Pursuit/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100">Requires {{Level|100}}.</ref>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint =
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 3+ (Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]45
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Rounds|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +25 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •30 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|4,833}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +125 Ammo [[File:Damage Icon.png|20px|Ammo]]}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
}}
Sell Price changes to {{Money|9,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|47,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +28 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|25,666}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Demolition Gunship|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]
4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +25 Missile Damage [[File:SplashDamage.png|20px|Damage]]
7.5 > 8.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,500}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.25 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •32 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.2 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +3 Missile Damage [[File:SplashDamage.png|20px|Damage]]
7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.1 > 0.085 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -7 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,750}}}}
}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS2$ = (Damage * Ammo) / (Reload Time + Rev Time + (Firerate * Ammo))
$DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Cost / Total DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="20" | Neutral Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="20" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 16 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 18 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="20" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="21" | Neutral Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="21" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="21" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100">Requires {{Level|100}}.</ref>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]6
|Lead = {{Lead|Lead Detection}}Level 3+ (Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]35
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Rounds|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •45 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|4,916}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +10 Ammo [[File:Damage Icon.png|20px|Ammo]]}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 8 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|10,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]]
0.15 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|25,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|8,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
35 > 45 Speed [[File:SpeedIcon.png|20px|Speed]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|7,750}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,516}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.275 > 0.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
•2 Missiles
•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
•20 Missile Speed
}}
Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
}}
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]
3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+4 Missiles
0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]
+2 Missiles
0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}
Sell Price changes to {{Money|12,750}}}}
}}
}}
==Statistics==
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS2">DPS is calculated as:<br/>
<math>\frac{\left(\text{Bullet Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}+\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br/>DPS assumes missiles only hit one enemy.</ref>
!Cost Efficiency
|-
|0
|{{Money|5,000}}
|7
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|23.73
