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{{Tabs|History|Regular = Scout/History|Perk = Golden Scout/History|Evolved = Operator/History}} <div class="tower-tabber tabber-stretch">{{Tabber |Regular |<div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Operator Update (19 June 2026) β Present'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Role = Offense |Cost = {{Money|125}} |Footprint = 1.5 |Sell Price = {{Money|41}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A |PVP Cost = {{Money|300}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|100}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]3 |PVP Damage Type = Single |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.9 |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |PVP Range = [[File:Range Icon.png|20px|Range]]14 |PVP Lead = N/A |PVP Placement = N/A |PVP Fly = N/A }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|58}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|375}}|Image = [[File:Scout2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,350}}|Image = [[File:Scout4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] 0.75 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|633}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,200}}|Image = [[File:Scout5.png|100px]]|Information = 0.65 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,366}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|133}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|650}}|Image = [[File:Scout2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 0.75 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|950}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 0.5 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,033}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}} $COST$ = 125; 50; 375; 1350; 2200 $PVP-COST$ = 300; 100; 650; 1800; 3250 $FSE-DETECTION$ = 2; ; $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns $FSE-UPGRADEICON$ = 3278746120; 3278749117; 3278741672; 3279537687 $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 0.75 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 0.75 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 0.65 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 0.325 || 16 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 13 || 0.3 || 17 || $DPS$ || {{Money|$CE$}} |} </div> <!-- @se-ignore --> |-|Level = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Exp !! Total Exp |- | 0 || {{Exp|0}} || {{Exp|0}} |- | 1 || {{Exp|$EXP$}} || {{Exp|50}} |- | 2 || {{Exp|$EXP$}} || {{Exp|105}} |- | 3 || {{Exp|$EXP$}} || {{Exp|164}} |- | 4 || {{Exp|$EXP$}} || {{Exp|228}} |- | 5 || {{Exp|$EXP$}} || {{Exp|298}} |- | 6 || {{Exp|$EXP$}} || {{Exp|374}} |- | 7 || {{Exp|$EXP$}} || {{Exp|457}} |- | 8 || {{Exp|$EXP$}} || {{Exp|550}} |- | 9 || {{Exp|$EXP$}} || {{Exp|653}} |- | 10 || {{Exp|$EXP$}} || {{Exp|766}} |- | 11 || {{Exp|$EXP$}} || {{Exp|889}} |- | 12 || {{Exp|$EXP$}} || {{Exp|1,022}} |- | 13 || {{Exp|$EXP$}} || {{Exp|1,165}} |- | 14 || {{Exp|$EXP$}} || {{Exp|1,318}} |- | 15 || {{Exp|$EXP$}} || {{Exp|1,485}} |- | 16 || {{Exp|$EXP$}} || {{Exp|1,667}} |- | 17 || {{Exp|$EXP$}} || {{Exp|1,865}} |- | 18 || {{Exp|$EXP$}} || {{Exp|2,081}} |- | 19 || {{Exp|$EXP$}} || {{Exp|2,316}} |- | 20 || {{Exp|$EXP$}} || {{Exp|2,573}} |} </div> <!-- @/se-ignore --> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) β Operator Update (19 June 2026)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Role = Offense |Cost = {{Money|125}} |Footprint = 1.5 |Sell Price = {{Money|41}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A |PVP Cost = {{Money|300}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|100}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]3 |PVP Damage Type = Single |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.9 |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |PVP Range = [[File:Range Icon.png|20px|Range]]14 |PVP Lead = N/A |PVP Placement = N/A |PVP Fly = N/A }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|58}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|375}}|Image = [[File:Scout2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,350}}|Image = [[File:Scout4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] 0.75 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|633}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,200}}|Image = [[File:Scout5.png|100px]]|Information = 0.65 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,366}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|133}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|650}}|Image = [[File:Scout2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 0.75 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|950}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 0.5 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,033}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $EXP$ = {{#expr:floor(50 * 1.09^(Level - 1))}} $COST$ = 125; 50; 375; 1350; 2200 $PVP-COST$ = 300; 100; 650; 1800; 3250 $FSE-DETECTION$ = 2; ; $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns $FSE-UPGRADEICON$ = 3278746120; 3278749117; 3278741672; 3279537687 $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 0.75 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 0.75 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 0.65 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 0.325 || 16 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 13 || 0.3 || 17 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) β Hardcore Rework Update (5 June 2026)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Role = Offense |Cost = {{Money|125}} |Footprint = 1.5 |Sell Price = {{Money|41}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A |PVP Cost = {{Money|300}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|100}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]3 |PVP Damage Type = Single |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.925 |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |PVP Range = [[File:Range Icon.png|20px|Range]]14 |PVP Lead = N/A |PVP Placement = N/A |PVP Fly = N/A }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|58}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|375}}|Image = [[File:Scout2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,350}}|Image = [[File:Scout4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] 0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|633}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,200}}|Image = [[File:Scout5.png|100px]]|Information = 0.625 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,366}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|133}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|650}}|Image = [[File:Scout2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|950}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 0.525 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,033}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 125; 50; 375; 1350; 2200 $PVP-COST$ = 300; 100; 650; 1800; 3250 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 0.75 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 0.75 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 8 || 0.6 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 0.3 || 16 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 12 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 14 || 0.3 || 17 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Assassin Update (6 August 2025) β St. Patrick's Day 2026 Update (11 March 2026)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Role = Offense |Cost = {{Money|150}} |Footprint = 1.5 |Sell Price = {{Money|50}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.125 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A |PVP Cost = {{Money|300}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|100}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]3 |PVP Damage Type = Single |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.925 |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |PVP Range = [[File:Range Icon.png|20px|Range]]14 |PVP Lead = N/A |PVP Placement = N/A |PVP Fly = N/A }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.125 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|66}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|200}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|133}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|950}}|Image = [[File:Scout4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] 0.825 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,500}}|Image = [[File:Scout5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.725 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,283}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|133}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|650}}|Image = [[File:Scout2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|950}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 0.525 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,033}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 150; 50; 200; 950; 2500 $PVP-COST$ = 300; 100; 650; 1800; 3250 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 0.8 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || 0.7 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 0.35 || 16 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 12 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 14 || 0.3 || 17 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''PVP Update (23 July 2025) β Assassin Update (6 August 2025)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{PVPBaseStat |Image = [[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Role = Offense |Cost = {{Money|150}} |Footprint = 1.5 |Sell Price = {{Money|50}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.125 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A |PVP Cost = {{Money|300}} |PVP Footprint = 1.5 |PVP Sell Price = {{Money|100}} |PVP Placement Type = Ground |PVP Damage = [[File:Damage Icon.png|20px|Damage]]3 |PVP Damage Type = Single |PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.925 |PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |PVP Range = [[File:Range Icon.png|20px|Range]]14 |PVP Lead = N/A |PVP Placement = N/A |PVP Fly = N/A }} ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.125 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|66}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|200}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|133}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|950}}|Image = [[File:Scout4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] 0.825 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,500}}|Image = [[File:Scout5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.725 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,283}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|133}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|650}}|Image = [[File:Scout2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] 0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,600}}|Image = [[File:Scout4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] 0.525 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,966}}}} }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 150; 50; 200; 950; 2500 $PVP-COST$ = 300; 100; 650; 1600; 3250 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 0.8 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || 0.7 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 0.35 || 16 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 12 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 16 || 0.3 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''26 March 2025 β PVP Update (23 July 2025)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Role = Offense |Cost = {{Money|150}} |Footprint = 1.5 |Sell Price = {{Money|50}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.125 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.125 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|66}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|200}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|133}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|950}}|Image = [[File:Scout4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] 0.825 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,500}}|Image = [[File:Scout5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.725 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,283}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 150; 50; 200; 950; 2500 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 0.8 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 6 || 0.7 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 0.35 || 16 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Mission Quests Update (5 April 2024) β 26 March 2025'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Cost = {{Money|200}} |Footprint = 1.5 |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|25}}|Image = [[File:Scout1.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|75}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|250}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|158}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|750}}|Image = [[File:Scout4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.025 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|408}}}} {{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns<ref>Prior to the 16th of October 2024, this upgrade was called ''Double Tap''.