Ranger/History: Difference between revisions

Content deleted Content added
imported>Breathix
No edit summary
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(41 intermediate revisions by 4 users not shown)
Line 1:
{{Tabs|History}}
 
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Ranger|Firerate Bug]] page.''
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Story Mode Update (31 July 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Lead Detection {{Lead|Lead Detection}}
 
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
 
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
•3 Max Hits
 
 
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Explosive Impact
 
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|10,183}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Lead Detection {{Lead|Lead Detection}}
 
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
 
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Explosive Impact
 
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|10,183}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Lead Detection {{Lead|Lead Detection}}
 
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
 
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Explosive Impact
 
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|10,183}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
 
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
 
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Explosive Impact
 
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|10,183}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
 
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.5258 > 8.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
 
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Explosive Impact
 
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|10,183}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
 
•150 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Explosive Impact
 
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|10,183}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|3,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,000}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
 
•150 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|3,250}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
 
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
 
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|2,300}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|5,633}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|20,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Explosive Impact
 
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|12,300}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 3000; 650; 3250; 10000; 20000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''30 October 2024 – PresentPVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 23 ⟶ 1,138:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508525 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Intelligence Radio|Cost -= {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 37 ⟶ 1,152:
 
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Trained Outlaw|Cost -= {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508525 > 3.258275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
 
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 43 ⟶ 1,158:
 
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Experimental Weapon of Destruction|Cost -= {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.258275 > 7.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
Line 55 ⟶ 1,170:
 
Sell Price changes to {{Money|18,000}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 13500; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|260.64}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1">149.83 Normal DPS + 21.40 Splash DPS.<br />DPS assumes only one enemy is hit.</ref>
| style="padding: 5px;" |{{Money|315.37}}
|}
</center>
</div>
</nowiki>}}
</center>
</div>
Line 146 ⟶ 1,209:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 164 ⟶ 1,229:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508525 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Intelligence Radio|Cost -= {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 178 ⟶ 1,243:
 
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Trained Outlaw|Cost -= {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Experimental Weapon of Destruction|Cost -= {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.508525 > 7.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
Line 195 ⟶ 1,260:
Sell Price changes to {{Money|18,000}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 13500; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |85.51
| style="padding: 5px;" |{{Money|280.67}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
</center>
</div>
</nowiki>}}
</center>
</div>
Line 286 ⟶ 1,299:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 304 ⟶ 1,319:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508525 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Intelligence Radio|Cost -= {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 318 ⟶ 1,333:
 
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Trained Outlaw|Cost -= {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Experimental Weapon of Destruction|Cost -= {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.508525 > 7.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
Line 335 ⟶ 1,350:
Sell Price changes to {{Money|18,416}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 14750; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|25,250}}
| style="padding: 5px;" |340
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |96.92
| style="padding: 5px;" |{{Money|260.52}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|55,250}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
</center>
</div>
</nowiki>}}
</center>
</div>
Line 426 ⟶ 1,389:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 444 ⟶ 1,409:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508525 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Intelligence Radio|Cost -= {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 458 ⟶ 1,423:
 
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Trained Outlaw|Cost -= {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
 
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 464 ⟶ 1,429:
 
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Experimental Weapon of Destruction|Cost -= {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.258275 > 7.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
Line 476 ⟶ 1,441:
 
Sell Price changes to {{Money|18,000}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 13500; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|260.64}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
</center>
</div>
</nowiki>}}
</center>
</div>
Line 567 ⟶ 1,480:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 585 ⟶ 1,500:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508525 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Intelligence Radio|Cost -= {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 599 ⟶ 1,514:
 
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Trained Outlaw|Cost -= {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Experimental Weapon of Destruction|Cost -= {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.508525 > 7.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
Line 615 ⟶ 1,530:
 
Sell Price changes to {{Money|18,416}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 14750; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|25,250}}
| style="padding: 5px;" |340
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |96.92
| style="padding: 5px;" |{{Money|260.52}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|55,250}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 705 ⟶ 1,569:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 723 ⟶ 1,589:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508525 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Intelligence Radio|Cost -= {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
 
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 737 ⟶ 1,603:
 
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Trained Outlaw|Cost -= {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508525 > 3.258275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
 
