Pursuit/History: Difference between revisions
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imported>Yourcraf |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100">Requires {{Level|100}}.</ref>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 3+ (Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]45
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Rounds|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|2,250}}}}
0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +25 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •30 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|4,833}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +125 Ammo [[File:Damage Icon.png|20px|Ammo]]}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
}}
Sell Price changes to {{Money|9,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|47,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +28 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|25,666}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Demolition Gunship|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]
4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +25 Missile Damage [[File:SplashDamage.png|20px|Damage]]
7.5 > 8.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,500}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.25 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •32 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.2 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +3 Missile Damage [[File:SplashDamage.png|20px|Damage]]
7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.1 > 0.085 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -7 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,750}}}}
}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS2$ = (Damage * Ammo) / (Reload Time + Rev Time + (Firerate * Ammo))
$DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Cost / Total DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="20" | Neutral Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="20" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 16 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 18 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="20" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="21" | Neutral Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="21" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="21" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100">Requires {{Level|100}}.</ref>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]6
|Lead = {{Lead|Lead Detection}}Level 3+ (Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]35
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Rounds|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 33 ⟶ 447:
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
Line 47 ⟶ 461:
Sell Price changes to {{Money|
{{PathTabber
|{{Upgrade|
0.
-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 64 ⟶ 478:
Sell Price changes to {{Money|10,916}}}}
{{Upgrade|
0.
Sell Price changes to {{Money|25,916}}}}
|{{Upgrade|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 78 ⟶ 492:
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description =
+4 Missiles
Line 87 ⟶ 501:
Sell Price changes to {{Money|7,750}}}}
{{Upgrade|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 100 ⟶ 514:
Sell Price changes to {{Money|16,516}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 110 ⟶ 525:
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 120 ⟶ 535:
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 145 ⟶ 560:
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 167 ⟶ 582:
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 187 ⟶ 602:
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 206 ⟶ 621:
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 224 ⟶ 639:
Sell Price changes to {{Money|12,750}}}}
}}
}}
==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
Line 238 ⟶ 653:
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage
!Ammo
!Firerate
Line 244 ⟶ 659:
!Burst Time
!Reload Time
!Range
!Patrol Range
Line 250 ⟶ 664:
!Speed
!Missile Speed
!DPS<ref name="
<math>\frac{\left(\text{Bullet Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}+\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br/>DPS assumes missiles only hit one enemy.</ref>
!Cost Efficiency
|-
Line 258 ⟶ 673:
|N/A
|50
|0.
|N/A
|N/A
|3.5
|6
|14
Line 268 ⟶ 682:
|35
|N/A
|
|{{Money|
|-
|1
Line 276 ⟶ 690:
|N/A
|50
|0.
|N/A
|N/A
|3.5
|6
|14
Line 286 ⟶ 699:
|35
|N/A
|
|{{Money|
|-
|2
Line 294 ⟶ 707:
|N/A
|65
|0.
|N/A
|N/A
|3
|7
|16
Line 304 ⟶ 716:
|35
|N/A
|
|{{Money|
|-
|3
Line 312 ⟶ 724:
|45x2
|65
|0.
