Paintballer/History: Difference between revisions

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imported>Mentin123
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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Paintballer|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''FallenHardcore HeroesRework Update Part 2 (215 AugustJune 20242026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|100}}
|Footprint = 1.5
|Sell Price = {{Money|33}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|41}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
1.7 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|91}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.4 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|791}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,991}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.6 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
 
Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.3 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+6 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|2,041}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 100; 25; 150; 600; 1500; 3600
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|100}}
|Footprint = 1.5
|Sell Price = {{Money|33}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|41}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
1.725 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|91}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.425 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|791}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,991}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.625 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
 
Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+6 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|2,041}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 100; 25; 150; 600; 1500; 3600
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|758}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|2,841}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.625 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
 
Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+6 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|2,041}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|150}}.</ref>
|Category = Starter
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 24 ⟶ 560:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Paintball Gear|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 32 ⟶ 568:
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Shoulder Pads|Cost -= {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 38 ⟶ 574:
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Double Barrel Gun|Cost -= {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608625 > 0.908925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|758}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Competitive Gear|Cost -= {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 48 ⟶ 584:
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.908925 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Paintball Champion|Cost -= {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.758775 > 0.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 63 ⟶ 599:
Sell Price changes to {{Money|2,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$MDPS$ = DPS * Max Hits
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 400; 200; 675; 1000; 2250; 4000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |Max Hits
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.</ref>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.608
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |5
| style="padding: 5px;" |1.24
| style="padding: 5px;" |{{Money|322.58}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |5
| style="padding: 5px;" |1.87
| style="padding: 5px;" |{{Money|320.86}}
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |3.5
| style="padding: 5px;" |5
| style="padding: 5px;" |3.73
| style="padding: 5px;" |{{Money|341.82}}
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.908
| style="padding: 5px;" |8
| style="padding: 5px;" |3.5
| style="padding: 5px;" |5
| style="padding: 5px;" |6.61
| style="padding: 5px;" |{{Money|344.18}}
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |4
| style="padding: 5px;" |5
| style="padding: 5px;" |13.19
| style="padding: 5px;" |{{Money|343.06}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.608
| style="padding: 5px;" |10
| style="padding: 5px;" |4.5
| style="padding: 5px;" |5
| style="padding: 5px;" |24.67
| style="padding: 5px;" |{{Money|345.56}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 145 ⟶ 641:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Category = Starter
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
Line 163 ⟶ 661:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Paintball Gear|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 171 ⟶ 669:
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Shoulder Pads|Cost -= {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 177 ⟶ 675:
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Double Barrel Gun|Cost -= {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608625 > 0.908925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|758}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Competitive Gear|Cost -= {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 187 ⟶ 685:
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.908925 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Paintball Champion|Cost -= {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.758775 > 0.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 202 ⟶ 700:
Sell Price changes to {{Money|2,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$MDPS$ = DPS * Max Hits
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 400; 200; 675; 1000; 2250; 4000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |Max Hits
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.608
| style="padding: 5px;" |7
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |1.24
| style="padding: 5px;" |{{Money|322.58}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |1.87
| style="padding: 5px;" |{{Money|320.86}}
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |3
| style="padding: 5px;" |3.73
| style="padding: 5px;" |{{Money|341.82}}
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.908
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |3
| style="padding: 5px;" |6.61
| style="padding: 5px;" |{{Money|344.18}}
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |13.19
| style="padding: 5px;" |{{Money|343.06}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.608
| style="padding: 5px;" |10
| style="padding: 5px;" |3.5
| style="padding: 5px;" |3
| style="padding: 5px;" |24.67
| style="padding: 5px;" |{{Money|345.56}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 284 ⟶ 742:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Category = Starter
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
Line 302 ⟶ 762:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Paintball Gear|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 310 ⟶ 770:
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Shoulder Pads|Cost -= {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 316 ⟶ 776:
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Double Barrel Gun|Cost -= {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608625 > 0.908925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|758}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Competitive Gear|Cost -= {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 326 ⟶ 786:
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.908925 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Paintball Champion|Cost -= {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.758775 > 0.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 341 ⟶ 801:
Sell Price changes to {{Money|2,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 400; 200; 675; 1000; 2250; 4000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.608
| style="padding: 5px;" |7
| style="padding: 5px;" |2
| style="padding: 5px;" |1.24
| style="padding: 5px;" |{{Money|322.58}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |1.87
| style="padding: 5px;" |{{Money|320.86}}
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |3.73
| style="padding: 5px;" |{{Money|341.82}}
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.908
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |6.61
| style="padding: 5px;" |{{Money|344.18}}
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |13.19
| style="padding: 5px;" |{{Money|343.06}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.608
| style="padding: 5px;" |10
| style="padding: 5px;" |3.5
| style="padding: 5px;" |24.67
| style="padding: 5px;" |{{Money|345.56}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 416 ⟶ 840:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Category = Starter
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 434 ⟶ 860:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Paintballer Gear|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Shoulder Pads|Cost -= {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 444 ⟶ 870:
 