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 743 ⟶ 1,609:
 
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Experimental Weapon of Destruction|Cost -= {{Money|27,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.258275 > 7.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
Line 755 ⟶ 1,621:
 
Sell Price changes to {{Money|17,166}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 13500; 27500
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|260.64}}
|-
| 4 || $R$ || $R$ || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|51,500}}
| style="padding: 5px;" |1,125
| style="padding: 5px;" |200
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |189.07<ref>160.53 Normal DPS + 28.54 Splash DPS.<br />DPS assumes only one enemy is hit.</ref>
| style="padding: 5px;" |{{Money|272.39}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 845 ⟶ 1,660:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}<ref>Prior to the 21st of December 2023, it had a cost of {{Coins|8,500}}.</ref>
|Category = Advanced
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Sell Price = {{Money|1,666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 863 ⟶ 1,680:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information =
 
4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Intelligence Radio- {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+60 Damage [[File:Damage Icon.png|20px|Damage]]
Line 877 ⟶ 1,695:
 
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
 
 
Sell Price changes to {{Money|3,666}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Trained Outlaw|Cost -= {{Money|17,000}}|Image =[[File:Outlaw4.png|100px]]|Information =
 
3.508525 > 3.258275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
 
+160 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|9,333}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Experimental Weapon of Destruction|Cost -= {{Money|35,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+825 Damage [[File:Damage Icon.png|20px|Damage]]
 
3.258275 > 7.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Explosive Impact
Line 899 ⟶ 1,719:
 
•3 Max Hits
 
 
Sell Price changes to {{Money|21,000}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1250px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 5000; 1500; 4500; 17000; 35000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Max Hits<ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |[[Range Buff]]
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|5,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|281.69}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|284.96}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|11,000}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|275.62}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|28,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|304.08}}
|-
| 4 || $R$ || $R$ || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|63,000}}
| style="padding: 5px;" |1,125
| style="padding: 5px;" |125
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |178.37<ref>160.53 Normal DPS + 17.84 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
| style="padding: 5px;" |{{Money|353.2}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 998 ⟶ 1,763:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
|Unlock Cost = {{Coins|8,500}}
|Category = Advanced
|Cost = {{Money|3,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|1,166}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]60
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
Line 1,016 ⟶ 1,783:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steady Aiming|Cost -= {{Money|1,800}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,031 ⟶ 1,799:
 
Sell Price changes to {{Money|1,950}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Railgunner|Cost -= {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,041 ⟶ 1,809:
 
Sell Price changes to {{Money|3,116}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Trained Assassin|Cost -= {{Money|11,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+65 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.508525 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|6,950}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Cyber Assassin|Cost -= {{Money|22,500}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,055 ⟶ 1,823:
+220 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|14,450}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 3500; 550; 1800; 3500; 11500; 22500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 3; 0
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |60
| style="padding: 5px;" |5.008
| style="padding: 5px;" |20
| style="padding: 5px;" |11.98
| style="padding: 5px;" |{{Money|292.15}}
|-
| 1 || $R$ || $R$ || 60 || 4.5 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |60
| style="padding: 5px;" |4.508
| style="padding: 5px;" |25
| style="padding: 5px;" |13.31
| style="padding: 5px;" |{{Money|299.78}}
|-
| 2 || $R$ || $R$ || 100 || 4.5 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,850}}
| style="padding: 5px;" |100
| style="padding: 5px;" |4.508
| style="padding: 5px;" |30
| style="padding: 5px;" |22.18
| style="padding: 5px;" |{{Money|263.75}}
|-
| 3 || $R$ || $R$ || 165 || 4.5 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,350}}
| style="padding: 5px;" |165
| style="padding: 5px;" |4.508
| style="padding: 5px;" |35
| style="padding: 5px;" |36.6
| style="padding: 5px;" |{{Money|255.46}}
|-
| 4 || $R$ || $R$ || 230 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|20,850}}
| style="padding: 5px;" |230
| style="padding: 5px;" |4.008
| style="padding: 5px;" |35
| style="padding: 5px;" |57.39
| style="padding: 5px;" |{{Money|363.3}}
|-
| 5 || $R$ || $R$ || 450 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|43,350}}
| style="padding: 5px;" |450
| style="padding: 5px;" |3.508
| style="padding: 5px;" |40
| style="padding: 5px;" |128.28
| style="padding: 5px;" |{{Money|337.93}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,128 ⟶ 1,867:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
|Unlock Cost = {{Coins|8,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
Line 1,137 ⟶ 1,877:
|Damage = [[File:Damage Icon.png|20px|Damage]]40
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
Line 1,146 ⟶ 1,886:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,152 ⟶ 1,892:
 