|{{Money|210.71}}
|-
|1
|{{Money|6,750}}
|10
|N/A
|50
|0.225
|N/A
|N/A
|3.5
|6
|14
|N/A
|35
|N/A
|33.9
|{{Money|199.13}}
|-
|2
|{{Money|9,750}}
|10
|N/A
|65
|0.175
|N/A
|N/A
|3
|7
|16
|N/A
|35
|N/A
|45.22
|{{Money|215.63}}
|-
|3
|{{Money|14,750}}
|10
|45x2
|65
|0.175
|4
|0.5
|3
|7
|16
|4
|35
|20
|63.22<ref name="neutral-dps3">45.22 Gun DPS + 18 Missile DPS</ref>
|{{Money|233.31}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|32,750}}
|24
|45x4
|75
|0.15
|8
|0.5
|3
|7
|10
|3
|35
|20
|144.32<ref name="top-dps7">126.32 Gun DPS + 18 Missile DPS</ref>
|{{Money|226.93}}
|-
|5
|{{Money|77,750}}
|50
|45x4
|75
|0.117
|8
|0.5
|3
|7
|10
|4
|35
|20
|336.47<ref name="top-dps8">318.47 Gun DPS + 18 Missile DPS</ref>
|{{Money|231.08}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|23,250}}
|10
|45x6
|65
|0.175
|4
|0.25
|3
|10
|18
|7.5
|45
|20
|94.31<ref name="bottom-dps6">45.22 Gun DPS + 49.09 Missile DPS</ref>
|{{Money|246.53}}
|-
|5
|{{Money|38,250}}
|10
|60x8
|65
|0.175
|4
|0.15
|3
|12
|20
|7.5
|45
|20
|137.53<ref name="dps5">45.22 Gun DPS + 92.31 Missile DPS</ref>
|{{Money|278.12}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Neutral Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|0
|{{Money|2,500}}
|6
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|7
|14
|N/A
|30
|N/A
|15.41
|{{Money|162.2}}
|-
|1
|{{Money|3,250}}
|8
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|8
|14
|N/A
|16
|N/A
|20.55
|{{Money|158.15}}
|-
|2
|{{Money|4,750}}
|10
|N/A
|35
|0.275
|N/A
|N/A
|4
|N/A
|9.5
|16
|N/A
|25
|N/A
|25.69
|{{Money|184.91}}
|-
|3
|{{Money|8,250}}
|10
|35x2
|75
|0.225
|7
|0.5
|3.5
|N/A
|10.5
|16
|3
|25
|20
|45.56<ref name="neutral-dps2"/>
|{{Money|181.08}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Top Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|20,750}}
|12
|35x4
|150
|0.125
|6
|0.5
|3
|1.5
|11
|18.5
|3
|25
|20
|94.92<ref name="top-dps5"/>
|{{Money|218.61}}
|-
|5
|{{Money|50,750}}
|26
|35x4
|200
|0.117
|6
|0.25
|2.5
|1.5
|12
|21
|4
|25
|20
|209.78<ref name="top-dps6"/>
|{{Money|241.92}}
|}
</div>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="17" |Bottom Path Stats
|-
!Level
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"/>
!Ammo
!Firerate
!Missile Cooldown
!Burst Time
!Reload Time
!Rev Time
!Range
!Patrol Range
!Explosion Range
!Speed
!Missile Speed
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|4
|{{Money|15,750}}
|10
|25x6
|75
|0.225
|3
|0.25
|3.5
|N/A
|11
|17.5
|6
|25
|20
|70.14<ref name="bottom-dps4"/>
|{{Money|224.55}}
|-
|5
|{{Money|38,250}}
|12
|60x8
|75
|0.208
|3
|0.15
|2.25
|N/A
|12
|19.5
|6
|25
|20
|161.34<ref name="bottom-dps5"/>
|{{Money|237.08}}
|}
</div>
</tabber></div>
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock And Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]6
Line 30 ⟶ 1,103:
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]35
|PVP Cost = {{Money|2,500}}
|PVP Footprint =
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
Line 61 ⟶ 1,134:
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 90 ⟶ 1,163:
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 162 ⟶ 1,235:
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 189 ⟶ 1,262:
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 211 ⟶ 1,284:
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 268 ⟶ 1,341:
==
<div class="mobile-tabber"><tabber>
|-|Regular =
Line 278 ⟶ 1,351:
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"
!Ammo
!Firerate
Line 289 ⟶ 1,362:
!Speed
!Missile Speed
!DPS<ref name="DPS2"
!Cost Efficiency
|-
Line 298 ⟶ 1,370:
|N/A
|50
|0.
|N/A
|N/A
Line 307 ⟶ 1,379:
|35
|N/A
|
|{{Money|
|-
|1
Line 315 ⟶ 1,387:
|N/A
|50
|0.
|N/A
|N/A
Line 324 ⟶ 1,396:
|35
|N/A
|
|{{Money|
|-
|2
Line 332 ⟶ 1,404:
|N/A
|65
|0.
|N/A
|N/A
Line 341 ⟶ 1,413:
|35
|N/A
|
|{{Money|
|-
|3
Line 349 ⟶ 1,421:
|45x2
|65
|0.
|4
|0.5
Line 358 ⟶ 1,430:
|35
|20
|
|{{Money|
|}
</div>
Line 389 ⟶ 1,461:
|45x4
|75
|0.
|8
|0.5
Line 398 ⟶ 1,470:
|35
|20
|144.32<ref name="top-dps7"/>
|{{Money|
|-
|5
Line 406 ⟶ 1,478:
|45x4
|75
|0.
|8
|0.5
Line 415 ⟶ 1,487:
|35
|20
|336.47<ref name="top-dps8"/>
|{{Money|
|}
</div>
Line 446 ⟶ 1,518:
|45x6
|65
|0.
|4
|0.25
Line 455 ⟶ 1,527:
|45
|20
|94.31<ref name="bottom-dps6"/>
|{{Money|
|-
|5
Line 463 ⟶ 1,535:
|60x8
|65
|0.
