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==Former Quests== This sections refers to '''Quests''' that existed in the game prior to the [[v2.0.0]] update. ===MVP=== '''MVP''' was a daily quest which required a single tower to deal a specific amount of damage in a single match to be completed, such as 50,000 more damage. The reward for completing this quest was {{Exp|}}, which was calculated as: :<big>Damage Requirement Γ· 500</big> <gallery> QuestMVP.png|Example quest. </gallery> ===Kill ENEMY!=== '''Kill ''ENEMY''!''' was a daily quest which required the specified enemy to be killed a specific amount of times to be completed. Generally, weaker enemies like the [[Abnormal]] required much more kills than harder enemies, like the [[Nuclear Monster]] or [[Void Reaver (Legacy)|Void Reaver]]. There are some forms of damage that, due to bugs,did not count for this quest if the enemy is killed by them. These were all these forms of damage: *Most forms of damage from units except splash *[[Cryomancer]]'s damage over time *[[Brawler]] damage In most cases, the amount of enemies that need to be killed for all enemies except bosses was calculated as: :<big>10,000 Γ· Enemy Health</big> Enemy health did not include [[Shield Health]], only the regular health. The number was always rounded down and could not be lower than 1. The amount of enemies that had to be killed could not be higher than 300. Regardless of which enemy needed to be killed, the reward always contained {{Exp|}}. For most enemies, the rewards also included {{Coins|Coins}}, with most [[Hardcore Mode|Hardcore]] mode exclusive enemies giving {{Gem|Gems}} instead. Due to there being two sets of enemies, legacy and new enemies, both of them can be used to complete such quests as long as they share the same name. While in most cases, this has little impact as legacy and new versions mainly only vary in statistics and appearance, some of them only share a name, being quite different in almost every other aspect. For example, the [[Fallen Soul (Legacy)|Fallen Soul]] from [[Hardcore Mode|Hardcore]] mode and the [[Fallen Soul]]s from [[Fallen Mode|Fallen]] mode both count for the same quest, despite them being completely different enemies that just share a name, though as it was made with [[Hardcore Mode|Hardcore]] version in mind, it gives {{Gem|Gems}}. *Despite that, the legacy [[Fallen King (Legacy)|Fallen King]] could still appear in this quest. Modern [[Fallen King]] did not count for this and it only contains {{Exp|}} and {{Coins|Coins}}, despite only appearing in [[Hardcore Mode|Hardcore]] mode. The rewards were also lesser then killing the modern [[Fallen King]], as its considered an enemy by it and not a boss. *Multiple enemies only available temporarily or enemies that could no longer be found in-game, such as the [[Strong]], [[Mystery Summoner]], [[Dark Necromancer]], [[Summoner Boss]] or [[Pls Donate]] map enemies could appear here, making them quite often impossible to complete. Bosses gave the following rewards: *[[Grave Digger]] **One Kill - {{Coins|90}} & {{Exp|20}} **Two Kills - {{Coins|180}} & {{Exp|40}} **Three Kills - {{Coins|270}} & {{Exp|60}} *[[Molten Boss]] **One Kill - {{Coins|120}} & {{Exp|40}} **Two Kills - {{Coins|240}} & {{Exp|80}} **Three Kills - {{Coins|360}} & {{Exp|120}} *[[Patient Zero]] **One Kill - {{Coins|140}} & {{Exp|40}} **Two Kills - {{Coins|280}} & {{Exp|80}} **Three Kills - {{Coins|420}} & {{Exp|120}} *[[Molten Warlord]] **One Kill - {{Coins|175}} & {{Exp|40}} **Two Kills - {{Coins|350}} & {{Exp|80}} **Three Kills - {{Coins|525}} & {{Exp|120}} *[[Fallen King]] **One Kill - {{Coins|200}} & {{Exp|50}} **Two Kills - {{Coins|400}} & {{Exp|100}} **Three Kills - {{Coins|600}} & {{Exp|150}} *[[Void Reaver (Legacy)|Void Reaver]] - {{Gem|75}} & {{Exp|100}} *[[Wox the Fox]] - {{Coins|250}} & {{Exp|60}} *[[Gunslinger]] - {{Coins|250}} & {{Exp|60}} *[[Nuclear Monster]] - {{Coins|300}} & {{Exp|75}} <gallery> QuestKill1.png|Example quest. QuestKill2.png|Example quest. QuestKill3.png|Example quest. QuestKill4.png|Example quest. QuestKill5.png|Example quest. QuestKill6.png|Example quest. QuestKill7.png|Example quest. QuestKill8.png|Fallen King Legacy in the quest. </gallery> ===Triumph in GAMEMODE=== '''Triumph in ''GAMEMODE''''' was a daily quest that required a specific amount of triumphs in a mode to be completed. Regardless of which mode needed to be triumphed, the reward always contained {{Exp|}}. For most modes, the rewards also include {{Coins|Coins}}, with [[Hardcore Mode|Hardcore]] mode gave {{Gem|Gems}} instead. Each mode gave out the following rewards: *[[Easy Mode]] **One Triumph - {{Coins|50}} & {{Exp|15}} **Two Triumphs - {{Coins|50}} & {{Exp|25}} **Three Triumphs - {{Coins|75}} & {{Exp|25}} *[[Molten Mode]] **One Triumph - {{Coins|90}} & {{Exp|15}} **Two