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{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Story Mode Update (31 July 2026) – Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]100 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]70 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ |PVP Cost = {{Money|2,000}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|666}} |PVP Placement Type = Cliff |PVP Damage = [[File:Damage Icon.png|20px|Damage]]40 |PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3 |PVP Hidden = N/A |PVP Range = [[File:Range Icon.png|20px|Range]]50 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} +10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] 4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|9,083}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] 4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •375 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •3 Max Hits Sell Price changes to {{Money|17,416}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]] 2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]] +Explosive Impact •25 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|10,183}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 5500; 15750; 25000 $PVP-COST$ = 2000; 650; 2400; 8500; 17000 $FSE-DETECTION$ = ; 2; 0 $FSE-PVP-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]100 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]70 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ |PVP Cost = {{Money|2,000}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|666}} |PVP Placement Type = Cliff |PVP Damage = [[File:Damage Icon.png|20px|Damage]]40 |PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3 |PVP Hidden = N/A |PVP Range = [[File:Range Icon.png|20px|Range]]50 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} +10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] 4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|9,083}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] 4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •375 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|17,416}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]] 2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]] +Explosive Impact •25 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|10,183}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 5500; 15750; 25000 $PVP-COST$ = 2000; 650; 2400; 8500; 17000 $FSE-DETECTION$ = ; 2; 0 $FSE-PVP-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]100 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]70 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ |PVP Cost = {{Money|2,000}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|666}} |PVP Placement Type = Cliff |PVP Damage = [[File:Damage Icon.png|20px|Damage]]40 |PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |PVP Hidden = N/A |PVP Range = [[File:Range Icon.png|20px|Range]]50 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} +10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] 4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|9,083}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] 4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •375 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|17,416}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]] +Explosive Impact •25 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|10,183}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 5500; 15750; 25000 $PVP-COST$ = 2000; 650; 2400; 8500; 17000 $FSE-DETECTION$ = ; 2; 0 $FSE-PVP-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]100 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]70 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ |PVP Cost = {{Money|2,000}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|666}} |PVP Placement Type = Cliff |PVP Damage = [[File:Damage Icon.png|20px|Damage]]40 |PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |PVP Hidden = N/A |PVP Range = [[File:Range Icon.png|20px|Range]]50 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] +10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] 4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|9,083}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] 4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •375 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|17,416}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]] +Explosive Impact •25 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|10,183}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 5500; 15750; 25000 $PVP-COST$ = 2000; 650; 2400; 8500; 17000 $FSE-DETECTION$ = ; 0; 0 $FSE-PVP-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]100 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]70 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ |PVP Cost = {{Money|2,000}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|666}} |PVP Placement Type = Cliff |PVP Damage = [[File:Damage Icon.png|20px|Damage]]40 |PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |PVP Hidden = N/A |PVP Range = [[File:Range Icon.png|20px|Range]]50 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] +10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,833}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] 4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|9,083}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] 4.5258 > 8.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •375 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|17,416}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]] +Explosive Impact •25 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|10,183}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 5500; 15750; 25000 $PVP-COST$ = 2000; 650; 2400; 8500; 17000 $FSE-DETECTION$ = ; 0; 0 $FSE-PVP-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]80 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]50 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |Fly = {{Flying|Flying Detection}}Level 0+ |PVP Cost = {{Money|2,000}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|666}} |PVP Placement Type = Cliff |PVP Damage = [[File:Damage Icon.png|20px|Damage]]40 |PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |PVP Hidden = N/A |PVP Range = [[File:Range Icon.png|20px|Range]]50 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]] 3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|8,000}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] 3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •150 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|18,000}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]] +Explosive Impact •25 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|10,183}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 4500; 13500; 30000 $PVP-COST$ = 2000; 650; 2400; 8500; 17000 $FSE-DETECTION$ = ; 0; 0 $FSE-PVP-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]80 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]50 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |Fly = {{Flying|Flying Detection}}Level 0+ |PVP Cost = {{Money|3,000}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|1,000}} |PVP Placement Type = Cliff |PVP Damage = [[File:Damage Icon.png|20px|Damage]]40 |PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |PVP Hidden = N/A |PVP Range = [[File:Range Icon.png|20px|Range]]50 |PVP Lead = {{Lead|Lead Detection}}Level 0+ |PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |PVP Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]] 