Ranger/History: Difference between revisions
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imported>Breathix No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Story Mode Update (31 July 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Explosive Impact
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•3 Max Hits
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]
2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]
+Explosive Impact
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|10,183}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Explosive Impact
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]
2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]
+Explosive Impact
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|10,183}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Explosive Impact
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
+Explosive Impact
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|10,183}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Explosive Impact
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
+Explosive Impact
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|10,183}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
4.5258 > 8.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Explosive Impact
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
+Explosive Impact
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|10,183}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Explosive Impact
•150 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
+Explosive Impact
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|10,183}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|3,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,000}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Explosive Impact
•150 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|3,250}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|2,300}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|5,633}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|20,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
+Explosive Impact
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|12,300}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 3000; 650; 3250; 10000; 20000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''30 October 2024 –
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint =
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 23 ⟶ 1,138:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 37 ⟶ 1,152:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 43 ⟶ 1,158:
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|
3.
+Explosive Impact
Line 55 ⟶ 1,170:
Sell Price changes to {{Money|18,000}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 146 ⟶ 1,209:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint =
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 164 ⟶ 1,229:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 178 ⟶ 1,243:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|
3.
+Explosive Impact
Line 195 ⟶ 1,260:
Sell Price changes to {{Money|18,000}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 286 ⟶ 1,299:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint =
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 304 ⟶ 1,319:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 318 ⟶ 1,333:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|
3.
+Explosive Impact
Line 335 ⟶ 1,350:
Sell Price changes to {{Money|18,416}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 14750; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 426 ⟶ 1,389:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint =
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 444 ⟶ 1,409:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 458 ⟶ 1,423:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 464 ⟶ 1,429:
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|
3.
+Explosive Impact
Line 476 ⟶ 1,441:
Sell Price changes to {{Money|18,000}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 567 ⟶ 1,480:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint =
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 585 ⟶ 1,500:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 599 ⟶ 1,514:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|
3.
+Explosive Impact
Line 615 ⟶ 1,530:
Sell Price changes to {{Money|18,416}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 14750; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 705 ⟶ 1,569:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Footprint =
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 723 ⟶ 1,589:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 737 ⟶ 1,603:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 743 ⟶ 1,609:
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|
3.
+Explosive Impact
Line 755 ⟶ 1,621:
Sell Price changes to {{Money|17,166}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 27500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 845 ⟶ 1,660:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}<ref>Prior to the 21st of December 2023, it had a cost of {{Coins|8,500}}.</ref>
|Category = Advanced
|Cost = {{Money|5,000}}
|Footprint =
|Sell Price = {{Money|1,666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 863 ⟶ 1,680:
==Upgrades==
{{Upgrade|
4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|
+60 Damage [[File:Damage Icon.png|20px|Damage]]
Line 877 ⟶ 1,695:
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,666}}}}
{{Upgrade|
3.
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|9,333}}}}
{{Upgrade|
+825 Damage [[File:Damage Icon.png|20px|Damage]]
3.
+Explosive Impact
Line 899 ⟶ 1,719:
•3 Max Hits
Sell Price changes to {{Money|21,000}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 5000; 1500; 4500; 17000; 35000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 998 ⟶ 1,763:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
|Unlock Cost = {{Coins|8,500}}
|Category = Advanced
|Cost = {{Money|3,500}}
|Footprint =
|Sell Price = {{Money|1,166}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]60
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
Line 1,016 ⟶ 1,783:
==Upgrades==
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
5.
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,031 ⟶ 1,799:
Sell Price changes to {{Money|1,950}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,041 ⟶ 1,809:
Sell Price changes to {{Money|3,116}}}}
{{Upgrade|
+65 Damage [[File:Damage Icon.png|20px|Damage]]
4.
Sell Price changes to {{Money|6,950}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,055 ⟶ 1,823:
+220 Damage [[File:Damage Icon.png|20px|Damage]]
4.
Sell Price changes to {{Money|14,450}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1800; 3500; 11500; 22500
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 60 || 4.5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 100 || 4.5 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 165 || 4.5 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 230 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 450 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,128 ⟶ 1,867:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
|Unlock Cost = {{Coins|8,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
Line 1,137 ⟶ 1,877:
|Damage = [[File:Damage Icon.png|20px|Damage]]40
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
Line 1,146 ⟶ 1,886:
==Upgrades==
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,152 ⟶ 1,892:
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,160 ⟶ 1,900:
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,170 ⟶ 1,910:
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|
+80 Damage [[File:Damage Icon.png|20px|Damage]]
5.
