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<div class="align-center"><span class="mainheader">'''Quests'''</span> ---- <span class="link-preview-hide">''For mission quests, see [[Mission Quests]], while for challenge maps, see [[Challenge Maps]].''</span> '''Quests''' are tasks that can be completed by a player during gameplay. If the requirement for the '''Quest''' is met, the '''Quest''' can be redeemed for a small reward like {{Coins|Coins}}, {{Exp|}}, {{Gem|Gems}} and [[Crates]]. </div> {{ScrollTOC|350px|float = right}} ==Mechanics== '''Quests''' can be accessed within the fourth tab in the bottom-middle of the screen. There are two quest types, the first being daily quests. Six of these appear every day. The second type are weekly quests. Four appear every week. '''Quests''' activate automatically without needing the player's input and can be pinned if the player wishes to do so. Additionally, the player can tap on a certain quest while in the dedicated quests menu to see a more detailed overview of the objectives that need to be completed to obtain its reward. ==Current Quests== ===Daily Quests=== ====TOWER ROLE Formation==== '''''TOWER ROLE'' Formation''' is a daily quest which requires triumphing any gamemode on any map with a specific chosen tower role or other tower type. These can be cliff towers, spawner towers, offense towers, defense towers and support towers. The first refers to towers which can be placed on cliffs, which includes hybrid towers like the [[Gatling Gun]], the second is towers which summon in units while the last three refer to the tower role displayed under their name in the inventory. The reward for completing this quest is {{Coins|150}} and {{Exp|75}}. <gallery> SupportFormationQuest.png SpawnerFormationQuest.png CliffFormationQuest.png </gallery> ====Train TOWER==== '''Train ''TOWER''''' is a daily quest requiring the chosen tower to deal a set amount of damage. The requirement scales with the player's level, starting at 15,000 and going up to 50,000. The reward for completing this quest is {{Coins|200}} and {{Exp|100}}. <gallery> TrainHunterQuest.png TrainDemomanQuest.png </gallery> ====Tower Spotlight==== '''''TOWER'' Spotlight''' is a daily quest comprised of two objectives, both requiring the use of a specific randomly selected tower from the player's inventory. The first is a damage requirement from a tower which scales based on the player's current level. The requirement can be as low as 20,000 damage and as high as 60,000 damage. The second objective simply requires a triumph on any mode or map with the tower. The reward for completing this quest is {{Coins|150}} and {{Exp|75}}. <gallery> SoldierSpotlightQuest.png SaboteurSpotlightQuest.png </gallery> ====Bounty: BOSS==== '''Bounty: ''BOSS''''' is a daily quest comprised of two objectives, where the first requires the player to defeat a set amount of enemies (any enemy). The number scales based on the player's level, being as low as 300 and going up to 500. Afterwards, the second objective is defeating a randomly chosen major boss that is accessible to the player. The reward for completing this quest is {{Coins|200}} and {{Exp|100}}. <gallery> GraveDiggerBountyQuest.png FallenKingBountyQuest.png </gallery> ====Small Team Clear==== '''Small Team Clear''' is a daily quest requiring the player to triumph within a team set of players. There are three variations of this quest - each requiring triumphing with two, three or four players. The reward for completing this quest is {{Coins|150}} and {{Exp|75}}. <gallery> SmallTeamClear2Quest.png SmallTeamClear3Quest.png SmallTeamClear4Quest.png </gallery> ====Cash Reserve==== '''Cash Reserve''' is a daily quest requiring the player to triumph a match with a specific amount of cash which is based on the player's level. The amount needed starts