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{{Tabs}} {{TowerInfobox |title = Paintballer |image-static = NewPaintballerIcon.png |image-dynamic = PaintballerDynamic.png |unlockcost = {{Coins|100}} |role = Offense |placement = Ground |basecost = {{Money|100}} |basesellingprice = {{Money|33}} |basedamage = [[File:SplashDamage.png|20px|Damage]]1 |damagetype = [[Splash Damage|Splash]] |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7 |baserange = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby at Level 0.</ref> |lead_detection = N/A |flying_detection = N/A<ref name="fd">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |immune = None |footprint = Below Average (1.25) |pvp_basecost = {{Money|200}} |pvp_basesellingprice = {{Money|66}} |pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]2 |pvp_damagetype = [[Splash Damage|Splash]] |pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6 |pvp_baserange = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range) |pvp_hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd"/> |pvp_lead_detection = N/A |pvp_flying_detection = N/A<ref name="fd"/> |pvp_immune = None |pvp_footprint = 1.5 |tooltip-1 = A cheap AOE tower with a medium rate of fire and low damage and splash radius. |tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Usually, paintball guns aren't really useful in the apocalypse but apparently this one... kinda is. Deals splash damage.|Store Description}} |-|Version 2 = {{QuoteBox|Usually, paintball guns aren't really useful in the apocalypse but apparently this one is. Deals splash damage.|Store Description}} |-|Version 1 = {{QuoteBox|Usually, paintball guns aren't really useful in the apocalypse but apparently this one is.|Former Store Description}} </tabber>}} __TOC__ ==Description== The '''Paintballer''' is a starter splash damage tower that can be bought in the store for {{Coins|100}}, but it could also be obtained by a now expired [[Codes|code]]. It boasts a faster firerate than other splash towers in exchange for lower damage. Additionally, unlike most other splash towers, its explosion can only damage five enemies with each explosion. This is reduced to four enemies in [[PVP]]. Its damage also does not decrease the further the enemy is from the center of the explosion. This means that every enemy hit will always receive the same damage. The '''Paintballer''' falls short of other towers in most parts of the game, especially DPS, as its highest DPS is much lower than those of other towers, such as the [[Shotgunner]]. This means that it is not that useful later on during the game. It gains hidden detection at Level 1, though unlike most other splash towers, it cannot damage lead enemies. The '''Paintballer''' is mostly regarded as an early game tower due to its extremely cheap placement cost and upgrade prices, but low DPS. ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|41}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]] 3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] 1.7 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|91}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.4 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Damage [[File:SplashDamage.png|20px|Damage]] Sell Price changes to {{Money|291}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:SplashDamage.png|20px|Damage]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|791}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]] 4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|1,991}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:SplashDamage.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|108}}}} {{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] 1.6 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]] Sell Price changes to {{Money|275}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]] 1.3 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|541}}}} {{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:SplashDamage.png|20px|Damage]] 3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,041}}}} {{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:SplashDamage.png|20px|Damage]] 0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|2,041}}}} }} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $MDPS$ = DPS * Max Hits $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 100; 25; 150; 600; 1500; 3600 $PVP-COST$ = 200; 125; 500; 800; 1500; 3000 $FSE-DETECTION$ = 1; ; $FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear $FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582 $FSE-META$ = Starter; File:NewPaintballerIcon.png $MREF$ = <ref name=maxdps>Calculated as DPS Γ Max Hits.