|4
|0.15
Line 472 ⟶ 1,544:
|45
|20
|
|{{Money|
|}
</div>
Line 484 ⟶ 1,556:
!Total Price
!Normal Damage
![[Splash Damage]]<ref name="Splash"
!Ammo
!Firerate
Line 504 ⟶ 1,576:
|N/A
|35
|0.
|N/A
|N/A
Line 514 ⟶ 1,586:
|30
|N/A
|
|{{Money|
|-
|1
Line 522 ⟶ 1,594:
|N/A
|35
|0.
|N/A
|N/A
Line 532 ⟶ 1,604:
|16
|N/A
|
|{{Money|
|-
|2
Line 540 ⟶ 1,612:
|N/A
|35
|0.
|N/A
|N/A
Line 550 ⟶ 1,622:
|25
|N/A
|
|{{Money|
|-
|3
Line 558 ⟶ 1,630:
|35x2
|75
|0.
|7
|0.5
Line 568 ⟶ 1,640:
|25
|20
|
|{{Money|
|}
</div>
Line 600 ⟶ 1,672:
|35x4
|150
|0.
|6
|0.5
Line 610 ⟶ 1,682:
|25
|20
|
|{{Money|
|-
|5
Line 618 ⟶ 1,690:
|35x4
|200
|0.
|6
|0.25
Line 628 ⟶ 1,700:
|25
|20
|
|{{Money|
|}
</div>
Line 660 ⟶ 1,732:
|25x6
|75
|0.
|3
|0.25
Line 670 ⟶ 1,742:
|25
|20
|
|{{Money|
|-
|5
Line 678 ⟶ 1,750:
|60x8
|75
|0.
|3
|0.15
Line 688 ⟶ 1,760:
|25
|20
|
|{{Money|
|}
</div>
Line 701 ⟶ 1,773:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
Line 726 ⟶ 1,800:
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
|PVP Cost = {{Money|2,500}}
|PVP Footprint =
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
Line 749 ⟶ 1,823:
==Upgrades==
{{PVPTabber
|{{Upgrade|
+1 Range [[File:Range Icon.png|20px|Range]]
Line 759 ⟶ 1,833:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 769 ⟶ 1,843:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 798 ⟶ 1,872:
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 816 ⟶ 1,890:
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 836 ⟶ 1,910:
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 855 ⟶ 1,929:
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 874 ⟶ 1,948:
Sell Price changes to {{Money|16,516}}}}
}}
|{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 884 ⟶ 1,958:
Sell Price changes to {{Money|1,083}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 894 ⟶ 1,968:
Sell Price changes to {{Money|1,583}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 923 ⟶ 1,997:
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 941 ⟶ 2,015:
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 961 ⟶ 2,035:
Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 980 ⟶ 2,054:
Sell Price changes to {{Money|5,250}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,001 ⟶ 2,075:
}}
==
<div class="mobile-tabber"><tabber>
|-|Regular =
Line 1,031 ⟶ 2,105:
|N/A
|35
|0.
|N/A
|N/A
Line 1,041 ⟶ 2,115:
|30
|N/A
|
|{{Money|
|-
|1
Line 1,049 ⟶ 2,123:
|N/A
|35
|0.
|N/A
|N/A
Line 1,059 ⟶ 2,133:
|16
|N/A
|
|{{Money|
|-
|2
Line 1,067 ⟶ 2,141:
|N/A
|35
|0.
|N/A
|N/A
Line 1,077 ⟶ 2,151:
|25
|N/A
|
|{{Money|
|-
|3
Line 1,085 ⟶ 2,159:
|35x2
|75
|0.
|7
|0.5
Line 1,095 ⟶ 2,169:
|25
|20
|
|{{Money|
|}
</div>
Line 1,127 ⟶ 2,201:
|35x4
|150
|0.
|6
|0.5
Line 1,137 ⟶ 2,211:
|25
|20
|
|{{Money|
|-
|5
Line 1,145 ⟶ 2,219:
|35x4
|200
|0.