|4
|0.5
|3
|7
|16
|4
|35
|20
|63.22<ref name="neutral-dps3">45.22 Gun DPS + 18 Missile DPS</ref>
|{{Money|233.31}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|32,750}}
|24
|45x4
|75
|0.15
|8
|0.5
|3
|7
|10
|3
|35
|20
|
|{{Money|
|-
|5
|{{Money|77,750}}
|50
|45x4
|75
|0.117
|8
|0.5
|3
|7
|10
|4
|35
|20
|336.47<ref name="top-dps8">318.47 Gun DPS + 18 Missile DPS</ref>
|{{Money|231.08}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|23,250}}
|10
|45x6
|65
|0.175
|4
|0.25
|3
|10
|18
|7.5
|45
|20
|94.31<ref name="bottom-dps6">45.22 Gun DPS + 49.09 Missile DPS</ref>
|{{Money|246.53}}
|-
|5
|{{Money|38,250}}
|10
|60x8
|65
|0.175
|4
|0.15
|3
|12
|20
|7.5
|45
|20
|137.53<ref name="dps5">45.22 Gun DPS + 92.31 Missile DPS</ref>
|{{Money|278.12}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|2,500}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|7
|14
|N/A
|30
|N/A
|15.41
|{{Money|162.2}}
|-
|1
|{{Money|3,250}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|158.15}}
|-
|2
|{{Money|4,750}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|184.91}}
|-
|3
|{{Money|8,250}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|10.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|181.08}}
|}
</div>
<div class="overflow-box">
Line 347 ⟶ 967:
!Speed
!Missile Speed
!DPS<ref name="
!Cost Efficiency
|-
|4
|{{Money|20,750}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|94.92<ref name="top-dps5"/>
|{{Money|218.61}}
|-
|5
|{{Money|50,750}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|209.78<ref name="top-dps6"/>
|{{Money|241.92}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|15,750}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|224.55}}
|-
|5
|{{Money|38,250}}
|12
|60x8
|75
|0.208
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|237.08}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock And Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]6
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]35
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Round|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •45 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +10 Ammo [[File:Damage Icon.png|20px|Ammo]]}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 8 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|10,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]]
0.128 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|25,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|8,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
35 > 45 Speed [[File:SpeedIcon.png|20px|Speed]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,516}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,750}}}}
}}
}}
==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|0
|{{Money|5,000}}
|7
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|23.73
|{{Money|210.71}}
|-
|1
|{{Money|6,750}}
|10
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|33.9
|{{Money|199.13}}
|-
|2
|{{Money|9,750}}
|10
|N/A
|65
|0.175
|N/A
|N/A
|3
|7
|16
|N/A
|35
|N/A
|45.22
|{{Money|215.63}}
|-
|3
|{{Money|14,750}}
|10
|45x2
|65
|0.175
|4
|0.5
|3
|7
|16
|4
|35
|20
|63.22<ref name="neutral-dps3"/>
|{{Money|233.31}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
Line 355 ⟶ 1,461:
|45x4
|75
|0.
|8
|0.5
|3
|7
|10
Line 365 ⟶ 1,470:
|35
|20
|144.32<ref name="top-dps7"/>
|{{Money|
|-
|5
Line 373 ⟶ 1,478:
|45x4
|75
|0.
|8
|0.5
|3
|7
|10
Line 383 ⟶ 1,487:
|35
|20
|336.47<ref name="top-dps8"/>
|{{Money|
|}
</div>
<div class="overflow-box">
Line 402 ⟶ 1,505:
!Burst Time
!Reload Time
!Range
!Patrol Range
Line 408 ⟶ 1,510:
!Speed
!Missile Speed
!DPS<ref name="
!Cost Efficiency
|-
Line 416 ⟶ 1,518:
|45x6
|65
|0.
|4
|0.25
|3
|10
|18
Line 426 ⟶ 1,527:
|45
|20
|94.31<ref name="bottom-dps6"/>
|{{Money|
|-
|5
Line 434 ⟶ 1,535:
|60x8
|65
|0.
|4
|0.15
|3
|12
|20
Line 444 ⟶ 1,544:
|45
|20
|137.53<ref name="dps5"/>
|{{Money|
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
Line 471 ⟶ 1,568:
!Speed
!Missile Speed
!DPS<ref name="
!Cost Efficiency
|-
Line 479 ⟶ 1,576:
|N/A
|35
|0.
|N/A
|N/A
Line 487 ⟶ 1,584:
|14
|N/A
|
|N/A
|
|{{Money|
|-
|1
Line 497 ⟶ 1,594:
|N/A
|35
|0.