</ref> $CREF$ = <ref name=ce>Calculated with normal DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:DHRedPaintballer0.png|175px]] |[[File:DHBunnyPaintballer0.png|175px]] |[[File:GreenPaintballerNew0.png|175px]] |- !Skin |{{Color|Basic|Red}} |{{Color|Bunny|Bunny}} |{{Color|Premium|Green}} |- !Rarity |{{Color|Common}} |{{Color|Event}} |{{Color|Common}} |- !Daily Store Cost |{{Coins|500}} |N/A |{{Robux|85}} |- !Obtained From |[[Basic Crate]] |[[Bunny Crate]] |[[Premium Crate]] |} ==Strategy== *The '''Paintballer's''' extremely low placement cost allows you to spam loads of them, makes it very useful in the early-game. **Its cheap upgrade costs and splash damage can deal with weaker enemies like the [[Abnormal]] or [[Heavy]]. Even a couple of Level 0 '''Paintballers''' can hold themselves very well for the first few waves. **Later on, its DPS becomes ineffective against higher health enemies such as the [[Normal Boss]] or [[Elite Abnormal]] as it is meant to be a splash damage tower. It can however be useful in dealing with summons from summoner enemies like the [[Necromancer (Modern Enemy)]]'s [[Skeleton]]s. *The '''Paintballer''' gains Hidden Detection at Level 1 for an extremely low price, making it a nuisance against hiddens relatively early on. **However, it cannot fare against hidden enemies with higher health like the [[Hidden Boss]] due to its low DPS. You should use towers with high DPS like the [[Minigunner]] to counter this obstacle, since they are more efficient. *Unlike other splash damage towers, the '''Paintballer''' does not have lead detection, so you will need to use other towers to deal with [[Lead (Attribute)|Lead]] enemies. *The '''Paintballer''' can be used to mislead enemies with stunning abilities such as the [[Warden (Modern Enemy)|Warden]] and the [[Executioner (Pizza Party)|Executioner]], preventing them from stunning important towers like the [[Turret]] **This is also useful if you have a group of high DPS towers that would most likely be vulnerable to stuns, hindering their DPS capabilities. Though, this tactic is not required for towers that cannot be stunned at all like the [[Accelerator]]. ***Keep in mind that certain enemies with stomp abilities will still be able to stun everything within their radius, neglecting this strategy. ==Trivia== *When the game was in Alpha, the '''Paintballer's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun". **When the game was released into BETA, this was changed to "sans paint gun". *The '''Paintballer''' was added before [[Militant|John]] (now called the [[Militant]]) and was formerly "[https://www.youtube.com/channel/UCojsj6T5tNPGPZSx7wn4coQ JOHN ROBLOX's]" until [[Militant|John]] was released. **This used to be redeemable with the [[Codes|code]] ''JOHNROBLOX'', making it the first ever tower that could have been redeemable by a code. *The '''Paintballer''' is the cheapest tower to unlock in the game. **Its placement cost is also the lowest out of any tower, just {{Money|25}} ahead of the [[Scout]]'s placement cost. ***Moreover, the '''Paintballer's''' Level 1 upgrade price is the cheapest in the game. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] **'''Paintballer''' added. *'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0]] **Code expired, unlock cost is now {{Coins|750}}. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|650}} to {{Money|700}}. ****Splash damage increased from 0 to 1. ****Firerate increased from 0.7 to 1.05. ****Explosion range increased from 0 to 2. ***'''Level 1''' ****Cost increased from {{Money|150}} to {{Money|200}}. ***'''Level 2''' ****Range decreased from +1 to +0. ****Direct damage increased from +0 to +1. ****Fireate changed from {{Tooltip|0.7 > 0.55|-0.15}} to 1.05. ****Explosion range increased from 0 to 2 > 4. ***'''Level 3''' ****Cost increased from {{Money|1,000}} to {{Money|1,650}}. ****Direct damage decreased from +1 to +0. ****Firerate changed from 0.55 to {{Tooltip|1.05 > 0.85|-0.2}}. ***'''Level 4''' ****Cost increased from {{Money|3,000}} to {{Money|3,500}}. ****Range decreased from +2 to +0. ****Direct damage decreased from +3 to +2. ****Explosion range increased from 0 to 3 > 4. ****Splash damage increased from +0 to +1. ****Firerate changed from 0.55 to {{Tooltip|0.85 > 0.65|-0.2}}. ***'''Level 5''' ****Cost increased from {{Money|6,000}} to {{Money|7,500}}. ****Range decreased from +2 to +0. ****Direct damage increased from +2 to +5. ****Explosion range changed from 5 to 4 > 5. ****Splash damage decreased from +4 to +3. ****Firerate changed from 0.55 to {{Tooltip|0.65 > 0.55|-0.1}}. ***All levels of '''Paintballer''' now deal splash damage, instead of just Level 5. *'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0a]] **Code expired, unlock cost is now {{Coins|750}}. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|700}} to {{Money|1,000}}. *'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]] ** Unlock cost decreased from {{Coins|750}} to {{Coins|150}}. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|1,000}} to {{Money|400}}. ***'''Level 3''' ****Cost decreased from {{Money|1,650}} to {{Money|700}}. ***'''Level 4''' ****Cost decreased from {{Money|3,500}} to {{Money|2,500}}. ***'''Level 5''' ****Cost decreased from {{Money|7,500}} to {{Money|5,000}}. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **Statistical changes: ***'''Base''' **** Range increased from 6 to 11. ****Base splash damage increased from 1 to 2. ****Firerate increased from 1.05 to 2.05. ***'''Level 2''' ****Splash damage increased from +0 to +1. ***'''Level 3''' **** Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|2.05 > 1.55|-0.5}}. ***'''Level 4''' ****Splash damage increased from +1 to +2. **** Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to {{Tooltip|1.55 > 1.05|-0.5}}. ***'''Level 5''' ****Cost decreased from {{Money|5,000}} to {{Money|3,500}}. ****Splash damage increased from +3 to +5. ****Firerate changed from {{Tooltip|0.65 > 0.55|-0.1}} to 1.05. *** Now uses the new projectile and explosive system. ****Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage. *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **Direct damage removed. *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **New skin: {{Color|Basic|Red}} *'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] **New skin: {{Color|Bunny|Bunny}} *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Upgrade names added. **Splash damage equation reworked. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.05 to 2.03. ****Hidden detection removed. ****Lead detection added. ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|100}}. ***'''Level 3''' **** Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}. ***'''Level 4''' **** Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to {{Tooltip|1.53 > 1.03|-0.5}}. **{{Bug}} Projectile and explosion are invisible. **{{Bug}} Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''Paintballer''' now ignores [[defense]]. **Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly. *'''12 March 2022''' - [[v1.1.0]] **The '''Paintballer''' now uses a path based movement prediction, causing it to hit enemies more accurately. **Projectile speed increased. **The '''Paintballer's''' firerate is no longer affected by the projectile's travel time. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.03 to 2.025. ***'''Level 3''' ****Firerate changed from {{Tooltip|2.03 > 1.53|-0.5}} to {{Tooltip|2.025 > 1.525|-0.5}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|1.53 > 1.03|-0.5}} to {{Tooltip|1.525 > 1.025|-0.5}}. **{{Bugfix}} Projectile and explosion are no longer invisible. *'''21 December 2022''' - [[v1.6.0]] **Skin rarity added to all skins. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **No longer bypasses defense. *'''7 June 2024''' - [[v1.24.0]] **New skin: {{Color|Premium|Green}} *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} {{Color|Premium|Green}} skin is unable to attack enemies at Levels 3-5, as the weapons for those levels are not anchored. **{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. *'''19 July 2024''' - [[v1.26.0]] **No longer deals reduced damage to enemies in the outer explosion sphere, now it deals the same amount of damage to every enemy hit by its explosion. **Statistical changes: ***'''Level 0''' ****Firerate decreased from 2.025 to 1.625. ****Range decreased from 11 to 7. ****No longer has lead detection. ***'''Level 1''' ****Cost increased from {{Money|100}} to {{Money|200}}. ****Damage increased from +0 to +1. ****Range decreased from +2 to +1. ****Now has hidden detection. ***'''Level 2''' ****Cost increased from {{Money|500}} to {{Money|675}}. ****Damage increased from +1 to +3. ****Explosion range changed from 2 > 3 to 2 > 2.5. ***'''Level 3''' ****Cost increased from {{Money|700}} to {{Money|1,000}}. ****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|1.625 > 0.925|-0.7}}. ****Range decreased from +2 to +0. ***'''Level 4''' ****Cost decreased from {{Money|2,500}} to {{Money|2,250}}. ****Damage increased from +2 to +4. ****Firerate changed from 1.525 to {{Tooltip|0.925 > 0.775|-0.15}}. ****Range increased from +0 to +1. ****Explosion range changed from 3 > 4 to 2.5 > 