Editing Pursuit
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{{Tabs}} |
{{Tabs}} |
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{{Improve|Outdated for the recent rebalance patch}} |
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{{For|[[Null Pursuit]]}} |
{{For|[[Null Pursuit]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Pursuit |
|title = Pursuit |
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|image |
|image = DefaultPursuitIconIGNov24.png |
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|image-dynamic = PursuitDynamic.png |
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|unlockcost = {{Coins|15,000}} or {{Robux|1,500}} |
|unlockcost = {{Coins|15,000}} or {{Robux|1,500}} |
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|role = Offense |
|role = Offense |
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|placement = Ground (Air-based) |
|placement = Ground (Air-based) |
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|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]6 |
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]6 |
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|levelrequirement = {{Level|100}} |
|levelrequirement = {{Level|100}} |
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|basecost = {{Money|5,000}} |
|basecost = {{Money|5,000}} |
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|basedamage = [[File:Damage Icon.png|20px|Damage]]7 |
|basedamage = [[File:Damage Icon.png|20px|Damage]]7 |
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|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+) |
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+) |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208 |
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|baserange = [[File:Range Icon.png|20px|Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]6 |
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|hidden_detection = {{Attr|Hidden|Level 4B |
|hidden_detection = {{Attr|Hidden|Level 4B}}<ref>From Level 3, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4B.</ref> |
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|lead_detection = {{Attr|Lead|Level |
|lead_detection = {{Attr|Lead|Level 1+}} |
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|flying_detection = {{Attr|Flying|Level 0+}} |
|flying_detection = {{Attr|Flying|Level 0+}} |
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|immune = Stun<br/>Partial Debuff |
|immune = Stun<br/>Partial Debuff |
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|footprint = 1.5 |
|footprint = Average (1.5) |
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|pvp_basecost = {{Money|2,500}} |
|pvp_basecost = {{Money|2,500}} |
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|pvp_basesellingprice = {{Money|833}} |
|pvp_basesellingprice = {{Money|833}} |
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6 |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6 |
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|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+) |
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+) |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258 |
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|pvp_baserange = [[File:Range Icon.png|20px|Range]]7 |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7 |
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|pvp_hidden_detection = {{Attr|Hidden|Level 4B |
|pvp_hidden_detection = {{Attr|Hidden|Level 4B}}<ref>From Level 3, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4B.</ref> |
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|pvp_lead_detection = {{Attr|Lead|Level 1+}} |
|pvp_lead_detection = {{Attr|Lead|Level 1+}} |
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|pvp_flying_detection = {{Attr|Flying|Level 0+}} |
|pvp_flying_detection = {{Attr|Flying|Level 0+}} |
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|pvp_immune = Stun<br/>Partial Debuff |
|pvp_immune = Stun<br/>Partial Debuff |
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|pvp_footprint = 1.5 |
|pvp_footprint = Average (1.5) |
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|tooltip-1 = An expensive and high damage dealing tower that occasionally fires AOE rockets. Can be ordered to patrol specific areas of the map to provide universal coverage. |
|tooltip-1 = An expensive and high damage dealing tower that occasionally fires AOE rockets. Can be ordered to patrol specific areas of the map to provide universal coverage. |
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|tooltip-2 = Capable of targeting [[flying]] and [[Lead (Attribute)|lead]] enemies. |
|tooltip-2 = Capable of targeting [[flying]] and [[Lead (Attribute)|lead]] enemies. |
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Once an enemy enters its range, it fires upon the enemy that fits its targeting, hovering in the air while it fires at the targeted enemy. It only stops firing when all enemies are killed, or all enemies have left its attacking area. It then resumes patrolling its range. It has a limited amount of ammo which, when it runs out, makes it reload. |
Once an enemy enters its range, it fires upon the enemy that fits its targeting, hovering in the air while it fires at the targeted enemy. It only stops firing when all enemies are killed, or all enemies have left its attacking area. It then resumes patrolling its range. It has a limited amount of ammo which, when it runs out, makes it reload. |
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At Level 3, the '''Pursuit''' gains the ability to fire missiles at enemies, which deal splash damage. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. Additionally, the '''Pursuit's''' missiles can damage [[Lead (Attribute)|Lead]] enemies. The '''Pursuit's''' can also detect [[Flying]] enemies because it is an air-based tower. If upgraded to the bottom Level 4, it also can detect [[Hidden (Attribute)|Hidden]] enemies. |
At Level 3, the '''Pursuit''' gains the ability to fire missiles at enemies, which deal splash damage. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. Additionally, the '''Pursuit's''' missiles can damage [[Lead (Attribute)|Lead]] enemies. The '''Pursuit's''' regular attack can also damage [[Lead (Attribute)|Lead]] enemies from Level 1 onwards; it can also detect [[Flying]] enemies because it is an air-based tower. If upgraded to the bottom Level 4, it also can detect [[Hidden (Attribute)|Hidden]] enemies. |