|N/A
|N/A
Line 507 ⟶ 1,604:
|16
|N/A
|
|{{Money|
|-
|2
Line 515 ⟶ 1,612:
|N/A
|35
|0.
|N/A
|N/A
Line 525 ⟶ 1,622:
|25
|N/A
|
|{{Money|
|-
|3
Line 533 ⟶ 1,630:
|35x2
|75
|0.
|7
|0.5
Line 543 ⟶ 1,640:
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|
|}
</div>
<div class="overflow-box">
Line 568 ⟶ 1,664:
!Speed
!Missile Speed
!DPS<ref name="
!Cost Efficiency
|-
Line 576 ⟶ 1,672:
|35x4
|150
|0.
|6
|0.5
Line 586 ⟶ 1,682:
|25
|20
|94.92<ref name="top-dps5"/>
|{{Money|
|-
|5
Line 594 ⟶ 1,690:
|35x4
|200
|0.
|6
|0.25
Line 604 ⟶ 1,700:
|25
|20
|209.78<ref name="top-dps6"/>
|{{Money|
|}
</div>
<div class="overflow-box">
Line 629 ⟶ 1,724:
!Speed
!Missile Speed
!DPS<ref name="
!Cost Efficiency
|-
Line 637 ⟶ 1,732:
|25x6
|75
|0.
|3
|0.25
Line 647 ⟶ 1,742:
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|
|-
|5
Line 655 ⟶ 1,750:
|60x8
|75
|0.
|3
|0.15
Line 665 ⟶ 1,760:
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed"
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock And Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
Line 702 ⟶ 1,800:
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
|PVP Cost = {{Money|2,500}}
|PVP Footprint =
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
Line 724 ⟶ 1,822:
==Upgrades==
{{PVPTabber
|{{Upgrade|
+1 Range [[File:Range Icon.png|20px|Range]]
Line 735 ⟶ 1,833:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 745 ⟶ 1,843:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 770 ⟶ 1,868:
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
|{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 792 ⟶ 1,890:
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 812 ⟶ 1,910:
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 831 ⟶ 1,929:
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 850 ⟶ 1,948:
Sell Price changes to {{Money|16,516}}}}
}}
|{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 860 ⟶ 1,958:
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 870 ⟶ 1,968:
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 895 ⟶ 1,993:
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 917 ⟶ 2,015:
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 937 ⟶ 2,035:
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 956 ⟶ 2,054:
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 974 ⟶ 2,072:
Sell Price changes to {{Money|12,750}}}}
}}
}}
==
<div class="mobile-tabber"><tabber>
|-|Regular =
Line 1,006 ⟶ 2,105:
|N/A
|35
|0.
|N/A
|N/A
Line 1,016 ⟶ 2,115:
|30
|N/A
|
|{{Money|
|-
|1
Line 1,024 ⟶ 2,123:
|N/A
|35
|0.
|N/A
|N/A
Line 1,034 ⟶ 2,133:
|16
|N/A
|
|{{Money|
|-
|2
Line 1,042 ⟶ 2,141:
|N/A
|35
|0.
|N/A
|N/A
Line 1,052 ⟶ 2,151:
|25
|N/A
|
|{{Money|
|-
|3
Line 1,060 ⟶ 2,159:
|35x2
|75
|0.
|7
|0.5
Line 1,070 ⟶ 2,169:
|25
|20
|
|{{Money|
|}
</div>
Line 1,102 ⟶ 2,201:
|35x4
|150
|0.
|6
|0.5
Line 1,112 ⟶ 2,211:
|25
|20
|
|{{Money|
|-
|5
Line 1,120 ⟶ 2,219:
|35x4
|200
|0.
|6
|0.25
Line 1,130 ⟶ 2,229:
|25
|20
|
|{{Money|
|}
</div>
Line 1,162 ⟶ 2,261:
|25x6
|75
|0.