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steady Aiming|Cost -= {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,160 ⟶ 1,900:
 
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Railgunner|Cost -= {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,170 ⟶ 1,910:
 
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Trained Assassin|Cost -= {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+80 Damage [[File:Damage Icon.png|20px|Damage]]
 
5.008025 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Cyber Assassin|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,189 ⟶ 1,929:
Sell Price changes to {{Money|14,850}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 3; 0
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.008
| style="padding: 5px;" |20
| style="padding: 5px;" |7.99
| style="padding: 5px;" |{{Money|438.04}}
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.008
| style="padding: 5px;" |25
| style="padding: 5px;" |7.99
| style="padding: 5px;" |{{Money|506.88}}
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |5.008
| style="padding: 5px;" |30
| style="padding: 5px;" |12.98
| style="padding: 5px;" |{{Money|427.58}}
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,050}}
| style="padding: 5px;" |125
| style="padding: 5px;" |5.008
| style="padding: 5px;" |35
| style="padding: 5px;" |24.96
| style="padding: 5px;" |{{Money|362.58}}
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|19,550}}
| style="padding: 5px;" |205
| style="padding: 5px;" |4.008
| style="padding: 5px;" |35
| style="padding: 5px;" |51.15
| style="padding: 5px;" |{{Money|382.21}}
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|44,550}}
| style="padding: 5px;" |300
| style="padding: 5px;" |3.508
| style="padding: 5px;" |40
| style="padding: 5px;" |85.52
| style="padding: 5px;" |{{Money|520.93}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,257 ⟶ 1,968:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultRangerIcon.png|100px]]
|Unlock Cost = {{Coins|8,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
Line 1,275 ⟶ 1,987:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,281 ⟶ 1,993:
 
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steady Aiming|Cost -= {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,289 ⟶ 2,001:
 
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Railgunner|Cost -= {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,299 ⟶ 2,011:
 
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Trained Assassin|Cost -= {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,307 ⟶ 2,019:
 
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Cyber Assassin|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,318 ⟶ 2,030:
Sell Price changes to {{Money|14,850}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 3; 0
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.03
| style="padding: 5px;" |20
| style="padding: 5px;" |7.95
| style="padding: 5px;" |{{Money|440.25}}
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.03
| style="padding: 5px;" |25
| style="padding: 5px;" |7.95
| style="padding: 5px;" |{{Money|509.43}}
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |5.03
| style="padding: 5px;" |30
| style="padding: 5px;" |12.92
| style="padding: 5px;" |{{Money|429.57}}
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,050}}
| style="padding: 5px;" |125
| style="padding: 5px;" |5.03
| style="padding: 5px;" |35
| style="padding: 5px;" |24.85
| style="padding: 5px;" |{{Money|364.19}}
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|19,550}}
| style="padding: 5px;" |205
| style="padding: 5px;" |4.03
| style="padding: 5px;" |35
| style="padding: 5px;" |50.87
| style="padding: 5px;" |{{Money|384.31}}
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|44,550}}
| style="padding: 5px;" |300
| style="padding: 5px;" |3.53
| style="padding: 5px;" |40
| style="padding: 5px;" |84.99
| style="padding: 5px;" |{{Money|524.18}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,383 ⟶ 2,066:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:DefaultRangerIcon.png|100px]]
|Unlock Cost = {{Coins|4,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
Line 1,404 ⟶ 2,089:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,410 ⟶ 2,095:
 
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Steady Aiming|Cost -= {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,418 ⟶ 2,103:
 
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Railgunner|Cost -= {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,428 ⟶ 2,113:
 
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Trained Assassin|Cost -= {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,436 ⟶ 2,121:
 
