Ranger/History: Difference between revisions
Content deleted Content added
imported>Mentin123 m Automatic footprint classification (Automatic) |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| (14 intermediate revisions by 3 users not shown) | |||
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{{Tabs|History}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
Line 18 ⟶ 17:
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
Line 30 ⟶ 29:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 40 ⟶ 39:
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6
Line 58 ⟶ 57:
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
4.
Line 64 ⟶ 63:
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
4.
+Explosive Impact
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•3 Max Hits
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]
2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]
+Explosive Impact
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|10,183}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Explosive Impact
•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]
2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]
+Explosive Impact
•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Sell Price changes to {{Money|10,183}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Explosive Impact
Line 74 ⟶ 393:
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.
Line 90 ⟶ 409:
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
2.
Line 106 ⟶ 425:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
Line 193 ⟶ 462:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 281 ⟶ 485:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
Line 293 ⟶ 497:
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
Line 305 ⟶ 509:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 315 ⟶ 519:
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 329 ⟶ 533:
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade
4.
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade
4.
+Explosive Impact
Line 347 ⟶ 551:
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 361 ⟶ 565:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade
2.
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade
+Explosive Impact
Line 379 ⟶ 583:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
Line 466 ⟶ 620:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 554 ⟶ 643:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
Line 566 ⟶ 655:
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
Line 578 ⟶ 667:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 588 ⟶ 677:
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 602 ⟶ 691:
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade
4.
Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade
4.
+Explosive Impact
Line 620 ⟶ 709:
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 634 ⟶ 723:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade
2.
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade
+Explosive Impact
Line 652 ⟶ 741:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
Line 739 ⟶ 778:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 827 ⟶ 801:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
Line 839 ⟶ 813:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 851 ⟶ 825:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 861 ⟶ 835:
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 875 ⟶ 849:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade
3.
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade
3.
+Explosive Impact
Line 893 ⟶ 867:
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 907 ⟶ 881:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade
2.
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade
+Explosive Impact
Line 925 ⟶ 899:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
Line 1,012 ⟶ 936:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 1,100 ⟶ 959:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
Line 1,112 ⟶ 971:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,124 ⟶ 983:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 1,134 ⟶ 993:
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 1,148 ⟶ 1,007:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade
3.
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade
3.
+Explosive Impact
Line 1,166 ⟶ 1,025:
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 1,180 ⟶ 1,039:
Sell Price changes to {{Money|2,300}}}}
{{Upgrade|Level = Level 3|Upgrade
2.
Sell Price changes to {{Money|5,633}}}}
{{Upgrade|Level = Level 4|Upgrade
+Explosive Impact
Line 1,198 ⟶ 1,057:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 3000; 650; 3250; 10000; 20000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
Line 1,285 ⟶ 1,094:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 1,373 ⟶ 1,117:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
Line 1,385 ⟶ 1,129:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,394 ⟶ 1,138:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 1,408 ⟶ 1,152:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,414 ⟶ 1,158:
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade
3.
+Explosive Impact
Line 1,426 ⟶ 1,170:
Sell Price changes to {{Money|18,000}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,517 ⟶ 1,209:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
Line 1,528 ⟶ 1,220:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,537 ⟶ 1,229:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,551 ⟶ 1,243:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade
3.
+Explosive Impact
Line 1,568 ⟶ 1,260:
Sell Price changes to {{Money|18,000}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,659 ⟶ 1,299:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
Line 1,670 ⟶ 1,310:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,679 ⟶ 1,319:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,693 ⟶ 1,333:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|Level = Level 4|Upgrade
3.
+Explosive Impact
Line 1,710 ⟶ 1,350:
Sell Price changes to {{Money|18,416}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 14750; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,801 ⟶ 1,389:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
Line 1,812 ⟶ 1,400:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,821 ⟶ 1,409:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,835 ⟶ 1,423:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,841 ⟶ 1,429:
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade
3.
+Explosive Impact
Line 1,853 ⟶ 1,441:
Sell Price changes to {{Money|18,000}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,944 ⟶ 1,480:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
Line 1,955 ⟶ 1,491:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,964 ⟶ 1,500:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,978 ⟶ 1,514:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|Level = Level 4|Upgrade
3.
+Explosive Impact
Line 1,994 ⟶ 1,530:
Sell Price changes to {{Money|18,416}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 14750; 30000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,084 ⟶ 1,569:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
Line 2,095 ⟶ 1,580:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 2,104 ⟶ 1,589:
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 2,118 ⟶ 1,603:
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Level = Level 3|Upgrade
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,124 ⟶ 1,609:
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 4|Upgrade
3.
+Explosive Impact
Line 2,136 ⟶ 1,621:
Sell Price changes to {{Money|17,166}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 27500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,226 ⟶ 1,660:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Newranger.png|100px]]
Line 2,237 ⟶ 1,671:
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
Line 2,248 ⟶ 1,682:
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information =
4.
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 2|Upgrade
+60 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,260 ⟶ 1,695:
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
Sell Price changes to {{Money|3,666}}}}
{{Upgrade|Level = Level 3|Upgrade
3.
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|9,333}}}}
{{Upgrade|Level = Level 4|Upgrade
+825 Damage [[File:Damage Icon.png|20px|Damage]]
3.