|3
|0.25
Line 1,172 ⟶ 2,271:
|25
|20
|
|{{Money|289.94}}
|-
Line 1,180 ⟶ 2,279:
|60x8
|75
|0.
|3
|0.15
Line 1,190 ⟶ 2,289:
|25
|20
|
|{{Money|
|}
</div>
Line 1,222 ⟶ 2,321:
|N/A
|35
|0.
|N/A
|N/A
Line 1,232 ⟶ 2,331:
|30
|N/A
|
|{{Money|
|-
|1
Line 1,240 ⟶ 2,339:
|N/A
|35
|0.
|N/A
|N/A
Line 1,250 ⟶ 2,349:
|16
|N/A
|
|{{Money|
|-
|2
Line 1,258 ⟶ 2,357:
|N/A
|35
|0.
|N/A
|N/A
Line 1,268 ⟶ 2,367:
|25
|N/A
|
|{{Money|
|-
|3
Line 1,276 ⟶ 2,375:
|35x2
|75
|0.
|7
|0.5
|3.5
|N/A
|
|16
|3
|25
|20
|
|{{Money|
|}
</div>
Line 1,318 ⟶ 2,417:
|35x4
|150
|0.
|6
|0.5
Line 1,328 ⟶ 2,427:
|25
|20
|
|{{Money|
|-
|5
Line 1,336 ⟶ 2,435:
|35x4
|200
|0.
|6
|0.25
Line 1,346 ⟶ 2,445:
|25
|20
|
|{{Money|
|}
</div>
Line 1,378 ⟶ 2,477:
|25x6
|75
|0.
|3
|0.25
Line 1,388 ⟶ 2,487:
|25
|20
|
|{{Money|
|-
|5
Line 1,396 ⟶ 2,495:
|60x8
|75
|0.
|3
|0.15
Line 1,406 ⟶ 2,505:
|25
|20
|
|{{Money|
|}
</div>
Line 1,419 ⟶ 2,518:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
Line 1,445 ⟶ 2,547:
==Upgrades==
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,455 ⟶ 2,557:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,465 ⟶ 2,567:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 1,490 ⟶ 2,592:
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
|{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,512 ⟶ 2,614:
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,532 ⟶ 2,634:
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,551 ⟶ 2,653:
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,571 ⟶ 2,673:
}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 1,599 ⟶ 2,701:
|N/A
|35
|0.
|N/A
|N/A
Line 1,609 ⟶ 2,711:
|30
|N/A
|
|{{Money|
|-
|1
Line 1,617 ⟶ 2,719:
|N/A
|35
|0.
|N/A
|N/A
Line 1,627 ⟶ 2,729:
|16
|N/A
|
|{{Money|
|-
|2
Line 1,635 ⟶ 2,737:
|N/A
|35
|0.
|N/A
|N/A
Line 1,645 ⟶ 2,747:
|25
|N/A
|
|{{Money|
|-
|3
Line 1,653 ⟶ 2,755:
|35x2
|75
|0.
|7
|0.5
Line 1,663 ⟶ 2,765:
|25
|20
|
|{{Money|
|}
</div>
Line 1,695 ⟶ 2,797:
|35x4
|150
|0.
|6
|0.5
Line 1,705 ⟶ 2,807:
|25
|20
|
|{{Money|
|-
|5
Line 1,713 ⟶ 2,815:
|35x4
|200
|0.
|6
|0.25
Line 1,723 ⟶ 2,825:
|25
|20
|
|{{Money|
|}
</div>
Line 1,755 ⟶ 2,857:
|25x6
|75
|0.
|3
|0.25
Line 1,765 ⟶ 2,867:
|25
|20
|
|{{Money|289.94}}
|-
Line 1,773 ⟶ 2,875:
|60x8
|75
|0.