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Cyber Assassin|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+6 Range [[File:Range Icon.png|20px|Range]]
Line 1,447 ⟶ 2,132:
Sell Price changes to {{Money|14,850}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 3; 0
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.03
| style="padding: 5px;" |20
| style="padding: 5px;" |7.95
| style="padding: 5px;" |{{Money|440.25}}
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.03
| style="padding: 5px;" |25
| style="padding: 5px;" |7.95
| style="padding: 5px;" |{{Money|509.43}}
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |5.03
| style="padding: 5px;" |30
| style="padding: 5px;" |12.92
| style="padding: 5px;" |{{Money|429.57}}
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,050}}
| style="padding: 5px;" |125
| style="padding: 5px;" |5.03
| style="padding: 5px;" |35
| style="padding: 5px;" |24.85
| style="padding: 5px;" |{{Money|364.19}}
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|19,550}}
| style="padding: 5px;" |205
| style="padding: 5px;" |4.03
| style="padding: 5px;" |35
| style="padding: 5px;" |50.87
| style="padding: 5px;" |{{Money|384.31}}
|-
| 5 || $R$ || $R$ || 305 || 3.5 || 41 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|44,550}}
| style="padding: 5px;" |305
| style="padding: 5px;" |3.53
| style="padding: 5px;" |41
| style="padding: 5px;" |86.4
| style="padding: 5px;" |{{Money|515.63}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,515 ⟶ 2,171:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 1,531 ⟶ 2,189:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,539 ⟶ 2,197:
 
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Upgraded Eye Tech|Cost -= {{Money|3,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,547 ⟶ 2,205:
 
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Gun|Cost -= {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,557 ⟶ 2,215:
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Star Lord|Cost -= {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,563 ⟶ 2,221:
 
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Even Bigger Gun|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+6 Range [[File:Range Icon.png|20px|Range]]
Line 1,574 ⟶ 2,232:
Sell Price changes to {{Money|16,350}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 2000; 550; 3500; 7500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.05
| style="padding: 5px;" |20
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|6,050}}
| style="padding: 5px;" |45
| style="padding: 5px;" |2.05
| style="padding: 5px;" |30
| style="padding: 5px;" |21.95
| style="padding: 5px;" |{{Money|275.63}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|13,550}}
| style="padding: 5px;" |125
| style="padding: 5px;" |4.05
| style="padding: 5px;" |35
| style="padding: 5px;" |30.86
| style="padding: 5px;" |{{Money|439.08}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|24,050}}
| style="padding: 5px;" |225
| style="padding: 5px;" |4.05
| style="padding: 5px;" |35
| style="padding: 5px;" |55.56
| style="padding: 5px;" |{{Money|432.87}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|49,050}}
| style="padding: 5px;" |290
| style="padding: 5px;" |3
| style="padding: 5px;" |41
| style="padding: 5px;" |95.08
| style="padding: 5px;" |{{Money|515.88}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,639 ⟶ 2,268:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''113 January 2020 – 18 March 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 1,658 ⟶ 2,289:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,666 ⟶ 2,297:
 
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Upgraded Eye Tech|Cost -= {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,674 ⟶ 2,305:
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Gun|Cost -= {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,684 ⟶ 2,315:
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Star Lord|Cost -= {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,690 ⟶ 2,321:
 
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Even Bigger Gun|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+6 Range [[File:Range Icon.png|20px|Range]]
Line 1,701 ⟶ 2,332:
Sell Price changes to {{Money|16,350}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.05
| style="padding: 5px;" |20
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,050}}
| style="padding: 5px;" |45
| style="padding: 5px;" |2.05
| style="padding: 5px;" |30
| style="padding: 5px;" |21.95
| style="padding: 5px;" |{{Money|230.07}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|13,550}}
| style="padding: 5px;" |125
| style="padding: 5px;" |4.05
| style="padding: 5px;" |35
| style="padding: 5px;" |30.86
| style="padding: 5px;" |{{Money|439.08}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|24,050}}
| style="padding: 5px;" |225
| style="padding: 5px;" |4.05
| style="padding: 5px;" |35
| style="padding: 5px;" |55.56
| style="padding: 5px;" |{{Money|432.87}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|49,050}}
| style="padding: 5px;" |290
| style="padding: 5px;" |3.05
| style="padding: 5px;" |41
| style="padding: 5px;" |95.08
| style="padding: 5px;" |{{Money|515.88}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]11
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
+30 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
+80 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+100 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+6 Range [[File:Range Icon.png|20px|Range]]
 