at {{Money|10,000}} and goes as high as {{Money|30,000}}. The reward for this quest is {{Coins|100}} and {{Exp|50}}. <gallery> CashReserve10kQuest.png CashReserve30kQuest.png </gallery> ====Status Control==== '''Status Control''' is a daily quest requiring the player to apply a set chosen status effect a varied number of times based on their level. The requirement can be as low as 60 and goes up to 120. The means include using status effect applying towers (like the [[Freezer]]), and consumables (like the [[Molotov]]). The status effects effects are various limited time debuffs applied by towers like confusion (listed as Confuse), chill (listed as Frost), freeze, poison or shock. Status effects can appear even if the tower that applies it is not owned by the player, though thanks to consumables the quest will not be impossible to complete. The reward for this quest is {{Coins|100}} and {{Exp|50}}. <gallery> StatusControlBurnQuest.png StatusControlConfuseQuest.png StatusControlFreezeQuest.png StatusControlFrostQuest.png StatusControlPoisonQuest.png StatusControlShockQuest.png </gallery> ====Clean Defense==== '''Clean Defense''' is a daily quest requiring the player to triumph a map while having over a specific percentage of base health left. The requirement scales with levels, starting at 50% and going as high as 75%. The reward for this quest is {{Coins|100}} and {{Exp|50}}. <gallery> CleanDefense50Quest.png CleanDefense70Quest.png </gallery> ====Map Remix: MAP==== '''Map Remix: ''MAP''''' is a daily quest requiring the player to triumph a specific map on any gamemode. It can be any available map, which includes community and [[Elevators]] only maps. The reward for completion is {{Coins|150}} and {{Exp|75}}. <gallery> MapRemixPierPressureQuest.png MapRemixCataclysmQuest.png </gallery> ====TOWER Ability Drill==== '''''TOWER'' Ability Drill''' is a daily quest that consists of one objective, where the player has to use a tower's abilities a certain number of times. This number scales with the player's level, starting at 10 and going up to 20. The reward for completing this quest is {{Coins|100}} and {{Exp|50}}. <gallery> AbilityDrillMedicQuest.png AbilityDrillPursuitQuest.png </gallery> ===Weekly Quests=== ====Weekly Expedition==== '''Weekly Expedition''' is a weekly quest which requires the player to triumph three random maps in any order. The reward for completing this quest is {{Coins|1,250}}, {{Exp|200}} and a [[Mid Grade Crate]]. <gallery> WeeklyExpedition1Quest.png WeeklyExpedition2Quest.png WeeklyExpedition3Quest.png WeeklyExpedition4Quest.png </gallery> ====Mode Ladder==== '''Mode Ladder''' is a weekly quest with three objectives, each requiring a triumph in a randomly selected mode. These can be done in any order and be any mode accessible to the player. The completion reward is {{Gem|150}}, {{Exp|275}} and a [[High Grade Crate]]. <gallery> ModeLadder1Quest.png ModeLadder2Quest.png ModeLadder3Quest.png ModeLadder4Quest.png </gallery> ====Loadout Gauntlet==== '''Loadout Gauntlet''' is a weekly quest with only one objective, that being triumphing with three or less towers in your loadout. The reward for completing it is {{Gem|150}}, {{Exp|275}} and a [[High Grade Crate]]. <gallery> LoadoutGauntletQuest.png </gallery> ====Clean Campaign==== '''Clean Campaign''' is a weekly quest which requires multiple triumphs where the base health is above a specific percentage, which scales with player's level. The needed triumphs go as low as 3 and go up to 5, while the health requirement can be as little as at least 50% of the base health and as high as at least 75% of the base health. The reward for this quest is {{Coins|1,000}}, {{Exp|125}} and a [[Mid Grade Crate]]. <gallery> CleanCampaign1Quest.png CleanCampaign2Quest.png </gallery> ====TOWER Lab==== '''TOWER Lab''' is a weekly quest