Paintballer/History: Difference between revisions

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imported>Mentin123
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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(15 intermediate revisions by 2 users not shown)
Line 1:
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Paintballer|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''ShockHardcore and AweRework Update (285 JanuaryJune 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 13 ⟶ 12:
|Role = Offense
|Cost = {{Money|100}}
|Footprint = Average (1.5)
|Sell Price = {{Money|33}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|41}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
1.7 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|91}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.4 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|791}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|1,991}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:SplashDamage.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.6 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
 
 
Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.3 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:SplashDamage.png|20px|Damage]]
 
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+6 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|2,041}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 100; 25; 150; 600; 1500; 3600
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|100}}
|Footprint = 1.5
|Sell Price = {{Money|33}}
|Placement Type = Ground
Line 25 ⟶ 201:
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = Average (1.5)
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
Line 120 ⟶ 296:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 100; 25; 150; 600; 1500; 3600
$FNC-PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FNCFSE-DETECTION$ = 1; ;
$FNCFSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNCFSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 140 ⟶ 317:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
Line 158 ⟶ 335:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
Line 183 ⟶ 360:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 190 ⟶ 367:
|Role = Offense
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 202 ⟶ 379:
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = Average (1.5)
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
Line 231 ⟶ 408:
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608625 > 0.908925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 241 ⟶ 418:
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.908925 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 249 ⟶ 426:
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.758775 > 0.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 265 ⟶ 442:
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.608625 > 1.308325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 273 ⟶ 450:
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
1.308325 > 0.908925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 283 ⟶ 460:
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.908925 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 291 ⟶ 468:
+6 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.758775 > 0.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 299 ⟶ 476:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!Max Hits
!DPS<ref name="dps"/>
!Max DPS<ref name="maxdps"/>
!Cost Efficiency<ref name="ce"/>
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|1.608
|7
|3
|5
|1.24
|6.22
|{{Money|322.58}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|600}}
|3
|1.608
|8
|3
|5
|1.87
|9.33
|{{Money|320.86}}
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|1,275}}
|6
|1.608
|8
|3.5
|5
|3.73
|18.66
|{{Money|341.82}}
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|2,275}}
|6
|0.908
|8
|3.5
|5
|6.61
|33.04
|{{Money|344.18}}
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|4,525}}
|10
|0.758
|9
|4
|5
|13.19
|65.96
|{{Money|343.06}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|8,525}}
|15
|0.608
|10
|4.5
|5
|24.67
|123.35
|{{Money|345.56}}
|}
</div>
Line 385 ⟶ 515:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!Max Hits
!DPS<ref name="dps"/>
!Max DPS<ref name="maxdps"/>
!Cost Efficiency<ref name="ce"/>
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|2
|1.608
|9
|3
|4
|1.24
|4.96
|{{Money|161.29}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|325}}
|3
|1.608
|9.5
|3
|4
|1.87
|7.48
|{{Money|173.8}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|825}}
|6
|1.308
|9.5
|3.5
|4
|4.59
|18.36
|{{Money|179.74}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|1,625}}
|8
|0.908
|9.5
|3.5
|4
|8.81
|35.24
|{{Money|184.45}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|3,125}}
|12
|0.758
|11
|4
|4
|15.83
|63.32
|{{Money|197.41}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|6,125}}
|18
|0.608
|13
|4.5
|4
|29.61
|118.44
|{{Money|206.86}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 472 ⟶ 540:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 478 ⟶ 546:
|Category = Starter
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 506 ⟶ 574:
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608625 > 0.908925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 516 ⟶ 584:
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.908925 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 524 ⟶ 592:
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.758775 > 0.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 531 ⟶ 599:
Sell Price changes to {{Money|2,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!Max Hits
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|1.608
|7
|3
|5
|1.24
|{{Money|322.58}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|600}}
|3
|1.608
|8
|3
|5
|1.87
|{{Money|320.86}}
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|1,275}}
|6
|1.608
|8
|3.5
|5
|3.73
|{{Money|341.82}}
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|2,275}}
|6
|0.908
|8
|3.5
|5
|6.61
|{{Money|344.18}}
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|4,525}}
|10
|0.758
|9
|4
|5
|13.19
|{{Money|343.06}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|8,525}}
|15
|0.608
|10
|4.5
|5
|24.67
|{{Money|345.56}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 613 ⟶ 641:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 619 ⟶ 647:
|Category = Starter
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
Line 647 ⟶ 675:
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608625 > 0.908925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 657 ⟶ 685:
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.908925 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 665 ⟶ 693:
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.758775 > 0.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 672 ⟶ 700:
Sell Price changes to {{Money|2,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!Max Hits
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|1.608
|7
|2
|3
|1.24
|{{Money|322.58}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|600}}
|3
|1.608
|8
|2
|3
|1.87
|{{Money|320.86}}
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|1,275}}
|6
|1.608
|8
|2.5
|3
|3.73
|{{Money|341.82}}
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|2,275}}
|6
|0.908
|8
|2.5
|3
|6.61
|{{Money|344.18}}
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|4,525}}
|10
|0.758
|9
|3
|3
|13.19
|{{Money|343.06}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|8,525}}
|15
|0.608
|10
|3.5
|3
|24.67
|{{Money|345.56}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 754 ⟶ 742:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 760 ⟶ 748:
|Category = Starter
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
Line 788 ⟶ 776:
 