</ref>|Cost = {{Money|2,250}}|Image = [[File:Scout5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.625 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,158}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 25; 250; 750; 2250 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.2 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 0.6 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || 0.3 || 16 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''22 March 2024 β Mission Quests Update (5 April 2024)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Cost = {{Money|200}} |Footprint = 1.5 |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|83}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|300}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|800}}|Image = [[File:Scout4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.225 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|2,000}}|Image = [[File:Scout5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 0.825 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,116}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 50; 300; 800; 2000 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Double Tap $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1.2 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1.2 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 0.4 || 16 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''17 March 2024 β 22 March 2024'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Cost = {{Money|200}} |Footprint = 1.5 |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|83}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|300}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|800}}|Image = [[File:Scout4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.225 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|2,000}}|Image = [[File:Scout5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.825 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,116}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 50; 300; 800; 2000 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Double Tap $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1.2 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1.2 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || 0.4 || 16 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''15 March 2024 β 17 March 2024'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Cost = {{Money|200}} |Footprint = 1.5 |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|83}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|350}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|900}}|Image = [[File:Scout4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] 1.225 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|500}}}} {{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|2,500}}|Image = [[File:Scout5.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.825 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,333}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 50; 350; 900; 2500 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Double Tap $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1.2 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 3 || 1.2 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || 0.25 || 16 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) β 15 March 2024'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:DefaultScout3.png|100px]] |Unlock Cost = Free |Category = Starter |Cost = {{Money|200}} |Footprint = 1.5 |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|83}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|300}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|800}}|Image = [[File:Scout4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.225 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|2,000}}|Image = [[File:Scout5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 0.825 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,116}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 50; 300; 800; 2000 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Double Tap $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1.2 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1.2 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 0.4 || 16 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Solar Eclipse Update (4 December 2021) β Entity System Update (12 March 2022)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:ScoutIcon.png|100px]] |Unlock Cost = Free |Cost = {{Money|200}} |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.53 > 1.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|83}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|300}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|800}}|Image = [[File:Scout4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.23 > 0.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|2,000}}|Image = [[File:Scout5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 0.83 > 0.43 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,116}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 50; 300; 800; 2000 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Double Tap $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1.2 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1.2 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 0.4 || 16 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) β Solar Eclipse Update (4 December 2021)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:DefaultScoutIcon.png|100px]] |Unlock Cost = Free |Cost = {{Money|200}} |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|83}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|300}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Tap|Cost = {{Money|600}}|Image = [[File:Scout4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] 1.53 > 0.78 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|383}}}} {{Upgrade|Level = Level 4|Upgrade Title = Field Operator|Cost = {{Money|1,000}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +3 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|716}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 50; 300; 600; 1000 $FSE-UPGRADE$ = Laser Sight; Precise Aiming; Double Tap; Field Operator $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1.5 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 1.