which requires you to do three, all of them with requirements meant to be done with a specific tower that scale based on player's level. The first objective is dealing damage with the tower, which can be anywhere from 200,000 to 500,000 damage. The second is a kill requirement, starting at 1,500 defeated enemies and going up to 2,500 defeated enemies. The last objective requires a number of triumphs, starting at 3 triumphs and increasing to 5 triumphs. The reward for this quest is {{Coins|1,250}}, {{Exp|200}} and a [[Mid Grade Crate]]. <gallery> TowerLab1Quest.png TowerLab2Quest.png </gallery> ====Economy Audit==== '''Economy Audit''' is a weekly quest that focuses on economy management. It has two objectives, both that scale based on the player's level. The first is getting a total amount of cash, which can be gotten between multiple matches. It starts at 200,000 and with levels goes up to 500,000. The second objective requires triumphing while having at least a specific value of cash before the match ends. The number of triumphs can be as low as 2 and as high as 4, while the cash requirement can be anywhere from 10,000 to 30,000. The completion reward is {{Coins|1,000}}, {{Exp|125}} and a [[Mid Grade Crate]]. <gallery> EconomyAudit1Quest.png EconomyAudit2Quest.png </gallery> ====Boss Dossier==== '''Boss Dossier''' is a weekly quest that requires the player to kill two separate bosses. The reward for completion is {{Coins|1,250}}, {{Exp|200}} and a [[Mid Grade Crate]]. <gallery> BossDossier1Quest.png BossDossier2Quest.png BossDossier3Quest.png </gallery> ====TOWER Support Ops==== '''''TOWER'' Support Ops''' is a weekly quest where the player has to use a support tower's ability a number of times and also triumph a few times with it. The requirements get increased with higher level counts. The first objective requires 50 to 100 ability uses of the tower while the second objective requires 2 to 3 triumphs with the tower. The reward for this quest is {{Coins|1,000}}, {{Exp|125}} and a [[Mid Grade Crate]]. <gallery> TOWERSupportOps1Quest.png TOWERSupportOps2Quest.png </gallery> ==Former Quests== This sections refers to '''Quests''' that existed in the game prior to the [[v2.0.0]] update. ===MVP=== '''MVP''' was a daily quest which required a single tower to deal a specific amount of damage in a single match to be completed, such as 50,000 more damage. The reward for completing this quest was {{Exp|}}, which was calculated as: :<big>Damage Requirement ÷ 500</big> <gallery> QuestMVP.png|Example quest. </gallery> ===Kill ENEMY!=== '''Kill ''ENEMY''!''' was a daily quest which required the specified enemy to be killed a specific amount of times to be completed. Generally, weaker enemies like the [[Abnormal]] required much more kills than harder enemies, like the [[Nuclear Monster]] or [[Void Reaver (Legacy)|Void Reaver]]. There are some forms of damage that, due to bugs,did not count for this quest if the enemy is killed by them. These were all these forms of damage: *Most forms of damage from units except splash *[[Cryomancer]]'s damage over time *[[Brawler]] damage In most cases, the amount of enemies that need to be killed for all enemies except bosses was calculated as: :<big>10,000 ÷ Enemy Health</big> Enemy health did not include [[Shield Health]], only the regular health. The number was always rounded down and could not be lower than 1. The amount of enemies that had to be killed could not be higher than 300. Regardless of which enemy needed to be killed, the reward always contained {{Exp|}}. For most enemies, the rewards also included {{Coins|Coins}}, with most [[Hardcore Mode|Hardcore]] mode exclusive enemies giving {{Gem|Gems}} instead. Due to there being two sets of enemies, legacy and new enemies, both of them can be used to complete such quests as long as they share the