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{{Tabs|Regular = Scout|Perk = Golden Scout|Evolved = Operator}}
{{Tabs|Regular = Scout|Perk = Golden Scout}}
{{SameName|Scout|'''Tower''' • [[Scout (Pizza Party)|Enemy]]}}
{{SameName|Scout|[[Scout|Tower]] • [[Scout (Pizza Party)|Enemy]]}}
{{for|[[SCT]], [[Cookie Scout]] sticker|[[Null Scout]]}}
{{for|[[SCT]], [[Cookie Scout]] sticker|[[Null Scout]]}}
{{PVPTowerInfobox
{{TowerInfobox
|image-static = DefaultScout3.png
|image1 = DefaultScout3.png
|unlockcost = {{Colour|00FF00|Free}}
|image-dynamic = ScoutDynamic.png
|unlockcost = {{Color|00FF00|Free}}
|role = Offense
|role = Offense
|placement = Ground
|placement = Ground
|basecost = {{Money|125}}
|basecost = {{Money|150}}
|basesellingprice = {{Money|41}}
|basesellingprice = {{Money|50}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]1
|basedamage = [[File:Damage Icon.png|20px|Damage]]1
|damagetype = Single
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.108
|baserange = [[File:Range Icon.png|20px|Range]]12
|baserange = [[File:Range Icon.png|20px|Range]]12
|hidden_detection = {{Attr|Hidden|Level 2+}}
|hidden_detection = {{Attr|Hidden|Level 2+}}
Line 18: Line 17:
|flying_detection = N/A
|flying_detection = N/A
|immune = None
|immune = None
|footprint = 1.5
|footprint = Average (1.5)
|pvp_basecost = {{Money|300}}
|pvp_basecost = {{Money|300}}
|pvp_basesellingprice = {{Money|100}}
|pvp_basesellingprice = {{Money|100}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]3
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]3
|pvp_damagetype = Single
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.9
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.908
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
Line 29: Line 28:
|pvp_flying_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = None
|pvp_immune = None
|pvp_footprint = 1.5
|pvp_footprint = Average (1.5)
|tooltip-1 = A well rounded and cheap basic tower.
|tooltip-1 = A well rounded and cheap basic tower.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|evolves_into = [[Operator]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
}}
}}
{{QuoteContainer|
{{QuoteContainer|
Line 51: Line 45:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1.108 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|58}}}}
Sell Price changes to {{Money|66}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|375}}|Image = [[File:Scout2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Precise Aiming - {{Money|200}}|Image = [[File:Scout2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 62: Line 56:




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|133}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,350}}|Image = [[File:Scout4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 3 - Stronger Equipment - {{Money|950}}|Image = [[File:Scout4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


0.75 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.808 > 0.708 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade Title = Level 4 - Akimbo Handguns - {{Money|2,500}}|Image = [[File:Scout5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|633}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,200}}|Image = [[File:Scout5.png|100px]]|Information = 0.65 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


0.708 > 0.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]



Sell Price changes to {{Money|1,366}}}}
Sell Price changes to {{Money|1,283}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|100}}|Image = [[File:Scout1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 81: Line 77:


Sell Price changes to {{Money|133}}}}
Sell Price changes to {{Money|133}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Precise Aiming|Cost = {{Money|650}}|Image = [[File:Scout2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 - Precise Aiming - {{Money|650}}|Image = [[File:Scout2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.908 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 91: Line 87:


Sell Price changes to {{Money|350}}}}
Sell Price changes to {{Money|350}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 3 - Stronger Equipment - {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


0.75 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.758 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|950}}}}
Sell Price changes to {{Money|950}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 4 - Akimbo Handguns - {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


0.5 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.508 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Scout|Firerate Bug]] page.''