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 2 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 5 || 0.75 || 17 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 β 29 October 2020)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:DefaultScoutIcon.png|100px]] |Unlock Cost = Free |Cost = {{Money|200}} |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|83}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|85}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|111}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Bullets|Cost = {{Money|250}}|Image = [[File:Scout3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|195}}}} {{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|600}}|Image = [[File:Scout4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] 1.53 > 0.78 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|395}}}} {{Upgrade|Level = Level 5|Upgrade Title = Professional Field Operator|Cost = {{Money|1,000}}|Image = [[File:Scout5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|728}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 50; 85; 250; 600; 1000 $FSE-UPGRADE$ = Laser Sight; Precise Aiming; Stronger Bullets; Double Tap; Professional Field Operator $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1.5 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 1.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 1.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 6 || 0.75 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''11 February 2020 β Overhaul Update (29 October 2020)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:ScoutDefault.png|100px]] |Unlock Cost = Free |Cost = {{Money|250}} |Footprint = Average |Sell Price = {{Money|83}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|116}}}} {{Upgrade|Level = Level 2|Upgrade Title = Cool Shades|Cost = {{Money|200}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Scouting Vest|Cost = {{Money|500}}|Image = [[File:Scout3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 4|Upgrade Title = Dual-Wield|Cost = {{Money|1,000}}|Image = [[File:Scout4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bullet Proof Helmet|Cost = {{Money|1,500}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,183}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 250; 100; 200; 500; 1000; 1500 $FSE-UPGRADE$ = Laser Sight; Cool Shades; Scouting Vest; Dual-Wield; Bullet Proof Helmet $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 1 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 1 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 6 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) β 11 February 2020'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:Scout0.png|100px]] |Unlock Cost = Free |Cost = {{Money|250}} |Footprint = Average |Sell Price = {{Money|83}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|116}}}} {{Upgrade|Level = Level 2|Upgrade Title = Cool Shades|Cost = {{Money|200}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Scouting Vest|Cost = {{Money|500}}|Image = [[File:Scout3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 4|Upgrade Title = Dual-Wield|Cost = {{Money|1,000}}|Image = [[File:Scout4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bullet Proof Helmet|Cost = {{Money|1,500}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,183}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 250; 100; 200; 500; 1000; 1500 $FSE-UPGRADE$ = Laser Sight; Cool Shades; Scouting Vest; Dual-Wield; Bullet Proof Helmet $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 1 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 1 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''14 June 2019 β MEGA Update (13 October 2019)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:Scout.png|100px]] |Unlock Cost = Free |Cost = {{Money|250}} |Footprint = Average |Sell Price = {{Money|62}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]9 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|87}}}} {{Upgrade|Level = Level 2|Cost = {{Money|200}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|137}}}} {{Upgrade|Level = Level 3|Cost = {{Money|500}}|Image = [[File:Scout3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|262}}}} {{Upgrade|Level = Level 4|Cost = {{Money|1,000}}|Image = [[File:Scout4.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] 0.7 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|512}}}} {{Upgrade|Level = Level 5|Cost = {{Money|1,500}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|887}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 250; 100; 200; 500; 1000; 1500 $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 9 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1 || 11 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 1 || 13 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 2 || 0.65 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 3 || 0.5 || 14 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 4 || 0.5 || 15 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> |Golden |<div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) β 13 May 2022'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:GoldenScout3.png|100px]] |Unlock Cost = Free |Cost = {{Money|200}}<ref name="upgrades">Upgrade costs are increased by 100% [[File:Cash Icon.png|20px|Money]]</ref> |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2<ref name="damage">Damage is increased depending on the level.<br/>Level 0-2: 100% [[File:Damage Buff.png|20px|Damage]]<br/>Level 3: 150% [[File:Damage Buff.png|20px|Damage]]<br/>Level 4: 200% [[File:Damage Buff.png|20px|Damage]]</ref> |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = 1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|100}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|600}}|Image = [[File:Scout2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|300}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,600}}|Image = [[File:Scout4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] 1.225 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Scout5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 0.825 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,166}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 100; 600; 1600; 4000 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Double Tap $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost<ref name="upgrades"/> !! Damage<ref name="damage"/> !