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Double Barrel Gun|Cost -= {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 450 ⟶ 876:
 
Sell Price changes to {{Money|566}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Competitive Gear|Cost -= {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 458 ⟶ 884:
 
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Paintball Champion|Cost -= {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 465 ⟶ 891:
Sell Price changes to {{Money|2,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 400; 100; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.008
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|400}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.008
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.008
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.49
| style="padding: 5px;" |{{Money|671.14}}
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.508
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.99
| style="padding: 5px;" |{{Money|854.27}}
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,200}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.008
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.96
| style="padding: 5px;" |{{Money|846.77}}
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.008
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.92
| style="padding: 5px;" |{{Money|776.21}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 540 ⟶ 930:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 551 ⟶ 942:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]42 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
Line 558 ⟶ 949:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Paintballer Gear|Cost -= {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Shoulder Pads|Cost -= {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 568 ⟶ 959:
 
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Double Barrel Gun|Cost -= {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 574 ⟶ 965:
 
Sell Price changes to {{Money|566}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Competitive Gear|Cost -= {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 582 ⟶ 973:
 
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Paintball Champion|Cost -= {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 589 ⟶ 980:
Sell Price changes to {{Money|2,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 400; 100; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
| style="padding: 5px;" |{{Money|404.04}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
| style="padding: 5px;" |{{Money|505.05}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.48
| style="padding: 5px;" |{{Money|675.68}}
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.96
| style="padding: 5px;" |{{Money|867.35}}
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,200}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.85
| style="padding: 5px;" |{{Money|865.98}}
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.71
| style="padding: 5px;" |{{Money|793}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 661 ⟶ 1,016:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 675 ⟶ 1,031:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]42 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
Line 682 ⟶ 1,038:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Paintballer Gear|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Shoulder Pads|Cost -= {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 692 ⟶ 1,048:
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Double Barrel Gun|Cost -= {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 698 ⟶ 1,054:
 
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Competitive Gear|Cost -= {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 706 ⟶ 1,062:
 
Sell Price changes to {{Money|1,433}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Paintball Champion|Cost -= {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 713 ⟶ 1,069:
Sell Price changes to {{Money|2,600}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 400; 200; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
| style="padding: 5px;" |{{Money|404.04}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
| style="padding: 5px;" |{{Money|606.06}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.48
| style="padding: 5px;" |{{Money|743.24}}
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.96
| style="padding: 5px;" |{{Money|918.37}}
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.85
| style="padding: 5px;" |{{Money|886.6}}
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,800}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.71
| style="padding: 5px;" |{{Money|803.3}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 788 ⟶ 1,108:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:PaintballerDefault.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 799 ⟶ 1,120:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]42 (Explosion Range)
|Placement = N/A
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 814 ⟶ 1,135:
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 820 ⟶ 1,141:
 
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 828 ⟶ 1,149:
 
Sell Price changes to {{Money|1,433}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 835 ⟶ 1,156:
Sell Price changes to {{Money|2,600}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 400; 200; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|408.16}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|612.24}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.46
| style="padding: 5px;" |{{Money|753.42}}
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.55
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.94
| style="padding: 5px;" |{{Money|927.84}}
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.76
| style="padding: 5px;" |{{Money|903.36}}
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,800}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.52
| style="padding: 5px;" |{{Money|819.33}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 910 ⟶ 1,195:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 921 ⟶ 1,207:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]42 (Explosion Range)
|Placement = N/A
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 936 ⟶ 1,222:
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 942 ⟶ 1,228:
 
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 950 ⟶ 1,236:
 
Sell Price changes to {{Money|1,433}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 957 ⟶ 1,243:
Sell Price changes to {{Money|2,600}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:900px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Direct Damage
$SDMG$ = Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 400; 200; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 2 || 11 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |1.96<ref name="DPS6">0.98 Direct DPS + 0.98 Splash DPS</ref>
| style="padding: 5px;" |{{Money|204.08}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 2 || 13 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |1.96<ref name="DPS6"/>
| style="padding: 5px;" |{{Money|306.12}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 2 || 13 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |2.92<ref>1.46 Direct DPS + 1.46 Splash DPS</ref>
| style="padding: 5px;" |{{Money|376.71}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 1.5 || 15 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |1.55
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |3.88<ref>1.94 Direct DPS + 1.94 Splash DPS</ref>
| style="padding: 5px;" |{{Money|463.92}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 1 || 15 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |9.52<ref>4.76 Direct DPS + 4.76 Splash DPS</ref>
| style="padding: 5px;" |{{Money|451.68}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 1 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,800}}
| style="padding: 5px;" |10
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |19.04<ref>9.52 Direct DPS + 9.52 Splash DPS</ref>
| style="padding: 5px;" |{{Money|409.66}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,039 ⟶ 1,285:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|100}}
|Placement Type = Ground
Line 1,050 ⟶ 1,297:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]42 (Explosion Range)
|Placement = N/A
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,065 ⟶ 1,312:
 
Sell Price changes to {{Money|275}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,071 ⟶ 1,318:
 