|3
|0.15
Line 1,783 ⟶ 2,885:
|25
|20
|
|{{Money|
|}
</div>
Line 1,795 ⟶ 2,897:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]8
Line 1,821 ⟶ 2,926:
==Upgrades==
{{Upgrade|
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 1,829 ⟶ 2,934:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,839 ⟶ 2,944:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 1,864 ⟶ 2,969:
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
|{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,886 ⟶ 2,991:
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,906 ⟶ 3,011:
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,925 ⟶ 3,030:
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,945 ⟶ 3,050:
}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 1,965 ⟶ 3,070:
!Speed
!Missile Speed
!DPS<ref name="DPS2"/>
|-
|0
Line 1,973 ⟶ 3,077:
|N/A
|35
|0.
|N/A
|N/A
Line 1,983 ⟶ 3,087:
|25
|N/A
|
|{{Money|
|-
|1
Line 1,991 ⟶ 3,095:
|N/A
|35
|0.
|N/A
|N/A
Line 2,001 ⟶ 3,105:
|16
|N/A
|
|{{Money|
|-
|2
Line 2,009 ⟶ 3,113:
|N/A
|35
|0.
|N/A
|N/A
Line 2,019 ⟶ 3,123:
|25
|N/A
|
|{{Money|
|-
|3
Line 2,027 ⟶ 3,131:
|35x2
|75
|0.
|7
|0.5
Line 2,037 ⟶ 3,141:
|25
|20
|
|{{Money|
|}
</div>
Line 2,069 ⟶ 3,173:
|35x4
|150
|0.
|6
|0.5
Line 2,079 ⟶ 3,183:
|25
|20
|
|{{Money|
|-
|5
Line 2,087 ⟶ 3,191:
|35x4
|200
|0.
|6
|0.25
Line 2,097 ⟶ 3,201:
|25
|20
|
|{{Money|
|}
</div>
Line 2,129 ⟶ 3,233:
|25x6
|75
|0.
|3
|0.25
Line 2,139 ⟶ 3,243:
|25
|20
|
|{{Money|289.94}}
|-
Line 2,147 ⟶ 3,251:
|60x8
|75
|0.
|3
|0.15
Line 2,157 ⟶ 3,261:
|25
|20
|
|{{Money|
|}
</div>
Line 2,169 ⟶ 3,273:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
Line 2,195 ⟶ 3,301:
==Upgrades==
{{Upgrade|
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 2,203 ⟶ 3,309:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,213 ⟶ 3,319:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 2,238 ⟶ 3,344:
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
|{{Upgrade|
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,258 ⟶ 3,364:
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|
+16 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,280 ⟶ 3,386:
Sell Price changes to {{Money|24,433}}}}
|{{Upgrade|
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 2,298 ⟶ 3,404:
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,317 ⟶ 3,423:
}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 2,345 ⟶ 3,451:
|N/A
|35
|0.
|N/A
|N/A
Line 2,355 ⟶ 3,461:
|25
|N/A
|
|{{Money|
|-
|1
Line 2,363 ⟶ 3,469:
|N/A
|35
|0.
|N/A
|N/A
Line 2,373 ⟶ 3,479:
|16
|N/A
|
|{{Money|
|-
|2
Line 2,381 ⟶ 3,487:
|N/A
|35
|0.
|N/A
|N/A
Line 2,391 ⟶ 3,497:
|25
|N/A
|
|{{Money|
|-
|3
Line 2,399 ⟶ 3,505:
|35x2
|75
|0.
|7
|0.5
Line 2,409 ⟶ 3,515:
|25
|20
|
|{{Money|
|}
</div>
Line 2,441 ⟶ 3,547:
|35x4
|150
|0.
|6
|0.5
Line 2,451 ⟶ 3,557:
|25
|20
|
|{{Money|
|-
|5
Line 2,459 ⟶ 3,565:
|35x4
|200
|0.
|6
|0.25
Line 2,469 ⟶ 3,575:
|25
|20
|
|{{Money|
|}
</div>
Line 2,501 ⟶ 3,607:
|45x6
|75
|0.