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The '''Pursuit''' is considered to be a mid to late-game tower due to its high DPS and splash damage capabilities, as well as its high cost. |
The '''Pursuit''' is considered to be a mid to late-game tower due to its high DPS and splash damage capabilities, as well as its high cost. |
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The '''Pursuit''' has a placement limit of six per player |
The '''Pursuit''' has a placement limit of six per player. |
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==Upgrades== |
==Upgrades== |
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{{PVPTabber |
{{PVPTabber |
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|{{Upgrade| |
|{{Upgrade|Upgrade Title = Level 1 - AP Rounds - {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|2,250}}}} |
Sell Price changes to {{Money|2,250}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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0. |
0.208 > 0.158 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
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{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = + |
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]] |
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3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]] |
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]] |
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Sell Price changes to {{Money|3,250}}}} |
Sell Price changes to {{Money|3,250}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|5,000}}|Image = [[File:PursuitLevel3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •45 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
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•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •30 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
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•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] |
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|3,683}}}} |
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{{PathTabber |
{{PathTabber |
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|{{Upgrade| |
|{{Upgrade|Upgrade Title = Level 4 - Sky Shredder - {{Money|18,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] |
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0. |
0.158 > 0.128 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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-6 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
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{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = + |
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +10 Ammo [[File:Damage Icon.png|20px|Ammo]]}} |
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{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = |
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 4 > 8 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] |
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+2 Missiles |
+2 Missiles |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|10,916}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Leviathan - {{Money|45,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +26 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.128 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|25, |
Sell Price changes to {{Money|25,916}}}} |
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|{{Upgrade| |
|{{Upgrade|Upgrade Title = Level 4 - Modified Payload - {{Money|8,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
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35 > 45 Speed [[File:SpeedIcon.png|20px|Speed]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
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{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+4 Missiles |
+4 Missiles |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|7,750}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|15,000}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
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{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = + |
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +15 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
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7.5 > 8.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+2 Missiles |
+2 Missiles |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|16,516}}}} |
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}} |
}} |
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|{{Upgrade| |
|{{Upgrade|Upgrade Title = Level 1 - .50 Caliber - {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]] |
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]] |
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Sell Price changes to {{Money|1,083}}}} |
Sell Price changes to {{Money|1,083}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 2 - Enhanced Radar - {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]] |
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]] |
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Sell Price changes to {{Money|1,583}}}} |
Sell Price changes to {{Money|1,583}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 3 - Air to Ground Missiles - {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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0. |
0.258 > 0.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]] |
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]] |
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}} |
}} |
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{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = |
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •35 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
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•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|2,750}}}} |
Sell Price changes to {{Money|2,750}}}} |
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{{PathTabber |
{{PathTabber |
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|{{Upgrade| |
|{{Upgrade|Upgrade Title = Level 4 - Tri-Barrel Minigun - {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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0. |
0.208 > 0.108 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
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}} |
}} |
