Pursuit/History: Difference between revisions
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imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.''
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100">Requires {{Level|100}}.</ref>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 3+ (Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]45
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Rounds|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +25 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •30 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|4,833}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +125 Ammo [[File:Damage Icon.png|20px|Ammo]]}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
}}
Sell Price changes to {{Money|9,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|47,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +28 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|25,666}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Demolition Gunship|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]
4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +25 Missile Damage [[File:SplashDamage.png|20px|Damage]]
7.5 > 8.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,500}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.25 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •32 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.2 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +3 Missile Damage [[File:SplashDamage.png|20px|Damage]]
7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.1 > 0.085 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -7 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,750}}}}
}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS2$ = (Damage * Ammo) / (Reload Time + Rev Time + (Firerate * Ammo))
$DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Cost / Total DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="20" | Neutral Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="20" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 16 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 18 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="20" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="21" | Neutral Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="21" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="21" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100">Requires {{Level|100}}.</ref>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]6
|Lead = {{Lead|Lead Detection}}Level 3+ (Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]35
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Rounds|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •45 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|4,916}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +10 Ammo [[File:Damage Icon.png|20px|Ammo]]}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 8 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|10,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]]
0.15 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|25,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|8,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
35 > 45 Speed [[File:SpeedIcon.png|20px|Speed]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,516}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,750}}}}
}}
}}
==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2">DPS is calculated as:<br/>
<math>\frac{\left(\text{Bullet Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}+\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br/>DPS assumes missiles only hit one enemy.</ref>
!Cost Efficiency
|-
|0
|{{Money|5,000}}
|7
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|23.73
|{{Money|210.71}}
|-
|1
|{{Money|6,750}}
|10
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|33.9
|{{Money|199.13}}
|-
|2
|{{Money|9,750}}
|10
|N/A
|65
|0.175
|N/A
|N/A
|3
|7
|16
|N/A
|35
|N/A
|45.22
|{{Money|215.63}}
|-
|3
|{{Money|14,750}}
|10
|45x2
|65
|0.175
|4
|0.5
|3
|7
|16
|4
|35
|20
|63.22<ref name="neutral-dps3">45.22 Gun DPS + 18 Missile DPS</ref>
|{{Money|233.31}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|32,750}}
|24
|45x4
|75
|0.15
|8
|0.5
|3
|7
|10
|3
|35
|20
|144.32<ref name="top-dps7">126.32 Gun DPS + 18 Missile DPS</ref>
|{{Money|226.93}}
|-
|5
|{{Money|77,750}}
|50
|45x4
|75
|0.117
|8
|0.5
|3
|7
|10
|4
|35
|20
|336.47<ref name="top-dps8">318.47 Gun DPS + 18 Missile DPS</ref>
|{{Money|231.08}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|23,250}}
|10
|45x6
|65
|0.175
|4
|0.25
|3
|10
|18
|7.5
|45
|20
|94.31<ref name="bottom-dps6">45.22 Gun DPS + 49.09 Missile DPS</ref>
|{{Money|246.53}}
|-
|5
|{{Money|38,250}}
|10
|60x8
|65
|0.175