|5
|0.25
Line 2,511 ⟶ 3,617:
|25
|20
|
|{{Money|
|-
|5
Line 2,519 ⟶ 3,625:
|60x8
|75
|0.
|3.5
|0.15
Line 2,529 ⟶ 3,635:
|25
|20
|
|{{Money|
|}
</div>
Line 2,541 ⟶ 3,647:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
Line 2,568 ⟶ 3,675:
==Upgrades==
{{Upgrade|
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 2,576 ⟶ 3,683:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,586 ⟶ 3,693:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 2,611 ⟶ 3,718:
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
|{{Upgrade|
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,629 ⟶ 3,736:
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|
+18 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,651 ⟶ 3,758:
Sell Price changes to {{Money|21,100}}}}
|{{Upgrade|
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 2,669 ⟶ 3,776:
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,689 ⟶ 3,796:
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 2,717 ⟶ 3,824:
|N/A
|35
|0.
|N/A
|N/A
Line 2,727 ⟶ 3,834:
|25
|N/A
|
|{{Money|
|-
|1
Line 2,735 ⟶ 3,842:
|N/A
|35
|0.
|N/A
|N/A
Line 2,745 ⟶ 3,852:
|16
|N/A
|
|{{Money|
|-
|2
Line 2,753 ⟶ 3,860:
|N/A
|35
|0.
|N/A
|N/A
Line 2,763 ⟶ 3,870:
|25
|N/A
|
|{{Money|
|-
|3
Line 2,771 ⟶ 3,878:
|35x2
|75
|0.
|7
|0.5
Line 2,781 ⟶ 3,888:
|25
|20
|
|{{Money|
|}
</div>
Line 2,813 ⟶ 3,920:
|35x4
|150
|0.
|6
|0.5
Line 2,823 ⟶ 3,930:
|25
|20
|
|{{Money|
|-
|5
Line 2,831 ⟶ 3,938:
|35x4
|200
|0.
|6
|0.25
Line 2,841 ⟶ 3,948:
|25
|20
|
|{{Money|
|}
</div>
Line 2,873 ⟶ 3,980:
|45x6
|75
|0.
|5
|0.25
Line 2,883 ⟶ 3,990:
|25
|20
|
|{{Money|
|-
|5
Line 2,891 ⟶ 3,998:
|60x8
|75
|0.
|3.5
|0.15
Line 2,901 ⟶ 4,008:
|25
|20
|
|{{Money|
|}
</div>
Line 2,913 ⟶ 4,020:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
Line 2,939 ⟶ 4,049:
==Upgrades==
{{Upgrade|
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 2,947 ⟶ 4,057:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,957 ⟶ 4,067:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 2,982 ⟶ 4,092:
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
|{{Upgrade|
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 3,000 ⟶ 4,110:
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|
+18 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 3,022 ⟶ 4,132:
Sell Price changes to {{Money|21,100}}}}
|{{Upgrade|
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 3,040 ⟶ 4,150:
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 3,060 ⟶ 4,170:
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,088 ⟶ 4,198:
|N/A
|35
|0.
|N/A
|N/A
Line 3,098 ⟶ 4,208:
|25
|N/A
|
|{{Money|
|-
|1
Line 3,106 ⟶ 4,216:
|N/A
|35
|0.
|N/A
|N/A
Line 3,116 ⟶ 4,226:
|16
|N/A
|
|{{Money|
|-
|2
Line 3,124 ⟶ 4,234:
|N/A
|35
|0.
|N/A
|N/A
Line 3,134 ⟶ 4,244:
|25
|N/A
|
|{{Money|
|-
|3
Line 3,142 ⟶ 4,252:
|35x2
|75
|0.
|7
|0.5
Line 3,152 ⟶ 4,262:
|25
|20
|
|{{Money|
|}
</div>
Line 3,184 ⟶ 4,294:
|35x4
|150
|0.