3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|8,000}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] 3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •150 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|18,000}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,216}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|3,250}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|2,300}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|5,633}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|20,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]] +Explosive Impact •25 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|12,300}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 4500; 13500; 30000 $PVP-COST$ = 3000; 650; 3250; 10000; 20000 $FSE-DETECTION$ = ; 0; 0 $FSE-PVP-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''30 October 2024 – PVP Update (23 July 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Role = Offense |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]80 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]50 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] +15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] +160 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,000}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] 3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •150 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|18,000}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 4500; 13500; 30000 $FSE-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''25 October 2024 – 30 October 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]80 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]50 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] +15% Range Buff [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,000}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] 3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •150 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|18,000}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 4500; 13500; 30000 $FSE-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''23 October 2024 – 25 October 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]80 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]50 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] +15% Range Buff [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,416}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]] 3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •150 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|18,416}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 4500; 14750; 30000 $FSE-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''16 October 2024 – 23 October 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]80 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]50 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] +15% Range Buff [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] +160 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,000}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] 3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •150 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|18,000}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 4500; 13500; 30000 $FSE-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''TDS Experimental (11 October 2024 – 19 October 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]80 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]50 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] +15% Range Buff [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,416}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]] 3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •150 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|18,416}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 4500; 14750; 30000 $FSE-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Fallen Foes Update (2 August 2024) – 16 October 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}} |Category = Advanced |Cost = {{Money|4,500}} |Footprint = 1.5 |Sell Price = {{Money|1,500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]80 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]50 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] +15% Range Buff [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,500}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] +160 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,000}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|27,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]] 3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •200 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|17,166}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 4500; 1500; 4500; 13500; 27500 $FSE-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Newranger.png|100px]] |Unlock Cost = {{Coins|12,000}}<ref>Prior to the 21st of December 2023, it had a cost of {{Coins|8,500}}.</ref> |Category = Advanced |Cost = {{Money|5,000}} |Footprint = 1.5 |Sell Price = {{Money|1,666}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]80 |Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]50 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,166}}}} {{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio- {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] +15% Range Buff [[File:Range Buff.png|20px|Range Buff]] •12 Buff Range [[File:BuildRange.png|20px|Buff Range]] •Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] Sell Price changes to {{Money|3,666}}}} {{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|17,000}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] +160 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|9,333}}}} {{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|35,000}}|Image = [[File:Outlaw4.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]] 3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Explosive Impact •125 Splash Damage [[File:SplashDamage.png|20px|Damage]] •5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •3 Max Hits Sell Price changes to {{Money|21,000}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $SDPS$ = Splash Damage / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 5000; 1500; 4500; 17000; 35000 $FSE-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Violent Night Update (21 December 2022) – Lunar Overture Update (28 October 2023)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:RangerIcon.png|100px]] |Unlock Cost = {{Coins|8,500}} |Category = Advanced |Cost = {{Money|3,500}} |Footprint = 1.5 |Sell Price = {{Money|1,166}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]60 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = {{Lead|Lead Detection}}Level 3+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] 5.