{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$COST$ = 125; 50; 375; 1350; 2200
$PVP-COST$ = 300; 100; 650; 1800; 3250
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns
$FSE-UPGRADEICON$ = 3278746120; 3278749117; 3278741672; 3279537687
$FSE-META$ = Starter; File:DefaultScout3.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table" style="width:700px;"
!Level
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
|0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}}
|{{Money|150}}
|1
|1.108
|12
|0.9
|{{Money|166.67}}
|-
|-
|1
| 1 || $R$ || $R$ || 1 || 0.75 || 12 || $DPS$ || {{Money|$CE$}}
|{{Money|200}}
|1
|0.808
|12
|1.24
|{{Money|161.29}}
|-
|-
|2
| 2 || $R$ || $R$ || 3 || 0.75 || 14 || $DPS$ || {{Money|$CE$}}
|{{Money|400}}
|2
|0.808
|14
|2.48
|{{Money|161.29}}
|-
|-
|3
| 3 || $R$ || $R$ || 8 || 0.65 || 16 || $DPS$ || {{Money|$CE$}}
|{{Money|1,350}}
|6
|0.708
|14
|8.47
|{{Money|159.39}}
|-
|-
|4
| 4 || $R$ || $R$ || 8 || 0.325 || 16 || $DPS$ || {{Money|$CE$}}
|{{Money|3,850}}
|8
|0.358
|16
|22.35
|{{Money|172.26}}
|}
|}
</div>
</div>
|-|PVP =
|-|PVP =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table" style="width:700px;"
!Level
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
|-
|0
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}}
|{{Money|300}}
|3
|0.908
|14
|3.3
|{{Money|90.91}}
|-
|-
|1
| 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}}
|{{Money|400}}
|4
|0.908
|15
|4.41
|{{Money|90.7}}
|-
|-
|2
| 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}}
|{{Money|1,050}}
|8
|0.758
|16
|10.56
|{{Money|99.43}}
|-
|-
|3
| 3 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
|{{Money|2,850}}
|12
|0.508
|17
|23.62
|{{Money|120.66}}
|-
|-
|4
| 4 || $R$ || $R$ || 13 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|{{Money|6,100}}
|14
|0.308
|17
|45.45
|{{Money|134.21}}
|}
|}
</div>
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
|-
| 17 || $R$ || $R$
|-
| 18 || $R$ || $R$
|-
| 19 || $R$ || $R$
|-
| 20 || $R$ || $R$
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</tabber></div>
</nowiki>}}


==Skins==
==Skins==
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{| class="light-table pad-5 align-center" style="width:800px; margin:0 auto"
{| class="light-table pad-5 align-center" style="width:800px; margin:0 auto"
!
!
|[[File:DHRedScout0.png|175px]]
|[[File:RedScout3.png|175px]]
|[[File:DHGreenScout0.png|175px]]
|[[File:GreenScout3.png|175px]]
|[[File:DHBlueScout0.png|175px]]
|[[File:BlueScout3.png|175px]]
|[[File:DHSurvivorScout0.png|175px]]
|[[File:SurvivorScout3.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Basic|Red}}
|{{Colour|Basic|Red}}
|{{Color|Basic|Green}}
|{{Colour|Basic|Green}}
|{{Color|Basic|Blue}}
|{{Colour|Basic|Blue}}
|{{Color|Basic|Survivor}}
|{{Colour|Basic|Survivor}}
|-
|-
!Rarity
!Rarity
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Rare}}
|{{Colour|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|1,000}}
|{{Coins|2,000}}
|-
|-
!Obtained From
!Obtained From
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|-
|-
!
!
|[[File:DHBlackOpsScout0.png|175px]]
|[[File:BlackOpsScout2.png|175px]]
|[[File:GoldenScout3.png|175px]]
|[[File:GoldenScout3.png|175px]]
|[[File:DHPartyScout0.png|175px]]
|[[File:PartyScout3.png|175px]]
|[[File:DHBunnyScout0.png|175px]]
|[[File:BunnyScout5.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Premium|Black Ops}}
|{{Colour|Premium|Black Ops}}
|{{Color|Golden}}
|{{Colour|Golden}}
|{{Color|Party|Party}}
|{{Colour|Party|Party}}
|{{Color|Bunny|Bunny}}
|{{Colour|Bunny|Bunny}}
|-
|-
!Rarity
!Rarity
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Golden}}
|{{Colour|Golden}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Event}}
|{{Colour|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 270: Line 271:
|-
|-
!Obtained From
!Obtained From
|[[Premium Crate]]
|[[Premium Skincrate]]
|[[Golden Crate]]
|[[Golden Skincrate]]
|[[Party Crate]]
|[[Party Skincrate]]
|[[Bunny Crate]]
|[[Bunny Skincrate]]
|-
|-
!
!
|[[File:DHEclipseScout0.png|175px]]
|[[File:EclipseScout2.png|175px]]
|[[File:DHValentinesScout0.png|175px]]
|[[File:ValentinesScout2.png|175px]]
|[[File:BeachScout0.png|175px]]
|[[File:BeachScout0.png|175px]]
|[[File:InternScout0.png|175px]]
|[[File:InternScoutImage.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Eclipse|Eclipse}}
|{{Colour|Eclipse|Eclipse}}
|{{Color|Lovely|Valentines}}
|{{Colour|Lovely|Valentines}}
|{{Color|EndOfSummer|Beach}}
|{{Colour|EndOfSummer|Beach}}
|{{Color|Premium|Intern}}
|{{Colour|Premium|Intern}}
|-
|-
!Rarity
!Rarity
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Rare}}
|{{Colour|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 301: Line 302:
!Obtained From
!Obtained From
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[Lovestruck Skincrate]],<br/>[[Lovely Skincrate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[Premium Crate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Premium Skincrate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|-
|-
!