|6
|0.25
Line 1,155 ⟶ 2,229:
|25
|20
|
|{{Money|
|}
</div>
Line 1,187 ⟶ 2,261:
|25x6
|75
|0.
|3
|0.25
Line 1,197 ⟶ 2,271:
|25
|20
|
|{{Money|289.94}}
|-
Line 1,205 ⟶ 2,279:
|60x8
|75
|0.
|3
|0.15
Line 1,215 ⟶ 2,289:
|25
|20
|
|{{Money|
|}
</div>
Line 1,247 ⟶ 2,321:
|N/A
|35
|0.
|N/A
|N/A
Line 1,257 ⟶ 2,331:
|30
|N/A
|
|{{Money|
|-
|1
Line 1,265 ⟶ 2,339:
|N/A
|35
|0.
|N/A
|N/A
Line 1,275 ⟶ 2,349:
|16
|N/A
|
|{{Money|
|-
|2
Line 1,283 ⟶ 2,357:
|N/A
|35
|0.
|N/A
|N/A
Line 1,293 ⟶ 2,367:
|25
|N/A
|
|{{Money|
|-
|3
Line 1,301 ⟶ 2,375:
|35x2
|75
|0.
|7
|0.5
|3.5
|N/A
|
|16
|3
|25
|20
|
|{{Money|
|}
</div>
Line 1,343 ⟶ 2,417:
|35x4
|150
|0.
|6
|0.5
Line 1,353 ⟶ 2,427:
|25
|20
|
|{{Money|
|-
|5
Line 1,361 ⟶ 2,435:
|35x4
|200
|0.
|6
|0.25
Line 1,371 ⟶ 2,445:
|25
|20
|
|{{Money|
|}
</div>
Line 1,403 ⟶ 2,477:
|25x6
|75
|0.
|3
|0.25
Line 1,413 ⟶ 2,487:
|25
|20
|
|{{Money|
|-
|5
Line 1,421 ⟶ 2,495:
|60x8
|75
|0.
|3
|0.15
Line 1,431 ⟶ 2,505:
|25
|20
|
|{{Money|
|}
</div>
Line 1,444 ⟶ 2,518:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
Line 1,470 ⟶ 2,547:
==Upgrades==
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,480 ⟶ 2,557:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,490 ⟶ 2,567:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 1,519 ⟶ 2,596:
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,537 ⟶ 2,614:
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,557 ⟶ 2,634:
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,576 ⟶ 2,653:
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,596 ⟶ 2,673:
}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 1,624 ⟶ 2,701:
|N/A
|35
|0.
|N/A
|N/A
Line 1,634 ⟶ 2,711:
|30
|N/A
|
|{{Money|
|-
|1
Line 1,642 ⟶ 2,719:
|N/A
|35
|0.
|N/A
|N/A
Line 1,652 ⟶ 2,729:
|16
|N/A
|
|{{Money|
|-
|2
Line 1,660 ⟶ 2,737:
|N/A
|35
|0.
|N/A
|N/A
Line 1,670 ⟶ 2,747:
|25
|N/A
|
|{{Money|
|-
|3
Line 1,678 ⟶ 2,755:
|35x2
|75
|0.
|7
|0.5
Line 1,688 ⟶ 2,765:
|25
|20
|
|{{Money|
|}
</div>
Line 1,720 ⟶ 2,797:
|35x4
|150
|0.
|6
|0.5
Line 1,730 ⟶ 2,807:
|25
|20
|
|{{Money|
|-
|5
Line 1,738 ⟶ 2,815:
|35x4
|200
|0.
|6
|0.25
Line 1,748 ⟶ 2,825:
|25
|20
|
|{{Money|
|}
</div>
Line 1,780 ⟶ 2,857:
|25x6
|75
|0.
|3
|0.25
Line 1,790 ⟶ 2,867:
|25
|20
|
|{{Money|289.94}}
|-
Line 1,798 ⟶ 2,875:
|60x8
|75
|0.