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{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = |
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] |
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7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]] |
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+2 Missiles |
+2 Missiles |
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Sell Price changes to {{Money|9,016}}}} |
Sell Price changes to {{Money|9,016}}}} |
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{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Sky Shredder - {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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+14 Damage [[File:Damage Icon.png|20px|Damage]] |
+14 Damage [[File:Damage Icon.png|20px|Damage]] |
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0. |
0.108 > 0.093 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
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Sell Price changes to {{Money|16,916}}}} |
Sell Price changes to {{Money|16,916}}}} |
||
|{{Upgrade| |
|{{Upgrade|Upgrade Title = Level 4 - Upgraded Payload - {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
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{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = - |
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]] |
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3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|5,250}}}} |
Sell Price changes to {{Money|5,250}}}} |
||
{{Upgrade| |
{{Upgrade|Upgrade Title = Level 5 - Demolition Gunship - {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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| Line 280: | Line 276: | ||
{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}} |
{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}} |
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== |
==Stats Table== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.'' |
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{{neow|<nowiki> |
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<var> |
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$DPS2$ = (Damage * Ammo) / (Reload Time + Rev Time + (Firerate * Ammo)) |
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$DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo)) |
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$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count)) |
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$TDPS$ = Gun DPS + Missile DPS |
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$CE$ = Total Cost / Total DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$FNC-SCHEMA$ = N; N; N; N; A; A; B; B; |
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$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats |
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$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500; |
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$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500; |
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$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3; |
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$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1; |
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$FSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship |
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$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship |
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$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png |
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$FSE-META$ = Advanced; File:PursuitNewIcon.png |
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$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
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$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref> |
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$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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|-|Regular = |
|-|Regular = |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" style="width:1800px;" |
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! colspan=" |
! colspan="17" |Neutral Stats |
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|- |
|- |
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!Level |
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! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
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!Total Price |
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!Normal Damage |
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![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
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!Ammo |
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!Firerate |
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!Missile Cooldown |
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!Burst Time |
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!Reload Time |
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!Rev Time |
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!Range |
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!Patrol Range |
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!Explosion Range |
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!Speed |
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!Missile Speed |
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!DPS<ref name="DPS">DPS is calculated as:<br/> |
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<math>\frac{\left(\text{Bullet Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}+\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br/>DPS assumes missiles only hit one enemy.</ref> |
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!Cost Efficiency |
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|- |
|- |
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|0 |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
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|{{Money|5,000}} |
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|7 |
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|N/A |
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|50 |
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|0.208 |
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|N/A |
|||
|N/A |