same name. While in most cases, this has little impact as legacy and new versions mainly only vary in statistics and appearance, some of them only share a name, being quite different in almost every other aspect. For example, the [[Fallen Soul (Legacy)|Fallen Soul]] from [[Hardcore Mode|Hardcore]] mode and the [[Fallen Soul]]s from [[Fallen Mode|Fallen]] mode both count for the same quest, despite them being completely different enemies that just share a name, though as it was made with [[Hardcore Mode|Hardcore]] version in mind, it gives {{Gem|Gems}}. *Despite that, the legacy [[Fallen King (Legacy)|Fallen King]] could still appear in this quest. Modern [[Fallen King]] did not count for this and it only contains {{Exp|}} and {{Coins|Coins}}, despite only appearing in [[Hardcore Mode|Hardcore]] mode. The rewards were also lesser then killing the modern [[Fallen King]], as its considered an enemy by it and not a boss. *Multiple enemies only available temporarily or enemies that could no longer be found in-game, such as the [[Strong]], [[Mystery Summoner]], [[Dark Necromancer]], [[Summoner Boss]] or [[Pls Donate]] map enemies could appear here, making them quite often impossible to complete. Bosses gave the following rewards: *[[Grave Digger]] **One Kill - {{Coins|90}} & {{Exp|20}} **Two Kills - {{Coins|180}} & {{Exp|40}} **Three Kills - {{Coins|270}} & {{Exp|60}} *[[Molten Boss]] **One Kill - {{Coins|120}} & {{Exp|40}} **Two Kills - {{Coins|240}} & {{Exp|80}} **Three Kills - {{Coins|360}} & {{Exp|120}} *[[Patient Zero]] **One Kill - {{Coins|140}} & {{Exp|40}} **Two Kills - {{Coins|280}} & {{Exp|80}} **Three Kills - {{Coins|420}} & {{Exp|120}} *[[Molten Warlord]] **One Kill - {{Coins|175}} & {{Exp|40}} **Two Kills - {{Coins|350}} & {{Exp|80}} **Three Kills - {{Coins|525}} & {{Exp|120}} *[[Fallen King]] **One Kill - {{Coins|200}} & {{Exp|50}} **Two Kills - {{Coins|400}} & {{Exp|100}} **Three Kills - {{Coins|600}} & {{Exp|150}} *[[Void Reaver (Legacy)|Void Reaver]] - {{Gem|75}} & {{Exp|100}} *[[Wox the Fox]] - {{Coins|250}} & {{Exp|60}} *[[Gunslinger]] - {{Coins|250}} & {{Exp|60}} *[[Nuclear Monster]] - {{Coins|300}} & {{Exp|75}} <gallery> QuestKill1.png|Example quest. QuestKill2.png|Example quest. QuestKill3.png|Example quest. QuestKill4.png|Example quest. QuestKill5.png|Example quest. QuestKill6.png|Example quest. QuestKill7.png|Example quest. QuestKill8.png|Fallen King Legacy in the quest. </gallery> ===Triumph in GAMEMODE=== '''Triumph in ''GAMEMODE''''' was a daily quest that required a specific amount of triumphs in a mode to be completed. Regardless of which mode needed to be triumphed, the reward always contained {{Exp|}}. For most modes, the rewards also include {{Coins|Coins}}, with [[Hardcore Mode|Hardcore]] mode gave {{Gem|Gems}} instead. Each mode gave out the following rewards: *[[Easy Mode]] **One Triumph - {{Coins|50}} & {{Exp|15}} **Two Triumphs - {{Coins|50}} & {{Exp|25}} **Three Triumphs - {{Coins|75}} & {{Exp|25}} *[[Molten Mode]] **One Triumph - {{Coins|90}} & {{Exp|15}} **Two Triumphs - {{Coins|100}} & {{Exp|25}} **Three Triumphs - {{Coins|125}} & {{Exp|25}} *[[Intermediate Mode]] **One Triumph - {{Coins|125}} & {{Exp|20}} **Two Triumphs - {{Coins|125}} & {{Exp|25}} **Three Triumphs - {{Coins|200}} & {{Exp|25}} *[[Fallen Mode]] **One/Two Triumph - {{Coins|175}} & {{Exp|25}} **Three Triumphs - {{Coins|275}} & {{Exp|50}} *[[Frost Mode]] (Display as "''Nil''") **One/Two Triumphs - {{Coins|1,500}} & {{Exp|300}} **Three Triumphs - {{Coins|2,250}} & {{Exp|450}} *[[Hardcore Mode]] **One/Two Triumphs - {{Gem|75}} & {{Exp|50}} **Three Triumphs - {{Gem|125}} & {{Exp|75}} <gallery> QuestModeTriumph1.png|Example quest. QuestModeTriumph2.png|Example quest. </gallery> ===Triumph MAP=== '''Triumph ''MAP''''' was a daily quest that required a triumph on a specific map on any mode