|3
|0.15
Line 1,808 ⟶ 2,885:
|25
|20
|
|{{Money|
|}
</div>
Line 1,820 ⟶ 2,897:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Role = Offense
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]8
Line 1,846 ⟶ 2,926:
==Upgrades==
{{Upgrade|
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 1,854 ⟶ 2,934:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,864 ⟶ 2,944:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 1,889 ⟶ 2,969:
Sell Price changes to {{Money|3,683}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,911 ⟶ 2,991:
Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,931 ⟶ 3,011:
Sell Price changes to {{Money|23,183}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 1,950 ⟶ 3,030:
Sell Price changes to {{Money|7,016}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,970 ⟶ 3,050:
}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 1,997 ⟶ 3,077:
|N/A
|35
|0.
|N/A
|N/A
Line 2,007 ⟶ 3,087:
|25
|N/A
|
|{{Money|
|-
|1
Line 2,015 ⟶ 3,095:
|N/A
|35
|0.
|N/A
|N/A
Line 2,025 ⟶ 3,105:
|16
|N/A
|
|{{Money|
|-
|2
Line 2,033 ⟶ 3,113:
|N/A
|35
|0.
|N/A
|N/A
Line 2,043 ⟶ 3,123:
|25
|N/A
|
|{{Money|
|-
|3
Line 2,051 ⟶ 3,131:
|35x2
|75
|0.
|7
|0.5
Line 2,061 ⟶ 3,141:
|25
|20
|
|{{Money|
|}
</div>
Line 2,093 ⟶ 3,173:
|35x4
|150
|0.
|6
|0.5
Line 2,103 ⟶ 3,183:
|25
|20
|
|{{Money|
|-
|5
Line 2,111 ⟶ 3,191:
|35x4
|200
|0.
|6
|0.25
Line 2,121 ⟶ 3,201:
|25
|20
|
|{{Money|
|}
</div>
Line 2,153 ⟶ 3,233:
|25x6
|75
|0.
|3
|0.25
Line 2,163 ⟶ 3,243:
|25
|20
|
|{{Money|289.94}}
|-
Line 2,171 ⟶ 3,251:
|60x8
|75
|0.
|3
|0.15
Line 2,181 ⟶ 3,261:
|25
|20
|
|{{Money|
|}
</div>
Line 2,193 ⟶ 3,273:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
Line 2,219 ⟶ 3,301:
==Upgrades==
{{Upgrade|
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 2,227 ⟶ 3,309:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,237 ⟶ 3,319:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 2,264 ⟶ 3,346:
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,282 ⟶ 3,364:
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|
+16 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,304 ⟶ 3,386:
Sell Price changes to {{Money|24,433}}}}
|{{Upgrade|
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 2,322 ⟶ 3,404:
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,341 ⟶ 3,423:
}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 2,369 ⟶ 3,451:
|N/A
|35
|0.
|N/A
|N/A
Line 2,379 ⟶ 3,461:
|25
|N/A
|
|{{Money|
|-
|1
Line 2,387 ⟶ 3,469:
|N/A
|35
|0.
|N/A
|N/A
Line 2,397 ⟶ 3,479:
|16
|N/A
|
|{{Money|
|-
|2
Line 2,405 ⟶ 3,487:
|N/A
|35
|0.
|N/A
|N/A
Line 2,415 ⟶ 3,497:
|25
|N/A
|
|{{Money|
|-
|3
Line 2,423 ⟶ 3,505:
|35x2
|75
|0.
|7
|0.5
Line 2,433 ⟶ 3,515:
|25
|20
|
|{{Money|
|}
</div>
Line 2,465 ⟶ 3,547:
|35x4
|150
|0.
|6
|0.5
Line 2,475 ⟶ 3,557:
|25
|20
|
|{{Money|
|-
|5
Line 2,483 ⟶ 3,565:
|35x4
|200
|0.
|6
|0.25
Line 2,493 ⟶ 3,575:
|25
|20
|
|{{Money|
|}
</div>
Line 2,525 ⟶ 3,607:
|45x6
|75
|0.
