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{{Tabs|History = No}} {{For|[[Rifle Sentry]]}} {{UnitInfobox |title1 = Rifleman |image1 = Rifleman1.png |source = [[Mercenary Base]] |level = 3 |type = Humanoid |lifespan = [[File:Cooldown Icon.png|20px|Lifespan]]150s (Regular)<br/>[[File:Cooldown Icon.png|20px|Lifespan]]240s (PVP) |health = [[File:HealthIcon.png|20px|Health]]40 |spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]30s (Regular)<br/>[[File:VehicleSpawn.png|20px|Spawnrate]]45s (PVP) |damage_type = Burst<br/>Collision |ranged_damage = [[File:Damage Icon.png|20px|Damage]]6 |burst = [[File:Damage Icon.png|20px|Burst]]6 |ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |cooldown = [[File:Cooldown Icon.png|20px|Cooldown]]1.5 |ranged_burst = [[File:Damage Icon.png|20px|Burst]]5 |ranged_range = [[File:Range Icon.png|20px|Range]]18 |speed = 3.5 |hidden = {{Attr|Hidden|Unit Level 1+}} |lead = {{Attr|Lead|Unit Level 0+}} (Collision only) |flying = {{Attr|Flying|Unit Level 1+}} }} {{QuoteContainer| {{QuoteBox|Shoot at enemies in bursts of rounds!|In-Game Description}} }} __TOC__ ==Description== The '''Rifleman''' is the first unit spawned by the [[Mercenary Base]]. It receives two upgrades, one when the [[Mercenary Base]] is upgraded to Level 3 and one when upgraded to Level 6. It spawns next to the [[Mercenary Base]] and moves towards the entrance, whereupon it disappears. Whenever there is a detectable enemy in its range, it will stop moving to attack it. It will continue walking if there are no enemies in its range for a few seconds. When it detects an enemy, it will fire at it in a burst with a long cooldown. While it has no limit in regular gameplay, there is a limit of 10 '''Riflemen''' per [[Mercenary Base]] in [[PVP]]. ==Appearance== The '''Rifleman''' has dark skin. It has a light green shirt, green vest and cap, brown gloves and shoes, black belt and khaki pants. It wields an XM7. ==Statistics== {{neow|<nowiki> <var> $DPS$ = (Damage * Burst Count) / (Cooldown + Aim Time + (Firerate * Burst Count)) $RAM$ = Health / Spawnrate $REF$ = <ref name="rifledps">DPS is calculated as (Damage Γ Burst Count) Γ· (Cooldown + Aim Time + (Firerate Γ Burst Count)).</ref> </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Unit Level !! Health !! Damage !! Burst Count !! Spawnrate !! Firerate !! Cooldown !! Aim Time !! Lifespan !! Range !! DPS$REF$ !! Ram DPS |- | 0 || 40 || 5 || 6 || 30 || 0.15 || 1 || 0.35 || 150 || 20 || $DPS$ || $RAM$ |- | 1 || 80 || 8 || 8 || 30 || 0.15 || 1 || 0.35 || 150 || 24 || $DPS$ || $RAM$ |- | 2 || 275 || 17 || 8 || 30 || 0.15 || 1 || 0.35 || 150 || 30 || $DPS$ || $RAM$ |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Unit Level !! Health !! Damage !! Burst Count !! Spawnrate !! Firerate !! Cooldown !! Aim Time !! Lifespan !! Limit !! Range !! DPS$REF$ !! Ram DPS |- | 0 || 40 || 5 || 6 || 45 || 0.15 || 1 || 0.35 || 150 || 10 || 20 || $DPS$ || $RAM$ |- | 1 || 80 || 8 || 8 || 40 || 0.15 || 1 || 0.35 || 150 || 10 || 24 || $DPS$ || $RAM$ |- | 2 || 275 || 17 || 8 || 35 || 0.15 || 1 || 0.35 || 150 || 10 || 30 || $DPS$ || $RAM$ |} </div> </tabber></div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skins|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:LiberatorRifleman0.png|175px]] |[[File:FrostRifleMerc0.png|175px]] |[[File:GraveyardRifleman0.png|175px]] |- !Skin |{{Color|Deluxe|Liberator}} |{{Color|OperationICE|Frost Legion}} |{{Color|Null|Graveyard}} |- !Obtained From |[[Deluxe Crate]] |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Premium Battle Pass]] |[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]] |} ==Strategy== *The '''Rifleman''' can be quite effective early on, as one will always spawn when the [[Mercenary Base]] is placed down and it has very good DPS for its cost. **However, do note that it does not have hidden or flying detection until the [[Mercenary Base]] is upgraded to Level 3, making it quite weak against hidden and flying enemies that appear early. ***Weaker hidden enemies like the [[Hidden]] can be killed through collision, though tougher ones like the [[Fallen Soul]] will easily overwhelm a Level 0 '''Riflemen'''. *The '''Rifleman's''' collision deals full damage to enemies with defense, though its gun does not. **You should not rely on this, as most of the '''Rifleman's''' DPS comes from its gun. *Later on, multiple upgraded '''Riflemen''' can be quite effective at clearing out enemies, due to their large range, quick spawnrate, hidden detection and decent DPS. **However, do note that it has the lowest health out of all [[Mercenary Base]] units, making it vulnerable to hordes of enemies or enemy