to be completed. Any playable map could be chosen, including community maps. [[Badlands]] can also appear here, though as it was unplayable such quest is impossible to complete. The reward for completing this quest was {{Exp|}}, which depended on the difficulty that the map had: *{{Color|VeryEasy}} - {{Exp|35}} *{{Color|Easy}} - {{Exp|40}} *{{Color|Medium}} - {{Exp|Nil}} *{{Color|Normal}} - {{Exp|50}} *{{Color|Hard}} - {{Exp|60}} *{{Color|Insane}} - {{Exp|80}} Special maps could also appear as possible maps in this quest, though for most they would use a different name for the quest. These names were: *''Placed Under Arrest'' - [[Badlands II]] *''We're Getting Sued'' - [[Pizza Party]] <gallery> QuestMapTriumph1.png|Example quest. QuestMapTriumph2.png|Example quest. </gallery> ===Damage With TOWER=== '''Damage With ''TOWER''''' was a daily quest which required a tower to deal a specific amount of damage in total to be complete. The [[Commander]] and [[DJ Booth]] could not appear as possible towers in this quest, though it was possible for towers you do not have to appear here. The reward for this quest was {{Exp|}} and {{Coins|Coins}}. <gallery> QuestTowerDamage1.png|Example quest. QuestTowerDamage2.png|Example quest. </gallery> ===Dangerous to Go Alone=== '''Dangerous to Go Alone''' was a daily quest which required a triumph with only one player in a match to be completed. The reward for this quest iwas {{Exp|75}} <gallery> QuestSolo.png|Example quest. </gallery> ===Just the Two of Us=== '''Just the Two of Us''' was a daily quest which required a triumph with two players in a match to be completed. The reward for this quest was {{Exp|60}} <gallery> QuestDuo.png|Example quest. </gallery> ===Three's a Crowd=== '''Three's a Crowd''' was a daily quest which required a triumph with three players in a match to be completed. The reward for this quest was {{Exp|50}} <gallery> QuestTrio.png|Example quest. </gallery> ===Who Brought Commander?=== '''Who Brought Commander?''' was a daily quest which required a triumph with four players in a match to be completed. The reward for this quest was {{Exp|40}} <gallery> QuestQuad.png|Example quest. </gallery> ===Damage Dealer=== '''Damage Dealer''' was a daily and weekly quest which required a specific amount of damage to be dealt in total to be completed. When it appeared as a daily quest, it required a few hundred thousand damage to be dealt, while as a weekly quest it required millions of damage to be dealt total. There are some forms of damage that, due to bugs, did not count for this quest. These were all these forms of damage: *Most forms of damage from units except splash *Damage dealt to [[Shield Health]] *[[Cryomancer]]'s damage over time The {{Exp|}} reward for completing this as a daily quest was calculated as: :<big>Damage Requirement ÷ 2,500</big> The {{Exp|}} and {{Coins|Coins}} rewards for completing this as a weekly quest was calculated as: :<big>Damage Requirement ÷ 10,000</big> As a weekly quest, it could also give a single [[Premium Crate]] or [[Low Grade Crate]] if the damage requirement was less than four million. If it was four million or higher, it would give a single [[Deluxe Crate]], [[Phantom Crate]] or [[High Grade Crate]]. <gallery> QuestDamageDealer1.png|Example daily quest. QuestDamageDealer2.png|Example daily quest. QuestDamageDealer3.png|Example weekly quest. </gallery> ===Triumph any map!