|5
|0.25
Line 2,535 ⟶ 3,617:
|25
|20
|
|{{Money|
|-
|5
Line 2,543 ⟶ 3,625:
|60x8
|75
|0.
|3.5
|0.15
Line 2,553 ⟶ 3,635:
|25
|20
|
|{{Money|
|}
</div>
Line 2,565 ⟶ 3,647:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
Line 2,592 ⟶ 3,675:
==Upgrades==
{{Upgrade|
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 2,600 ⟶ 3,683:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,610 ⟶ 3,693:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 2,635 ⟶ 3,718:
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = 0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,653 ⟶ 3,736:
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|
+18 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,675 ⟶ 3,758:
Sell Price changes to {{Money|21,100}}}}
|{{Upgrade|
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 2,693 ⟶ 3,776:
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 2,713 ⟶ 3,796:
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 2,741 ⟶ 3,824:
|N/A
|35
|0.
|N/A
|N/A
Line 2,751 ⟶ 3,834:
|25
|N/A
|
|{{Money|
|-
|1
Line 2,759 ⟶ 3,842:
|N/A
|35
|0.
|N/A
|N/A
Line 2,769 ⟶ 3,852:
|16
|N/A
|
|{{Money|
|-
|2
Line 2,777 ⟶ 3,860:
|N/A
|35
|0.
|N/A
|N/A
Line 2,787 ⟶ 3,870:
|25
|N/A
|
|{{Money|
|-
|3
Line 2,795 ⟶ 3,878:
|35x2
|75
|0.
|7
|0.5
Line 2,805 ⟶ 3,888:
|25
|20
|
|{{Money|
|}
</div>
Line 2,837 ⟶ 3,920:
|35x4
|150
|0.
|6
|0.5
Line 2,847 ⟶ 3,930:
|25
|20
|
|{{Money|
|-
|5
Line 2,855 ⟶ 3,938:
|35x4
|200
|0.
|6
|0.25
Line 2,865 ⟶ 3,948:
|25
|20
|
|{{Money|
|}
</div>
Line 2,897 ⟶ 3,980:
|45x6
|75
|0.
|5
|0.25
Line 2,907 ⟶ 3,990:
|25
|20
|
|{{Money|
|-
|5
Line 2,915 ⟶ 3,998:
|60x8
|75
|0.
|3.5
|0.15
Line 2,925 ⟶ 4,008:
|25
|20
|
|{{Money|
|}
</div>
Line 2,937 ⟶ 4,020:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100"/>
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 5A
|Range = [[File:Range Icon.png|20px|Range]]8
Line 2,963 ⟶ 4,049:
==Upgrades==
{{Upgrade|
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
Line 2,971 ⟶ 4,057:
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,981 ⟶ 4,067:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 3,006 ⟶ 4,092:
Sell Price changes to {{Money|3,600}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|17,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = 0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 3,024 ⟶ 4,110:
Sell Price changes to {{Money|9,433}}}}
{{Upgrade|
+18 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 3,046 ⟶ 4,132:
Sell Price changes to {{Money|21,100}}}}
|{{Upgrade|
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 3,064 ⟶ 4,150:
Sell Price changes to {{Money|8,100}}}}
{{Upgrade|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 3,084 ⟶ 4,170:
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,112 ⟶ 4,198:
|N/A
|35
|0.
|N/A
|N/A
Line 3,122 ⟶ 4,208:
|25
|N/A
|
|{{Money|
|-
|1
Line 3,130 ⟶ 4,216:
|N/A
|35
|0.
|N/A
|N/A
Line 3,140 ⟶ 4,226:
|16
|N/A
|
|{{Money|
|-
|2
Line 3,148 ⟶ 4,234:
|N/A
|35
|0.
|N/A
|N/A
Line 3,158 ⟶ 4,244:
|25
|N/A
|
|{{Money|
|-
|3
Line 3,166 ⟶ 4,252:
|35x2
|75
|0.
