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{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) β Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:NewPaintballerIcon.png|100px]] |Unlock Cost = {{Coins|100}} |Category = Starter |Role = Offense |Cost = {{Money|100}} |Footprint = 1.5 |Sell Price = {{Money|33}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]1 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |Lead = N/A |Placement = N/A |Fly = N/A |PVP Cost = {{Money|200}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|66}} |PVP Placement Type = Ground |PVP Damage = [[File:SplashDamage.png|20px|Damage]]2 |PVP Damage Type = [[Splash Damage|Splash]] |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |PVP Lead = N/A |PVP Placement = N/A |PVP Fly = N/A }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|41}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]] 3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] 1.7 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|91}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.4 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Damage [[File:SplashDamage.png|20px|Damage]] Sell Price changes to {{Money|291}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:SplashDamage.png|20px|Damage]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|791}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]] 4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|1,991}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:SplashDamage.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|108}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] 1.6 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] Sell Price changes to {{Money|275}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] 1.3 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|541}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:SplashDamage.png|20px|Damage]] 3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,041}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:SplashDamage.png|20px|Damage]] 0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,041}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $MDPS$ = DPS * Max Hits $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 100; 25; 150; 600; 1500; 3600 $PVP-COST$ = 200; 125; 500; 800; 1500; 3000 $FSE-DETECTION$ = 1; ; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $MREF$ = <ref name=maxdps>Calculated as DPS Γ Max Hits.</ref> $CREF$ = <ref name=ce>Calculated with normal DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Shock and Awe Update (28 January 2026) β Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:NewPaintballerIcon.png|100px]] |Unlock Cost = {{Coins|100}} |Category = Starter |Role = Offense |Cost = {{Money|100}} |Footprint = 1.5 |Sell Price = {{Money|33}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]1 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |Lead = N/A |Placement = N/A |Fly = N/A |PVP Cost = {{Money|200}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|66}} |PVP Placement Type = Ground |PVP Damage = [[File:SplashDamage.png|20px|Damage]]2 |PVP Damage Type = [[Splash Damage|Splash]] |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |PVP Lead = N/A |PVP Placement = N/A |PVP Fly = N/A }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|41}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]] 3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] 1.725 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|91}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.425 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Damage [[File:SplashDamage.png|20px|Damage]] Sell Price changes to {{Money|291}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:SplashDamage.png|20px|Damage]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|791}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]] 4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|1,991}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:SplashDamage.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|108}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] 1.625 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] Sell Price changes to {{Money|275}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] 1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|541}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:SplashDamage.png|20px|Damage]] 3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,041}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:SplashDamage.png|20px|Damage]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,041}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $MDPS$ = DPS * Max Hits $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 100; 25; 150; 600; 1500; 3600 $PVP-COST$ = 200; 125; 500; 800; 1500; 3000 $FSE-DETECTION$ = 1; ; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG$ = Firerate $MREF$ = <ref name=maxdps>Calculated as DPS Γ Max Hits.</ref> $CREF$ = <ref name=ce>Calculated with normal DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''PVP Update (23 July 2025) β Shock and Awe Update (28 January 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:NewPaintballerIcon.png|100px]] |Unlock Cost = {{Coins|100}} |Category = Starter |Role = Offense |Cost = {{Money|400}} |Footprint = 1.5 |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |Lead = N/A |Placement = N/A |Fly = N/A |PVP Cost = {{Money|200}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|66}} |PVP Placement Type = Ground |PVP Damage = [[File:SplashDamage.png|20px|Damage]]2 |PVP Damage Type = [[Splash Damage|Splash]] |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608 |PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |PVP Lead = N/A |PVP Placement = N/A |PVP Fly = N/A }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:SplashDamage.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] Sell Price changes to {{Money|425}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|758}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:SplashDamage.png|20px|Damage]] 3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,508}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:SplashDamage.png|20px|Damage]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,841}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:SplashDamage.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|108}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] 1.625 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] Sell Price changes to {{Money|275}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] 1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|541}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:SplashDamage.png|20px|Damage]] 3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,041}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:SplashDamage.png|20px|Damage]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,041}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $MDPS$ = DPS * Max Hits $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 200; 675; 1000; 2250; 4000 $PVP-COST$ = 200; 125; 500; 800; 1500; 3000 $FSE-DETECTION$ = 1; ; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG$ = Firerate $MREF$ = <ref name=maxdps>Calculated as DPS Γ Max Hits.