=== '''Triumph any map!''' was a weekly quest which required a specific amount of triumphs to be completed. These triumphs could be on any difficulty and map. The {{Exp|}} reward was calculated as: :<big>Triumph Requirement × 15</big> The {{Coins|Coins}} reward was calculated as: :<big>Triumph Requirement × 25</big> It also gave one random skincrate. It could be the [[Ducky Crate]], [[Cold Front Crate]], [[Pirate Crate]], [[Vigilante Crate]], [[Premium Crate]] and [[Mid Grade Crate]]. <gallery> QuestTriumph.png|Example quest. </gallery> ==Santa Quests== [[File:SantaIcon.png|125px|thumb]] '''Santa Quests''' were quests added as part of the [[Krampus' Revenge Event]]. Unlike regular quests, these were preset quests which appear for every player. There were eight of them, some of them giving gifts instead of simply giving rewards, making them hidden. Most of the quests could only be finished by playing the [[Krampus' Revenge Event]], with some exceptions. They have been removed on the 10th of February 2024. The gifts could be opened near the Christmas tree in the lobby. Despite the update log stating that they could not be unlocked until the 24th of December 2023, this was not actually the case. They could be opened since the update released. All the gifts could also be bought for {{Robux|200}} each. ===Damage Krampus with Pyromancer=== '''Damage Krampus with Pyromancer''' was a quest that required 300,000 damage to be dealt to [[Krampus (Krampus Frosthold)|Krampus]] using the [[Pyromancer]] or [[Golden Pyromancer]]. The reward for this quest was the Gift of Warmth, which, when opened, gave the [[Campfire]] emote. ===Kill Krampus!=== '''Kill Krampus!''' was a quest that required [[Krampus (Krampus Frosthold)|Krampus]] to be killed three times to be completed. The reward for this quest was the Gift of Agony, which, when opened, gave the {{Color|Krampus|Krampus Slayer}} skin for [[Cryomancer]]. ===Santa's Cookies=== '''Santa's Cookies''' was a quest that required {{Cookies|1,500 Cookies}} to be collected to be completed. Unlike all other quests, it could be completed without playing the [[Krampus' Revenge Event]] as {{Cookies|Cookies}} could be obtained without playing the event. The reward for this quest was the Gift of Carols, which, when opened, gave the [[JingleBells]] emote. ===Kill Ripped Elf! / Kill Gatekeeper!=== '''Kill Ripped Elf! / Kill Gatekeeper!''' was a quest that required both [[Ripped Elf (Krampus Frosthold)|Ripped Elf]] and [[Gatekeeper (Krampus Frosthold)|Gatekeeper]] to be killed six times. The reward for this quest is the Gift of Style, which, when opened, gave three [[Premium Crate]]s. ===Christmas Time=== '''Christmas Time''' was a quest that requires [[Krampus Frosthold]] to be triumphed. The reward for this quest was the Gift of North Winds, which, when opened, gave the [[Frozen Nametag]]. ===Oh So Sweet!=== '''Oh So Sweet!''' was a quest that requires 250 [[Gingerbread (Krampus Frosthold)|Gingerbreads]] to be killed to be completed. The reward for completion of this quest was the [[CandyCane Nametag]]. ===Holly Jolly!=== '''Holly Jolly!''' was a quest that requires 300 [[Basic Elf (Krampus Frosthold)|Basic Elves]] to be killed to be completed. The reward for completion was a single [[Jolly Crate]]. ===Naughty List=== '''Naughty List''' was a quest that requires 50 [[Evil Elf (Krampus Frosthold)|Evil Elves]] to be killed to be completed. The reward for completion of this quest was the [[Coal Nametag]]. ==UGC Quests== ===After The Hunt=== '''After The Hunt''' was a quest that required to get three [[Easy Mode|Easy]] mode triumphs with just starter towers. Golden perks could be applied to the towers, as long as they were a for a starter tower. The reward for completion was the {{RLinkC|16736381810|Scout Egg Accessory}} if it was in stock. After it ran out of stock, the quest rewarded the [[Deluxe Crate]]. '''After The Hunt''' was only unlockable while {{RLinkC|16736381810|Scout Egg Accessory}} was in stock. ==Trivia== *The quest name '''Dangerous to Go Alone''' is most likely a reference to [[wp:It's dangerous to go alone!