|7
|0.5
Line 3,176 ⟶ 4,262:
|25
|20
|
|{{Money|
|}
</div>
Line 3,208 ⟶ 4,294:
|35x4
|150
|0.
|6
|0.5
Line 3,218 ⟶ 4,304:
|25
|20
|
|{{Money|
|-
|5
Line 3,226 ⟶ 4,312:
|35x4
|200
|0.
|6
|0.25
Line 3,236 ⟶ 4,322:
|25
|20
|
|{{Money|
|}
</div>
Line 3,268 ⟶ 4,354:
|45x6
|75
|0.
|5
|0.25
Line 3,278 ⟶ 4,364:
|25
|20
|
|{{Money|
|-
|5
Line 3,286 ⟶ 4,372:
|60x8
|75
|0.
|3.5
|0.15
Line 3,296 ⟶ 4,382:
|25
|20
|
|{{Money|
|}
</div>
Line 3,308 ⟶ 4,394:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint =
|Sell Price = {{Money|1,000}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = N/A<ref>Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]8
Line 3,326 ⟶ 4,414:
==Upgrades==
{{Upgrade|
+Lead Detection {{Lead|Lead Detection}}
Line 3,332 ⟶ 4,420:
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|
+Missiles
Line 3,346 ⟶ 4,434:
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Level = Level 3|Upgrade Title =
+1 Range [[File:Range Icon.png|20px|Range]]
0.
+Stronger Missiles
Line 3,362 ⟶ 4,450:
Sell Price changes to {{Money|3,350}}}}
{{Upgrade|
+2 Missiles
Line 3,370 ⟶ 4,458:
Sell Price changes to {{Money|6,683}}}}
{{Upgrade|
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 3,381 ⟶ 4,469:
Sell Price changes to {{Money|15,016}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,400 ⟶ 4,488:
|5
|N/A
|0.
|N/A
|N/A
|8
|N/A
|
|{{Money|
|-
|1
Line 3,412 ⟶ 4,500:
|8
|N/A
|0.
|N/A
|N/A
|8
|N/A
|
|{{Money|
|-
|2
Line 3,424 ⟶ 4,512:
|8
|30x2
|0.
|6
|0.5
|9.5
|4
|
|{{Money|
|-
|3
Line 3,436 ⟶ 4,524:
|5
|30x2
|0.
|6
|0.5
|9.5
|5
|
|{{Money|
|-
|4
Line 3,448 ⟶ 4,536:
|8
|30x4
|0.
|6
|0.35
|10.5
|5
|
|{{Money|
|-
|5
Line 3,460 ⟶ 4,548:
|13
|30x6
|0.
|6
|0.2
|12
|5
|
|{{Money|
|}
</div>
Line 3,477 ⟶ 4,565:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|3,000}}
|Footprint = Average
Line 3,486 ⟶ 4,576:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]8
Line 3,495 ⟶ 4,585:
==Upgrades==
{{Upgrade|
+Lead Detection {{Lead|Lead Detection}}
Line 3,501 ⟶ 4,591:
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|
+Missiles
Line 3,519 ⟶ 4,609:
+1 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 3,533 ⟶ 4,623:
Sell Price changes to {{Money|3,350}}}}
{{Upgrade|
+2 Missiles
Line 3,541 ⟶ 4,631:
Sell Price changes to {{Money|6,683}}}}
{{Upgrade|
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 3,552 ⟶ 4,642:
Sell Price changes to {{Money|15,016}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,571 ⟶ 4,661:
|2
|N/A
|0.
|N/A
|N/A
|8
|N/A
|16
|{{Money|
|-
|1
Line 3,583 ⟶ 4,673:
|3
|N/A
|0.
|N/A
|N/A
|8
|N/A
|24
|{{Money|
|-
|2
Line 3,595 ⟶ 4,685:
|3
|30x2
|0.