|4
|0.15
|3
|12
|20
|7.5
|45
|20
|137.53<ref name="dps5">45.22 Gun DPS + 92.31 Missile DPS</ref>
|{{Money|278.12}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|2,500}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|7
|14
|N/A
|30
|N/A
|15.41
|{{Money|162.2}}
|-
|1
|{{Money|3,250}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|158.15}}
|-
|2
|{{Money|4,750}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|184.91}}
|-
|3
|{{Money|8,250}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|10.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|181.08}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|20,750}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|94.92<ref name="top-dps5"/>
|{{Money|218.61}}
|-
|5
|{{Money|50,750}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|209.78<ref name="top-dps6"/>
|{{Money|241.92}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|15,750}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|224.55}}
|-
|5
|{{Money|38,250}}
|12
|60x8
|75
|0.208
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|237.08}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock And Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]6
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]35
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Round|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •45 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +10 Ammo [[File:Damage Icon.png|20px|Ammo]]}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 8 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|10,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]]
0.128 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|25,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|8,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
35 > 45 Speed [[File:SpeedIcon.png|20px|Speed]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,516}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,750}}}}
}}
}}
==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|0
|{{Money|5,000}}
|7
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|23.73
|{{Money|210.71}}
|-
|1
|{{Money|6,750}}
|10
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|33.9
|{{Money|199.13}}
|-
|2
|{{Money|9,750}}
|10
|N/A
|65
|0.175
|N/A
|N/A
|3
|7
|16
|N/A
|35
|N/A
|45.22
|{{Money|215.63}}
|-
|3
|{{Money|14,750}}
|10
|45x2
|65
|0.175
|4
|0.5
|3
|7
|16
|4
|35
|20
|63.22<ref name="neutral-dps3"/>
|{{Money|233.31}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|32,750}}
|24
|45x4
|75
|0.15
|8
|0.5
|3
|7
|10
|3
|35
|20
|144.32<ref name="top-dps7"/>
|{{Money|226.93}}
|-
|5
|{{Money|77,750}}
|50
|45x4
|75
|0.117
|8
|0.5
|3
|7
|10
|4
|35
|20
|336.47<ref name="top-dps8"/>
|{{Money|231.08}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|18,250}}
|10
|45x6
|65
|0.175
|4
|0.25
|3
|10
|18
|7.5
|45
|20
|94.31<ref name="bottom-dps6"/>
|{{Money|246.53}}
|-
|5
|{{Money|38,250}}
|10
|60x8
|65
|0.175
|4
|0.15
|3
|12
|20
|7.5
|45
|20
|137.53<ref name="dps5"/>
|{{Money|278.12}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|2,500}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|7
|14
|N/A
|30
|N/A
|15.41
|{{Money|162.2}}
|-
|1
|{{Money|3,250}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|158.15}}
|-
|2
|{{Money|4,750}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|184.91}}
|-
|3
|{{Money|8,250}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|10.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|181.08}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|20,750}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|94.92<ref name="top-dps5"/>
|{{Money|218.61}}
|-
|5
|{{Money|50,750}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|209.78<ref name="top-dps6"/>
|{{Money|241.92}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|15,750}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|224.55}}
|-
|5
|{{Money|38,250}}
|12
|60x8
|75
|0.225
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|237.08}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock And Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
30 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|16,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|42,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|10,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|28,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,516}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,750}}}}
}}
}}
==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS3">DPS is calculated as (Damage × Ammo) ÷ (Reload Time + Rev Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes missiles only hit one enemy.</ref>
!Cost Efficiency
|-
|0
|{{Money|3,000}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|7