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,189 ⟶ 1,929:
Sell Price changes to {{Money|14,850}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,257 ⟶ 1,968:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultRangerIcon.png|100px]]
|Unlock Cost = {{Coins|8,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
Line 1,275 ⟶ 1,987:
==Upgrades==
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,281 ⟶ 1,993:
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,289 ⟶ 2,001:
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,299 ⟶ 2,011:
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,307 ⟶ 2,019:
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,318 ⟶ 2,030:
Sell Price changes to {{Money|14,850}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,383 ⟶ 2,066:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
|Image = [[File:DefaultRangerIcon.png|100px]]
|Unlock Cost = {{Coins|4,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
Line 1,404 ⟶ 2,089:
==Upgrades==
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,410 ⟶ 2,095:
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,418 ⟶ 2,103:
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,428 ⟶ 2,113:
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,436 ⟶ 2,121:
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|
+6 Range [[File:Range Icon.png|20px|Range]]
Line 1,447 ⟶ 2,132:
Sell Price changes to {{Money|14,850}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 305 || 3.5 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,515 ⟶ 2,171:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 1,531 ⟶ 2,189:
==Upgrades==
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,539 ⟶ 2,197:
Sell Price changes to {{Money|850}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,547 ⟶ 2,205:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,557 ⟶ 2,215:
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,563 ⟶ 2,221:
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|
+6 Range [[File:Range Icon.png|20px|Range]]
Line 1,574 ⟶ 2,232:
Sell Price changes to {{Money|16,350}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 3500; 7500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,639 ⟶ 2,268:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 1,658 ⟶ 2,289:
==Upgrades==
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,666 ⟶ 2,297:
Sell Price changes to {{Money|850}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,674 ⟶ 2,305:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,684 ⟶ 2,315:
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,690 ⟶ 2,321:
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|
+6 Range [[File:Range Icon.png|20px|Range]]
Line 1,701 ⟶ 2,332:
Sell Price changes to {{Money|16,350}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]11
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+30 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]
2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
+6 Range [[File:Range Icon.png|20px|Range]]
+65 Damage [[File:Damage Icon.png|20px|Damage]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|16,350}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''1 January 2020 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+30 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]
2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
+6 Range [[File:Range Icon.png|20px|Range]]
+65 Damage [[File:Damage Icon.png|20px|Damage]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|16,350}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,769 ⟶ 2,571:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawD0.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 1,785 ⟶ 2,589:
==Upgrades==
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
Line 1,793 ⟶ 2,597:
Sell Price changes to {{Money|850}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,801 ⟶ 2,605:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,811 ⟶ 2,615:
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,817 ⟶ 2,621:
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,828 ⟶ 2,632:
Sell Price changes to {{Money|16,350}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,896 ⟶ 2,671:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawD0.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 1,912 ⟶ 2,689:
==Upgrades==
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
Line 1,920 ⟶ 2,697:
Sell Price changes to {{Money|850}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,928 ⟶ 2,705:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,938 ⟶ 2,715:
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,944 ⟶ 2,721:
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,955 ⟶ 2,732:
Sell Price changes to {{Money|16,350}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,023 ⟶ 2,771:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 2,039 ⟶ 2,789:
==Upgrades==
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,047 ⟶ 2,797:
Sell Price changes to {{Money|637}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,055 ⟶ 2,805:
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,065 ⟶ 2,815:
Sell Price changes to {{Money|2,887}}}}
{{Upgrade|
+35 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,077 ⟶ 2,827:
Sell Price changes to {{Money|5,387}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,090 ⟶ 2,840:
Sell Price changes to {{Money|11,637}}}}
==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,172 ⟶ 2,883:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
Line 2,183 ⟶ 2,896:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]
|Placement = N/A
}}
==Upgrades==
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,196 ⟶ 2,909:
Sell Price changes to {{Money|637}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,204 ⟶ 2,917:
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,214 ⟶ 2,927:
Sell Price changes to {{Money|2,887}}}}
{{Upgrade|
+35 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,226 ⟶ 2,939:
Sell Price changes to {{Money|5,387}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,239 ⟶ 2,952:
Sell Price changes to {{Money|11,637}}}}
==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,321 ⟶ 2,995:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|1,250}}
|Footprint = Average
Line 2,332 ⟶ 3,008:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]
|Placement = N/A
}}
==Upgrades==
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,345 ⟶ 3,021:
Sell Price changes to {{Money|450}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,353 ⟶ 3,029:
Sell Price changes to {{Money|825}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,363 ⟶ 3,039:
Sell Price changes to {{Money|2,700}}}}
{{Upgrade|
+25 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,375 ⟶ 3,051:
Sell Price changes to {{Money|5,200}}}}
{{Upgrade|
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,388 ⟶ 3,064:
Sell Price changes to {{Money|11,450}}}}
==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1250; 550; 1500; 7500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 June 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|1,250}}
|Footprint = Average
|Sell Price = {{Money|312}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single<br/>Splash (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]15
|Placement = N/A
}}
==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|412}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|950}}|Image = [[File:Outlaw2.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|649}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|4,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+40 Damage [[File:Damage Icon.png|20px|Damage]]
2.05 > 6.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1,774}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
+25 Damage [[File:Damage Icon.png|20px|Damage]]
+Impact Damage
•37 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|4,274}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
-10 Damage [[File:Damage Icon.png|20px|Damage]]
-5 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
6.05 > 3.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|10,524}}}}
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1250; 400; 950; 4500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||