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1.2 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || 1.2 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 12 || 0.4 || 16 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Solar Eclipse Update (4 December 2021) β Entity System Update (12 March 2022)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:GoldenScout2.png|100px]] |Unlock Cost = Free |Cost = {{Money|200}}<ref name="upgrades">Upgrade costs are increased by 100% [[File:Cash Icon.png|20px|Money]]</ref> |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2<ref name="damage">Damage is increased depending on the level.<br/>Level 0-2: 100% [[File:Damage Buff.png|20px|Damage]]<br/>Level 3: 150% [[File:Damage Buff.png|20px|Damage]]<br/>Level 4: 200% [[File:Damage Buff.png|20px|Damage]]</ref> |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = 1.53 > 1.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|100}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|600}}|Image = [[File:Scout2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|300}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,600}}|Image = [[File:Scout4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] 1.23 > 0.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Scout5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 0.83 > 0.43 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|2,166}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 100; 600; 1600; 4000 $FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Double Tap $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost<ref name="upgrades"/> !! Damage<ref name="damage"/> !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1.2 || 12 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 4 || 1.2 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 10 || 0.8 || 14 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 12 || 0.4 || 16 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) β Solar Eclipse Update (4 December 2021)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:GoldenScoutIcon.png|100px]] |Unlock Cost = Free |Cost = {{Money|200}}<ref name="upgrades"/> |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2<ref name="damage"/> |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|100}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|600}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|300}}}} {{Upgrade|Level = Level 3|Upgrade Title = Double Tap|Cost = {{Money|1,200}}|Image = [[File:Scout4.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.53 > 0.78 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|700}}}} {{Upgrade|Level = Level 4|Upgrade Title = Field Operator|Cost = {{Money|2,000}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,366}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 100; 600; 1200; 2000 $FSE-UPGRADE$ = Laser Sight; Precise Aiming; Double Tap; Field Operator $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost<ref name="upgrades"/> !! Damage<ref name="damage"/> !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1.5 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 5 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 15 || 0.75 || 17 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 β 29 October 2020)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:GoldenScoutIcon.png|100px]] |Unlock Cost = Free |Cost = {{Money|200}}<ref name="upgrades"/> |Footprint = Average |Sell Price = {{Money|66}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2<ref name="damage2">Damage is increased depending on the level.<br/>Level 0-2: 100% [[File:Damage Buff.png|20px|Damage]]<br/>Level 3-4: 150% [[File:Damage Buff.png|20px|Damage]]<br/>Level 5: 200% [[File:Damage Buff.png|20px|Damage]]</ref> |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = N/A |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|100}}}} {{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|170}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|111}}}} {{Upgrade|Level = Level 3|Upgrade Title = Stronger Bullets|Cost = {{Money|500}}|Image = [[File:Scout3.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|195}}}} {{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|1,200}}|Image = [[File:Scout4.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.53 > 0.78 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|723}}}} {{Upgrade|Level = Level 5|Upgrade Title = Professional Field Operator|Cost = {{Money|2,000}}|Image = [[File:Scout5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +8 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,390}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 200; 100; 170; 500; 1200; 2000 $FSE-UPGRADE$ = Laser Sight; Precise Aiming; Stronger Bullets; Double Tap; Professional Field Operator $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2020$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost<ref name="upgrades"/> !! Damage<ref name="damage2"/> !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.5 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1.5 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 1.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 18 || 0.75 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''11 February 2020 β Overhaul Update (29 October 2020)'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:ScoutGolden.png|100px]] |Unlock Cost = Free |Cost = {{Money|250}}<ref name="upgrades"/> |Footprint = Average |Sell Price = {{Money|83}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2<ref name="damage2"/> |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|200}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|150}}}} {{Upgrade|Level = Level 2|Upgrade Title = Cool Shades|Cost = {{Money|400}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|283}}}} {{Upgrade|Level = Level 3|Upgrade Title = Scouting Vest|Cost = {{Money|1,000}}|Image = [[File:Scout3.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|616}}}} {{Upgrade|Level = Level 4|Upgrade Title = Dual-Wield|Cost = {{Money|2,000}}|Image = [[File:Scout4.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,283}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bullet Proof Helmet|Cost = {{Money|3,000}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +8 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|2,283}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 250; 200; 400; 1000; 2000; 3000 $FSE-UPGRADE$ = Laser Sight; Cool Shades; Scouting Vest; Dual-Wield; Bullet Proof Helmet $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost<ref name="upgrades"/> !! Damage<ref name="damage2"/> !