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|3.5 |
|||
|N/A |
|||
|6 |
|||
|14 |
|||
|N/A |
|||
|35 |
|||
|N/A |
|||
|25.18 |
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|{{Money|198.57}} |
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|- |
|- |
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|1 |
|||
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
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|{{Money|6,750}} |
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|10 |
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|N/A |
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|50 |
|||
|0.208 |
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|N/A |
|||
|N/A |
|||
|3.5 |
|||
|N/A |
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|6 |
|||
|14 |
|||
|N/A |
|||
|35 |
|||
|N/A |
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|35.97 |
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|{{Money|187.65}} |
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|- |
|- |
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|2 |
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| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
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|{{Money|9,750}} |
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|10 |
|||
|N/A |
|||
|65 |
|||
|0.158 |
|||
|N/A |
|||
|N/A |
|||
|3 |
|||
|N/A |
|||
|7 |
|||
|16 |
|||
|N/A |
|||
|35 |
|||
|N/A |
|||
|48.98 |
|||
|{{Money|199.05}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|14,750}} |
|||
|10 |
|||
|45x2 |
|||
|65 |
|||
|0.158 |
|||
|4 |
|||
|0.5 |
|||
|3 |
|||
|N/A |
|||
|7 |
|||
|16 |
|||
|4 |
|||
|35 |
|||
|20 |
|||
|66.98<ref name="dps1">48.98 Gun DPS + 18 Missile DPS</ref> |
|||
|{{Money|301.13}} |
|||
|} |
|} |
||
</div> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" style="width:1800px;" |
|||
! colspan="20" | Top Path Stats |
|||
! colspan="17" |Top Path Stats |
|||
|- |
|- |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
|||
!Total Price |
|||
!Normal Damage |
|||
![[Splash Damage]]<ref name="Splash"/> |
|||
!Ammo |
|||
!Firerate |
|||
!Missile Cooldown |
|||
!Burst Time |
|||
!Reload Time |
|||
!Rev Time |
|||
!Range |
|||
!Patrol Range |
|||
!Explosion Range |
|||
!Speed |
|||
!Missile Speed |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|4 |
|||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|32,750}} |
|||
|24 |
|||
|45x4 |
|||
|75 |
|||
|0.128 |
|||
|8 |
|||
|0.5 |
|||
|3 |
|||
|1.5 |
|||
|7 |
|||
|10 |
|||
|3 |
|||
|35 |
|||
|20 |
|||
|160.86<ref>142.86 Gun DPS + 18 Missile DPS</ref> |
|||
|{{Money|203.6}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|77,750}} |
|||
|50 |
|||
|45x4 |
|||
|75 |
|||
|0.093 |
|||
|8 |
|||
|0.5 |
|||
|3 |
|||
|1.5 |
|||
|7 |
|||
|10 |
|||
|4 |
|||
|35 |
|||
|20 |
|||
|393.94<ref>375.94 Gun DPS + 18 Missile DPS</ref> |
|||
|{{Money|197.37}} |
|||
|} |
|} |
||
</div> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" style="width:1800px;" |
|||
! colspan="20" | Bottom Path Stats |
|||
! colspan="17" |Bottom Path Stats |
|||
|- |
|- |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
|||
!Total Price |
|||
!Normal Damage |
|||
![[Splash Damage]]<ref name="Splash"/> |
|||
!Ammo |
|||
!Firerate |
|||
!Missile Cooldown |
|||
!Burst Time |
|||
!Reload Time |
|||
!Rev Time |
|||
!Range |
|||
!Patrol Range |
|||
!Explosion Range |
|||
!Speed |
|||
!Missile Speed |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|4 |
|||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|18,250}} |
|||
|10 |
|||
|45x6 |
|||
|65 |
|||
|0.158 |
|||
|4 |
|||
|0.25 |
|||
|3 |
|||
|N/A |
|||
|10 |
|||
|18 |
|||
|7.5 |
|||
|45 |
|||
|20 |
|||
|98.07<ref>48.89 Gun DPS + 49.09 Missile DPS</ref> |
|||
|{{Money|189.52}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|38,250}} |
|||
|10 |
|||
|60x8 |
|||
|65 |
|||
|0.158 |
|||
|4 |
|||
|0.15 |
|||
|3 |
|||
|N/A |
|||
|12 |
|||
|20 |
|||
|7.5 |
|||
|45 |
|||
|20 |
|||
|141.29<ref name="dps5">48.98 Gun DPS + 92.31 Missile DPS</ref> |
|||
|{{Money|270.72}} |
|||
|} |
|} |
||
</div> |
</div> |
||
|-|PVP = |
|-|PVP = |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" style="width:1800px;" |
||
! colspan=" |
! colspan="17" |Neutral Stats |
||
|- |
|- |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
|||
!Total Price |
|||
!Normal Damage |
|||
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
|||
!Ammo |
|||
!Firerate |
|||
!Missile Cooldown |
|||
!Burst Time |
|||
!Reload Time |
|||
!Rev Time |
|||
!Range |
|||
!Patrol Range |
|||
!Explosion Range |
|||
!Speed |
|||
!Missile Speed |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|0 |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|2,500}} |
|||
|6 |
|||
|N/A |
|||
|35 |
|||
|0.258 |
|||
|N/A |
|||
|N/A |
|||
|4 |
|||
|N/A |
|||
|7 |
|||
|14 |
|||
|N/A |
|||
|25 |
|||
|N/A |
|||
|16.12 |
|||
|{{Money|155.09}} |
|||
|- |
|- |
||
|1 |
|||
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|3,250}} |
|||
|8 |
|||
|N/A |
|||
|35 |
|||
|0.258 |
|||
|N/A |
|||
|N/A |
|||
|4 |
|||
|N/A |
|||
|8 |
|||
|14 |
|||
|N/A |
|||
|16 |
|||
|N/A |
|||
|21.49 |
|||
|{{Money|151.23}} |
|||
|- |
|- |
||
|2 |
|||
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}} |
|||
|{{Money|4,750}} |
|||
|10 |
|||
|N/A |
|||
|35 |
|||
|0.258 |
|||
|N/A |
|||
|N/A |
|||
|4 |
|||
|N/A |
|||
|9.5 |
|||
|16 |
|||
|N/A |
|||
|25 |
|||
|N/A |
|||
|26.86 |
|||
|{{Money|176.84}} |
|||
|- |
|- |
||
|3 |
|||
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|8,250}} |
|||
|10 |
|||
|35x2 |
|||
|75 |
|||
|0.208 |
|||
|7 |
|||
|0.5 |
|||
|3.5 |
|||
|N/A |
|||
|10.5 |
|||
|16 |
|||
|3 |
|||
|25 |
|||
|20 |
|||
|48.02<ref>39.27 Gun DPS + 8.75 Missile DPS</ref> |
|||
|{{Money|171.8}} |
|||
|} |
|} |
||
</div> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" style="width:1800px;" |
|||
! colspan="21" | Top Path Stats |
|||
! colspan="17" |Top Path Stats |
|||
|- |
|- |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
|||
!Total Price |
|||
!Normal Damage |
|||
![[Splash Damage]]<ref name="Splash"/> |
|||
!Ammo |
|||
!Firerate |
|||
!Missile Cooldown |
|||
!Burst Time |
|||
!Reload Time |
|||
!Rev Time |
|||
!Range |
|||
!Patrol Range |
|||
!Explosion Range |
|||
!Speed |
|||
!Missile Speed |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|4 |
|||
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|20,750}} |
|||
|12 |
|||
|35x4 |
|||
|150 |
|||
|0.108 |
|||
|6 |
|||
|0.5 |
|||
|3 |
|||
|1.5 |
|||
|11 |
|||
|18.5 |
|||