!
|[[File:PR_Scout_LVL0.png|175px]]
|[[File:PR_Scout_LVL0.png|175px]]
|[[File:HolidayScout0.png|175px]]
|[[File:HolidayScoutImage.png|175px]]
|[[File:CookieScout0.png|175px]]
|[[File:CookieScout0.png|175px]]
|[[File:NewFrostHunterScout0.png|175px]]
|[[File:FrostHunterScoutIcon2.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Other|Prime Raven}}
|{{Colour|Other|Prime Raven}}
|{{Color|Jolly|Holiday}}
|{{Colour|Jolly|Holiday}}
|{{Color|Other|Cookie}}
|{{Colour|Other|Cookie}}
|{{Color|ColdFront|Frost Hunter}}
|{{Colour|ColdFront|Frost Hunter}}
|-
|-
!Rarity
!Rarity
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Common}}
|{{Colour|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 331: Line 332:
!Obtained From
!Obtained From
|{{RLinkC|10911743463|Raven Hunter Hood}} from Amazon Prime Gaming
|{{RLinkC|10911743463|Raven Hunter Hood}} from Amazon Prime Gaming
|[[Jolly Crate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Jolly Skincrate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Codes|Code]]:<br/>M3RRY2022TDS<ref>Expired.</ref>
|[[Codes|Code]]:<br/>M3RRY2022TDS<ref>Expired.</ref>
|[[Cold Front Crate]]
|[[Cold Front Skincrate]]
|-
|-
!
!
|[[File:PlushScout_0.png|175px]]
|[[File:PlushScout_0.png|175px]]
|[[File:DuckyScout0.png|175px]]
|[[File:DuckyScoutIcon.png|175px]]
|[[File:SkullScout0_(1).png|175px]]
|[[File:SkullTrooperScoutIcon.png|175px]]
|[[File:MasquerateScout0.png|175px]]
|[[File:Masqueradescout.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Other|Plushie}}
|{{Colour|Other|Plushie}}
|{{Color|Ducky|Ducky}}
|{{Colour|Ducky|Ducky}}
|{{Color|Halloween|Skull Trooper}}
|{{Colour|Halloween|Skull Trooper}}
|{{Color|Lunar|Masquerade}}
|{{Colour|Lunar|Masquerade}}
|-
|-
!Rarity
!Rarity
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Event}}
|{{Colour|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 361: Line 362:
!Obtained From
!Obtained From
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing a [[Scout Plush]].</ref>
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Obtained by purchasing a [[Scout Plush]].</ref>
|[[Ducky Crate]]
|[[Ducky Skincrate]]
|[[Halloween Crate]]
|[[Halloween Skincrate]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|-
|-
!
!
|[[File:PhantomScout0.png|175px]]
|[[File:PhantomScoutSkin.png|175px]]
|[[File:VScout0.png|175px]]
|[[File:ValhallaScout.png|175px]]
|[[File:ToiletScoutL0.png|175px]]
|[[File:Toiletscout.png|175px]]
|[[File:GuestScout0.png|175px]]
|[[File:GuestScout.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Phantom|Phantom}}
|{{Colour|Phantom|Phantom}}
|{{Color|Krampus|Valhalla}}
|{{Colour|Krampus|Valhalla}}
|{{Color|Premium|Toilet}}
|{{Colour|Premium|Toilet}}
|{{Color|Classic|Guest}}
|{{Colour|Classic|Guest}}
|-
|-
!Rarity
!Rarity
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Legendary}}
|{{Colour|Legendary}}
|{{Color|Exclusive}}
| style="padfing: 5px;" |{{Colour|Exclusive}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|{{Robux|249}}
|N/A
|N/A
|{{Robux|190}}
|{{Robux|190}}
Line 390: Line 391:
|-
|-
!Obtained From
!Obtained From
|[[Phantom Crate]]
|[[Phantom Skincrate]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Premium Crate]] (Formerly),<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref><br/>Triumph [[Headache Headquarters]] (Formerly)<ref name="sandbox">Not via [[Sandbox Mode|Sandbox]] mode.</ref>
|[[Premium Skincrate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref>,<br/>Triumph [[Headache Headquarters]] (Formerly)<ref name="sandbox">Not via [[Sandbox Mode|Sandbox]] mode.</ref>
|Triumph [[Classic Castle]] (Formerly)<ref name="sandbox"/>
|Triumph [[Classic Castle]] (Formerly)<ref name="sandbox"/>
|-
|-
!
!
|[[File:FallenScoutLv0.png|175px]]
|[[File:FallenScoutIcon.png|175px]]
|[[File:KingofRockScout0.png|175px]]
|[[File:KingofRockScoutIconIG.png|175px]]
|[[File:Haz3mnScout0.png|175px]]
|[[File:HazemScoutIcon.png|175px]]
|[[File:SharkScout0.png|175px]]
|[[File:SharkScoutIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|FallenMission|Fallen}}
|{{Colour|FallenMission|Fallen}}
|{{Color|Hexscape|King of Rock}}
|{{Colour|Hexscape|King of Rock}}
|{{Color|PlsDonate|Haz3mn}}
|{{Colour|PlsDonate|Haz3mn}}
|{{Color|Surf|Shark}}
|{{Colour|Surf|Shark}}
|-
|-
!Rarity
!Rarity
|{{Color|Rare}}
|{{Colour|Rare}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 426: Line 427:
|-
|-
!