</ref> $CREF$ = <ref name=ce>Calculated with normal DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Fallen Heroes Update Part 2 (21 August 2024) β PVP Update (23 July 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:NewPaintballerIcon.png|100px]] |Unlock Cost = {{Coins|100}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|150}}.</ref> |Category = Starter |Cost = {{Money|400}} |Footprint = 1.5 |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:SplashDamage.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] Sell Price changes to {{Money|425}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|758}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:SplashDamage.png|20px|Damage]] 3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,508}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:SplashDamage.png|20px|Damage]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,841}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $MDPS$ = DPS * Max Hits $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 200; 675; 1000; 2250; 4000 $FSE-DETECTION$ = 1; ; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG$ = Firerate $MREF$ = <ref name=maxdps>Calculated as DPS Γ Max Hits.</ref> $CREF$ = <ref name=ce>Calculated with normal DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''24 July 2024 β Fallen Heroes Update Part 2 (21 August 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:NewPaintballerIcon.png|100px]] |Unlock Cost = {{Coins|150}} |Category = Starter |Cost = {{Money|400}} |Footprint = 1.5 |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:SplashDamage.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] 2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] Sell Price changes to {{Money|425}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|758}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:SplashDamage.png|20px|Damage]] 2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,508}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:SplashDamage.png|20px|Damage]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,841}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $MDPS$ = DPS * Max Hits $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 200; 675; 1000; 2250; 4000 $FSE-DETECTION$ = 1; ; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG$ = Firerate $MREF$ = <ref name=maxdps>Calculated as DPS Γ Max Hits.</ref> $CREF$ = <ref name=ce>Calculated with normal DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''19 July 2024 β 24 July 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:NewPaintballerIcon.png|100px]] |Unlock Cost = {{Coins|150}} |Category = Starter |Cost = {{Money|400}} |Footprint = 1.5 |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625 |Hidden = {{Hidden|Hidden Detection}}Level 1+ |Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:SplashDamage.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] 2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] Sell Price changes to {{Money|425}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|758}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:SplashDamage.png|20px|Damage]] 2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,508}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:SplashDamage.png|20px|Damage]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,841}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 200; 675; 1000; 2250; 4000 $FSE-DETECTION$ = 1; ; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) β 19 July 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:NewPaintballerIcon.png|100px]] |Unlock Cost = {{Coins|150}} |Category = Starter |Cost = {{Money|400}} |Footprint = 1.5 |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Paintballer Gear|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]] 2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|566}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 1.508 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,400}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]] 4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,566}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 100; 500; 700; 2500; 3500 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Overhaul Update (29 October 2020) β Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultPaintballerIcon.png|100px]] |Unlock Cost = {{Coins|150}} |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Paintballer Gear|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]] 2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|333}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|566}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 1.53 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,400}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]] 4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,566}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 100; 500; 700; 2500; 3500 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Testing (28 August 2020 β 29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultPaintballerIcon.png|100px]] |Unlock Cost = {{Coins|150}} |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Paintballer Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]] 2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|600}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 1.53 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,433}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]] 4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,600}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 200; 500; 700; 2500; 3500 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''24 December 2019 β Overhaul Update (29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:PaintballerDefault.png|100px]] |Unlock Cost = {{Coins|150}} |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]] 2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|600}}}} {{Upgrade|Level = Level 4|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 1.55 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,433}}}} {{Upgrade|Level = Level 5|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]] 4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,600}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 200; 500; 700; 2500; 3500 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''MEGA Update (13 October 2019) β 24 December 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Paintballer.png|100px]] |Unlock Cost = {{Coins|150}} |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]] 2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|600}}}} {{Upgrade|Level = Level 4|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 1.55 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,433}}}} {{Upgrade|Level = Level 5|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]] 4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,600}}}} ==Statistics== {{neow|<nowiki> <var> $DDPS$ = Direct Damage / Firerate $SDPS$ = [[Splash Damage]] / Firerate $DPS$ = $DDPS$ + $SDPS$ $SDMG$ = Direct Damage $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 200; 500; 700; 2500; 3500 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 2 || 11 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || $SDMG$ || 2 || 13 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || $SDMG$ || 2 || 13 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || $SDMG$ || 1.5 || 15 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || $SDMG$ || 1 || 15 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 10 || $SDMG$ || 1 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''15 August 2019 β MEGA Update (13 October 2019)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Paintballer.png|100px]] |Unlock Cost = {{Coins|150}} |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|100}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 Direct<br/>[[File:SplashDamage.png|20px|Damage]]1 Splash |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|150}}}} {{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]] 2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|275}}}} {{Upgrade|Level = Level 3|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 4|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]] +1 Splash Damage [[File:SplashDamage.png|20px|Damage]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.85 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,075}}}} {{Upgrade|Level = Level 5|Cost = {{Money|5,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]] +3 Splash Damage [[File:SplashDamage.png|20px|Damage]] 4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.65 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,325}}}} ==Statistics== {{neow|<nowiki> <var> $DDPS$ = Direct Damage / Firerate $SDPS$ = [[Splash Damage]] / Firerate $DPS$ = $DDPS$ + $SDPS$ $SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 200; 500; 700; 2500; 5000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG-2019$ = Firerate $REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) Γ· Firerate</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''16 June 2019 β 15 August 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Paintballer.png|100px]] |Unlock Cost = {{Coins|750}} |Cost = {{Money|1,000}} |Footprint = Average |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 Direct<br/>[[File:SplashDamage.png|20px|Damage]]1 Splash |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|300}}}} {{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]] 2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|425}}}} {{Upgrade|Level = Level 3|Cost = {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|837}}}} {{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]] +1 Splash Damage [[File:SplashDamage.png|20px|Damage]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.85 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,712}}}} {{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]] +3 Splash Damage [[File:SplashDamage.png|20px|Damage]] 4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.65 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|3,587}}}} ==Statistics== {{neow|<nowiki> <var> $DDPS$ = Direct Damage / Firerate $SDPS$ = [[Splash Damage]] / Firerate $DPS$ = $DDPS$ + $SDPS$ $SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 1000; 200; 500; 1650; 3500; 7500 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG-2019$ = Firerate $REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) Γ· Firerate</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''16 June 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> {{Notice |scope = section |section text = This version was not properly documented. Any unconfirmed statistics are copied from the next version. }} ==Base Statistics== {{BaseStat |Image = [[File:Paintballer.png|100px]] |Unlock Cost = {{Coins|750}} |Cost = {{Money|700}} |Footprint = Average |Sell Price = {{Money|175}} |Placement Type = Ground |Damage = [[File:SplashDamage.png|20px|Damage]]2 Direct<br/>[[File:SplashDamage.png|20px|Damage]]1 Splash |Damage Type = [[Splash Damage|Splash]] |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range) |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|225}}}} {{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]] 2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|3500}}}} {{Upgrade|Level = Level 3|Cost = {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|762}}}} {{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]] +1 Splash Damage [[File:SplashDamage.png|20px|Damage]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.85 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,673}}}} {{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]] +3 Splash Damage [[File:SplashDamage.png|20px|Damage]] 4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.65 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|3,548}}}} ==Statistics== {{neow|<nowiki> <var> $DDPS$ = Direct Damage / Firerate $SDPS$ = [[Splash Damage]] / Firerate $DPS$ = $DDPS$ + $SDPS$ $SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 700; 200; 500; 1650; 3500; 7500 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FNC-ROFBUG-2019$ = Firerate $REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) Γ· Firerate</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''14 June 2019 β 16 June 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Paintballer1OG.png|100px]] |Unlock Cost = Code |Cost = {{Money|650}} |Footprint = Average |Sell Price = {{Money|162}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2 |Damage Type = Single<br/>[[Splash Damage|Splash]] (Level 5) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.6 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]6 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|150}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|199}}}} {{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] 0.6 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|324}}}} {{Upgrade|Level = Level 3|Cost = {{Money|1,000}}|Image = [[File:Paintballer3OG.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|574}}}} {{Upgrade|Level = Level 4|Cost = {{Money|3,000}}|Image = [[File:Paintballer6.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +3 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,324}}}} {{Upgrade|Level = Level 5|Cost = {{Money|6,000}}|Image = [[File:Freezer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] +Splash Damage β’4 Damage [[File:SplashDamage.png|20px|Damage]] β’5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,824}}}} ==Statistics== {{neow|<nowiki> <var> $DDPS$ = Direct Damage / Firerate $SDPS$ = [[Splash Damage]] / Firerate $DPS$ = $DDPS$ + $SDPS$ $SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 150; 500; 1000; 3000; 6000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = File:Common1Image.png; File:Paintballer3.png; File:Paintballer3OG.png; File:Paintballer6.png; File:Freezer5.png $FNC-ROFBUG-2019$ = Firerate $REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) Γ· Firerate</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.65 || 6 || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || N/A || 0.65 || 8 || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || N/A || 0.5 || 9 || N/A || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || N/A || 0.5 || 11 || N/A || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 6 || N/A || 0.5 || 13 || N/A || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 8 || $SDMG$ || 0.5 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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