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 1 || 16 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 18 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''24 December 2019 β 11 February 2020'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:Golden Scout.png|100px]] |Unlock Cost = Free |Cost = {{Money|250}}<ref name="upgrades"/> |Footprint = Average |Sell Price = {{Money|83}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2<ref name="damage2"/> |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|200}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|150}}}} {{Upgrade|Level = Level 2|Upgrade Title = Cool Shades|Cost = {{Money|400}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|283}}}} {{Upgrade|Level = Level 3|Upgrade Title = Scouting Vest|Cost = {{Money|1,000}}|Image = [[File:Scout3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|616}}}} {{Upgrade|Level = Level 4|Upgrade Title = Dual-Wield|Cost = {{Money|2,000}}|Image = [[File:Scout4.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|1,283}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bullet Proof Helmet|Cost = {{Money|3,000}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +8 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|2,283}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 250; 200; 400; 1000; 2000; 3000 $FSE-UPGRADE$ = Laser Sight; Cool Shades; Scouting Vest; Dual-Wield; Bullet Proof Helmet $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost<ref name="upgrades"/> !! Damage<ref name="damage2"/> !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 1 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 18 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''9 November 2019 β 24 December 2019'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:Golden Scout.png|100px]] |Unlock Cost = Free |Cost = {{Money|250}}<ref name="upgrades2">Upgrade costs are increased by 50% [[File:Cash Icon.png|20px|Money]]</ref> |Footprint = Average|Sell Price = {{Money|83}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2<ref name="damage2"/> |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|150}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|133}}}} {{Upgrade|Level = Level 2|Upgrade Title = Cool Shades|Cost = {{Money|300}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|232}}}} {{Upgrade|Level = Level 3|Upgrade Title = Scouting Vest|Cost = {{Money|750}}|Image = [[File:Scout3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|483}}}} {{Upgrade|Level = Level 4|Upgrade Title = Dual-Wield|Cost = {{Money|1,500}}|Image = [[File:Scout4.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|983}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bullet Proof Helmet|Cost = {{Money|2,250}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +8 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,733}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 250; 150; 300; 750; 1500; 2250 $FSE-UPGRADE$ = Laser Sight; Cool Shades; Scouting Vest; Dual-Wield; Bullet Proof Helmet $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost<ref name="upgrades2"/> !! Damage<ref name="damage2"/> !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 1 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 18 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''27 October 2019 β 9 November 2019'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:Golden Scout.png|100px]] |Unlock Cost = Free |Cost = {{Money|250}} |Footprint = Average |Sell Price = {{Money|83}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2<ref name="damage2"/> |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|116}}}} {{Upgrade|Level = Level 2|Upgrade Title = Cool Shades|Cost = {{Money|200}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Scouting Vest|Cost = {{Money|500}}|Image = [[File:Scout3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 4|Upgrade Title = Dual-Wield|Cost = {{Money|1,000}}|Image = [[File:Scout4.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bullet Proof Helmet|Cost = {{Money|1,500}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +8 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,183}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 250; 100; 200; 500; 1000; 1500 $FSE-UPGRADE$ = Laser Sight; Cool Shades; Scouting Vest; Dual-Wield; Bullet Proof Helmet $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage<ref name="damage2"/> !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 1 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 18 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class{{=}}"mw-collapsible mw-collapsed"> <div class{{=}}"sectionheader">'''27 October 2019'''</div> <div class{{=}}"ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image=[[File:Golden Scout.png|100px]] |Unlock Cost = Free |Cost = {{Money|250}} |Footprint = Average |Sell Price = {{Money|83}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2<ref name="damage3">Damage is increased depending on the level.<br/>Level 0-2: 100% [[File:Damage Buff.png|20px|Damage]]<br/>Level 3-4: 150% [[File:Damage Buff.png|20px|Damage]]<br/>Level 5: 300% [[File:Damage Buff.png|20px|Damage]]</ref> |Damage Type = Single |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05 |Hidden = {{Hidden|Hidden Detection}}Level 2+ |Range = [[File:Range Icon.png|20px|Range]]12 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Laser Sight|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|116}}}} {{Upgrade|Level = Level 2|Upgrade Title = Cool Shades|Cost = {{Money|200}}|Image = [[File:Scout2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 3|Upgrade Title = Scouting Vest|Cost = {{Money|500}}|Image = [[File:Scout3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|350}}}} {{Upgrade|Level = Level 4|Upgrade Title = Dual-Wield|Cost = {{Money|1,000}}|Image = [[File:Scout4.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 1.05 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|683}}}} {{Upgrade|Level = Level 5|Upgrade Title = Bullet Proof Helmet|Cost = {{Money|1,500}}|Image = [[File:Scout5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +14 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1,183}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 250; 100; 200; 500; 1000; 1500 $FSE-UPGRADE$ = Laser Sight; Cool Shades; Scouting Vest; Dual-Wield; Bullet Proof Helmet $FSE-UPGRADEICON$ = File:Scout1.png; File:Scout2.png; File:Scout3.png; File:Scout4.png; File:Scout5.png $FNC-ROFBUG-2019$ = Firerate $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage<ref name="damage3"/> !! Firerate !! Range !! DPS !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 12 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 2 || 1 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 2 || 1 || 16 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 7 || 1 || 17 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 24 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> }}</div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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