!
|[[File:BannedScoutLevel0.png|175px]]
|[[File:BannedScoutIconIG.png|175px]]
|[[File:PinguScout0.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Banned|Banned}}
|{{Colour|Banned|Banned}}
|{{Color|FinalAct|Penguin}}
|-
|-
!Rarity
!Rarity
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|{{Color|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|N/A
|N/A
|-
|-
!Obtained From
!Obtained From
|[[Banned Crate]]
|[[Banned Skincrate]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|}
|}


Line 451: Line 447:
*Early on, placing down multiple Level 2 '''Scouts''' can be effective due to their cheap hidden detection, decent damage and acceptable firerate.
*Early on, placing down multiple Level 2 '''Scouts''' can be effective due to their cheap hidden detection, decent damage and acceptable firerate.
**Later on, upgrading them to Level 3 or 4 is advised, as they are more cost efficient than previous levels.
**Later on, upgrading them to Level 3 or 4 is advised, as they are more cost efficient than previous levels.
*The '''Scout''' has cheap hidden detection. Accordingly, the '''Scout''' can be used to defend against weaker [[Hidden (Attribute)|Hidden]] enemies, like the [[Hidden]] and [[Molten Demon]], while you can work on getting more expensive towers and upgrades.
*The '''Scout''' has cheap hidden detection. Accordingly, the '''Scout''' can be used to defend against weaker [[Hidden (Attribute)|Hidden]] enemies, like the [[Hidden]] and [[Shadow]], while you can work on getting more expensive towers and upgrades.
**Later on during the game, towers that deal more DPS, such as the [[Minigunner]], are more efficient at dealing with stronger [[Hidden (Attribute)|Hidden]] enemies like [[Hidden Boss]]es.
**Later on during the game, towers that deal more DPS, such as the [[Minigunner]], are more efficient at dealing with stronger [[Hidden (Attribute)|Hidden]] enemies like [[Shadow Boss]]es.
*The '''Scout''' can be used as a cheap way to distract enemies, like [[Patient Zero]], from using their abilities on superior towers, like the [[Turret]].
*The '''Scout''' can be used as a cheap way to distract enemies, like the [[Molten Boss]], from using their abilities on superior towers, like the [[Accelerator]].
**This is only advised if you have brought the '''Scout''' to deal with the early waves. It is not advised to bring the '''Scout''' for the sole purpose of feigning abilities.
**This is only advised if you have brought the '''Scout''' to deal with the early waves. It is not advised to bring the '''Scout''' for the sole purpose of feigning abilities.
***Additionally, if you have other towers that will contribute more to overall DPS, it is advised to maximize the placement limit for these towers before preparing feigning '''Scouts'''.
***Additionally, if you have other towers that will contribute more to overall DPS, it is advised to maximize the placement limit for these towers before preparing feigning '''Scouts'''.
Line 461: Line 457:
==Trivia==
==Trivia==
*The '''Scout's''' name, appearance and function is loosely based on the ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Scout|Scout]].
*The '''Scout's''' name, appearance and function is loosely based on the ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Scout|Scout]].
*The '''Scout''' has the lowest placement cost in the game.
*When the game was in Alpha, and for a while after BETA release, the '''Scout's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
**Additionally, its Level 1 upgrade cost is the cheapest upgrade in the game.
*The '''Scout''' has the second lowest placement cost in the game, only {{Money|25}} behind the [[Paintballer]].
*The [[SCT]] from the [[Hidden Wave (Legacy)|legacy Hidden Wave]] and the [[Scout (Pizza Party)|Scout]] from [[Pizza Party]] are based on this tower.
**However, the [[Golden Snowballer]] is technically the cheapest placement cost in the game, being {{Money|67}}, but it is only available to developers.
**Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just {{Money|25}} behind the [[Paintballer]]'s Level 1 upgrade cost.
*The [[SCT]] from the [[Hidden Wave (Legacy)|legacy Hidden Wave]], the [[Scout (Pizza Party)|Scout]] from [[Pizza Party]] and the [[Null Scout]] from the [[Null & Void Event|Null & Void]] event are based on this tower.
*The '''Scout''' used to appear alongside the [[Pyromancer]], [[Commander]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*The '''Scout''' used to appear alongside the [[Pyromancer]], [[Commander]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*The '''Scout''' and the [[Sniper]] are the only towers which can be unlocked without any requirements or currency.
*The '''Scout''' and the [[Sniper]] are the only towers which can be unlocked without any requirements or currency.
*The '''Scout''' currently appears in the loading screen image alongside the [[Commander]], [[Engineer]], [[Pyromancer]] and the [[DJ Booth]].