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608625 > 0.908925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 798 ⟶ 786:
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.908925 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 806 ⟶ 794:
+5 Damage [[File:SplashDamage.png|20px|Damage]]
 
0.758775 > 0.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 813 ⟶ 801:
Sell Price changes to {{Money|2,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|1.608
|7
|2
|1.24
|{{Money|322.58}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|600}}
|3
|1.608
|8
|2
|1.87
|{{Money|320.86}}
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,275}}
|6
|1.608
|8
|2.5
|3.73
|{{Money|341.82}}
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,275}}
|6
|0.908
|8
|2.5
|6.61
|{{Money|344.18}}
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|4,525}}
|10
|0.758
|9
|3
|13.19
|{{Money|343.06}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|8,525}}
|15
|0.608
|10
|3.5
|24.67
|{{Money|345.56}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 888 ⟶ 840:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 894 ⟶ 846:
|Category = Starter
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 939 ⟶ 891:
Sell Price changes to {{Money|2,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 500; 700; 2500; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|2.008
|11
|2
|1
|{{Money|400}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|2
|2.008
|13
|2
|1
|{{Money|500}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,000}}
|3
|2.008
|13
|3
|1.49
|{{Money|671.14}}
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,700}}
|3
|1.508
|15
|3
|1.99
|{{Money|854.27}}
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|4,200}}
|5
|1.008
|15
|4
|4.96
|{{Money|846.77}}
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|7,700}}
|10
|1.008
|15
|5
|9.92
|{{Money|776.21}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,014 ⟶ 930:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
Line 1,064 ⟶ 980:
Sell Price changes to {{Money|2,566}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 500; 700; 2500; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|2.03
|11
|2
|0.99
|{{Money|404.04}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|2
|2.03
|13
|2
|0.99
|{{Money|505.05}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,000}}
|3
|2.03
|13
|3
|1.48
|{{Money|675.68}}
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,700}}
|3
|1.53
|15
|3
|1.96
|{{Money|867.35}}
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|4,200}}
|5
|1.03
|15
|4
|4.85
|{{Money|865.98}}
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|7,700}}
|10
|1.03
|15
|5
|9.71
|{{Money|793}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,139 ⟶ 1,019:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
Line 1,189 ⟶ 1,069:
Sell Price changes to {{Money|2,600}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|2.03
|11
|2
|0.99
|{{Money|404.04}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|600}}
|2
|2.03
|13
|2
|0.99
|{{Money|606.06}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,100}}
|3
|2.03
|13
|3
|1.48
|{{Money|743.24}}
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,800}}
|3
|1.53
|15
|3
|1.96
|{{Money|918.37}}
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|4,300}}
|5
|1.03
|15
|4
|4.85
|{{Money|886.6}}
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|7,800}}
|10
|1.03
|15
|5
|9.71
|{{Money|803.3}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,264 ⟶ 1,108:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:PaintballerDefault.png|100px]]
Line 1,312 ⟶ 1,156:
Sell Price changes to {{Money|2,600}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 3500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|2.05
|11
|2
|0.98
|{{Money|408.16}}
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|600}}
|2
|2.05
|13
|2
|0.98
|{{Money|612.24}}
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,100}}
|3
|2.05
|13
|3
|1.46
|{{Money|753.42}}
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,800}}
|3
|1.55
|15
|3
|1.94
|{{Money|927.84}}
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|4,300}}
|5
|1.05
|15
|4
|4.76
|{{Money|903.36}}
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|7,800}}
|10
|1.05
|15
|5
|9.52
|{{Money|819.33}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,387 ⟶ 1,195:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
Line 1,435 ⟶ 1,243:
Sell Price changes to {{Money|2,600}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 3500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 2 || 11 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|2
|2.05
|11
|2
|1.96<ref name="DPS6">0.98 Direct DPS + 0.98 Splash DPS</ref>
|{{Money|204.08}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 2 || 13 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|600}}
|2
|2
|2.05
|13
|2
|1.96<ref name="DPS6"/>
|{{Money|306.12}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 2 || 13 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,100}}
|3
|3
|2.05
|13
|3
|2.92<ref>1.46 Direct DPS + 1.46 Splash DPS</ref>
|{{Money|376.71}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 1.5 || 15 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|1,800}}
|3
|3
|1.55
|15
|3
|3.88<ref>1.94 Direct DPS + 1.94 Splash DPS</ref>
|{{Money|463.92}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 1 || 15 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|4,300}}
|5
|5
|1.05
|15
|4
|9.52<ref>4.76 Direct DPS + 4.76 Splash DPS</ref>
|{{Money|451.68}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 1 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|7,800}}
|10
|10
|1.05
|15
|5
|19.04<ref>9.52 Direct DPS + 9.52 Splash DPS</ref>
|{{Money|409.66}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,517 ⟶ 1,285:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
Line 1,571 ⟶ 1,339:
Sell Price changes to {{Money|2,325}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 5000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|1
|1.05
|6
|2
|2.85<ref name="DPS1"/>
|{{Money|140.35}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|600}}
|2
|1
|1.05
|8
|2
|2.85<ref name="DPS1"/>
|{{Money|210.53}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,100}}
|3
|1
|1.05
|8
|3
|3.81<ref name="DPS2"/>
|{{Money|288.72}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|1,800}}
|3
|1
|0.85
|10
|3
|4.71<ref name="DPS3"/>
|{{Money|382.17}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|4,300}}
|5
|2
|0.65
|10
|4
|10.77<ref name="DPS4"/>
|{{Money|399.26}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|9,300}}
|10
|5
|0.55
|10
|5
|27.27<ref name="DPS5"/>
|{{Money|341.03}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,653 ⟶ 1,382:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
Line 1,707 ⟶ 1,436:
Sell Price changes to {{Money|3,587}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 200; 500; 1650; 3500; 7500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|1,000}}
|2
|1
|1.05
|6
|2
|2.85<ref name="DPS1">1.9 Direct DPS + 0.95 Splash DPS</ref>
|{{Money|350.88}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,200}}
|2
|1
|1.05
|8
|2
|2.85<ref name="DPS1"/>
|{{Money|421.05}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,700}}
|3
|1
|1.05
|8
|3
|3.81<ref name="DPS2">2.86 Direct DPS + 0.95 Splash DPS</ref>
|{{Money|446.19}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,350}}
|3
|1
|0.85
|10
|3
|4.71<ref name="DPS3">3.53 Direct DPS + 1.18 Splash DPS</ref>
|{{Money|711.25}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,850}}
|5
|2
|0.65
|10
|4
|10.77<ref name="DPS4">7.69 Direct DPS + 3.08 Splash DPS</ref>
|{{Money|636.03}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,350}}
|10
|5
|0.55
|10
|5
|27.27<ref name="DPS5">18.18 Direct DPS + 9.08 Splash DPS</ref>
|{{Money|526.22}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''16 June 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
{{Notice
|scope = section
|section text = This version was not properly documented. Any unconfirmed statistics are copied from the next version.
}}
==Base Statistics==
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|750}}
|Cost = {{Money|700}}
|Footprint = Average
|Sell Price = {{Money|175}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2 Direct<br/>[[File:SplashDamage.png|20px|Damage]]1 Splash
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Placement = N/A
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|225}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|3500}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|762}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.85 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,673}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
0.65 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|3,548}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 200; 500; 1650; 3500; 7500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,789 ⟶ 1,580:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Paintballer1OG.png|100px]]
Line 1,836 ⟶ 1,627:
•4 Damage [[File:SplashDamage.png|20px|Damage]]
 