|6
|0.5
Line 3,194 ⟶ 4,304:
|25
|20
|
|{{Money|
|-
|5
Line 3,202 ⟶ 4,312:
|35x4
|200
|0.
|6
|0.25
Line 3,212 ⟶ 4,322:
|25
|20
|
|{{Money|
|}
</div>
Line 3,244 ⟶ 4,354:
|45x6
|75
|0.
|5
|0.25
Line 3,254 ⟶ 4,364:
|25
|20
|
|{{Money|
|-
|5
Line 3,262 ⟶ 4,372:
|60x8
|75
|0.
|3.5
|0.15
Line 3,272 ⟶ 4,382:
|25
|20
|
|{{Money|
|}
</div>
Line 3,284 ⟶ 4,394:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = N/A<ref>Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]8
Line 3,302 ⟶ 4,414:
==Upgrades==
{{Upgrade|
+Lead Detection {{Lead|Lead Detection}}
Line 3,308 ⟶ 4,420:
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|
+Missiles
Line 3,322 ⟶ 4,434:
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|
+1 Range [[File:Range Icon.png|20px|Range]]
0.
+Stronger Missiles
Line 3,338 ⟶ 4,450:
Sell Price changes to {{Money|3,350}}}}
{{Upgrade|
+2 Missiles
Line 3,346 ⟶ 4,458:
Sell Price changes to {{Money|6,683}}}}
{{Upgrade|
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 3,357 ⟶ 4,469:
Sell Price changes to {{Money|15,016}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,376 ⟶ 4,488:
|5
|N/A
|0.
|N/A
|N/A
|8
|N/A
|
|{{Money|
|-
|1
Line 3,388 ⟶ 4,500:
|8
|N/A
|0.
|N/A
|N/A
|8
|N/A
|
|{{Money|
|-
|2
Line 3,400 ⟶ 4,512:
|8
|30x2
|0.
|6
|0.5
|9.5
|4
|
|{{Money|
|-
|3
Line 3,412 ⟶ 4,524:
|5
|30x2
|0.
|6
|0.5
|9.5
|5
|
|{{Money|
|-
|4
Line 3,424 ⟶ 4,536:
|8
|30x4
|0.
|6
|0.35
|10.5
|5
|
|{{Money|
|-
|5
Line 3,436 ⟶ 4,548:
|13
|30x6
|0.
|6
|0.2
|12
|5
|
|{{Money|
|}
</div>
Line 3,453 ⟶ 4,565:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint = Average
Line 3,462 ⟶ 4,576:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]8
Line 3,471 ⟶ 4,585:
==Upgrades==
{{Upgrade|
+Lead Detection {{Lead|Lead Detection}}
Line 3,477 ⟶ 4,591:
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|
+Missiles
Line 3,491 ⟶ 4,605:
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|
+1 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 3,509 ⟶ 4,623:
Sell Price changes to {{Money|3,350}}}}
{{Upgrade|
+2 Missiles
Line 3,517 ⟶ 4,631:
Sell Price changes to {{Money|6,683}}}}
{{Upgrade|
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 3,528 ⟶ 4,642:
Sell Price changes to {{Money|15,016}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,547 ⟶ 4,661:
|2
|N/A
|0.
|N/A
|N/A
|8
|N/A
|16
|{{Money|
|-
|1
Line 3,559 ⟶ 4,673:
|3
|N/A
|0.
|N/A
|N/A
|8
|N/A
|24
|{{Money|
|-
|2
Line 3,571 ⟶ 4,685:
|3
|30x2
|0.
|6
|0.5
|9.5
|4
|
|{{Money|
|-
|3
Line 3,583 ⟶ 4,697:
|4
|30x2
|0.
|6
|0.5
|9.5
|5
|
|{{Money|
|-
|4
Line 3,595 ⟶ 4,709:
|7
|30x4
|0.