|It's dangerous to go alone! Take this.]] quote from ''The Legend of Zelda''. *The quest name '''Just the Two of Us''' is most likely a reference to the song "[https://www.youtube.com/watch?v=Uw5OLnN7UvM Just The Two Of Us]" by Bill Withers. *The quest name '''We're Getting Sued''' references how [[Pizza Party]] is heavily based on ''Five Nights at Freddy's''. *The quest name '''Holly Jolly''' is a reference to the song "[https://www.youtube.com/watch?v=Dkq3LD-4pmM Holly Jolly Christmas]" by Michael Bublé. *The quest name '''Christmas Time''' is a reference to the song "[https://www.youtube.com/watch?v=amk7AiEI43I Christmas Time]" by Bryan Adams. *The quest name '''Three's a Crowd''' is a reference to the TV sitcom ''Three's a Crowd''. ==Update History== {{scroll|text = *'''16 December 2023''' - [[v1.10.0]] **'''Quests''' added. **{{Bug}} Some forms of damage do not count for damage and kills for the ''Damage Dealer'' and ''Kill ENEMY!'' quests. **{{Bug}} Triumphs in events and special maps count as a triumph for the ''Triumph in GAMEMODE'' quest. **{{Bug}} [[Badlands]] can appear in ''Triumph MAP'' quest. *'''16 December 2023''' - [[v1.10.0]]a **'''Quests''' made easier. **Increased rewards for some '''Quests'''. **[[Commander]] and [[DJ Booth]] can no longer appear in the ''Damage with TOWER'' quests. *'''21 December 2023''' - [[v1.11.0]] **'''Santa Quests''' added. **'''Triumph any map!''' quest now gives a single [[Ducky Crate]], [[Cold Front Crate]], [[Pirate Crate]], [[Vigilante Crate]] or [[Premium Crate]] instead of a single [[Premium Crate]]. **'''Damage Dealer''' now gives one [[Phantom Crate]] or [[Deluxe Crate]] if the requirement as a weekly quest is at least four million damage. *'''24 December 2023''' - [[v1.11.0]]b **'''Quests''' can now be cancelled. *'''10 February 2024''' - [[v1.13.0]] **'''Santa Quests''' removed. *'''6 March 2024''' - [[v1.14.0]]c **{{Bug}} [[Imposter]] and [[Arrow]] appear as enemies that need to be killed in the ''Kill ENEMY!'' quest, despite not appearing in-game. *'''8 March 2024''' - [[v1.15.0]] **{{Bugfix}} [[Imposter]] and [[Arrow]] no longer appear in the ''Kill ENEMY!'' quest. *'''15 March 2024''' - [[v1.16.0]] **Added ''After The Hunt'' quest. *'''26 April 2024''' - [[v1.19.2]] **{{Bugfix}} [[Badlands]] no longer appears in ''Triumph MAP'' quests. *'''3 May 2024''' - [[v1.20.0]] **Decreased rewards for the [[Molten Mode|Molten]] mode ''Triumph in GAMEMODE'' quest. ***One triumph rewards changed from {{Coins|125}} and {{Exp|20}} to {{Coins|90}} and {{Exp|15}}. ***Two triumphs rewards changed from {{Coins|125}} and {{Exp|25}} to {{Coins|100}} and {{Exp|25}}. ***Three triumphs rewards changed from {{Coins|200}} and {{Exp|25}} to {{Coins|125}} and {{Exp|25}}. **{{Bug}} [[Intermediate Mode|Intermediate]] mode is incorrectly shown as "''nil''" in the ''Triumph in GAMEMODE'' quest. **{{Bug}} [[Patient Zero]] ''Kill ENEMY!'' quest does not count kills properly. *'''6 May 2024''' - [[v1.20.0|v1.20.1]] **{{Bugfix}} [[Intermediate Mode|Intermediate]] mode's name is now displayed correctly in the ''Triumph in GAMEMODE'' quest. *'''10 May 2024''' - [[v1.21.0]] **'''Triumph any map!''' quest now can give a [[Mid Grade Crate]]. **'''Damage Dealer''' now can give a [[High Grade Crate]] when damage requirement is at least 4 million damage. **'''Damage Dealer''' now can give a [[Low Grade Crate]] when damage requirement is less than 4 million damage. **{{Bug}} Multiple '''Quest''' objectives that require specific amount of damage to be dealt do not progress. *'''14 May 2024''' - [[v1.21.0|v1.21.6]] **{{Bugfix}} All '''Quest''' objectives that require specific amount of damage to be dealt now work properly. *'''18 May 2024''' - [[v1.22.0]] **{{Bug}} ''Dangerous to Go Alone'' does not count 1v1 [[PVP Test]] and later [[PVP]] matches. *'''23 May 2024''' - [[v1.23.0]] **Daily refill cost decreased from {{Robux|50}} to {{Robux|40}}. **Weekly refill cost decreased from {{Robux|120}} to {{Robux|90}}. *'''7 June 2024''' - [[v1.24.0]] **{{Bugfix}} Kills from splash damage now count for the ''Kill ENEMY!'' quest. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Triumphing challenge maps counts as triumphing any mode. *'''19 July 2024''' - [[v1.26.0]] **{{Bug}} [[Strong]] still can appear as an enemy in the ''Kill ENEMY!'' quest, despite no longer appearing anywhere in the game. *'''2 August 2024''' - [[v1.27.0]] **{{Bug}} ''Triumph in GAMEMODE'' quest no longer tracks [[Fallen Mode|Fallen]] mode triumphs correctly. **{{Bug}} [[Fallen King]] ''Kill ENEMY!'' quest only counts kills for the legacy [[Fallen King (Legacy)|Fallen King]] *'''28 August 2024''' - [[v1.29.0]] **{{Bug}} Objective requirements are not tracked correctly. *'''29 August 2024''' - [[v1.29.0|v1.29.5]] **{{Bugfix}} Objective requirements not being tracked correctly was partially fixed. *'''29 August 2024''' - [[v1.29.0|v1.29.6]] **{{Bugfix}} Objective requirements are now tracked correctly. *'''28 October 2024''' - [[v1.38.0|v1.38.4]] **{{Bug}} Objective requirements are not tracked correctly. *'''29 November 2024''' - [[v1.43.0|v1.43.1a]] **{{Bug}} '''Quests''' are now completely dysfunctional, no longer appearing on the side and progress not being tracked. *'''29 November 2024''' - [[v1.43.0|v1.43.2]] **{{Bugfix}} '''Quests''' now function properly again. *'''4 December 2024''' - [[v1.44.0]] **{{Bug}} [[Tower Defense Simulator x PLS DONATE Event]] enemies still appear in the ''Kill ENEMY!'' quest, despite no longer appearing anywhere in the game. *'''11 December 2024''' - [[v1.45.0]] **{{Bugfix}} [[Patient Zero]] kills now count for its ''Kill ENEMY!'' quest. **{{Bug}} [[Mystery Summoner]] and [[Shock]] enemies still appear in the ''Kill ENEMY!'' quest, despite no longer appearing anywhere in the game. **{{Bug}} [[Molten Warlord]] kills are not tracked correctly for the ''Kill Molten Warlord'' quest. *'''8 January 2025''' - [[v1.48.0]] **{{Bugfix}} Splash damage from units now contributes to damage requirements. **{{Bug}} '''Quests''' is glitched for some of the players, with the quest menu missing and the objectives on the side also being absent. *'''12 February 2025''' - [[v1.53.0|v1.53.1]] **{{Bugfix}} Players are no longer softlocked by reaching nan value in damage requirement '''Quests'''. *'''9 April 2025''' - [[v1.60.0]] **{{Bug}} [[Baseplate-L]] and [[Baseplate-W]] can still appear as a map in the ''Triumph MAP'' quest, despite no longer appearing anywhere in the game. *'''16 April 2025''' - [[v1.61.0]] **{{Bug}} Damage from the [[Brawler]] no longer contributes to damage requirements. *'''14 May 2025''' - [[v1.64.0]] **{{Bugfix}} Units now contribute to damage requirements. *'''28 May 2025''' - [[v1.65.0]] **{{Bug}} Units now contribute to damage requirements the same way they prior to the [[v1.64.0]] fix. *'''26 November 2025''' - [[v1.81.0]] **{{Bug}} {{Color|Medium}} maps give {{Exp|nil}}. *'''3 December 2025''' - [[v1.82.0]] **{{Bug}} [[Frost Mode|Frost]] mode name is displayed as "''nil''". *'''22 April 2026''' - [[v1.89.0]] **{{Bug}} '''Quests''' UI covers the inventory. *'''23 April 2026''' - [[v1.89.0|1.89.4]] **{{Bugfix}} '''Quests''' UI no longer covers the inventory. *'''5 June 2026''' - [[v2.0.0]] **'''Quests''' updated, with all old ones getting replaced. **Increased number of daily quests from 4 to 6. **Increased number of weekly quests from 2 to 4. **All '''Quests''' are now active at once, but they do not get displayed on the side bar unless they are tracked. **'''Quests''' now can have multiple objectives. **It is no longer possible to refresh '''Quests'''. **Updated UI. *'''17 July 2026''' - [[v2.4.0]] **Tracked '''Quests''' now display the current objective instead of showing how many objectives were completed. }} {{BrowseNavBox}} [[Category:Features]]
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