|14
|N/A
|30
|N/A
|15.41
|{{Money|194.64}}
|-
|1
|{{Money|4,200}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|204.38}}
|-
|2
|{{Money|6,050}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|235.52}}
|-
|3
|{{Money|11,050}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|9.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2">36.81 Gun DPS + 8.75 Missile DPS</ref>
|{{Money|242.54}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
|4
|{{Money|27,050}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|94.92<ref name="top-dps5">77.42 Gun DPS + 17.5 Missile DPS</ref>
|{{Money|284.98}}
|-
|5
|{{Money|69,550}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|209.78<ref name="top-dps6">189.78 Gun DPS + 20 Missile DPS</ref>
|{{Money|331.53}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
|4
|{{Money|21,050}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4">36.81 Gun DPS + 33.33 Missile DPS</ref>
|{{Money|289.94}}
|-
|5
|{{Money|49,550}}
|12
|60x8
|75
|0.225
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5">47.06 Gun DPS + 114.29 Missile DPS</ref>
|{{Money|307.12}}
|}
</div>
|-|PVP =
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
|0
|{{Money|2,500}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|7
|14
|N/A
|30
|N/A
|15.41
|{{Money|162.2}}
|-
|1
|{{Money|3,250}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|158.15}}
|-
|2
|{{Money|4,750}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|184.91}}
|-
|3
|{{Money|8,250}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|10.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|181.08}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
|4
|{{Money|20,750}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|94.92<ref name="top-dps5"/>
|{{Money|218.61}}
|-
|5
|{{Money|50,750}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|209.78<ref name="top-dps6"/>
|{{Money|241.92}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
|4
|{{Money|15,750}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|224.55}}
|-
|5
|{{Money|38,250}}
|12
|60x8
|75
|0.225
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|237.08}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]30
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
30 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|16,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|42,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|10,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|28,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,516}}}}
}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
|0
|{{Money|3,000}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|7
|14
|N/A
|30
|N/A
|15.41
|{{Money|194.64}}
|-
|1
|{{Money|4,200}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|204.38}}
|-
|2
|{{Money|6,050}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|235.52}}
|-
|3
|{{Money|11,050}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|9.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|242.54}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
|4
|{{Money|27,050}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|94.92<ref name="top-dps5"/>
|{{Money|284.98}}
|-
|5
|{{Money|69,550}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|209.78<ref name="top-dps6"/>
|{{Money|331.53}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS3"/>
!Cost Efficiency
|-
|4
|{{Money|21,050}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|289.94}}
|-
|5
|{{Money|49,550}}
|12
|60x8
|75
|0.225
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|307.12}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''26 March 2025 – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|16,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|42,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|10,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|28,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,516}}}}
}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
|-
|0
|{{Money|3,000}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|25
|N/A
|15.41
|{{Money|194.64}}
|-
|1
|{{Money|4,200}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|204.38}}
|-
|2
|{{Money|6,050}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|235.52}}
|-
|3
|{{Money|11,050}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|9.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|242.54}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|4
|{{Money|27,050}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|100.26<ref name="top-dps3">82.76 Gun DPS + 17.5 Missile DPS</ref>
|{{Money|269.8}}
|-
|5
|{{Money|69,550}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|220.77<ref name="top-dps4">200.77 Gun DPS + 20 Missile DPS</ref>