+Explosive Impact
Line 2,282 ⟶ 1,719:
•3 Max Hits
Sell Price changes to {{Money|21,000}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 5000; 1500; 4500; 17000; 35000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,381 ⟶ 1,763:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
Line 2,392 ⟶ 1,774:
|Damage = [[File:Damage Icon.png|20px|Damage]]60
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
Line 2,405 ⟶ 1,787:
+5 Range [[File:Range Icon.png|20px|Range]]
5.
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Level = Level 2|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,416 ⟶ 1,799:
Sell Price changes to {{Money|1,950}}}}
{{Upgrade|Level = Level 3|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,426 ⟶ 1,809:
Sell Price changes to {{Money|3,116}}}}
{{Upgrade|Level = Level 4|Upgrade
+65 Damage [[File:Damage Icon.png|20px|Damage]]
4.
Sell Price changes to {{Money|6,950}}}}
{{Upgrade|Level = Level 5|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,440 ⟶ 1,823:
+220 Damage [[File:Damage Icon.png|20px|Damage]]
4.
Sell Price changes to {{Money|14,450}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1800; 3500; 11500; 22500
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 60 || 4.5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 100 || 4.5 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 165 || 4.5 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 230 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 450 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,513 ⟶ 1,867:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
Line 2,523 ⟶ 1,877:
|Damage = [[File:Damage Icon.png|20px|Damage]]40
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
Line 2,538 ⟶ 1,892:
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Level = Level 2|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,546 ⟶ 1,900:
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Level = Level 3|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,556 ⟶ 1,910:
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Level = Level 4|Upgrade
+80 Damage [[File:Damage Icon.png|20px|Damage]]
5.
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Level = Level 5|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,575 ⟶ 1,929:
Sell Price changes to {{Money|14,850}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,643 ⟶ 1,968:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultRangerIcon.png|100px]]
Line 2,668 ⟶ 1,993:
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Level = Level 2|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,676 ⟶ 2,001:
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Level = Level 3|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,686 ⟶ 2,011:
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Level = Level 4|Upgrade
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,694 ⟶ 2,019:
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Level = Level 5|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,705 ⟶ 2,030:
Sell Price changes to {{Money|14,850}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,773 ⟶ 2,069:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
Line 2,799 ⟶ 2,095:
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Level = Level 2|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,807 ⟶ 2,103:
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Level = Level 3|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,817 ⟶ 2,113:
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Level = Level 4|Upgrade
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,825 ⟶ 2,121:
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Level = Level 5|Upgrade
+6 Range [[File:Range Icon.png|20px|Range]]
Line 2,836 ⟶ 2,132:
Sell Price changes to {{Money|14,850}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
$FSE-DETECTION$ = ; 3; 0
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 305 || 3.5 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 2,904 ⟶ 2,171:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
Line 2,930 ⟶ 2,197:
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,938 ⟶ 2,205:
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Level = Level 3|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]
2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
+6 Range [[File:Range Icon.png|20px|Range]]
+65 Damage [[File:Damage Icon.png|20px|Damage]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|16,350}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 3500; 7500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''13 January 2020 – 18 March 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+30 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]
2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
+6 Range [[File:Range Icon.png|20px|Range]]
+65 Damage [[File:Damage Icon.png|20px|Damage]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|16,350}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]11
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
+30 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,948 ⟶ 2,415:
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,954 ⟶ 2,421:
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade
+6 Range [[File:Range Icon.png|20px|Range]]
Line 2,965 ⟶ 2,432:
Sell Price changes to {{Money|16,350}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 3,030 ⟶ 2,468:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''1 January 2020 –
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
Line 3,059 ⟶ 2,497:
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,067 ⟶ 2,505:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,077 ⟶ 2,515:
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,083 ⟶ 2,521:
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade
+6 Range [[File:Range Icon.png|20px|Range]]
Line 3,094 ⟶ 2,532:
Sell Price changes to {{Money|16,350}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 3,162 ⟶ 2,571:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
Line 3,188 ⟶ 2,597:
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,196 ⟶ 2,605:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade
+2 Range [[File:Range Icon.png|20px|Range]]
Line 3,206 ⟶ 2,615:
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,212 ⟶ 2,621:
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,223 ⟶ 2,632:
Sell Price changes to {{Money|16,350}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 3,291 ⟶ 2,671:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
Line 3,317 ⟶ 2,697:
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,325 ⟶ 2,705:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade
+2 Range [[File:Range Icon.png|20px|Range]]
Line 3,335 ⟶ 2,715:
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 3,341 ⟶ 2,721:
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade
+5 Range [[File:Range Icon.png|20px|Range]]
Line 3,352 ⟶ 2,732:
Sell Price changes to {{Money|16,350}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 3,420 ⟶ 2,771:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
Line 3,489 ⟶ 2,840:
Sell Price changes to {{Money|11,637}}}}
==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 3,571 ⟶ 2,883:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
Line 3,640 ⟶ 2,952:
Sell Price changes to {{Money|11,637}}}}
==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 3,722 ⟶ 2,995:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
Line 3,791 ⟶ 3,064:
Sell Price changes to {{Money|11,450}}}}
==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1250; 550; 1500; 7500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 3,873 ⟶ 3,107:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Title = Outlaw
Line 3,942 ⟶ 3,176:
Sell Price changes to {{Money|10,524}}}}
==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1250; 400; 950; 4500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||