==Update History==
==Update History==
Line 483: Line 476:
***'''Level 3'''
***'''Level 3'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from {{Tooltip|1.05 > 0.7|-0.35}} to 1.05.
****Firerate changed from <abbr title="-0.35">1.05 > 0.7</abbr> to 1.05.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from {{Tooltip|0.7 > 0.55|-0.15}} to {{Tooltip|1.05 > 0.55|-0.5}}.
****Firerate changed from <abbr title="-0.15">0.7 > 0.55</abbr> to <abbr title="-0.5">1.05 > 0.55</abbr>.
***'''Level 5'''
***'''Level 5'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
**New skins: {{Color|Basic|Red}}, {{Color|Basic|Green}}, {{Color|Basic|Blue}}, {{Color|Premium|Survivor}}, {{Color|Premium|Black Ops}}
**New skins: {{Colour|Basic|Red}}, {{Colour|Basic|Green}}, {{Colour|Basic|Blue}}, {{Colour|Premium|Survivor}}, {{Colour|Premium|Black Ops}}
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{Color|Golden}}
**New skin: {{Colour|Golden}}
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1a]]
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1a]]
**{{Color|Golden}} skin Level 5 [[Damage Buff]] decreased from 300% to 200%.
**{{Colour|Golden}} skin Level 5 [[Damage Buff]] decreased from 300% to 200%.
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**{{Color|Golden}} skin upgrade costs increased by 50%.
**{{Colour|Golden}} skin upgrade costs increased by 50%.
***{{Bug}} {{Color|Golden}} skin upgrade costs do not increase despite its display.
***{{Bug}} {{Colour|Golden}} skin upgrade costs do not increase despite its display.
**{{Color|Golden}} [[Damage Buff]] can now stack with other [[Damage Buff]]s.
**{{Colour|Golden}} [[Damage Buff]] can now stack with other [[Damage Buff]]s.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**{{Color|Golden}} skin upgrade costs increased from 50% to 100%.
**{{Colour|Golden}} skin upgrade costs increased from 50% to 100%.
**{{Bugfix}} {{Color|Golden}} skin upgrade costs are now properly shown.
**{{Bugfix}} {{Colour|Golden}} skin upgrade costs are now properly shown.
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**New skin: {{Color|Party|Party}}
**New skin: {{Colour|Party|Party}}
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**Statistical changes:
**Statistical changes:
Line 508: Line 501:
*****{{Bug}} This was not changed in the upgrade description.
*****{{Bug}} This was not changed in the upgrade description.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{Color|Bunny|Bunny}}
**New skin: {{Colour|Bunny|Bunny}}
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**{{Bugfix}} Level 3 upgrade description is now correct.
**{{Bugfix}} Level 3 upgrade description is now correct.
*'''29 October 2020''' - [[Overhaul v1.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0]]
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced.
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
**Skin rarity added to [[Basic Skincrate]] and [[Premium Skincrate]] skins.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
Line 526: Line 519:
****Cost increased from {{Money|500}} to {{Money|600}}.
****Cost increased from {{Money|500}} to {{Money|600}}.
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Firerate changed from 1.05 to {{Tooltip|1.53 > 0.78|-0.5}}.
****Firerate changed from 1.05 to <abbr title="-0.5">1.53 > 0.78<abbr>.
****Renamed from ''Scouting Vest'' to ''Double Tap''.
****Renamed from ''Scouting Vest'' to ''Double Tap''.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from {{Tooltip|1.05 > 0.55|-0.5}} to 0.78.
****Firerate changed from <abbr tile="-0.5">1.05 > 0.55</abbr> to 0.78.
****Range increased from +0 to +1.
****Range increased from +0 to +1.
****Renamed from ''Dual-Wield'' to ''Field Operator''.
****Renamed from ''Dual-Wield'' to ''Field Operator''.
***'''Level 5 removed'''
***'''Level 5 removed'''
*'''4 December 2021''' - [[v1.0.0]]
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{Color|Eclipse|Eclipse}}
**New skin: {{Colour|Eclipse|Eclipse}}
**Statistical changes:
**Statistical changes:
***'''Level 1'''
***'''Level 1'''
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from 1.5 to {{Tooltip|1.53 > 1.23|-0.3}}.
****Firerate changed from 1.5 to <abbr title="-0.3">1.53 > 1.23</abbr>.
****Renamed from ''Laser Sight'' to ''Faster Reloading''.
****Renamed from ''Laser Sight'' to ''Faster Reloading''.
***'''Level 2'''
***'''Level 2'''
Line 546: Line 539:
****Cost increased from {{Money|600}} to {{Money|800}}.
****Cost increased from {{Money|600}} to {{Money|800}}.
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from {{Tooltip|1.53 > 0.78|-0.75}} to {{Tooltip|1.23 > 0.83|-0.4}}.