+65 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|16,350}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''1 January 2020 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
+30 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
+80 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+100 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+6 Range [[File:Range Icon.png|20px|Range]]
 
+65 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|16,350}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,769 ⟶ 2,571:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:OutlawD0.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 1,785 ⟶ 2,589:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 1,793 ⟶ 2,597:
 
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Upgraded Eye Tech|Cost -= {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,801 ⟶ 2,605:
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Gun|Cost -= {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,811 ⟶ 2,615:
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Star Lord|Cost -= {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,817 ⟶ 2,621:
 
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Even Bigger Gun|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,828 ⟶ 2,632:
Sell Price changes to {{Money|16,350}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.05
| style="padding: 5px;" |18
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,050}}
| style="padding: 5px;" |45
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |21.95
| style="padding: 5px;" |{{Money|230.07}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|13,550}}
| style="padding: 5px;" |125
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |30.86
| style="padding: 5px;" |{{Money|439.08}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|24,050}}
| style="padding: 5px;" |225
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |55.56
| style="padding: 5px;" |{{Money|432.87}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|49,050}}
| style="padding: 5px;" |290
| style="padding: 5px;" |3.05
| style="padding: 5px;" |30
| style="padding: 5px;" |95.08
| style="padding: 5px;" |{{Money|515.88}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,896 ⟶ 2,671:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:OutlawD0.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 1,912 ⟶ 2,689:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Gloves|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 1,920 ⟶ 2,697:
 
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Upgraded Eye Tech|Cost -= {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,928 ⟶ 2,705:
 
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Gun|Cost -= {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,938 ⟶ 2,715:
 
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Star Lord|Cost -= {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,944 ⟶ 2,721:
 
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Even Bigger Gun|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,955 ⟶ 2,732:
Sell Price changes to {{Money|16,350}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.05
| style="padding: 5px;" |18
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,050}}
| style="padding: 5px;" |45
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |21.95
| style="padding: 5px;" |{{Money|230.07}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|13,550}}
| style="padding: 5px;" |125
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |30.86
| style="padding: 5px;" |{{Money|439.08}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|24,050}}
| style="padding: 5px;" |225
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |55.56
| style="padding: 5px;" |{{Money|432.87}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|49,050}}
| style="padding: 5px;" |290
| style="padding: 5px;" |3.05
| style="padding: 5px;" |30
| style="padding: 5px;" |95.08
| style="padding: 5px;" |{{Money|515.88}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,023 ⟶ 2,771:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 2,039 ⟶ 2,789:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,047 ⟶ 2,797:
 
Sell Price changes to {{Money|637}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,055 ⟶ 2,805:
 
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,065 ⟶ 2,815:
 
Sell Price changes to {{Money|2,887}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+35 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,077 ⟶ 2,827:
 
Sell Price changes to {{Money|5,387}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,090 ⟶ 2,840:
Sell Price changes to {{Money|11,637}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Damage
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |18
| style="padding: 5px;" |N/A
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
| 2 || $R$ || $R$ || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |30
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14.63
| style="padding: 5px;" |{{Money|276.83}}
|-
| 3 || $R$ || $R$ || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|11,550}}
| style="padding: 5px;" |70
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.28
| style="padding: 5px;" |{{Money|655.13}}
|-
| 4 || $R$ || $R$ || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|21,550}}
| style="padding: 5px;" |105
| style="padding: 5px;" |52
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |38.87<ref>25.93 Direct DPS + 12.94 Splash DPS</ref>
| style="padding: 5px;" |{{Money|554.41}}
|-
| 5 || $R$ || $R$ || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|46,550}}
| style="padding: 5px;" |130
| style="padding: 5px;" |65
| style="padding: 5px;" |3.05
| style="padding: 5px;" |30
| style="padding: 5px;" |4
| style="padding: 5px;" |63.93<ref>42.62 Direct DPS + 21.31 Splash DPS</ref>
| style="padding: 5px;" |{{Money|728.14}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,172 ⟶ 2,883:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 2,183 ⟶ 2,896:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]1015
|Placement = N/A
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,196 ⟶ 2,909:
 
