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==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] **'''Paintballer''' added. *'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0]] **Code expired, unlock cost is now {{Coins|750}}. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|650}} to {{Money|700}}. ****Splash damage increased from 0 to 1. ****Firerate increased from 0.7 to 1.05. ****Explosion range increased from 0 to 2. ***'''Level 1''' ****Cost increased from {{Money|150}} to {{Money|200}}. ***'''Level 2''' ****Range decreased from +1 to +0. ****Direct damage increased from +0 to +1. ****Fireate changed from {{Tooltip|0.7 > 0.55|-0.15}} to 1.05. ****Explosion range increased from 0 to 2 > 4. ***'''Level 3''' ****Cost increased from {{Money|1,000}} to {{Money|1,650}}. ****Direct damage decreased from +1 to +0. ****Firerate changed from 0.55 to {{Tooltip|1.05 > 0.85|-0.2}}. ***'''Level 4''' ****Cost increased from {{Money|3,000}} to {{Money|3,500}}. ****Range decreased from +2 to +0. ****Direct damage decreased from +3 to +2. ****Explosion range increased from 0 to 3 > 4. ****Splash damage increased from +0 to +1. ****Firerate changed from 0.55 to {{Tooltip|0.85 > 0.65|-0.2}}. ***'''Level 5''' ****Cost increased from {{Money|6,000}} to {{Money|7,500}}. ****Range decreased from +2 to +0. ****Direct damage increased from +2 to +5. ****Explosion range changed from 5 to 4 > 5. ****Splash damage decreased from +4 to +3. ****Firerate changed from 0.55 to {{Tooltip|0.65 > 0.55|-0.1}}. ***All levels of '''Paintballer''' now deal splash damage, instead of just Level 5. *'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0a]] **Code expired, unlock cost is now {{Coins|750}}. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|700}} to {{Money|1,000}}. *'''15 August 2019''' - [[BETA v1.10|BETA v1.10.0]] ** Unlock cost decreased from {{Coins|750}} to {{Coins|150}}. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|1,000}} to {{Money|400}}. ***'''Level 3''' ****Cost decreased from {{Money|1,650}} to {{Money|700}}. ***'''Level 4''' ****Cost decreased from {{Money|3,500}} to {{Money|2,500}}. ***'''Level 5''' ****Cost decreased from {{Money|7,500}} to {{Money|5,000}}. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **Statistical changes: ***'''Base''' **** Range increased from 6 to 11. ****Base splash damage increased from 1 to 2. ****Firerate increased from 1.05 to 2.05. ***'''Level 2''' ****Splash damage increased from +0 to +1. ***'''Level 3''' **** Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|2.05 > 1.55|-0.5}}. ***'''Level 4''' ****Splash damage increased from +1 to +2. **** Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to {{Tooltip|1.55 > 1.05|-0.5}}. ***'''Level 5''' ****Cost decreased from {{Money|5,000}} to {{Money|3,500}}. ****Splash damage increased from +3 to +5. ****Firerate changed from {{Tooltip|0.65 > 0.55|-0.1}} to 1.05. *** Now uses the new projectile and explosive system. ****Direct damage and splash damage deal the same amount of damage instead of splash damage being half of direct damage. *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **Direct damage removed. *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **New skin: {{Color|Basic|Red}} *'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] **New skin: {{Color|Bunny|Bunny}} *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Upgrade names added. **Splash damage equation reworked. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.05 to 2.03. ****Hidden detection removed. ****Lead detection added. ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|100}}. ***'''Level 3''' **** Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}. ***'''Level 4''' **** Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to {{Tooltip|1.53 > 1.03|-0.5}}. **{{Bug}} Projectile and explosion are invisible. **{{Bug}} Explosion range is set to 5 on all Levels, making it much larger than intended on earlier levels. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''Paintballer''' now ignores [[defense]]. **Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly. *'''12 March 2022''' - [[v1.1.0]] **The '''Paintballer''' now uses a path based movement prediction, causing it to hit enemies more accurately. **Projectile speed increased. **The '''Paintballer's''' firerate is no longer affected by the projectile's travel time. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.03 to 2.025. ***'''Level 3''' ****Firerate changed from {{Tooltip|2.03 > 1.53|-0.5}} to {{Tooltip|2.025 > 1.525|-0.5}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|1.53 > 1.03|-0.5}} to {{Tooltip|1.525 > 1.025|-0.5}}. **{{Bugfix}} Projectile and explosion are no longer invisible. *'''21 December 2022''' - [[v1.6.0]] **Skin rarity added to all skins. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **No longer bypasses defense. *'''7 June 2024''' - [[v1.24.0]] **New skin: {{Color|Premium|Green}} *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} {{Color|Premium|Green}} skin is unable to attack enemies at Levels 3-5, as the weapons for those levels are not anchored. **{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. *'''19 July 2024''' - [[v1.26.0]] **No longer deals reduced damage to enemies in the outer explosion sphere, now it deals the same amount of damage to every enemy hit by its explosion. **Statistical changes: ***'''Level 0''' ****Firerate decreased from 2.025 to 1.625. ****Range decreased from 11 to 7. ****No longer has lead detection. ***'''Level 1''' ****Cost increased from {{Money|100}} to {{Money|200}}. ****Damage increased from +0 to +1. ****Range decreased from +2 to +1. ****Now has hidden detection. ***'''Level 2''' ****Cost increased from {{Money|500}} to {{Money|675}}. ****Damage increased from +1 to +3. ****Explosion range changed from 2 > 3 to 2 > 2.5. ***'''Level 3''' ****Cost increased from {{Money|700}} to {{Money|1,000}}. ****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|1.625 > 0.925|-0.7}}. ****Range decreased from +2 to +0. ***'''Level 4''' ****Cost decreased from {{Money|2,500}} to {{Money|2,250}}. ****Damage increased from +2 to +4. ****Firerate changed from 1.525 to {{Tooltip|0.925 > 0.775|-0.15}}. ****Range increased from +0 to +1. ****Explosion range changed from 3 > 4 to 2.5 > 3. ***'''Level 5''' ****Cost increased from {{Money|3,500}} to {{Money|4,000}} ****Firerate changed from {{Tooltip|1.525 > 1.025|-0.5}} to {{Tooltip|0.775 > 0.625|-0.15}}. ****Range increased from +0 to +1. ****Explosion range changed from 4 > 5 to 3 > 3.5. **{{Bug}} '''Paintballer''' no longer deals damage at Level 0. *'''23 July 2024''' - [[v1.26.0|v1.26.2]] **{{Bug}} '''Paintballer''' no longer deals damage at all levels. *'''24 July 2024''' - [[v1.26.0|v1.26.3]] **Statistical changes: ***'''Base''' ****Max hits of 3 added. **{{Bugfix}} '''Paintballer''' now deals damage at all levels. **{{Bugfix}} '''Paintballer's''' explosion now matches its visual explosion instead of always being set to an explosion range of 5. *'''2 August 2024''' - [[v1.27.0]] **{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. *'''21 August 2024''' - [[v1.28.0]] **Statistical changes: ***'''Base''' ****Max hits increased from 3 to 5. ****Explosion range increased from 2 to 3. ***'''Level 2''' ****Explosion range changed from 2 > 2.5 to 3 > 3.5. ***'''Level 4''' ****Explosion range changed from 2.5 > 3 to 3.5 > 4. ***'''Level 5''' ****Explosion range changed from 3 > 3.5 to 4 > 4.5. *'''25 September 2024''' - [[v1.33.0]] **Unlock cost decreased from {{Coins|150}} to {{Coins|100}}. *'''6 November 2024''' - [[v1.40.0]] **{{Bugfix}} {{Color|Premium|Green}} skin now can attack enemies at Levels 3-5, as the weapons for those levels are no longer unanchored. *'''9 April 2025''' - [[v1.60.0]] **Offense role added. *'''23 July 2025''' - [[v1.71.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Cost decreased from {{Money|400}} to {{Money|200}}. ****Range increased from 7 to 9. ****Max hits decreased from 5 to 4. ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|125}}. ****Range decreased from +1 to +0.5. ***'''Level 2''' ****Cost decreased from {{Money|675}} to {{Money|500}}. ****Firerate changed from 1.625 to {{Tooltip|1.652 > 1.325|-0.3}}. ***'''Level 3''' ****Cost decreased from {{Money|1,000}} to {{Money|800}}. ****Damage increased from +0 to +2. ****Firerate changed from {{Tooltip|1.625 > 0.925|-0.7}} to {{Tooltip|1.325 > 0.925|-0.3}}. ***'''Level 4''' ****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. ****Range increased from +1 to +1.5. ***'''Level 5''' ****Cost decreased from {{Money|4,000}} to {{Money|3,000}}. ****Damage increased from +5 to +6. ****Range increased from +1 to +2. *'''28 January 2026''' - [[v1.84.0]] **Description changed. **Statistical changes (Regular): ***'''Base''' ****Cost decreased from {{Money|400}} to {{Money|100}}. ****Damage decreased from 2 to 1. ****Firerate increased from 1.625 to 1.725. ****Range increased from 7 to 7.5. ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|25}}. ****Damage decreased from +1 to +0. ****Range increased from +1 to +1.5. ****Explosion range changed from 3 to 3 > 3.5. ***'''Level 2''' ****Cost decreased from {{Money|675}} to {{Money|150}}. ****Damage decreased from +3 to +1. ****Firerate changed from 1.625 to {{Tooltip|1.725 > 1.425|-0.3}}. ****Explosion range changed from 3 > 3.5 to 3.5 > 4. ***'''Level 3''' ****Cost decreased from {{Money|1,000}} to {{Money|600}}. ****Damage increased from +0 to +1. ****Firerate changed from {{Tooltip|1.625 > 0.925|-0.7}} to {{Tooltip|1.425 > 0.725|-0.7}}. ***'''Level 4''' ****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. ****Damage increased from +4 to +5. ****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to 0.725. ****Range increased from +1 to +1.5. ****Explosion range changed from 3.5 > 4 to 4 > 4.5. ***'''Level 5''' ****Cost decreased from {{Money|4,000}} to {{Money|3,600}}. ****Damage increased from +5 to +12. ****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to 0.725. ****Range decreased from +1 to +0. ****Explosion range changed from 4 > 4.5 to 4.5 > 5. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 1.725 to 1.7. ***'''Level 2''' ****Firerate changed from {{Tooltip|1.725 > 1.425|-0.3}} to {{Tooltip|1.7 > 1.4|-0.3}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|1.425 > 0.725|-0.7}} to {{Tooltip|1.4 > 0.7|-0.7}}. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 1.625 to 1.6. ***'''Level 2''' ****Firerate changed from {{Tooltip|1.625 > 1.325|-0.3}} to {{Tooltip|1.6 > 1.3|-0.3}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|1.325 > 0.925|-0.4}} to {{Tooltip|1.3 > 0.9|-0.4}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to {{Tooltip|0.9 > 0.75|-0.15}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.775 > 0.625|-0.15}} to {{Tooltip|0.75 > 0.6|-0.15}}. }}
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