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{{MapInfobox |image1 = <tabber> |-|Icon = [[File:SkyIslandsIconV3.png]] |-|View = [[File:SkyIslandsViewV3.png]] |-|Top Down = [[File:SkyIslandsTopDownV3.png]] </tabber> |developer = ''Current'' - SorenDerg & Your_Adversary<br/>''2βΏα΅'' - SorenDerg<br/>''1Λ’α΅'' - Beefchoplets |difficulty = Easy |length_measurement = 01:06.20 |wave_structure = Normal |rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}} }} __TOC__ ==Description== '''Sky Islands''' is, as the name suggests, a [[Maps|map]] that takes place in the skies on several islands. It has been remade twice since its addition to the game, though it had a long hiatus as a removed map. ==Design & Path== {{Tabber |Current |The current version of '''Sky Islands''' takes place in the sky with the path spanning three distinct islands. There are also two other minor islands and multiple floating rocks. There is a stream on one of the minor islands that falls out of the map. Clouds can be seen dotted around the map. Multiple trees are planted across the map on the grassy parts of the map. On sand, palm trees are planted instead. A brick windmill can also be seen on top of the exit. There are also stone bridges which connect the main islands. The beige stone path starts and ends at a cave. It takes multiple turns and goes across the bridges. |Version 2 |The second version of '''Sky Islands''' took place in the sky with the path spanning two distinct islands. There were also three other minor islands. There was a stream that falls out of the map as well as several chains anchoring the islands. Clouds could be seen dotted around the map. Several trees were planted across the map with a small detachment of cottages found on the every island. A windmill could also be seen. The beige pebble path started and ended at two caves on separate islands. The two main islands were connected by a stone sky bridge. |Version 1 |The first version of '''Sky Islands''' took place in the sky with the path spanning three distinct islands. There was a stream that falls out of the map as well as several chains anchoring the islands. The clouds acted as cliffs in which cliff towers could be placed on them. Several trees were littered across the map with a small detachment of cottages found on the main island. The brown path started and ended at caves on separate islands. All the islands are connected by wooden sky paths. }} ==Interactive Map== {{Tabber |Current |{{Map:Sky IslandsV3}} |Version 2 |{{Map:Sky Islands}} }} ==Rewards== The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday β Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. {{Rewards|Easy|Hardcore = Hide|Voidcore = Hide}} ==Strategy== *The second island is where most of your ground towers should be located, as it has the most space out of the three. *There are multiple cliffs on the second island, which are ideal for cliff towers as they allow them to cover most of the map. **With the [[DJ Booth]], they can easily cover the entire map. **For cliffs with multiple levels, it is highly recommended to place them first on the lower level of cliffs, as placing towers on the higher level will block out placement space on the lower level. ==Gallery== {{Gallery| {{GalleryHeader|Map Icons}} <gallery> SkyIslands.png|First version (14 June 2019 β 13 October 2019) SkyIslands0.png|Second version (29 October 2020 β 31 March 2023) </gallery> {{GalleryHeader|View}} <gallery> Sky.png|First version (14 June 2019 β 13 October 2019) SkyIslandsV.png|Second version (29 October 2020 β 31 March 2023) </gallery> {{GalleryHeader|Top Down}} <gallery> SkyIslandsTopDown.png|Second version (29 October 2020 β 31 March 2023) </gallery> {{GalleryHeader|Thumbnails}} <gallery> V1.86.0Thumbnail.png|Current version on the game thumbnail. V1.86.0ThumbnailFixed.png|Current version on the game thumbnail. </gallery> {{GalleryHeader|Promotional Videos}} <gallery> St Patricks Crate - Tower Defense Simulator|Current version on a promotional video. Operator Tower Trailer - Tower Defense Simulator |Current version on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> OFFICIAL Tower Defense Simulator Trailer|First version in the game trailer. OFFICIAL Tower Defense Simulator Trailer 2|First version in the game trailer. Tower Defense Simulator Trailer 2020|Second version in the game trailer. </gallery> {{GalleryHeader|Development Images}} <gallery> SkyIslandsDI1.png|Current version on a development image. SkyIslandsDI2.png|Current version on a development image. Airstrike Ability Development Footage - Tower Defense Simulator|Current version on a development video. </gallery> }} ==Trivia== *This map was removed in the [[Release v1.0|MEGA Update]] and was only re-added back in the [[Overhaul v1.0|Overhaul Update]], after it was heavily remade. ==Update History== *'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] **'''Sky Islands''' added. *'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]] **Changed from {{Color|Hard}} to {{Color|OldNormal}}. *'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]] **{{Color|OldNormal}} difficulty removed. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **'''Sky Islands''' removed. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Sky Islands''' remade and re-added. **{{Color|Hard}} difficulty added. **No longer gives a badge upon first triumph. *'''31 March 2023''' - [[v1.6.4]] **'''Sky Islands''' remade. **[[Enemies Beta]] modifier added. *'''25 October 2024''' - [[v1.38.0]] **Difficulty changed from {{Color|Hard}} to {{Color|Easy}}. *'''5 June 2026''' - [[v2.0.0]] **[[Enemies Beta]] removed. {{MapNavBox}}
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