|6
|0.5
|9.5
|4
|
|{{Money|
|-
|3
Line 3,607 ⟶ 4,697:
|4
|30x2
|0.
|6
|0.5
|9.5
|5
|
|{{Money|
|-
|4
Line 3,619 ⟶ 4,709:
|7
|30x4
|0.
|6
|0.35
|10.5
|5
|
|{{Money|
|-
|5
Line 3,631 ⟶ 4,721:
|12
|30x6
|0.
|6
|0.2
|12
|5
|
|{{Money|
|}
</div>
Line 3,648 ⟶ 4,738:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Footprint = Average
Line 3,657 ⟶ 4,749:
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single<br/>Splash (Level 2+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 5
|Range = [[File:Range Icon.png|20px|Range]]9
Line 3,666 ⟶ 4,758:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|500}}}}
{{Upgrade|
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,684 ⟶ 4,776:
{{Upgrade|Level = Level 3|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|1,500}}|Image = [[File:Pursuit Upgrade 3 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.
+Stronger Missiles
Line 3,694 ⟶ 4,786:
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|
+2 Missiles
Line 3,702 ⟶ 4,794:
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2 Missiles
Line 3,717 ⟶ 4,809:
Sell Price changes to {{Money|6,383}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,736 ⟶ 4,828:
|1
|N/A
|0.
|N/A
|N/A
|9
|N/A
|3.
|{{Money|307.69}}
|-
Line 3,748 ⟶ 4,840:
|2
|N/A
|0.
|N/A
|N/A
|9
|N/A
|6.
|{{Money|
|-
|2
Line 3,760 ⟶ 4,852:
|2
|3x2
|0.
|5
|0.5
|9
|5
|7.
|{{Money|
|-
|3
Line 3,772 ⟶ 4,864:
|2
|5x2
|0.
|5
|0.5
|10
|5
|
|{{Money|
|-
|4
Line 3,784 ⟶ 4,876:
|4
|5x4
|0.
|5
|0.35
|10
|5
|
|{{Money|
|-
|5
Line 3,796 ⟶ 4,888:
|8
|5x6
|0.
|5
|0.2
|12
|5
|
|{{Money|
|}
</div>
Line 3,813 ⟶ 4,905:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Footprint = Average
Line 3,831 ⟶ 4,924:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|500}}}}
{{Upgrade|
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 3,859 ⟶ 4,952:
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|
+2 Missiles
Line 3,867 ⟶ 4,960:
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,882 ⟶ 4,975:
Sell Price changes to {{Money|6,383}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 3,978 ⟶ 5,071:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Footprint = Average
Line 3,996 ⟶ 5,090:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|500}}}}
{{Upgrade|
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 4,024 ⟶ 5,118:
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|
+2 Missiles
Line 4,032 ⟶ 5,126:
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 4,047 ⟶ 5,141:
Sell Price changes to {{Money|6,383}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 4,143 ⟶ 5,237:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:PursuitIcon.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|1,000}}
|Footprint = Average
Line 4,161 ⟶ 5,256:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|500}}}}
{{Upgrade|
•3x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 4,189 ⟶ 5,284:
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|
+2 Missiles
Line 4,197 ⟶ 5,292:
Sell Price changes to {{Money|3,216}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 4,212 ⟶ 5,307:
Sell Price changes to {{Money|6,383}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 4,308 ⟶ 5,403:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Pursuit.png|100px]]
|Level Unlock = {{Level|100}}
|Cost = {{Money|800}}
|Footprint = Average
Line 4,324 ⟶ 5,420:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|350}}}}
{{Upgrade|
•8x2 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 4,348 ⟶ 5,444:
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
+2 Missiles
Line 4,356 ⟶ 5,452:
Sell Price changes to {{Money|2,683}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 4,371 ⟶ 5,467:
Sell Price changes to {{Money|5,683}}}}
==
<div class="overflow-box'>
{| class="wikitable stats-table"
Line 4,465 ⟶ 5,561:
==Notes==
<references/>
__NOTOC__
| |||