abilities like the [[Fallen King]]'s ''Sword Swing''. ***The [[Field Medic]] can help by giving the '''Rifleman''' a shield and by healing its health. ==Update History== {{scroll|text = *'''19 April 2024''' - [[v1.19.0]] **'''Rifleman''' added. *'''18 May 2024''' - [[v1.22.0]] **Statistical changes: ***'''Base''' ****Damage increased from 3 to 4. ***'''Level 1''' ****Damage increased from 7 to 9. ***'''Level 2''' ****Damage increased from 10 to 12. *'''7 June 2024''' - [[v1.24.0]] **New skin: {{Color|Deluxe|Liberator}} *'''2 August 2024''' - [[v1.27.0]] **Statistical changes: ***'''Level 1''' ****Burst count increased from 6 to 7. ***'''Level 2''' ****Range decreased from 30 to 26. ****Burst count increased from 7 to 8. *'''23 October 2024''' - [[v1.37.0]] **Statistical changes: ***'''Base''' ****Lifespan of 150 added. ***'''Level 1''' ****Lifespan of 75 added. ***'''Level 2''' ****Lifespan of 75 added. **{{Bug}} Lifespans get halved after being upgraded. **{{Bug}} ''Air-Drop'' ability does not change lifespan. *'''30 October 2024''' - [[v1.39.0]] **{{Bugfix}} Now has the correct lifespan of 150 on all Levels. *'''27 November 2024''' - [[v1.43.0]] **Statistical changes: ***'''Base''' ****Spawnrate increased from 37.5 to 45. ****Lifespan increased from 150 to 240. ****Health increased from 35 to 40. ****Damage increased from 4 to 5. ****Burst count increased from 5 to 6. ****Burst cooldown increased from 1.25 to 1.5. ***'''Level 1''' ****Spawnrate increased from 32.5 to 40. ****Lifespan increased from 150 to 240. ****Damage increased from 9 to 12. ****Burst count increased from 7 to 8. ****Burst cooldown increased from 1 to 1.5. ***'''Level 2''' ****Spawnrate increased from 27.5 to 35. ****Lifespan increased from 150 to 240. ****Health increased from 195 to 250. ****Range increased from 26 to 28. ****Damage increased from 12 to 18. ****Burst count increased from 8 to 10. ****Burst cooldown increased from 0.75 to 1. *'''16 December 2024''' - [[v1.46.0]] **New skin: {{Color|OperationICE|Frost Legion}} *'''18 October 2025''' - [[v1.77.0]] **Statistical changes: ***'''Base''' ****Spawnrate decreased from 45 to 40. ****Range increased from 18 to 20. ****Damage increased from 5 to 6. ****Burst cooldown decreased from 1.5 to 1. ***'''Level 1''' ****Range increased from 23 to 24. ****Burst cooldown decreased from 1.5 to 1. ***'''Level 2''' ****Health increased from 250 to 275. ****Range increased from 28 to 30. ****Damage increased from 18 to 30. ****Burst count decreased from 10 to 8. **Statistical changes ([[PVP]]): ***'''Base''' ****Range increased from 18 to 20. ****Damage increased from 5 to 6. ****Burst cooldown decreased from 1.5 to 1. ***'''Level 1''' ****Range increased from 23 to 24. ****Burst cooldown decreased from 1.5 to 1. ***'''Level 2''' ****Health increased from 250 to 275. ****Range increased from 28 to 30. ****Damage increased from 18 to 30. ****Burst count decreased from 10 to 8. **New skin: {{Color|Null|Graveyard}} *'''25 October 2025''' - [[v1.78.0]] **Statistical changes: ***'''Level 1''' ****Damage decreased from 12 to 11. ***'''Level 2''' ****Spawnrate increased from 35 to 40. ****Damage decreased from 30 to 25. **Statistical changes ([[PVP]]): ***'''Level 1''' ****Damage decreased from 12 to 11. ***'''Level 2''' ****Damage decreased from 30 to 25. *'''28 January 2026''' - [[v1.84.0]] **Statistical changes (Regular): ***'''Base''' ****Spawnrate decreased from 40 to 30. ****Lifespan decreased from 240 to 150. ***'''Level 1''' ****Health increased from 75 to 80. ****Damage decreased from 11 to 10. ****Spawnrate decreased from 40 to 30. ****Lifespan decreased from 240 to 150. ***'''Level 2''' ****Damage decreased from 25 to 19. ****Spawnrate decreased from 40 to 30. ****Lifespan decreased from 240 to 150. **Statistical changes ([[PVP]]): ***'''Base''' ****Lifespan decreased from 240 to 150. ***'''Level 1''' ****Health increased from 75 to 80. ****Damage decreased from 11 to 10. ****Lifespan decreased from 240 to 150. ***'''Level 2''' ****Damage decreased from 25 to 19. ****Lifespan decreased from 240 to 150. *'''11 February 2026''' - [[v1.85.0]] **Statistical changes (Regular & [[PVP]]): ***'''Level 1''' ****Damage decreased from 10 to 9. ***'''Level 2''' ****Damage decreased from 19 to 18. *'''5 June 2026''' - [[v1.91.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular & [[PVP]]): ***'''Base''' ****Damage decreased from 6 to 5. ****Firerate decreased from 0.175 to 0.15. ***'''Level 1''' ****Damage decreased from 8 to 7. ***'''Level 2''' ****Damage decreased from 18 to 17. }} ==Notes== <references/> {{TowerNavBox}}
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