****Firerate changed from <abbr title="-0.75">1.53 > 0.78</abbr> to <abbr title="-0.4">1.23 > 0.83</abbr>.
****Renamed from ''Double Tap'' to ''Stronger Equipment''.
****Renamed from ''Double Tap'' to ''Stronger Equipment''.
***'''Level 4'''
***'''Level 4'''
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****Damage decreased from +3 to +0.
****Damage decreased from +3 to +0.
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Firerate changed from 0.78 to {{Tooltip|0.83 > 0.43|-0.4}}.
****Firerate changed from 0.78 to <abbr title="-0.4">0.83 > 0.43</abbr>.
****Renamed from ''Field Operator'' to ''Double Tap''.
****Renamed from ''Field Operator'' to ''Double Tap''.
*'''13 February 2022''' - [[v1.0.2]]
*'''13 February 2022''' - [[v1.0.2]]
**New skin: {{Color|SeasonOfLove|Valentines}}
**New skin: {{Colour|SeasonOfLove|Valentines}}
*'''12 March 2022''' - [[v1.1.0]]
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced.
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 1.53 to 1.525.
****Firerate decreased from 1.53 to 1.508.
***'''Level 1'''
***'''Level 1'''
****Firerate decreased from {{Tooltip|1.53 > 1.23|-0.3}} to {{Tooltip|1.525 > 1.225|-0.3}}.
****Firerate decreased from <abbr title="-0.3">1.53 > 1.23</abbr> to <abbr title="-0.3">1.508 > 1.208</abbr>.
***'''Level 3'''
***'''Level 3'''
****Firerate decreased from {{Tooltip|1.23 > 0.83|-0.4}} to {{Tooltip|1.225 > 0.825|-0.4}}.
****Firerate decreased from <abbr title="-0.4">1.23 > 0.83</abbr> to <abbr title="-0.4">1.208 > 0.808</abbr>.
***'''Level 4'''
***'''Level 4'''
****Firerate decreased from {{Tooltip|0.83 > 0.43|-0.4}} to {{Tooltip|0.825 > 0.425|-0.4}}.
****Firerate decreased from <abbr title="-0.4">0.83 > 0.43</abbr> to <abbr title="-0.4">0.808 > 0.408</abbr>.
*'''13 May 2022''' - [[v1.2.2]]
*'''13 May 2022''' - [[v1.2.2]]
**{{Color|Golden}} skin buffs removed.
**{{Colour|Golden}} skin buffs removed.
*'''5 August 2022''' - [[v1.3.1]]
*'''5 August 2022''' - [[v1.3.1]]
**New skin: {{Color|EndOfSummer|Beach}}
**New skin: {{Colour|EndOfSummer|Beach}}
*'''30 September 2022''' - [[v1.4.0]]
*'''30 September 2022''' - [[v1.4.0]]
**New skins: {{Color|Philips|Intern}}, {{Color|Other|Prime Raven}}
**New skins: {{Colour|Philips|Intern}}, {{Colour|Other|Prime Raven}}
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**{{Color|Basic|Survivor}} skin rarity changed from {{Color|Uncommon}} to {{Color|Rare}}.
**{{Colour|Basic|Survivor}} skin rarity changed from {{Colour|Uncommon}} to {{Colour|Rare}}.
**New skins: {{Color|ViolentNight|Holiday}}, {{Color|Other|Cookie}}
**New skins: {{Colour|ViolentNight|Holiday}}, {{Colour|Other|Cookie}}
*'''14 February 2023''' - [[V1.6.2]]
*'''14 February 2023''' - [[V1.6.2]]
**New skin: {{Color|ColdFront|Frost Hunter}}
**New skin: {{Colour|ColdFront|Frost Hunter}}
*'''14 April 2023''' - [[V1.7.1]]
*'''14 April 2023''' - [[V1.7.1]]
**New skin: {{Color|Other|Plushie}}
**New skin: {{Colour|Other|Plushie}}
*'''12 May 2023''' - [[v1.7.3]]
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{Color|Ducky|Ducky}}
**New skin: {{Colour|Ducky|Ducky}}
*'''28 October 2023''' - [[v1.9.0]]
*'''28 October 2023''' - [[v1.9.0]]
**New skins: {{Color|Halloween|Skull Trooper}}, {{Color|Lunar|Masquerade}}
**New skins: {{Colour|Halloween|Skull Trooper}}, {{Colour|Lunar|Masquerade}}
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**New skins: {{Color|Phantom|Phantom}}, {{Color|Krampus|Valhalla}}
**New skins: {{Colour|Phantom|Phantom}}, {{Colour|Krampus|Valhalla}}
*'''15 March 2024''' - [[v1.16.0]]
*'''15 March 2024''' - [[v1.16.0]]
**Statistical changes:
**Statistical changes:
Line 599: Line 592:
****Cost increased from {{Money|2,000}} to {{Money|2,500}}.
****Cost increased from {{Money|2,000}} to {{Money|2,500}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate decreased from {{Tooltip|0.825 > 0.425|-0.4}} to {{Tooltip|0.825 > 0.275|-0.55}}.