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,350}}}} {{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,800}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +40 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,950}}}} {{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +65 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|3,116}}}} {{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|11,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +65 Damage [[File:Damage Icon.png|20px|Damage]] 4.525 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|6,950}}}} {{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|22,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +220 Damage [[File:Damage Icon.png|20px|Damage]] 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|14,450}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 3500; 550; 1800; 3500; 11500; 22500 $FSE-DETECTION$ = ; 3; 0 $FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 60 || 4.5 || 25 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 100 || 4.5 || 30 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 165 || 4.5 || 35 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 230 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 450 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:RangerIcon.png|100px]] |Unlock Cost = {{Coins|8,500}} |Cost = {{Money|3,500}} |Footprint = Average |Sell Price = {{Money|1,166}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]40 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = {{Lead|Lead Detection}}Level 3+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|1,350}}}} {{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +25 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,850}}}} {{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +60 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|3,016}}}} {{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +80 Damage [[File:Damage Icon.png|20px|Damage]] 5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|6,516}}}} {{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +95 Damage [[File:Damage Icon.png|20px|Damage]] 4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|14,850}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 3500; 550; 1500; 3500; 10500; 25000 $FSE-DETECTION$ = ; 3; 0 $FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultRangerIcon.png|100px]] |Unlock Cost = {{Coins|8,500}} |Cost = {{Money|3,500}} |Footprint = Average |Sell Price = {{Money|1,166}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]40 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.03 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = {{Lead|Lead Detection}}Level 3+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|1,350}}}} {{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +25 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,850}}}} {{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +60 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|3,016}}}} {{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +80 Damage [[File:Damage Icon.png|20px|Damage]] 5.03 > 4.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|6,516}}}} {{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +95 Damage [[File:Damage Icon.png|20px|Damage]] 4.03 > 3.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|14,850}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 3500; 550; 1500; 3500; 10500; 25000 $FSE-DETECTION$ = ; 3; 0 $FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:DefaultRangerIcon.png|100px]] |Unlock Cost = {{Coins|4,500}} |Cost = {{Money|3,500}} |Footprint = Average |Sell Price = {{Money|1,166}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]40 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.03 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]20 |Lead = {{Lead|Lead Detection}}Level 3+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|1,350}}}} {{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +25 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,850}}}} {{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +60 Damage [[File:Damage Icon.png|20px|Damage]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|3,016}}}} {{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +80 Damage [[File:Damage Icon.png|20px|Damage]] 5.03 > 4.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|6,516}}}} {{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +6 Range [[File:Range Icon.png|20px|Range]] +100 Damage [[File:Damage Icon.png|20px|Damage]] 4.03 > 3.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|14,850}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 3500; 550; 1500; 3500; 10500; 25000 $FSE-DETECTION$ = ; 3; 0 $FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 305 || 3.5 || 41 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''18 March 2020 – Overhaul Update (29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:OutlawDefault.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|2,000}} |Footprint = Average |Sell Price = {{Money|666}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]20 |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|3,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +30 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|2,016}}}} {{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +80 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +100 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,016}}}} {{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +6 Range [[File:Range Icon.png|20px|Range]] +65 Damage [[File:Damage Icon.png|20px|Damage]] 4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|16,350}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2000; 550; 3500; 7500; 10500; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''13 January 2020 – 18 March 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:OutlawDefault.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|2,000}} |Footprint = Average |Sell Price = {{Money|666}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]20 |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +30 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +80 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +100 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,016}}}} {{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +6 Range [[File:Range Icon.png|20px|Range]] +65 Damage [[File:Damage Icon.png|20px|Damage]] 4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|16,350}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2000; 550; 2500; 8500; 10500; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:OutlawDefault.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|2,000}} |Footprint = Average |Sell Price = {{Money|666}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]20 |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]11 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +30 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +80 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +100 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,016}}}} {{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +6 Range [[File:Range Icon.png|20px|Range]] +65 Damage [[File:Damage Icon.png|20px|Damage]] 4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|16,350}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2000; 550; 2500; 8500; 10500; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''1 January 2020 – 12 January 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:OutlawDefault.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|2,000}} |Footprint = Average |Sell Price = {{Money|666}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]20 |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +30 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +80 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +100 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,016}}}} {{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +6 Range [[File:Range Icon.png|20px|Range]] +65 Damage [[File:Damage Icon.png|20px|Damage]] 4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|16,350}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2000; 550; 2500; 8500; 10500; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''24 December 2019 – 1 January 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:OutlawD0.