|3 |
|||
|25 |
|||
|20 |
|||
|104.46<ref>86.96 Gun DPS + 17.5 Missile DPS</ref> |
|||
|{{Money|198.64}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|50,750}} |
|||
|26 |
|||
|35x4 |
|||
|200 |
|||
|0.093 |
|||
|6 |
|||
|0.25 |
|||
|2.5 |
|||
|1.5 |
|||
|12 |
|||
|21 |
|||
|4 |
|||
|25 |
|||
|20 |
|||
|250.09<ref>86.96 Gun DPS + 17.5 Missile DPS</ref> |
|||
|{{Money|202.93}} |
|||
|} |
|} |
||
</div> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" style="width:1800px;" |
|||
! colspan="21" | Bottom Path Stats |
|||
! colspan="17" |Bottom Path Stats |
|||
|- |
|- |
||
!Level |
|||
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency |
|||
!Total Price |
|||
!Normal Damage |
|||
![[Splash Damage]]<ref name="Splash"/> |
|||
!Ammo |
|||
!Firerate |
|||
!Missile Cooldown |
|||
!Burst Time |
|||
!Reload Time |
|||
!Rev Time |
|||
!Range |
|||
!Patrol Range |
|||
!Explosion Range |
|||
!Speed |
|||
!Missile Speed |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
|4 |
|||
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|15,750}} |
|||
|10 |
|||
|25x6 |
|||
|75 |
|||
|0.208 |
|||
|3 |
|||
|0.25 |
|||
|3.5 |
|||
|N/A |
|||
|11 |
|||
|17.5 |
|||
|6 |
|||
|25 |
|||
|20 |
|||
|72.6<ref>39.27 Gun DPS + 33.33 Missile DPS</ref> |
|||
|{{Money|216.94}} |
|||
|- |
|- |
||
|5 |
|||
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}} |
|||
|{{Money|38,250}} |
|||
|12 |
|||
|60x8 |
|||
|75 |
|||
|0.208 |
|||
|3 |
|||
|0.15 |
|||
|2.25 |
|||
|N/A |
|||
|12 |
|||
|19.5 |
|||
|6 |
|||
|25 |
|||
|20 |
|||
|164.71<ref>50.42 Gun DPS + 114.29 Missile DPS</ref> |
|||
|{{Money|232.23}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
|||
==Skins== |
==Skins== |
||
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
||
! |
! |
||
|[[File:EggyPursuitIconIG.png| |
|[[File:EggyPursuitIconIG.png|175x175px]] |
||
|[[File:DragonPursuitIconIG.png| |
|[[File:DragonPursuitIconIG.png|175x175px]] |
||
|[[File:MercenaryPursuitIconIG.png|175px]] |
|||
|[[File:PatrioticPursuitIconIG.png|175px]] |
|||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Colour|DuckyRevenge|Easter}} |
||
|{{ |
|{{Colour|Null|Dragon}} |
||
|{{Color|Other|Mercenary}} |
|||
|{{Color|Patriotic}} |
|||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Uncommon}} |
||
|{{ |
|{{Colour|Legendary}} |
||
|{{Color|Rare}} |
|||
|{{Color|Rare}} |
|||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
|N/A |
|N/A |
||
|N/A |
|N/A |
||
|N/A |
|||
|{{Coins|6,250}} |
|||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Ducky Revenge Event|Ducky Revenge Premium Battle Pass]] |
|[[Ducky Revenge Event|Ducky Revenge Premium Battle Pass]] |
||
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]] |
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]] |
||
|[[Codes|Code]]:<br/>2MILLION |
|||
|[[Patriotic Crate]] |
|||
|} |
|} |
||
==Strategy== |
==Strategy== |
||
*As the '''Pursuit''' is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like [[ |
*As the '''Pursuit''' is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like [[Unknown]]s, [[Templar]]s, [[Fallen Honor Guard]]s and bosses. |
||
**As it is also not a humanoid tower, it is also immune to any debuffs from enemies prior to [[Lunar Overture Event]], that being enemies like the [[Nuclear Monster]] or [[ |
**As it is also not a humanoid tower, it is also immune to any debuffs from enemies prior to [[Lunar Overture Event]], that being enemies like the [[Nuclear Monster]] or [[Soul Stealer]]. |
||
*At Level 3, the '''Pursuit''' gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once. |
*At Level 3, the '''Pursuit''' gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once. |
||
**If you want to use the '''Pursuit's''' missiles for their area of effect capabilities, the bottom path upgrade is recommended as it focuses on missiles. |
**If you want to use the '''Pursuit's''' missiles for their area of effect capabilities, the bottom path upgrade is recommended as it focuses on missiles. |
||
**Due to |
**Due to their high damage, they can be useful at dealing a lot of damage to hordes of slow high health enemies, like the [[Fallen Giant]] or the [[Molten Golem]]. It can also do well against weaker enemies, like the [[Fallen]]. |
||
**While it may not necessarily struggle too much with hordes of fast enemies, if they are spaced out in a way such that they are out of the range of missile explosions, this can cause some trouble as these enemies can quickly enter and leave the range of the '''Pursuit''', especially if it is focusing on a high health enemy. |
|||
**While the top path's missiles are somewhat inconsistent due to their explosion size, the bottom path's explosion radius is far larger, rendering potential misses extremely unlikely. |
|||
*The better buffs to apply to the '''Pursuit''' depend on the upgrade path you want to use the most. |
*The better buffs to apply to the '''Pursuit''' depend on the upgrade path you want to use the most. |
||
**If you are going to use the top upgrade path, [[Firerate Buff]]s from towers like the [[Commander]] are recommended, as its main DPS comes from its guns. |
**If you are going to use the top upgrade path, [[Firerate Buff]]s from towers like the [[Commander]] are recommended, as its main DPS comes from its guns. |
||
**If you are going to use the bottom upgrade path, [[Damage Buff]]s from towers like the [[DJ Booth]] or [[Mercenary Base]] are recommended. As its main DPS comes from its missiles, which are not affected by [[Firerate Buff]]s, [[Damage Buff]]s are better here, as they can affect both the guns and the missiles. |
**If you are going to use the bottom upgrade path, [[Damage Buff]]s from towers like the [[DJ Booth]] or [[Mercenary Base]] are recommended. As its main DPS comes from its missiles, which are not affected by [[Firerate Buff]]s, [[Damage Buff]]s are better here, as they can affect both the guns and the missiles. |
||
*Both the gun and missiles of the '''Pursuit''' can damage [[Lead (Attribute)|Lead]] enemies and detect [[Flying]] enemies. This, combined with its high DPS, makes it very useful against these enemies later on during the game. |
|||
**Regardless, both are still beneficial and, preferably, both should be applied. |
|||
*The missiles of the '''Pursuit''' can damage [[Lead (Attribute)|Lead]] enemies and both its guns and missiles detect [[Flying]] enemies. This, combined with its high DPS, makes it very useful against these enemies later on during the game. |
|||