|{{Money|315.03}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|4
|{{Money|21,050}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|289.94}}
|-
|5
|{{Money|49,550}}
|12
|60x8
|75
|0.225
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|307.12}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – 26 March 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+16 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|24,433}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 5 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|40,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]]
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 3.5 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|21,433}}}}
}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|0
|{{Money|3,000}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|25
|N/A
|15.41
|{{Money|194.68}}
|-
|1
|{{Money|4,200}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|204.38}}
|-
|2
|{{Money|6,050}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|235.5}}
|-
|3
|{{Money|10,800}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|9.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|237.05}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|4
|{{Money|28,300}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|10.5
|18.5
|3
|25
|20
|100.26<ref name="top-dps3"/>
|{{Money|282.27}}
|-
|5
|{{Money|73,300}}
|28
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|236.22<ref>216.22 Gun DPS + 20 Missile DPS</ref>
|{{Money|310.3}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|4
|{{Money|24,300}}
|10
|45x6
|75
|0.225
|5
|0.25
|2.25
|N/A
|10.5
|17.5
|5
|25
|20
|78.35<ref name="bottom-dps1">36.81 Gun DPS + 41.54 Missile DPS</ref>
|{{Money|310.15}}
|-
|5
|{{Money|64,300}}
|20
|60x8
|75
|0.225
|3.5
|0.15
|2.25
|N/A
|10.5
|19.5
|6
|25
|20
|180.56<ref name="bottom-dps2">78.43 Gun DPS + 102.13 Missile DPS</ref>
|{{Money|356.11}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''4 December 2024 – Archer Update (15 January 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = 0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+18 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
2.25 > 1.75 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|21,100}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 5 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|40,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]]
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 3.5 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|21,433}}}}
}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|0
|{{Money|3,000}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|3
|N/A
|8
|14
|N/A
|25
|N/A
|16.63
|{{Money|180.4}}
|-
|1
|{{Money|4,200}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|3
|N/A
|8
|14
|N/A
|16
|N/A
|22.18
|{{Money|189.38}}
|-
|2
|{{Money|6,050}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|3
|N/A
|9.5
|16
|N/A
|25
|N/A
|27.72
|{{Money|218.23}}
|-
|3
|{{Money|10,800}}
|10
|35x2
|75
|0.225
|7
|0.5
|2.5
|N/A
|9.5
|16
|3
|25
|20
|47.46<ref name="neutral-dps1">38.71 Gun DPS + 8.75 Missile DPS</ref>
|{{Money|227.56}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|4
|{{Money|28,300}}
|10
|35x4
|150
|0.125
|6
|0.5
|2.25
|1.5
|10.5
|18.5
|3
|25
|20
|88.93<ref name="top-dps1">71.43 Gun DPS + 17.5 Missile DPS</ref>
|{{Money|318.23}}
|-
|5
|{{Money|73,300}}
|28
|35x4
|200
|0.117
|6
|0.25
|1.75
|1.5
|12
|21
|4
|25
|20
|242.66<ref name="top-dps2">242.66 Gun DPS + 20 Missile DPS</ref>
|{{Money|314.43}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|4
|{{Money|24,300}}
|10
|45x6
|75
|0.225
|5
|0.25
|2.25
|N/A
|10.5
|17.5
|5
|25
|20
|80.75<ref name="bottom-dps1"/>
|{{Money|300.93}}
|-
|5
|{{Money|64,300}}
|20
|60x8
|75
|0.225
|3.5
|0.15
|2.25
|N/A
|10.5
|19.5
|6
|25
|20
|180.56<ref name="bottom-dps2"/>
|{{Money|356.11}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''27 November 2024 – 4 December 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|1,200}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,850}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = 0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|35,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+18 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
2.25 > 1.75 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|21,100}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 5 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|40,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]]
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 3.5 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|21,433}}}}
}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|0
|{{Money|3,000}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|3