****Firerate decreased from <abbr title="-0.4">0.808 > 0.408</abbr> to <abbr title="-0.55">0.808 > 0.258</abbr>.
*'''17 March 2024''' - [[v1.16.0]]b
*'''17 March 2024''' - [[v1.16.0]]b
**Statistical changes:
**Statistical changes:
Line 611: Line 604:
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,000}}.
****Cost decreased from {{Money|2,500}} to {{Money|2,000}}.
****Firerate decreased from {{Tooltip|0.825 > 0.275|-0.55}} to {{Tooltip|0.825 > 0.425|-0.4}}.
****Firerate decreased from <abbr title="-0.55">0.808 > 0.258</abbr> to <abbr title="-0.4">0.808 > 0.408</abbr>.
**{{Bug}} '''Scout''' displays outdated stats in the lobby.
**{{Bug}} '''Scout''' displays outdated stats in the lobby.
*'''22 March 2024''' - [[v1.16.0]]e
*'''22 March 2024''' - [[v1.16.0]]e
Line 619: Line 612:
**{{Bugfix}} '''Scout''' stats in the lobby are now correct.
**{{Bugfix}} '''Scout''' stats in the lobby are now correct.
*'''1 April 2024''' - [[v1.17.0]]b
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{Color|Premium|Toilet}}
**New skin: {{Colour|Premium|Toilet}}
**{{Bug}} {{Color|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Colour|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Color|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
**{{Bug}} {{Colour|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{Color|Premium|Toilet}} skin can now be equipped in the intermission lobby.
**{{Bugfix}} {{Colour|Premium|Toilet}} skin can now be equipped in the intermission lobby.
**{{Bugfix}} {{Color|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
**{{Bugfix}} {{Colour|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''5 April 2024''' - [[v1.18.0]]
*'''5 April 2024''' - [[v1.18.0]]
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 1.525 to 1.225.
****Firerate decreased from 1.508 to 1.208.
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|50}} to {{Money|25}}.
****Cost decreased from {{Money|50}} to {{Money|25}}.
****Firerate decreased from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.225 > 1.025|-0.2}}.
****Firerate decreased from <abbr title="-0.3">1.508 > 1.208</abbr> to <abbr title="-0.2">1.208 > 1.008</abbr>.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|300}} to {{Money|250}}.
****Cost decreased from {{Money|300}} to {{Money|250}}.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Firerate decreased from {{Tooltip|1.225 > 0.825|-0.4}} to {{Tooltip|1.025 > 0.625|-0.4}}.
****Firerate decreased from <abbr title="-0.4">1.208 > 0.808</abbr> to <abbr title="-0.4">1.008 > 0.608</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|2,000}} to {{Money|2,250}}.
****Cost increased from {{Money|2,000}} to {{Money|2,250}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate decreased from {{Tooltip|0.825 > 0.425|-0.4}} to {{Tooltip|0.625 > 0.325|-0.3}}.
****Firerate decreased from <abbr title="-0.4">0.808 > 0.408</abbr> to <abbr title="-0.3">0.608 > 0.308</abbr>.
*'''23 May 2024''' - [[v1.23.0]]
*'''23 May 2024''' - [[v1.23.0]]
**New skin: {{Color|Classic|Guest}}
**New skin: {{Colour|Classic|Guest}}
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
*'''2 August 2024''' - [[v1.27.0]]
*'''2 August 2024''' - [[v1.27.0]]
**New skin: {{Color|FallenMission|Fallen}}
**New skin: {{Colour|FallenMission|Fallen}}
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''9 August 2024''' - [[v1.27.5]]
*'''9 August 2024''' - [[v1.27.5]]
**{{Color|FallenMission|Fallen}} skin rarity changed from {{Color|Exclusive}} to {{Color|Rare}}.
**{{Colour|FallenMission|Fallen}} skin rarity changed from {{Colour|Exclusive}} to {{Colour|Rare}}.
*'''16 October 2024''' - [[v1.36.0]]
*'''16 October 2024''' - [[v1.36.0]]
**Level 4 upgrade name changed from ''Double Tap'' to ''Akimbo Handguns''.
**Level 4 upgrade name changed from ''Double Tap'' to ''Akimbo Handguns''.
*'''23 October 2024''' - [[v1.37.0]]
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{Color|Hexscape|King of Rock}}
**New skin: {{Colour|Hexscape|King of Rock}}
*'''13 November 2024''' - [[v1.41.0]]
*'''13 November 2024''' - [[v1.41.0]]
**New skin: {{Color|PlsDonate|Haz3mn}}
**New skin: {{Colour|PlsDonate|Haz3mn}}
*'''26 March 2025''' - [[v1.58.0]]
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Cost decreased from {{Money|200}} to {{Money|150}}.