**However, the '''Pursuit''' cannot directly attack [[Hidden (Attribute)|Hidden]] enemies unless it is upgraded to Level 4 of the bottom upgrade path. It can only damage them indirectly if they are caught in its missile explosions otherwise. |
**However, the '''Pursuit''' cannot directly attack [[Hidden (Attribute)|Hidden]] enemies unless it is upgraded to Level 4 of the bottom upgrade path. It can only damage them indirectly if they are caught in its missile explosions otherwise. |
||
** |
**Because of how expensive it is to reach Level 4 of its bottom path, the '''Pursuit''' is not recommended to be used against [[Hidden (Attribute)|Hidden]] enemies that appear early on. |
||
*Do keep in mind that the '''Pursuit''' has an ammo system, which means it will need to reload after it has depleted its ammo bar. |
*Do keep in mind that the '''Pursuit''' has an ammo system, which means it will need to reload after it has depleted its ammo bar. |
||
*The '''Pursuit's''' ''Patrol'' ability is very useful, as it gives the '''Pursuit''' effectively full map range and allows it to keep up with enemies that may escape from its range. |
*The '''Pursuit's''' ''Patrol'' ability is very useful, as it gives the '''Pursuit''' effectively full map range and allows it to keep up with enemies that may escape from its range. |
||
**Do note that |
**Do note that it does have a relatively hefty cooldown, though proper placement of it should not make this an issue. |
||
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved. |
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved. |
||
**The '''Pursuit's''' patrol range is slightly bigger than it looks, as it extends to any area that the '''Pursuit''' can reach with its attack range. When using the ''Patrol'' ability, keeping this in mind can increase the amount of enemies '''Pursuit''' can cover. |
|||
==Trivia== |
==Trivia== |
||
| Line 441: | Line 761: | ||
*Weirdly, the [[Gamepasses|gamepass]] for the '''Pursuit''' used to be called ''Helicopter'' instead of ''Pursuit'' before 15th of April 2023. |
*Weirdly, the [[Gamepasses|gamepass]] for the '''Pursuit''' used to be called ''Helicopter'' instead of ''Pursuit'' before 15th of April 2023. |
||
*The '''Pursuit''' is the first tower to have two upgrade paths, with previous towers having only one upgrade path. |
*The '''Pursuit''' is the first tower to have two upgrade paths, with previous towers having only one upgrade path. |
||
**However, the [[Hacker]] was the first tower to originally come with two upgrade paths, as the '''Pursuit''' was an older tower with only one upgrade path prior to its rework in [[v1.43.0]]. |
|||
*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]]. |
*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]]. |
||
*The bottom path '''Pursuit''', [[Sniper]], [[Engineer]], [[DJ Booth]], [[Frost Blaster]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities. |
|||
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold. |
|||
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}. |
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}. |
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| Line 471: | Line 790: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}. |
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.35 > 0.2</abbr> to <abbr title="-0.15">0.33 > 0.18</abbr>. |
||
****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
||
****Missile damage increased from 8x2 to 30x2. |
****Missile damage increased from 8x2 to 30x2. |
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| Line 479: | Line 798: | ||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost increased from {{Money|9,000}} to {{Money|9,500}}. |
****Cost increased from {{Money|9,000}} to {{Money|9,500}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.2 > 0.1</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>. |
||
****Missile damage increased from 8x6 to 30x6. |
****Missile damage increased from 8x6 to 30x6. |
||
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly. |
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly. |
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| Line 501: | Line 820: | ||
**'''Pursuit's''' missiles now ignore [[defense]]. |
**'''Pursuit's''' missiles now ignore [[defense]]. |
||
**Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly. |
**Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly. |
||
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3. |
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1b]] |
||
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,050}}. |
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,050}}. |
||
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3. |
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]] |
||
**Gamepass price increased from {{Robux|1,050}} to {{Robux|1,500}}. |
**Gamepass price increased from {{Robux|1,050}} to {{Robux|1,500}}. |
||
*'''26 November 2021''' - [[Overhaul v1.4|Overhaul v1.4.1c]] |
*'''26 November 2021''' - [[Overhaul v1.4|Overhaul v1.4.1c]] |
||
| Line 524: | Line 843: | ||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
****Firerate decreased from 0.33 to 0. |
****Firerate decreased from 0.33 to 0.308. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.33 > 0.18</abbr> to <abbr title="-0.15">0.308 > 0.158</abbr>. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.158 > 0.108</abbr>. |
||
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear. |
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear. |
||
**{{Bug}} '''Pursuit''' can be targeted by enemies. |
**{{Bug}} '''Pursuit''' can be targeted by enemies. |
||
| Line 543: | Line 862: | ||
****Damage increased from 1 to 2. |
****Damage increased from 1 to 2. |
||
****Range decreased from 9 to 8. |
****Range decreased from 9 to 8. |
||
****Firerate decreased from 0. |
****Firerate decreased from 0.308 to 0.108. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Lead detection added to its gun. |
****Lead detection added to its gun. |
||
| Line 555: | Line 874: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.308 > 0.158</abbr> to <abbr title="-0.025">0.108 > 0.083</abbr>. |
||
****Missile damage changed from 3x2 > 5x2 to 30x2. |
****Missile damage changed from 3x2 > 5x2 to 30x2. |
||
****Explosion range changed from 5 to 4 > 5. |
****Explosion range changed from 5 to 4 > 5. |
||
| Line 567: | Line 886: | ||
****Damage increased from +4 to +5. |
****Damage increased from +4 to +5. |
||
****Range decreased from +2 to +1.5. |
****Range decreased from +2 to +1.5. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.158 > 0.108</abbr> to 0.083. |
||
