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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Paintballer|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="sectionheader">'''Fallen Heroes Update Part 2 (21 August 2024) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|100}}
|Footprint = 1.5
|Sell Price = {{Money|33}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|41}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

1.7 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|91}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.4 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|791}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,991}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]

1.6 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]

1.3 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+6 Damage [[File:SplashDamage.png|20px|Damage]]

0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|2,041}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 100; 25; 150; 600; 1500; 3600
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|100}}
|Footprint = 1.5
|Sell Price = {{Money|33}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|41}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

1.725 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|91}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.425 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|791}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,991}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]

1.625 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]

1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+6 Damage [[File:SplashDamage.png|20px|Damage]]

0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|2,041}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 100; 25; 150; 600; 1500; 3600
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|758}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|2,841}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]

1.625 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]

1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+6 Damage [[File:SplashDamage.png|20px|Damage]]

0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|2,041}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|150}}.</ref>
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 560: Line 24:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Paintball Gear - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:SplashDamage.png|20px|Damage]]
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 568: Line 32:


Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 574: Line 38:


Sell Price changes to {{Money|425}}}}
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608 > 0.908 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|758}}}}
Sell Price changes to {{Money|758}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 584: Line 48:
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.908 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,508}}}}
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]


0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.758 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 599: Line 63:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:850px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$MDPS$ = DPS * Max Hits
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 400; 200; 675; 1000; 2250; 4000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" |Max Hits
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.</ref>
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.608
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |5
| style="padding: 5px;" |1.24
| style="padding: 5px;" |{{Money|322.58}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |5
| style="padding: 5px;" |1.87
| style="padding: 5px;" |{{Money|320.86}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |3.5
| style="padding: 5px;" |5
| style="padding: 5px;" |3.73
| style="padding: 5px;" |{{Money|341.82}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.908
| style="padding: 5px;" |8
| style="padding: 5px;" |3.5
| style="padding: 5px;" |5
| style="padding: 5px;" |6.61
| style="padding: 5px;" |{{Money|344.18}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |4
| style="padding: 5px;" |5
| style="padding: 5px;" |13.19
| style="padding: 5px;" |{{Money|343.06}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.608
| style="padding: 5px;" |10
| style="padding: 5px;" |4.5
| style="padding: 5px;" |5
| style="padding: 5px;" |24.67
| style="padding: 5px;" |{{Money|345.56}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 641: Line 145:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
Line 661: Line 163:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Paintball Gear - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:SplashDamage.png|20px|Damage]]
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 669: Line 171:


Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 675: Line 177:


Sell Price changes to {{Money|425}}}}
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608 > 0.908 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|758}}}}
Sell Price changes to {{Money|758}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 685: Line 187:
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.908 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,508}}}}
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]


0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.758 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 700: Line 202:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:850px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$MDPS$ = DPS * Max Hits
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 400; 200; 675; 1000; 2250; 4000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" |Max Hits
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.608
| style="padding: 5px;" |7
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |1.24
| style="padding: 5px;" |{{Money|322.58}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |1.87
| style="padding: 5px;" |{{Money|320.86}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |3
| style="padding: 5px;" |3.73
| style="padding: 5px;" |{{Money|341.82}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.908
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |3
| style="padding: 5px;" |6.61
| style="padding: 5px;" |{{Money|344.18}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |13.19
| style="padding: 5px;" |{{Money|343.06}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.608
| style="padding: 5px;" |10
| style="padding: 5px;" |3.5
| style="padding: 5px;" |3
| style="padding: 5px;" |24.67
| style="padding: 5px;" |{{Money|345.56}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 742: Line 284:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
Line 762: Line 302:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Paintball Gear - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:SplashDamage.png|20px|Damage]]
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 770: Line 310:


Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 776: Line 316:


Sell Price changes to {{Money|425}}}}
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608 > 0.908 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|758}}}}
Sell Price changes to {{Money|758}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 786: Line 326:
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.908 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,508}}}}
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]


0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.758 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 801: Line 341:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:850px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 400; 200; 675; 1000; 2250; 4000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.608
| style="padding: 5px;" |7
| style="padding: 5px;" |2
| style="padding: 5px;" |1.24
| style="padding: 5px;" |{{Money|322.58}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |1.87
| style="padding: 5px;" |{{Money|320.86}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |3.73
| style="padding: 5px;" |{{Money|341.82}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.908
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |6.61
| style="padding: 5px;" |{{Money|344.18}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |13.19
| style="padding: 5px;" |{{Money|343.06}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.608
| style="padding: 5px;" |10
| style="padding: 5px;" |3.5
| style="padding: 5px;" |24.67
| style="padding: 5px;" |{{Money|345.56}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 840: Line 416:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 860: Line 434:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Paintballer Gear|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Paintballer Gear - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 870: Line 444:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 876: Line 450:


Sell Price changes to {{Money|566}}}}
Sell Price changes to {{Money|566}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 884: Line 458:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 891: Line 465:
Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:850px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 400; 100; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.008
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|400}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.008
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.008
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.49
| style="padding: 5px;" |{{Money|671.14}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.508
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.99
| style="padding: 5px;" |{{Money|854.27}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|4,200}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.008
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.96
| style="padding: 5px;" |{{Money|846.77}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.008
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.92
| style="padding: 5px;" |{{Money|776.21}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 930: Line 540:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 942: Line 551:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
Line 949: Line 558:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Paintballer Gear|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Paintballer Gear - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 959: Line 568:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 965: Line 574:


Sell Price changes to {{Money|566}}}}
Sell Price changes to {{Money|566}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 973: Line 582:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 980: Line 589:
Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:850px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 400; 100; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
| style="padding: 5px;" |{{Money|404.04}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
| style="padding: 5px;" |{{Money|505.05}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.48
| style="padding: 5px;" |{{Money|675.68}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.96
| style="padding: 5px;" |{{Money|867.35}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|4,200}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.85
| style="padding: 5px;" |{{Money|865.98}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.71
| style="padding: 5px;" |{{Money|793}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,016: Line 661:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 1,031: Line 675:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
Line 1,038: Line 682:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Paintballer Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - Paintballer Gear - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,048: Line 692:


Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,054: Line 698:


Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,062: Line 706:


Sell Price changes to {{Money|1,433}}}}
Sell Price changes to {{Money|1,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,069: Line 713:
Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,600}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:850px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 400; 200; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
| style="padding: 5px;" |{{Money|404.04}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
| style="padding: 5px;" |{{Money|606.06}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.48
| style="padding: 5px;" |{{Money|743.24}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.96
| style="padding: 5px;" |{{Money|918.37}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.85
| style="padding: 5px;" |{{Money|886.6}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|7,800}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.71
| style="padding: 5px;" |{{Money|803.3}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,108: Line 788:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:PaintballerDefault.png|100px]]
|Image = [[File:PaintballerDefault.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 1,120: Line 799:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,135: Line 814:


Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,141: Line 820:


Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,149: Line 828:


Sell Price changes to {{Money|1,433}}}}
Sell Price changes to {{Money|1,433}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,156: Line 835:
Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,600}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:850px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 400; 200; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|408.16}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|612.24}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.46
| style="padding: 5px;" |{{Money|753.42}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.55
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.94
| style="padding: 5px;" |{{Money|927.84}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.76
| style="padding: 5px;" |{{Money|903.36}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|7,800}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|819.33}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,195: Line 910:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 1,207: Line 921:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,222: Line 936:


Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,228: Line 942:


Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,236: Line 950:


Sell Price changes to {{Money|1,433}}}}
Sell Price changes to {{Money|1,433}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,243: Line 957:
Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,600}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:900px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Direct Damage
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$SDMG$ = Direct Damage
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Explosion Range
$COST$ = 400; 200; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 2 || 11 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |1.96<ref name="DPS6">0.98 Direct DPS + 0.98 Splash DPS</ref>
| style="padding: 5px;" |{{Money|204.08}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || $SDMG$ || 2 || 13 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |1.96<ref name="DPS6"/>
| style="padding: 5px;" |{{Money|306.12}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || $SDMG$ || 2 || 13 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |2.92<ref>1.46 Direct DPS + 1.46 Splash DPS</ref>
| style="padding: 5px;" |{{Money|376.71}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 3 || $SDMG$ || 1.5 || 15 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |1.55
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |3.88<ref>1.94 Direct DPS + 1.94 Splash DPS</ref>
| style="padding: 5px;" |{{Money|463.92}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 5 || $SDMG$ || 1 || 15 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |9.52<ref>4.76 Direct DPS + 4.76 Splash DPS</ref>
| style="padding: 5px;" |{{Money|451.68}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 10 || $SDMG$ || 1 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|7,800}}
| style="padding: 5px;" |10
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |19.04<ref>9.52 Direct DPS + 9.52 Splash DPS</ref>
| style="padding: 5px;" |{{Money|409.66}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,285: Line 1,039:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 1,297: Line 1,050:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|150}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,312: Line 1,065:


Sell Price changes to {{Money|275}}}}
Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,318: Line 1,071:


Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,328: Line 1,081:


Sell Price changes to {{Money|1,075}}}}
Sell Price changes to {{Money|1,075}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|5,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - {{Money|5,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,339: Line 1,092:
Sell Price changes to {{Money|2,325}}}}
Sell Price changes to {{Money|2,325}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:900px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Direct Damage
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Explosion Range
$COST$ = 400; 200; 500; 700; 2500; 5000
! scope="col" style="padding: 5px;" |DPS<ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |6
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|140.35}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|210.53}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |3.81<ref name="DPS2"/>
| style="padding: 5px;" |{{Money|288.72}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.85
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |4.71<ref name="DPS3"/>
| style="padding: 5px;" |{{Money|382.17}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |0.65
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |10.77<ref name="DPS4"/>
| style="padding: 5px;" |{{Money|399.26}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|9,300}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |0.55
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |27.27<ref name="DPS5"/>
| style="padding: 5px;" |{{Money|341.03}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,382: Line 1,174:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|750}}
|Cost = {{Money|1,000}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Footprint = Average
Line 1,394: Line 1,185:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,409: Line 1,200:


Sell Price changes to {{Money|425}}}}
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,415: Line 1,206:


Sell Price changes to {{Money|837}}}}
Sell Price changes to {{Money|837}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,425: Line 1,216:


Sell Price changes to {{Money|1,712}}}}
Sell Price changes to {{Money|1,712}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 5 - {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,436: Line 1,227:
Sell Price changes to {{Money|3,587}}}}
Sell Price changes to {{Money|3,587}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:900px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Direct Damage
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Explosion Range
$COST$ = 1000; 200; 500; 1650; 3500; 7500
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |6
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1">1.9 Direct DPS + 0.95 Splash DPS</ref>
| style="padding: 5px;" |{{Money|350.88}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|421.05}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |3.81<ref name="DPS2">2.86 Direct DPS + 0.95 Splash DPS</ref>
| style="padding: 5px;" |{{Money|446.19}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|3,350}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.85
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |4.71<ref name="DPS3">3.53 Direct DPS + 1.18 Splash DPS</ref>
| style="padding: 5px;" |{{Money|711.25}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|6,850}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |0.65
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |10.77<ref name="DPS4">7.69 Direct DPS + 3.08 Splash DPS</ref>
| style="padding: 5px;" |{{Money|636.03}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|14,350}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |0.55
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |27.27<ref name="DPS5">18.18 Direct DPS + 9.08 Splash DPS</ref>
| style="padding: 5px;" |{{Money|526.22}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''16 June 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
{{Notice
|scope = section
|section text = This version was not properly documented. Any unconfirmed statistics are copied from the next version.
}}
==Base Statistics==
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|750}}
|Cost = {{Money|700}}
|Footprint = Average
|Sell Price = {{Money|175}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2 Direct<br/>[[File:SplashDamage.png|20px|Damage]]1 Splash
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Placement = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|225}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]

2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3500}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|762}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.85 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,673}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.65 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|3,548}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 200; 500; 1650; 3500; 7500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,580: Line 1,309:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==
==Base Stats==
{{BaseStat2
{{BaseStat
|Image = [[File:Paintballer1OG.png|100px]]
|Image = [[File:Paintballer1OG.png|100px]]
|Unlock Cost = Code
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Footprint = Average
Line 1,597: Line 1,325:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|150}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 1 - {{Money|150}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|199}}}}
Sell Price changes to {{Money|199}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.6 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,607: Line 1,335:


Sell Price changes to {{Money|324}}}}
Sell Price changes to {{Money|324}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|1,000}}|Image = [[File:Paintballer3OG.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,000}}|Image = [[File:Paintballer3OG.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,613: Line 1,341:


Sell Price changes to {{Money|574}}}}
Sell Price changes to {{Money|574}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|3,000}}|Image = [[File:Paintballer6.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,000}}|Image = [[File:Paintballer6.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,619: Line 1,347:


Sell Price changes to {{Money|1,324}}}}
Sell Price changes to {{Money|1,324}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|6,000}}|Image = [[File:Freezer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 5 - {{Money|6,000}}|Image = [[File:Freezer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,627: Line 1,355:
•4 Damage [[File:SplashDamage.png|20px|Damage]]
•4 Damage [[File:SplashDamage.png|20px|Damage]]


•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•10 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|2,824}}}}
Sell Price changes to {{Money|2,824}}}}


==Statistics==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
{| class="wikitable" style="width:900px; text-align: center;"
<var>
! scope="col" style="padding: 5px;" |Level
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Direct Damage
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Firerate
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Explosion Range
$COST$ = 650; 150; 500; 1000; 3000; 6000
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Paintballer3.png; File:Paintballer3OG.png; File:Paintballer6.png; File:Freezer5.png
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.65 || 6 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.7
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.86
| style="padding: 5px;" |{{Money|227.27}}
|-
|-
| style="padding: 5px;" |1
| 1 || $R$ || $R$ || 2 || N/A || 0.65 || 8 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.7
| style="padding: 5px;" |8
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.86
| style="padding: 5px;" |{{Money|279.72}}
|-
|-
| style="padding: 5px;" |2
| 2 || $R$ || $R$ || 2 || N/A || 0.5 || 9 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.64
| style="padding: 5px;" |{{Money|357.14}}
|-
|-
| style="padding: 5px;" |3
| 3 || $R$ || $R$ || 3 || N/A || 0.5 || 11 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|2,300}}
| style="padding: 5px;" |3
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |N/A
| style="padding: 5px;" |5.45
| style="padding: 5px;" |{{Money|422.02}}
|-
|-
| style="padding: 5px;" |4
| 4 || $R$ || $R$ || 6 || N/A || 0.5 || 13 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|5,300}}
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13
| style="padding: 5px;" |N/A
| style="padding: 5px;" |10.91
| style="padding: 5px;" |{{Money|485.79}}
|-
|-
| style="padding: 5px;" |5
| 5 || $R$ || $R$ || 8 || $SDMG$ || 0.5 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |{{Money|11,300}}
| style="padding: 5px;" |8
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |21.82<ref>14.55 Direct DPS + 7.27 Splash DPS</ref>
| style="padding: 5px;" |{{Money|517.87}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
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