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,081 ⟶ 1,328:
 
Sell Price changes to {{Money|1,075}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|5,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,092 ⟶ 1,339:
Sell Price changes to {{Money|2,325}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:900px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Direct Damage
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 400; 200; 500; 700; 2500; 5000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |6
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|140.35}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|210.53}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |3.81<ref name="DPS2"/>
| style="padding: 5px;" |{{Money|288.72}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.85
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |4.71<ref name="DPS3"/>
| style="padding: 5px;" |{{Money|382.17}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |0.65
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |10.77<ref name="DPS4"/>
| style="padding: 5px;" |{{Money|399.26}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|9,300}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |0.55
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |27.27<ref name="DPS5"/>
| style="padding: 5px;" |{{Money|341.03}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,174 ⟶ 1,382:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|750}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|250}}
|Placement Type = Ground
Line 1,185 ⟶ 1,394:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]42 (Explosion Range)
|Placement = N/A
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,200 ⟶ 1,409:
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,206 ⟶ 1,415:
 
Sell Price changes to {{Money|837}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,216 ⟶ 1,425:
 
Sell Price changes to {{Money|1,712}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,227 ⟶ 1,436:
Sell Price changes to {{Money|3,587}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:900px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Direct Damage
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 1000; 200; 500; 1650; 3500; 7500
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |6
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1">1.9 Direct DPS + 0.95 Splash DPS</ref>
| style="padding: 5px;" |{{Money|350.88}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|421.05}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |3.81<ref name="DPS2">2.86 Direct DPS + 0.95 Splash DPS</ref>
| style="padding: 5px;" |{{Money|446.19}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,350}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.85
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |4.71<ref name="DPS3">3.53 Direct DPS + 1.18 Splash DPS</ref>
| style="padding: 5px;" |{{Money|711.25}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,850}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |0.65
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |10.77<ref name="DPS4">7.69 Direct DPS + 3.08 Splash DPS</ref>
| style="padding: 5px;" |{{Money|636.03}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,350}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |0.55
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |27.27<ref name="DPS5">18.18 Direct DPS + 9.08 Splash DPS</ref>
| style="padding: 5px;" |{{Money|526.22}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''16 June 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
{{Notice
|scope = section
|section text = This version was not properly documented. Any unconfirmed statistics are copied from the next version.
}}
==Base Statistics==
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|750}}
|Cost = {{Money|700}}
|Footprint = Average
|Sell Price = {{Money|175}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2 Direct<br/>[[File:SplashDamage.png|20px|Damage]]1 Splash
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Placement = N/A
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|225}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3500}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|762}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.85 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,673}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.65 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|3,548}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 200; 500; 1650; 3500; 7500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,309 ⟶ 1,580:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Paintballer1OG.png|100px]]
|Unlock Cost = Code
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Placement Type = Ground
Line 1,325 ⟶ 1,597:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|150}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|199}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|500}}|Image = [[File:Paintballer3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
0.6 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,335 ⟶ 1,607:
 
Sell Price changes to {{Money|324}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|1,000}}|Image = [[File:Paintballer3OG.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,341 ⟶ 1,613:
 
Sell Price changes to {{Money|574}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|3,000}}|Image = [[File:Paintballer6.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,347 ⟶ 1,619:
 
Sell Price changes to {{Money|1,324}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|6,000}}|Image = [[File:Freezer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,355 ⟶ 1,627:
•4 Damage [[File:SplashDamage.png|20px|Damage]]
 
•10•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|2,824}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:900px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Direct Damage
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 650; 150; 500; 1000; 3000; 6000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Paintballer3.png; File:Paintballer3OG.png; File:Paintballer6.png; File:Freezer5.png
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.65 || 6 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.7
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.86
| style="padding: 5px;" |{{Money|227.27}}
|-
| 1 || $R$ || $R$ || 2 || N/A || 0.65 || 8 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.7
| style="padding: 5px;" |8
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.86
| style="padding: 5px;" |{{Money|279.72}}
|-
| 2 || $R$ || $R$ || 2 || N/A || 0.5 || 9 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.64
| style="padding: 5px;" |{{Money|357.14}}
|-
| 3 || $R$ || $R$ || 3 || N/A || 0.5 || 11 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,300}}
| style="padding: 5px;" |3
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |N/A
| style="padding: 5px;" |5.45
| style="padding: 5px;" |{{Money|422.02}}
|-
| 4 || $R$ || $R$ || 6 || N/A || 0.5 || 13 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|5,300}}
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13
| style="padding: 5px;" |N/A
| style="padding: 5px;" |10.91
| style="padding: 5px;" |{{Money|485.79}}
|-
| 5 || $R$ || $R$ || 8 || $SDMG$ || 0.5 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|11,300}}
| style="padding: 5px;" |8
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |21.82<ref>14.55 Direct DPS + 7.27 Splash DPS</ref>
| style="padding: 5px;" |{{Money|517.87}}
|}
</div>
</nowiki>}}
</center>
</div>