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6. |
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6. |
||
****Cost increased from {{Money|9,500}} to {{Money|25,000}}. |
****Cost increased from {{Money|9,500}} to {{Money|25,000}}. |
||
| Line 575: | Line 894: | ||
***'''Base''' |
***'''Base''' |
||
****Damage increased from 2 to 5. |
****Damage increased from 2 to 5. |
||
****Firerate increased from 0. |
****Firerate increased from 0.108 to 0.258. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Damage increased from +1 to +3. |
****Damage increased from +1 to +3. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage decreased from +1 to -3. |
****Damage decreased from +1 to -3. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">0.108 > 0.083</abbr> to <abbr title="-0.165">0.258 > 0.093</abbr>. |
||
****Hidden detection removed. |
****Hidden detection removed. |
||
***'''Level 5''' |
***'''Level 5''' |
||
| Line 587: | Line 906: | ||
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}. |
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}. |
||
**{{Bugfix}} Circling range is now displayed properly. |
**{{Bugfix}} Circling range is now displayed properly. |
||
*'''15 April 2023''' - |
*'''15 April 2023''' -[[v1.7.1]]a |
||
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}. |
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}. |
||
*'''5 May 2023''' - [[v1.7.2]] |
*'''5 May 2023''' - [[v1.7.2]] |
||
| Line 642: | Line 961: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage increased from -3 to +0. |
****Damage increased from -3 to +0. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.165">0.258 > 0.093</abbr> to <abbr title="-0.05">0.258 > 0.208</abbr>. |
||
****Ammo increase of +40 added. |
****Ammo increase of +40 added. |
||
****Reload Time change of 3 > 2.5 added. |
****Reload Time change of 3 > 2.5 added. |
||
| Line 655: | Line 974: | ||
***'''Level 4A''' |
***'''Level 4A''' |
||
****Damage decreased from +3 to +0. |
****Damage decreased from +3 to +0. |
||
****Firerate changed from 0. |
****Firerate changed from 0.0.93 to <abbr title="-0.1">0.208 > 0.108</abbr>. |
||
****Patrol Range increase of +2.5 added. |
****Patrol Range increase of +2.5 added. |
||
****Ammo increase of +75 added. |
****Ammo increase of +75 added. |
||
| Line 666: | Line 985: | ||
***'''Level 5A''' |
***'''Level 5A''' |
||
****Damage increased from +5 to +18. |
****Damage increased from +5 to +18. |
||
****Firerate changed from 0.093 to |
****Firerate changed from 0.093 to <abbr title="-0.015">0.108 > 0.093</abbr>. |
||
****Patrol Range increased from +0 to +2.5. |
****Patrol Range increased from +0 to +2.5. |
||
****Ammo increase of +50 added. |
****Ammo increase of +50 added. |
||
| Line 702: | Line 1,021: | ||
**{{Bug}} Using the Sticker/Emote wheel will prevent the player from being able to change the patrol point. |
**{{Bug}} Using the Sticker/Emote wheel will prevent the player from being able to change the patrol point. |
||
**{{Bug}} Missiles do not target [[Flying]] enemies correctly. |
**{{Bug}} Missiles do not target [[Flying]] enemies correctly. |
||
**{{Bug}} Using ''Reposition'' too quickly can cause the '''Pursuit''' to move back to |
**{{Bug}} Using ''Reposition'' too quickly can cause the '''Pursuit''' to move back to its helipad instead of the selected position. |
||
*'''3 December 2024''' - [[v1.43.0|v1.43.3]] |
*'''3 December 2024''' - [[v1.43.0|v1.43.3]] |
||
**Gamepass price increased from {{Robux|900}} to {{Robux|1,200}}. |
**Gamepass price increased from {{Robux|900}} to {{Robux|1,200}}. |
||
| Line 734: | Line 1,053: | ||
****Reload time increased from 3 to 4. |
****Reload time increased from 3 to 4. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Reload time changed from |
****Reload time changed from <abbr title="-0.5">3 > 2.5</abbr> to <abbr title="-0.5">4 > 3.5</abbr>. |
||
***'''Level 4A''' |
***'''Level 4A''' |
||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Reload time changed from |
****Reload time changed from <abbr title="-0.25">2.5 > 2.25</abbr> to <abbr title="-0.5">3.5 > 3</abbr>. |
||
***'''Level 5A''' |
***'''Level 5A''' |
||
****Damage decreased from +18 to +16. |
****Damage decreased from +18 to +16. |
||
****Reload time changed from |
****Reload time changed from <abbr title="-0.5">2.25 > 1.75</abbr> to <abbr title="-0.5">3 > 2.5</abbr>. |
||
*'''26 March 2025''' - [[v1.58.0]] |
*'''26 March 2025''' - [[v1.58.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 774: | Line 1,093: | ||
**{{Bug}} When first upgraded to either 4A or 4B, both paths will remain open as if the player could change paths, however, upgrading using either button would end up upgrading it on the current path. Fixes itself when reselecting the tower. |
**{{Bug}} When first upgraded to either 4A or 4B, both paths will remain open as if the player could change paths, however, upgrading using either button would end up upgrading it on the current path. Fixes itself when reselecting the tower. |
||
*'''16 April 2025''' - [[v1.61.0]] |
*'''16 April 2025''' - [[v1.61.0]] |
||
**New skin: {{ |
**New skin: {{Colour|DuckyRevenge|Eggy}} |
||
*'''26 May 2025''' - [[v1.64.0]] |
*'''26 May 2025''' - [[v1.64.0]] |
||
**Robux cost decreased from {{Robux|1,500}} to {{Robux|1,050}}. |
**Robux cost decreased from {{Robux|1,500}} to {{Robux|1,050}}. |
||
| Line 812: | Line 1,131: | ||
****Cost decreased from {{Money|28,500}} to {{Money|22,500}}. |
****Cost decreased from {{Money|28,500}} to {{Money|22,500}}. |
||
*'''18 October 2025''' - [[v1.77.0]] |
*'''18 October 2025''' - [[v1.77.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Null|Dragon}} |
||
*'''31 October 2025''' - [[v1.79.0]] |
*'''31 October 2025''' - [[v1.79.0]] |
||
**'''Pursuit''' is no longer immune to freeze. |
**'''Pursuit''' is no longer immune to freeze. |
||
| Line 823: | Line 1,142: | ||
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]] |
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]] |
||
**Gamepass cost increased from {{Robux|1,050}} to {{Robux|1,500}}. |
**Gamepass cost increased from {{Robux|1,050}} to {{Robux|1,500}}. |
||
*'''28 January 2026''' - [[v1.84.0]] |
|||
**Placement limit increased from 5 to 6 in regular modes. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|3,000}} to {{Money|5,000}}. |
|||
****Damage increased from 6 to 7. |
|||
****Firerate decreased from 0.275 to 0.225. |
|||
****Range decreased from 7 to 6. |
|||
