is a corrupted recreation of the [[Medic]]. It has dark purple skin and white hair. It wears a purple coat, grey shoes, purple gloves and torn purple pants. It has purple goo covering its right arm, which on some spots has neon pink balls and blue spikes. It holds a medi gun, which it uses to heal itself and other enemies. ==Event Strategy== As this enemy only appears through [[Sandbox Mode|Sandbox]] mode, no strategy section is made for its current version. Instead, a strategy section for the one that appeared without [[Sandbox Mode|Sandbox]] mode in [[Banlands]] and [[Blind Faith]] is listed instead. *Having rather high health, ability to heal itself and a [[Defense]] of 100% when healing enemies, towers like the [[Accelerator]], [[Engineer]] or [[Turret]] are recommended against this. **Due to its slow speed and it stopping to heal enemies, it will often end up at the end of hordes. Therefore, it is possible to set towers to target the last enemy, making it far more likely for them to target it. *As the '''Null Medic''' always spawns alongside other enemies, it is possible to use AOE towers like the [[Rocketeer]] or [[Mortar]] to take down both the '''Null Medic''' and the enemies it is healing at once. *As the '''Null Medic''' is immune to freeze and stun, it is far harder to slow down, though as the '''Null Medic''' itself is not a threat but instead its healing, stalling it would have very little effect. ==Gallery== {{Gallery| {{GalleryHeader|Corpse Variants}} <gallery> CorpseNullMedic.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (25 October 2025 β Present) </gallery> {{GalleryHeader|Thumbnails}} <gallery> Night2Promo.png|'''Null Medic''' on the game thumbnail. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> DefaultEnemyIconIG.png|'''Null Medic''' on its bugged [[Index]] icon. NullMedicIconIG.png|'''Null Medic''' on its [[Index]] icon. </gallery> }} ==Trivia== *When converted by the [[Hacker]], the '''Null Medic''' will continue using its ability every few seconds. However, rather than targeting enemies, it will begin targeting units instead. **This does not appear to actually boost the health of targeted units. **Unlike the [[Field Medic]], it can target non humanoid units like the [[Railgun Tank]]. *The '''Null Medic''' is unaffected by enemy appearance [[modifiers]], such as [[Talk Like a Pirate Day]]. ==Update History== *'''25 October 2025''' - [[v1.78.0]] **'''Null Medic''' added. **{{Bug}} '''Null Medic''' has a broken icon. **{{Bug}} '''Null Medic''' has a broken idle animation. **{{Bug}} Ability healing tick is not affected by [[Time Scale]]. *'''25 October 2025''' - [[v1.78.0]]b **{{Bugfix}} '''Null Medic's''' idle animation now works. *'''27 October 2025''' - [[v1.78.0|v1.78.1a]] **Health decreased from 3,500 to 1,750 in Easy difficulty. *'''31 October 2025''' - [[v1.79.0]] **Now appears in [[Blind Faith]]. **[[Logbooks|Logbook]] description changed. **{{Bugfix}} '''Null Medic''' now uses its correct icon. *'''26 November 2025''' - [[v1.80.0|v1.80.1e]] **'''Null Medic''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode. *'''3 December 2025''' - [[v1.82.0]] **{{Bug}} Cannot be spawned in [[Sandbox Mode|Sandbox]] mode. *'''4 December 2025''' - [[v1.82.0]]b ** {{Bugfix}} Can now be spawned in [[Sandbox Mode|Sandbox]] mode. ==Notes== <references/> {{Banlands|[[Null Freezer]]|Wave 12|Null Medic|Wave 15|[[Null Electroshocker]] & [[Null Beast]]|Wave 17}} {{BlindFaith|[[Null Electroshocker]]|Wave 16|Null Medic|Wave 18|[[Kronus]]|Wave 20}} {{ZombieNavBox}}
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