•10•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|2,824}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 150; 500; 1000; 3000; 6000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Paintballer3.png; File:Paintballer3OG.png; File:Paintballer6.png; File:Freezer5.png
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.65 || 6 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|2
|N/A
|0.7
|6
|N/A
|2.86
|{{Money|227.27}}
|-
| 1 || $R$ || $R$ || 2 || N/A || 0.65 || 8 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|800}}
|2
|N/A
|0.7
|8
|N/A
|2.86
|{{Money|279.72}}
|-
| 2 || $R$ || $R$ || 2 || N/A || 0.5 || 9 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,300}}
|2
|N/A
|0.55
|9
|N/A
|3.64
|{{Money|357.14}}
|-
| 3 || $R$ || $R$ || 3 || N/A || 0.5 || 11 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,300}}
|3
|N/A
|0.55
|11
|N/A
|5.45
|{{Money|422.02}}
|-
| 4 || $R$ || $R$ || 6 || N/A || 0.5 || 13 || N/A || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,300}}
|6
|N/A
|0.55
|13
|N/A
|10.91
|{{Money|485.79}}
|-
| 5 || $R$ || $R$ || 8 || $SDMG$ || 0.5 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|11,300}}
|8
|4
|0.5
|15
|5
|21.82<ref>14.55 Direct DPS + 7.27 Splash DPS</ref>
|{{Money|517.87}}
|}
</div>
</nowiki>}}
</center>
</div>