****Cost decreased from {{Money|200}} to {{Money|150}}.
****Firerate decreased from 1.225 to 1.125.
****Firerate decreased from 1.208 to 1.108.
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|25}} to {{Money|50}}.
****Cost increased from {{Money|25}} to {{Money|50}}.
****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.125 > 0.825|-0.3}}.
****Firerate changed from <abbr title="-0.2">1.208 > 1.008</abbr> to <abbr title="-0.3">1.108 > 0.808</abbr>.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|250}} to {{Money|200}}.
****Cost decreased from {{Money|250}} to {{Money|200}}.
Line 669: Line 662:
****Cost increased from {{Money|750}} to {{Money|950}}.
****Cost increased from {{Money|750}} to {{Money|950}}.
****Damage increased from +4 to +6.
****Damage increased from +4 to +6.
****Firerate increased from {{Tooltip|1.025 > 0.625|-0.4}} to {{Tooltip|0.825 > 0.725|-0.1}}.
****Firerate increased from <abbr title="-0.4">1.008 > 0.608</abbr> to <abbr title="-0.1">0.808 > 0.708</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|2,250}} to {{Money|2,500}}.
****Cost increased from {{Money|2,250}} to {{Money|2,500}}.
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate increased from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.725 > 0.325|-0.35}}.
****Firerate increased from <abbr title="-0.3">0.608 > 0.308</abbr> to <abbr title="-0.35">0.708 > 0.358</abbr>.
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
**Offense role added.
*'''9 July 2025''' - [[v1.70.0]]
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Color|Surf|Shark}}
**New skin: {{Colour|Surf|Shark}}
*'''23 July 2025''' - [[v1.71.0]]
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 684: Line 677:
****Damage increased from 1 to 3.
****Damage increased from 1 to 3.
****Range increased from 12 to 14.
****Range increased from 12 to 14.
****Firerate decreased from 1.125 to 0.925.
****Firerate decreased from 1.108 to 0.908.
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Cost increased from {{Money|50}} to {{Money|100}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Range increased from +0 to +1.
****Range increased from +0 to +1.
****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to 0.925.
****Firerate changed from <abbr title="-0.3">1.108 > 0.808</abbr> to 0.908.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|200}} to {{Money|650}}
****Cost increased from {{Money|200}} to {{Money|650}}
****Damage increased from +1 to +4.
****Damage increased from +1 to +4.
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Firerate changed from 0.808 to {{Tooltip|0.925 > 0.775|-0.15}}.
****Firerate changed from 0.808 to <abbr title="-0.15">0.908 > 0.758</abbr>.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|950}} to {{Money|1,600}}.
****Cost increased from {{Money|950}} to {{Money|1,600}}.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.525|-0.25}}.
****Firerate changed from <abbr title="-0.1">0.808 > 0.708</abbr> to <abbr title="-0.25">0.758 > 0.508</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|2,500}} to {{Money|3,250}}.
****Cost increased from {{Money|2,500}} to {{Money|3,250}}.
****Damage increased from +2 to +4.
****Damage increased from +2 to +4.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.525 > 0.325|-0.2}}.
****Firerate changed from <abbr title="-0.35">0.708 > 0.358</abbr> to <abbr title="-0.2">0.508 > 0.308</abbr>.
*'''6 August 2025''' - [[v1.72.0]]
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 712: Line 705:
****Damage decreased from +4 to +2.
****Damage decreased from +4 to +2.
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]]
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]]
**New skin: {{Color|Banned|Banned}}
**New skin: {{Colour|Banned|Banned}}
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Color|FinalAct|Penguin}}
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|150}} to {{Money|125}}.
****Firerate decreased from 1.125 to 1.025.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to {{Tooltip|1.025 > 0.775|-0.25}}.
***'''Level 2'''
****Cost increased from {{Money|200}} to {{Money|375}}
****Damage increased from +1 to +2.
***'''Level 3'''
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Damage increased from +4 to +5.
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.625|-0.15}}.
****Range increased from +0 to +2.
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,200}}.
****Damage decreased from +2 to +0.
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.625 > 0.325|-0.3}}.
****Range decreased from +2 to +0.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 1.025 to 1.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1 > 0.75|-0.3}}.
****Hidden detection removed, moved to Level 2.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.1}} to {{Tooltip|0.75 > 0.65|-0.1}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.65 > 0325|-0.325}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.925 to 0.9.
***'''Level 2'''
****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to {{Tooltip|0.9 > 075|-0.15}}.
***'''Level 3'''
****Damage decreased from +4 to +2.
****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|0.75 > 0.5|-0.25}}.
***'''Level 4'''
****Damage increased from +2 to +3.
****Firerate changed from {{Tooltip|0.525 > 0.325|-0.2}} to {{Tooltip|0.5 > 0.3|-0.2}}.
*'''19 June 2026''' - [[v2.1.0]]
**Now can gain experience which is used to unlock the [[Operator]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
}}
}}


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