|N/A
|8
|14
|N/A
|25
|N/A
|16.63
|{{Money|180.4}}
|-
|1
|{{Money|4,200}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|3
|N/A
|8
|14
|N/A
|16
|N/A
|22.18
|{{Money|189.38}}
|-
|2
|{{Money|6,050}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|3
|N/A
|9.5
|16
|N/A
|25
|N/A
|27.72
|{{Money|218.23}}
|-
|3
|{{Money|10,800}}
|10
|35x2
|75
|0.225
|7
|0.5
|2.5
|N/A
|9.5
|16
|3
|25
|20
|47.46<ref name="neutral-dps1"/>
|{{Money|227.56}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|4
|{{Money|28,300}}
|10
|35x4
|150
|0.125
|6
|0.5
|2.25
|1.5
|10.5
|18.5
|3
|25
|20
|88.93<ref name="top-dps1"/>
|{{Money|318.23}}
|-
|5
|{{Money|63,300}}
|28
|35x4
|200
|0.117
|6
|0.25
|1.75
|1.5
|12
|21
|4
|25
|20
|242.66<ref name="top-dps2"/>
|{{Money|273.22}}
|}
</div>
<div class="overflow-box'>
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|4
|{{Money|24,300}}
|10
|45x6
|75
|0.225
|5
|0.25
|2.25
|N/A
|10.5
|17.5
|5
|25
|20
|80.75<ref name="bottom-dps1"/>
|{{Money|300.93}}
|-
|5
|{{Money|64,300}}
|20
|60x8
|75
|0.225
|3.5
|0.15
|2.25
|N/A
|10.5
|19.5
|6
|25
|20
|180.56<ref name="bottom-dps2"/>
|{{Money|356.11}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 March 2023 – 27 November 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = N/A<ref>Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|1,650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+Missiles
•30x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•6 Second Reload [[File:Cooldown Icon.png|20px|Reload]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|4,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = -3 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Stronger Missiles
•30x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•6 Second Reload [[File:Cooldown Icon.png|20px|Reload]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|3,350}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|10,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Missiles
0.5 > 0.35 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|6,683}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Space Raider|Cost = {{Money|25,000}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Missiles
0.35 > 0.2 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|15,016}}}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Missile Cooldown
!Burst Time
!Range
!Explosion Range
!DPS<ref name="DPS">Total DPS is calculated as Gun DPS + Missile DPS.<br/>Missile DPS assumes that only one enemy is hit and receives the full explosive damage.</ref>
!Cost Efficiency
|-
|0
|{{Money|3,000}}
|5
|N/A
|0.275
|N/A
|N/A
|8
|N/A
|18.18
|{{Money|165.02}}
|-
|1
|{{Money|3,900}}
|8
|N/A
|0.275
|N/A
|N/A
|8
|N/A
|29.09
|{{Money|134.07}}
|-
|2
|{{Money|5,550}}
|8
|30x2
|0.275
|6
|0.5
|9.5
|4
|39.09<ref>29.09 Gun DPS + 10 Missile DPS</ref>
|{{Money|141.98}}
|-
|3
|{{Money|10,050}}
|5
|30x2
|0.117
|6
|0.5
|9.5
|5
|52.74<ref>42.74 Gun DPS + 10 Missile DPS</ref>
|{{Money|190.56}}
|-
|4
|{{Money|20,050}}
|8
|30x4
|0.117
|6
|0.35
|10.5
|5
|88.37<ref>68.37 Gun DPS + 20 Missile DPS</ref>
|{{Money|226.87}}
|-
|5
|{{Money|45,050}}
|13
|30x6
|0.117
|6
|0.2
|12
|5
|141.11<ref>111.11 Gun DPS + 30 Missile DPS</ref>
|{{Money|319.25}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''21 March 2023 – 31 March 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint = Average
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.125
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|900}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|1,650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+Missiles
•30x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•6 Second Reload [[File:Cooldown Icon.png|20px|Reload]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|4,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
0.125 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
+Stronger Missiles
•30x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•6 Second Reload [[File:Cooldown Icon.png|20px|Reload]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|3,350}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|10,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Missiles
0.5 > 0.35 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|6,683}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Space Defense|Cost = {{Money|25,000}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Missiles
0.35 > 0.2 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|15,016}}}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Missile Cooldown
!Burst Time
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|3,000}}
|2
|N/A
|0.125
|N/A
|N/A
|8
|N/A
|16
|{{Money|187.5}}
|-
|1
|{{Money|3,900}}
|3
|N/A
|0.125
|N/A
|N/A
|8
|N/A
|24
|{{Money|162.5}}
|-
|2
|{{Money|5,550}}