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|2,000}} |Footprint = Average |Sell Price = {{Money|666}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]15 |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +30 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +80 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +100 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,016}}}} {{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +65 Damage [[File:Damage Icon.png|20px|Damage]] 4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|16,350}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2000; 550; 2500; 8500; 10500; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''MEGA Update (13 October 2019) – 24 December 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:OutlawD0.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|2,000}} |Footprint = Average |Sell Price = {{Money|666}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]15 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +30 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,683}}}} {{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +80 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|4,516}}}} {{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = +100 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|8,016}}}} {{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +65 Damage [[File:Damage Icon.png|20px|Damage]] 4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|16,350}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2000; 550; 2500; 8500; 10500; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''4 August 2019 – MEGA Update (13 October 2019)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:Outlaw.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|2,000}} |Footprint = Average |Sell Price = {{Money|500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single<br/>Splash (Level 4+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]10 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|637}}}} {{Upgrade|Level = Level 2|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +15 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,012}}}} {{Upgrade|Level = Level 3|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +40 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,887}}}} {{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] +Impact Damage •52 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|5,387}}}} {{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +25 Damage [[File:Damage Icon.png|20px|Damage]] +13 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] 4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|11,637}}}} ==Statistics== {{neow|<nowiki> <var> $SDMG$ = {{#expr:floor(Damage * 0.5)}} $DPS$ = Damage / Firerate $SDPS$ = [[Splash Damage]] / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2000; 550; 1500; 7500; 10000; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''10 July 2019 – 4 August 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:Outlaw.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|2,000}} |Footprint = Average |Sell Price = {{Money|500}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]10 |Damage Type = Single<br/>Splash (Level 4+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]15 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|637}}}} {{Upgrade|Level = Level 2|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,012}}}} {{Upgrade|Level = Level 3|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +40 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,887}}}} {{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] +Impact Damage •47 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|5,387}}}} {{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +25 Damage [[File:Damage Icon.png|20px|Damage]] +13 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] 4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|11,637}}}} ==Statistics== {{neow|<nowiki> <var> $SDMG$ = {{#expr:floor(Damage * 0.5)}} $DPS$ = Damage / Firerate $SDPS$ = [[Splash Damage]] / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2000; 550; 1500; 7500; 10000; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''29 June 2019 – 10 July 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:Outlaw.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|1,250}} |Footprint = Average |Sell Price = {{Money|312}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Single<br/>Splash (Level 4+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]15 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 2|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|825}}}} {{Upgrade|Level = Level 3|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +40 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 6.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,700}}}} {{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]] +Impact Damage •37 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|5,200}}}} {{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] -10 Damage [[File:Damage Icon.png|20px|Damage]] -5 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] 6.05 > 3.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|11,450}}}} ==Statistics== {{neow|<nowiki> <var> $SDMG$ = {{#expr:floor(Damage * 0.5)}} $DPS$ = Damage / Firerate $SDPS$ = [[Splash Damage]] / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 1250; 550; 1500; 7500; 10000; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''29 June 2019'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Title = Outlaw |Image = [[File:Outlaw.png|100px]] |Unlock Cost = {{Coins|4,250}} |Cost = {{Money|1,250}} |Footprint = Average |Sell Price = {{Money|312}} |Placement Type = Cliff |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Single<br/>Splash (Level 4+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05 |Hidden = {{Hidden|Hidden Detection}}Level 0+ |Range = [[File:Range Icon.png|20px|Range]]15 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|412}}}} {{Upgrade|Level = Level 2|Cost = {{Money|950}}|Image = [[File:Outlaw2.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|649}}}} {{Upgrade|Level = Level 3|Cost = {{Money|4,500}}|Image =[[File:Outlaw3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +40 Damage [[File:Damage Icon.png|20px|Damage]] 2.05 > 6.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,774}}}} {{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information = +25 Damage [[File:Damage Icon.png|20px|Damage]] +Impact Damage •37 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|4,274}}}} {{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] -10 Damage [[File:Damage Icon.png|20px|Damage]] -5 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] 6.05 > 3.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|10,524}}}} ==Statistics== {{neow|<nowiki> <var> $SDMG$ = {{#expr:floor(Damage * 0.5)}} $DPS$ = Damage / Firerate $SDPS$ = [[Splash Damage]] / Firerate $TDPS$ = $DPS$ + $SDPS$ $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 1250; 400; 950; 4500; 10000; 25000 $FSE-DETECTION$ = 0; ; $FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A $FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 $FNC-ROFBUG-2019$ = Firerate $DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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