3. ***'''Level 5''' ****Cost increased from {{Money|3,500}} to {{Money|4,000}} ****Firerate changed from {{Tooltip|1.525 > 1.025|-0.5}} to {{Tooltip|0.775 > 0.625|-0.15}}. ****Range increased from +0 to +1. ****Explosion range changed from 4 > 5 to 3 > 3.5. **{{Bug}} '''Paintballer''' no longer deals damage at Level 0. *'''23 July 2024''' - [[v1.26.0|v1.26.2]] **{{Bug}} '''Paintballer''' no longer deals damage at all levels. *'''24 July 2024''' - [[v1.26.0|v1.26.3]] **Statistical changes: ***'''Base''' ****Max hits of 3 added. **{{Bugfix}} '''Paintballer''' now deals damage at all levels. **{{Bugfix}} '''Paintballer's''' explosion now matches its visual explosion instead of always being set to an explosion range of 5. *'''2 August 2024''' - [[v1.27.0]] **{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. *'''21 August 2024''' - [[v1.28.0]] **Statistical changes: ***'''Base''' ****Max hits increased from 3 to 5. ****Explosion range increased from 2 to 3. ***'''Level 2''' ****Explosion range changed from 2 > 2.5 to 3 > 3.5. ***'''Level 4''' ****Explosion range changed from 2.5 > 3 to 3.5 > 4. ***'''Level 5''' ****Explosion range changed from 3 > 3.5 to 4 > 4.5. *'''25 September 2024''' - [[v1.33.0]] **Unlock cost decreased from {{Coins|150}} to {{Coins|100}}. *'''6 November 2024''' - [[v1.40.0]] **{{Bugfix}} {{Color|Premium|Green}} skin now can attack enemies at Levels 3-5, as the weapons for those levels are no longer unanchored. *'''9 April 2025''' - [[v1.60.0]] **Offense role added. *'''23 July 2025''' - [[v1.71.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Cost decreased from {{Money|400}} to {{Money|200}}. ****Range increased from 7 to 9. ****Max hits decreased from 5 to 4. ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|125}}. ****Range decreased from +1 to +0.5. ***'''Level 2''' ****Cost decreased from {{Money|675}} to {{Money|500}}. ****Firerate changed from 1.625 to {{Tooltip|1.652 > 1.325|-0.3}}. ***'''Level 3''' ****Cost decreased from {{Money|1,000}} to {{Money|800}}. ****Damage increased from +0 to +2. ****Firerate changed from {{Tooltip|1.625 > 0.925|-0.7}} to {{Tooltip|1.325 > 0.925|-0.3}}. ***'''Level 4''' ****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. ****Range increased from +1 to +1.5. ***'''Level 5''' ****Cost decreased from {{Money|4,000}} to {{Money|3,000}}. ****Damage increased from +5 to +6. ****Range increased from +1 to +2. *'''28 January 2026''' - [[v1.84.0]] **Description changed. **Statistical changes (Regular): ***'''Base''' ****Cost decreased from {{Money|400}} to {{Money|100}}. ****Damage decreased from 2 to 1. ****Firerate increased from 1.625 to 1.725. ****Range increased from 7 to 7.5. ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|25}}. ****Damage decreased from +1 to +0. ****Range increased from +1 to +1.5. ****Explosion range changed from 3 to 3 > 3.5. ***'''Level 2''' ****Cost decreased from {{Money|675}} to {{Money|150}}. ****Damage decreased from +3 to +1. ****Firerate changed from 1.625 to {{Tooltip|1.725 > 1.425|-0.3}}. ****Explosion range changed from 3 > 3.5 to 3.5 > 4. ***'''Level 3''' ****Cost decreased from {{Money|1,000}} to {{Money|600}}. ****Damage increased from +0 to +1. ****Firerate changed from {{Tooltip|1.625 > 0.925|-0.7}} to {{Tooltip|1.425 > 0.725|-0.7}}. ***'''Level 4''' ****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. ****Damage increased from +4 to +5. ****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to 0.725. ****Range increased from +1 to +1.5. ****Explosion range changed from 3.5 > 4 to 4 > 4.5. ***'''Level 5''' ****Cost decreased from {{Money|4,000}} to {{Money|3,600}}. ****Damage increased from +5 to +12. ****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to 0.725. ****Range decreased from +1 to +0. ****Explosion range changed from 4 > 4.5 to 4.5 > 5. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 1.725 to 1.7. ***'''Level 2''' ****Firerate changed from {{Tooltip|1.725 > 1.425|-0.3}} to {{Tooltip|1.7 > 1.4|-0.3}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|1.425 > 0.725|-0.7}} to {{Tooltip|1.4 > 0.7|-0.7}}. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 1.625 to 1.6. ***'''Level 2''' ****Firerate changed from {{Tooltip|1.625 > 1.325|-0.3}} to {{Tooltip|1.6 > 1.3|-0.3}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|1.325 > 0.925|-0.4}} to {{Tooltip|1.3 > 0.9|-0.4}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to {{Tooltip|0.9 > 0.75|-0.15}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}. }} ==Notes== <references /> {{TowerNavBox}} [[Category:Ground]]
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