Sell Price changes to {{Money|637}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,204 ⟶ 2,917:
 
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,214 ⟶ 2,927:
 
Sell Price changes to {{Money|2,887}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+35 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,226 ⟶ 2,939:
 
Sell Price changes to {{Money|5,387}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,239 ⟶ 2,952:
Sell Price changes to {{Money|11,637}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Damage
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |18
| style="padding: 5px;" |N/A
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
| 2 || $R$ || $R$ || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |20
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |N/A
| style="padding: 5px;" |9.76
| style="padding: 5px;" |{{Money|414.96}}
|-
| 3 || $R$ || $R$ || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|11,550}}
| style="padding: 5px;" |60
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14.81
| style="padding: 5px;" |{{Money|779.88}}
|-
| 4 || $R$ || $R$ || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|21,550}}
| style="padding: 5px;" |95
| style="padding: 5px;" |47
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |35.06<ref>23.46 Direct DPS + 11.6 Splash DPS</ref>
| style="padding: 5px;" |{{Money|614.66}}
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|46,550}}
| style="padding: 5px;" |120
| style="padding: 5px;" |60
| style="padding: 5px;" |3.05
| style="padding: 5px;" |30
| style="padding: 5px;" |4
| style="padding: 5px;" |59.01<ref>39.34 Direct DPS + 19.67 Splash DPS</ref>
| style="padding: 5px;" |{{Money|788.85}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,321 ⟶ 2,995:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|1,250}}
|Footprint = Average
Line 2,332 ⟶ 3,008:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]1015
|Placement = N/A
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Cost -= {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,345 ⟶ 3,021:
 
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Cost -= {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,353 ⟶ 3,029:
 
Sell Price changes to {{Money|825}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Cost -= {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,363 ⟶ 3,039:
 
Sell Price changes to {{Money|2,700}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Cost -= {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+25 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,375 ⟶ 3,051:
 
Sell Price changes to {{Money|5,200}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Cost -= {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,388 ⟶ 3,064:
Sell Price changes to {{Money|11,450}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Damage
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 1250; 550; 1500; 7500; 10000; 25000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 June 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|1,250}}
|Footprint = Average
|Sell Price = {{Money|312}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single<br/>Splash (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]15
|Placement = N/A
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information =
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|412}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|950}}|Image = [[File:Outlaw2.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
+5 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price changes to {{Money|649}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|4,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+40 Damage [[File:Damage Icon.png|20px|Damage]]
 
2.05 > 6.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,774}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
 
+25 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Impact Damage
 
•37 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
 
Sell Price changes to {{Money|4,274}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
-10 Damage [[File:Damage Icon.png|20px|Damage]]
 
-5 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
 
6.05 > 3.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|10,524}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1250; 400; 950; 4500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,250}}
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.95
| style="padding: 5px;" |{{Money|641.03}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |18
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.44
| style="padding: 5px;" |{{Money|737.7}}
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,300}}
| style="padding: 5px;" |10
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|676.23}}
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|10,800}}
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |6.05
| style="padding: 5px;" |25
| style="padding: 5px;" |N/A
| style="padding: 5px;" |8.26
| style="padding: 5px;" |{{Money|1,307.51}}
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|20,800}}
| style="padding: 5px;" |75
| style="padding: 5px;" |37
| style="padding: 5px;" |6.05
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |18.52<ref>12.4 Direct DPS + 6.12 Splash DPS</ref>
| style="padding: 5px;" |{{Money|1,123.11}}
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|45,800}}
| style="padding: 5px;" |65
| style="padding: 5px;" |32
| style="padding: 5px;" |3.55
| style="padding: 5px;" |30
| style="padding: 5px;" |4
| style="padding: 5px;" |27.32<ref>18.31 Direct DPS + 9.01 Splash DPS</ref>
| style="padding: 5px;" |{{Money|1,676.43}}
|}
</div>
</nowiki>}}
</center>
</div>