|3
|30x2
|0.125
|6
|0.5
|9.5
|4
|34<ref>24 Gun DPS + 10 Missile DPS</ref>
|{{Money|163.24}}
|-
|3
|{{Money|10,050}}
|4
|30x2
|0.1
|6
|0.5
|9.5
|5
|50<ref>40 Gun DPS + 10 Missile DPS</ref>
|{{Money|201}}
|-
|4
|{{Money|20,050}}
|7
|30x4
|0.1
|6
|0.35
|10.5
|5
|90<ref>70 Gun DPS + 20 Missile DPS</ref>
|{{Money|222.78}}
|-
|5
|{{Money|45,050}}
|12
|30x6
|0.1
|6
|0.2
|12
|5
|150<ref>120 Gun DPS + 30 Missile DPS</ref>
|{{Money|300.33}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – 21 March 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Footprint = Average
|Sell Price = {{Money|333}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.325
|Hidden = {{Hidden|Hidden Detection}}Level 5
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Second Reload [[File:Cooldown Icon.png|20px|Firerate]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Stronger Missiles
•5x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Second Reload [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Missiles
0.5 > 0.35 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.175 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Missiles
0.35 > 0.2 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|6,383}}}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Missile Cooldown
!Burst Time
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|1,000}}
|1
|N/A
|0.325
|N/A
|N/A
|9
|N/A
|3.08
|{{Money|307.69}}
|-
|1
|{{Money|1,500}}
|2
|N/A
|0.325
|N/A
|N/A
|9
|N/A
|6.15
|{{Money|243.9}}
|-
|2
|{{Money|2,150}}
|2
|3x2
|0.325
|5
|0.5
|9
|5
|7.35<ref>6.15 Gun DPS + 1.2 Missile DPS</ref>
|{{Money|292.52}}
|-
|3
|{{Money|3,650}}
|2
|5x2
|0.175
|5
|0.5
|10
|5
|13.43<ref>11.43 Gun DPS + 2 Missile DPS</ref>
|{{Money|271.78}}
|-
|4
|{{Money|9,650}}
|4
|5x4
|0.175
|5
|0.35
|10
|5
|26.86<ref>22.86 Gun DPS + 4 Missile DPS</ref>
|{{Money|359.27}}
|-
|5
|{{Money|19,150}}
|8
|5x6
|0.125
|5
|0.2
|12
|5
|70<ref>64 Gun DPS + 6 Missile DPS</ref>
|{{Money|273.57}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''11 December 2021 – Entity System Update (12 March 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Sell Price = {{Money|333}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.33
|Hidden = {{Hidden|Hidden Detection}}Level 5
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Second Reload [[File:Cooldown Icon.png|20px|Firerate]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Stronger Missiles
•5x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Second Reload [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Missiles
0.5 > 0.35 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.18 > 0.13 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Missiles
0.35 > 0.2 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|6,383}}}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Missile Cooldown
!Burst Time
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|1,000}}
|1
|N/A
|0.33
|N/A
|N/A
|9
|N/A
|3.03
|{{Money|330.03}}
|-
|1
|{{Money|1,500}}
|2
|N/A
|0.33
|N/A
|N/A
|9
|N/A
|6.06
|{{Money|247.52}}
|-
|2
|{{Money|2,150}}
|2
|3x2
|0.33
|5
|0.5
|9
|5
|7.26<ref name="a">6.06 Gun DPS + 1.2 Missile DPS</ref>
|{{Money|296.14}}
|-
|3
|{{Money|3,650}}
|2
|5x2
|0.18
|5
|0.5
|10
|5
|13.11<ref>11.11 Gun DPS + 2 Missile DPS</ref>
|{{Money|278.41}}
|-
|4
|{{Money|9,650}}
|4
|5x4
|0.18
|5
|0.35
|10
|5
|26.22<ref>22.22 Gun DPS + 4 Missile DPS</ref>
|{{Money|368.04}}
|-
|5
|{{Money|19,150}}
|8
|5x6
|0.13
|5
|0.2
|12
|5
|67.54<ref>61.54 Gun DPS + 6 Missile DPS</ref>
|{{Money|283.54}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 October 2020 – 11 December 2021'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Sell Price = {{Money|333}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.33
|Hidden = {{Hidden|Hidden Detection}}Level 5
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Second Reload [[File:Cooldown Icon.png|20px|Firerate]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Stronger Missiles
•30x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Second Reload [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Missiles
0.5 > 0.35 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.18 > 0.13 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Missiles
0.35 > 0.2 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|6,383}}}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
!Level
!Total Price
!Normal Damage
![[Splash Damage]]
!Firerate
!Missile Cooldown
!Burst Time
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|1,000}}
|1
|N/A
|0.33
|N/A
|N/A
|9
|N/A
|3.03
|{{Money|330.03}}
|-
|1
|{{Money|1,500}}
|2
|N/A
|0.33
|N/A
|N/A
|9
|N/A
|6.06
|{{Money|247.52}}
|-
|2
|{{Money|2,150}}
|2
|3x2
|0.33
|5
|0.5
|9
|5
|7.26<ref name="a"/>
|{{Money|296.14}}
|-
|3
|{{Money|3,650}}
|2
|30x2
|0.18
|5