|6
|0.35
|10.5
|5
|
|{{Money|
|-
|5
Line 3,607 ⟶ 4,721:
|12
|30x6
|0.
|6
|0.2
|12
|5
|
|{{Money|
|}
</div>
Line 3,624 ⟶ 4,738:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Footprint = Average
Line 3,633 ⟶ 4,749:
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 5
|Range = [[File:Range Icon.png|20px|Range]]9
Line 3,642 ⟶ 4,758:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|500}}}}
{{Upgrade|
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,658 ⟶ 4,774:
Sell Price changes to {{Money|716}}}}
{{Upgrade|
0.
+Stronger Missiles
Line 3,670 ⟶ 4,786:
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|
+2 Missiles
Line 3,678 ⟶ 4,794:
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2 Missiles
Line 3,693 ⟶ 4,809:
Sell Price changes to {{Money|6,383}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,712 ⟶ 4,828:
|1
|N/A
|0.
|N/A
|N/A
|9
|N/A
|3.
|{{Money|307.69}}
|-
Line 3,724 ⟶ 4,840:
|2
|N/A
|0.
|N/A
|N/A
|9
|N/A
|6.
|{{Money|
|-
|2
Line 3,736 ⟶ 4,852:
|2
|3x2
|0.
|5
|0.5
|9
|5
|7.
|{{Money|
|-
|3
Line 3,748 ⟶ 4,864:
|2
|5x2
|0.
|5
|0.5
|10
|5
|
|{{Money|
|-
|4
Line 3,760 ⟶ 4,876:
|4
|5x4
|0.
|5
|0.35
|10
|5
|
|{{Money|
|-
|5
Line 3,772 ⟶ 4,888:
|8
|5x6
|0.
|5
|0.2
|12
|5
|
|{{Money|
|}
</div>
Line 3,789 ⟶ 4,905:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Footprint = Average
Line 3,807 ⟶ 4,924:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|500}}}}
{{Upgrade|
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,823 ⟶ 4,940:
Sell Price changes to {{Money|716}}}}
{{Upgrade|
0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 3,835 ⟶ 4,952:
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|
+2 Missiles
Line 3,843 ⟶ 4,960:
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,858 ⟶ 4,975:
Sell Price changes to {{Money|6,383}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,954 ⟶ 5,071:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Footprint = Average
Line 3,972 ⟶ 5,090:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|500}}}}
{{Upgrade|
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,988 ⟶ 5,106:
Sell Price changes to {{Money|716}}}}
{{Upgrade|
0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 4,000 ⟶ 5,118:
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|
+2 Missiles
Line 4,008 ⟶ 5,126:
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 4,023 ⟶ 5,141:
Sell Price changes to {{Money|6,383}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 4,119 ⟶ 5,237:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Footprint = Average
Line 4,137 ⟶ 5,256:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|500}}}}
{{Upgrade|
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 4,153 ⟶ 5,272:
Sell Price changes to {{Money|716}}}}
{{Upgrade|
0.33 > 0.18 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 4,165 ⟶ 5,284:
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|
+2 Missiles
Line 4,173 ⟶ 5,292:
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 4,188 ⟶ 5,307:
Sell Price changes to {{Money|6,383}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 4,284 ⟶ 5,403:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Pursuit.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|800}}
|Footprint = Average
Line 4,300 ⟶ 5,420:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|350}}}}
{{Upgrade|
•8x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 4,316 ⟶ 5,436:
Sell Price changes to {{Money|516}}}}
{{Upgrade|
+1 Range [[File:Range Icon.png|20px|Range]]
Line 4,324 ⟶ 5,444:
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
+2 Missiles
Line 4,332 ⟶ 5,452:
Sell Price changes to {{Money|2,683}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 4,347 ⟶ 5,467:
Sell Price changes to {{Money|5,683}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
| |||