Triumphs - {{Coins|100}} & {{Exp|25}} **Three Triumphs - {{Coins|125}} & {{Exp|25}} *[[Intermediate Mode]] **One Triumph - {{Coins|125}} & {{Exp|20}} **Two Triumphs - {{Coins|125}} & {{Exp|25}} **Three Triumphs - {{Coins|200}} & {{Exp|25}} *[[Fallen Mode]] **One/Two Triumph - {{Coins|175}} & {{Exp|25}} **Three Triumphs - {{Coins|275}} & {{Exp|50}} *[[Frost Mode]] (Display as "''Nil''") **One/Two Triumphs - {{Coins|1,500}} & {{Exp|300}} **Three Triumphs - {{Coins|2,250}} & {{Exp|450}} *[[Hardcore Mode]] **One/Two Triumphs - {{Gem|75}} & {{Exp|50}} **Three Triumphs - {{Gem|125}} & {{Exp|75}} <gallery> QuestModeTriumph1.png|Example quest. QuestModeTriumph2.png|Example quest. </gallery> ===Triumph MAP=== '''Triumph ''MAP''''' was a daily quest that required a triumph on a specific map on any mode to be completed. Any playable map could be chosen, including community maps. [[Badlands]] can also appear here, though as it was unplayable such quest is impossible to complete. The reward for completing this quest was {{Exp|}}, which depended on the difficulty that the map had: *{{Color|VeryEasy}} - {{Exp|35}} *{{Color|Easy}} - {{Exp|40}} *{{Color|Medium}} - {{Exp|Nil}} *{{Color|Normal}} - {{Exp|50}} *{{Color|Hard}} - {{Exp|60}} *{{Color|Insane}} - {{Exp|80}} Special maps could also appear as possible maps in this quest, though for most they would use a different name for the quest. These names were: *''Placed Under Arrest'' - [[Badlands II]] *''We're Getting Sued'' - [[Pizza Party]] <gallery> QuestMapTriumph1.png|Example quest. QuestMapTriumph2.png|Example quest. </gallery> ===Damage With TOWER=== '''Damage With ''TOWER''''' was a daily quest which required a tower to deal a specific amount of damage in total to be complete. The [[Commander]] and [[DJ Booth]] could not appear as possible towers in this quest, though it was possible for towers you do not have to appear here. The reward for this quest was {{Exp|}} and {{Coins|Coins}}. <gallery> QuestTowerDamage1.png|Example quest. QuestTowerDamage2.png|Example quest. </gallery> ===Dangerous to Go Alone=== '''Dangerous to Go Alone''' was a daily quest which required a triumph with only one player in a match to be completed. The reward for this quest iwas {{Exp|75}} <gallery> QuestSolo.png|Example quest. </gallery> ===Just the Two of Us=== '''Just the Two of Us''' was a daily quest which required a triumph with two players in a match to be completed. The reward for this quest was {{Exp|60}} <gallery> QuestDuo.png|Example quest. </gallery> ===Three's a Crowd=== '''Three's a Crowd''' was a daily quest which required a triumph with three players in a match to be completed. The reward for this quest was {{Exp|50}} <gallery> QuestTrio.png|Example quest. </gallery> ===Who Brought Commander?=== '''Who Brought Commander?''' was a daily quest which required a triumph with four players in a match to be completed. The reward for this quest was {{Exp|40}} <gallery> QuestQuad.png|Example quest. </gallery> ===Damage Dealer=== '''Damage Dealer''' was a daily and weekly quest which required a specific amount of damage to be dealt in total to be completed. When it appeared as a daily quest, it required a few hundred thousand damage to be dealt, while as a weekly quest it required millions of damage to be dealt total. There are some forms of damage that, due to bugs, did not count for this quest. These were all these forms of damage: *Most forms of damage from units except splash *Damage dealt to [[Shield Health]] *[[Cryomancer]]'s damage over time The {{Exp|}} reward for completing this as a daily quest was calculated as: :<big>Damage Requirement Γ· 2,500</big> The {{Exp|}} and {{Coins|Coins}} rewards for completing this as a weekly quest was calculated as: :<big>Damage Requirement Γ· 10,000</big> As a weekly quest, it could also give a single [[Premium Crate]] or [[Low Grade Crate]] if the damage requirement was less than four million. If it was four million or higher, it would give a single [[Deluxe Crate]], [[Phantom Crate]] or [[High Grade Crate]]. <gallery> QuestDamageDealer1.png|Example daily quest. QuestDamageDealer2.png|Example daily quest. QuestDamageDealer3.png|Example weekly quest. </gallery> ===Triumph any map!=== '''Triumph any map!''' was a weekly quest which required a specific amount of triumphs to be completed. These triumphs could be on any difficulty and map. The {{Exp|}} reward was calculated as: :<big>Triumph Requirement Γ 15</big> The {{Coins|Coins}} reward was calculated as: :<big>Triumph Requirement Γ 25</big> It also gave one random skincrate. It could be the [[Ducky Crate]], [[Cold Front Crate]], [[Pirate Crate]], [[Vigilante Crate]], [[Premium Crate]] and [[Mid Grade Crate]]. <gallery> QuestTriumph.png|Example quest. </gallery>
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