|0.5
|10
|5
|23.11<ref name="b">11.11 Gun DPS + 12 Missile DPS</ref>
|{{Money|157.94}}
|-
|4
|{{Money|9,650}}
|4
|30x4
|0.18
|5
|0.35
|10
|5
|46.22<ref name="c">22.22 Gun DPS + 24 Missile DPS</ref>
|{{Money|208.78}}
|-
|5
|{{Money|19,150}}
|8
|30x6
|0.13
|5
|0.2
|12
|5
|97.54<ref name="d">61.54 Gun DPS + 36 Missile DPS</ref>
|{{Money|196.33}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – 31 October 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Sell Price = {{Money|333}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.33
|Hidden = {{Hidden|Hidden Detection}}Level 5
|Range = [[File:Range Icon.png|20px|Range]]9
|Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6|
Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|500}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|650}}|Image = [[File:Pursuit Upgrade 2 New.png|100px]]|Information = +Missiles
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Second Reload [[File:Cooldown Icon.png|20px|Firerate]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|716}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Stronger Missiles
•30x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Second Reload [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|6,000}}|Image = [[File:Pursuit Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Missiles
0.5 > 0.35 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,500}}|Image = [[File:Pursuit Upgrade 5 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.18 > 0.13 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Missiles
0.35 > 0.2 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|6,383}}}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Missile Cooldown
!Burst Time
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|1,000}}
|1
|N/A
|0.33
|N/A
|N/A
|9
|N/A
|3.03
|{{Money|330.03}}
|-
|1
|{{Money|1,500}}
|2
|N/A
|0.33
|N/A
|N/A
|9
|N/A
|6.06
|{{Money|247.52}}
|-
|2
|{{Money|2,150}}
|2
|3x2
|0.33
|5
|0.5
|9
|5
|7.26<ref name="a"/>
|{{Money|296.14}}
|-
|3
|{{Money|3,650}}
|2
|30x2
|0.18
|5
|0.5
|10
|5
|23.11<ref name="b"/>
|{{Money|157.94}}
|-
|4
|{{Money|9,650}}
|4
|30x4
|0.18
|5
|0.35
|10
|5
|46.22<ref name="c"/>
|{{Money|208.78}}
|-
|5
|{{Money|19,150}}
|8
|30x6
|0.13
|5
|0.2
|12
|5
|97.54<ref name="d"/>
|{{Money|196.33}}
|}
</div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Pursuit.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|800}}
|Footprint = Average
|Sell Price = {{Money|266}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35
|Hidden = {{Hidden|Hidden Detection}}Level 5
|Range = [[File:Range Icon.png|20px|Range]]9
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Armor Penetration|Cost = {{Money|250}}|Image = [[File:Sentry1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|350}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Missiles|Cost = {{Money|500}}|Image = [[File:Pursuit Upgrade 2.png|100px]]|Information = +Missiles
•8x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
•5 Second Reload [[File:Cooldown Icon.png|20px|Firerate]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|516}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|2,500}}|Image = [[File:Pursuit Upgrade 3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
0.35 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Huey|Cost = {{Money|4,000}}|Image = [[File:Pursuit Upgrade 4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Missiles
0.5 > 0.35 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
Sell Price changes to {{Money|2,683}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Laser Apache|Cost = {{Money|9,000}}|Image = [[File:Pursuit Upgrade 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.2 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Missiles
0.35 > 0.2 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|5,683}}}}
==Statistics==
<div class="overflow-box'>
{| class="wikitable stats-table"
!Level
!Total Price
!Normal Damage
![[Splash Damage]]
!Firerate
!Missile Cooldown
!Burst Time
!Range
!Explosion Range
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|800}}
|1
|N/A
|0.35
|N/A
|N/A
|9
|N/A
|2.86
|{{Money|279.72}}
|-
|1
|{{Money|1,050}}
|2
|N/A
|0.35
|N/A
|N/A
|9
|N/A
|5.71
|{{Money|183.89}}
|-
|2
|{{Money|1,550}}
|2
|8x2
|0.35
|5
|0.5
|9
|5
|8.91<ref>5.71 Gun DPS + 3.2 Missile DPS</ref>
|{{Money|173.96}}
|-
|3
|{{Money|4,050}}
|3
|8x2
|0.2
|5
|0.5
|10
|5
|18.2<ref>15 Gun DPS + 3.2 Missile DPS</ref>
|{{Money|222.53}}
|-
|4
|{{Money|8,050}}
|5
|8x4
|0.2
|5
|0.35
|10
|5
|31.4<ref>25 Gun DPS + 6.4 Missile DPS</ref>
|{{Money|256.37}}
|-
|5
|{{Money|17,050}}
|9
|8x6
|0.15
|5
|0.2
|12
|5
|69.6<ref>60 Gun DPS + 9.6 Missile DPS</ref>
|{{Money|244.97}}
|}
</div>
</center>
</div>
</div>
==Notes==
<references/>
__NOTOC__
{{TowerNavBox}}
| |||