****Ammo increased from 35 to 50. |
|||
****Reload time decreased from 4 to 3.5. |
|||
****Speed increased from 30 to 35. |
|||
****''Patrol'' cooldown decreased from 20 to 10. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|1,200}} to {{Money|1,750}}. |
|||
****Damage increased from +2 to +3. |
|||
****Range decreased from +1 to +0 |
|||
****Speed changed from 30 > 16 to 35. |
|||
****Name changed from ''.50 Caliber'' to ''AP Rounds''. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|1,850}} to {{Money|3,000}}. |
|||
****Range decreased from +1.5 to +1. |
|||
****Firerate changed from 0.275 to {{Tooltip|0.225 > 0.175|-0.05}}. |
|||
****Ammo increased from +0 to +15. |
|||
****Reload time decreased from 4 to 3.5 > 3. |
|||
****Speed changed from 16 > 25 to 35. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to 0.175. |
|||
****Range decreased from +1 to +0. |
|||
****Ammo decreased from +40 to +0. |
|||
****Reload time decreased from 4 > 3.5 to 3. |
|||
****Missile damage increased from 35 to 45 |
|||
****Explosion range increased from 3 to 4. |
|||
****Missile cooldown decreased from 7 to 4. |
|||
***'''Level 4A''' |
|||
****Cost increased from {{Money|16,000}} to {{Money|18,000}}. |
|||
****Damage increased from +2 to +14. |
|||
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
|||
****Range decreased from +0.5 to +0. |
|||
****Patrol range decreased from +2.5 to -6. |
|||
****Ammo decreased from +75 to +10. |
|||
****Reload time changed from 3.5 > 3 to 3. |
|||
****Rev-up time decreased from 1.5 to 0. |
|||
****Missile cooldown changed from 7 > 6 to 4 > 8. |
|||
****Name changed from ''Tri-Barrel Minigun'' to ''Sky Shredder''. |
|||
***'''Level 5A''' |
|||
****Cost increased from {{Money|42,500}} to {{Money|45,000}}. |
|||
****Damage increased from +14 to +26. |
|||
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.15 > 0.117|-0.033}}. |
|||
****Range decreased from +1 to +0. |
|||
****Patrol range decreased from +2.5 to +0. |
|||
****Ammo decreased from +50 to +0. |
|||
****Reload time changed from 3 > 2.5 to 3. |
|||
****Explosion damage increased from 35 to 45. |
|||
****Burst time changed from 0.5 > 0.25 to 0.5. |
|||
****Explosion range changed from 3 > 4 to 4. |
|||
****Missile cooldown increased from 6 to 8. |
|||
****Name change from ''Sky Shredder'' to ''Leviathan''. |
|||
***'''Level 4B''' |
|||
****Cost decreased from {{Money|10,000}} to {{Money|8,500}}. |
|||
****Range increased from +0.5 to +3. |
|||
****Patrol range increased from +1.5 to +2. |
|||
****Speed changed from 25 to 35 > 45. |
|||
****Ammo decreased from 75 to 65. |
|||
****Missile damage increased from -10 to +0. |
|||
****Explosion radius increased from 3 > 6 to 4 > 7.5. |
|||
****Missile cooldown increased from 7 > 3 to 4. |
|||
****Name changed from ''Upgraded Payload'' to ''Modified Payload''. |
|||
***'''Level 5B''' |
|||
****Cost decreased from {{Money|28,500}} to {{Money|15,000}}. |
|||
****Damage decreased from +2 to +0. |
|||
****Range increased from +1 to +2. |
|||
****Reload time increased from 3.5 > 2.25 to 3. |
|||
****Missile damage decreased from +35 to +15. |
|||
****Explosion radius increased from 6 to 7.5. |
|||
*'''11 March 2026''' - [[v1.86.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Level 1''' |
|||
****Lead detection removed. |
|||
*'''22 May 2026''' - [[v1.91.0]] |
|||
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,125}}. |
|||
***{{Bug}} Gifting was not discounted. |
|||
**{{Bugfix}} '''Pursuit''' now repositions correctly. |
|||
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]] |
|||
**Gamepass price increased from {{Robux|1,125}} to {{Robux|1,500}}. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Without [[Firerate Bug]], firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. |
|||
****Range increased from 6 to 7. |
|||
****Speed increased from 35 to 45. |
|||
****''Patrol'' ability cooldown decreased from 20 to 10. |
|||
***'''Level 2''' |
|||
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to {{Tooltip|0.225 > 0.175|-0.05}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
|||
****Ammo increased from +15 to +25. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|5,000}} to {{Money|4,750}}. |
|||
****Damage increased from +0 to +2. |
|||
****Missile damage decreased from 45 to 30. |
|||
***'''Level 4A''' |
|||
****Cost decreased from {{Money|18,000}} to {{Money|15,000}}. |
|||
****Damage decreased from +14 to +6. |
|||
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. |
|||
****Range decreased from +3 to +0. |
|||
****Patrol range increased from -6 to +0. |
|||
****Ammo increased from +10 to +125. |
|||
****Missile damage increased from +0 to +5. |
|||
****Missile cooldown changed from 4 > 8 to 4. |
|||
***'''Level 5A''' |
|||
****Cost increased from {{Money|45,000}} to {{Money|47,500}}. |
|||
****Damage decreased from +26 to +28. |
|||
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.15. |
|||
****Patrol range increased from +0 to +2. |
|||
***'''Level 4B''' |
|||
****Cost increased from {{Money|8,500}} to {{Money|9,500}}. |
|||
****Range decreased from +3 to +2. |
|||
****Patrol range increased from +2 to +4. |
|||
****Speed changed from 35 > 45 to 45. |
|||
****Missile damage increased from +0 to +5. |
|||
***'''Level 5B''' |
|||
****Cost decreased from {{Money|15,000}} to {{Money|13,500}}. |
|||
****Missile damage increased from +15 to +25. |
|||
****Explosion range changed from 7.5 to 7.5 > 8.5. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.275 to 0.25. |
|||
***'''Level 1''' |
|||
****Damage decreased from +2 to +1. |
|||
***'''Level 2''' |
|||
****Damage increased from +2 to +3. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to {{Tooltip|0.25 > 0.2|-0.05}}. |
|||
****Missile damage decreased from 35 to 32. |
|||
***'''Level 4A''' |
|||
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.2 > 0.1|-0.1}}. |
|||
****Missile damage increased from +0 to +3. |
|||
***'''Level 5A''' |
|||
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.1 > 0.085|-0.015}}. |
|||
***'''Level 4B''' |
|||
****Missile damage increased from -10 to -7. |
|||
**{{Bug}} '''Pursuit''' fires slower than intended. |
|||
*'''8 June 2026''' - [[v2.0.0|v2.0.6a]] |
|||
**New skin: {{Color|Other|Mercenary}}. |
|||
*'''9 June 2026''' - [[v2.0.0|v2.0.7a]] |
|||
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Patriotic}} |
|||
*'''3 July 2026''' - [[v2.2.0]] |
|||
**{{Bugfix}} '''Pursuit''' now fires at the intended speed. |
|||
}} |
}} |
||